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Does Dragon Age 2 prove you can streamline without dumbing down?


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#176
Amioran

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Ryllen Laerth Kriel wrote...

So what is the other system you propose that should take over for assigning values to character skills? If you are suggesting that a character simply "wings-it" in a choice of dialogue options that do not relate to how the character is defined by their attributes then dosen't that kill off any individuality of a character? Is there any replay value if characters can be charming, witty, the strongest person and the smartest person all rolled into one personality? No, that would suck, that is why Superman is the most boring superhero. Characters without weakness in games, literature, film or any media are boring (rare elements such a kryptonite do not count Posted Image).

 
Have you read anything at all of what I said till now? I explained much too well how the system works, it seems.

In short: you roleplay a character. You choose dialogue options tied to his/her personality. The game keeps track of those choices to represent the personality of that character. You get tho choose persuade and/or intimidate options based upon the character personality (that you decided by roleplaying that character) and their strenght is decided, also, by the character approaches.

Actually you have much more weaknesses this time. In DAO if you had an high coercion skill you could persuade and/or intimidate everyone. In DA2 if your character has a persuading nature, an undirect approach, for example, s/he will not be good at intimidating and will not have options to do so. S/he could persuade, for example, but maybe that character doesn't like that type of personality. You fail. Weakness. Or you could fail because you are not enough good at persuading either if you are a little good at both things (intimidate/persuade) with another. Weakness.

The difference is that the approach to the dialogue is direct. You don't need to estabilish your personality with attributes, you do so "on the run". It has the benefit of being for similar to have real conversations take place and to be more dynamic, it has the drawback of naturally the impossibility of having many shades of personality (as it can happen in a PnP game, for example). However DAO had even less and we are comparing DA2 to that game primarly, as all sequels.

Modifié par Amioran, 28 février 2011 - 03:33 .


#177
Gabriel S.

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Mantaal wrote...

Tleining wrote...

Rawgrim wrote...

Captain Sassy Pants wrote...

Vhaius wrote...

I'll see your dumbed down and raise you a game with a lot of the tedium removed.


With a star-rating system added so you no longer need to judge and think what item would be better. Now the game tells you!


Good point. Add the fact that you can only play human male or female, as well, and maybe make use of the auto-level up feature, and you wont have to think at all when playing the game. Wich pretty much turns the game into an action game with dialogue.


Item A does 20 damage, Item B 25 damage. hmmm, i wonder which Item is better? Oh yes, that requires a lot of thinking.
Auto-Level-up was in Origins as well.


Item A does 20 damage, Plus 10 for healing spells + 10 int
Item B does 25 damage plus 7 for Fire spells and + 12 Stamina
Item C Does 23 damage +armor Penetration 0,6 +6 Stamina +8 Willpower -1 dex

So now tell me what items is better for a Arkane Warrior? :)


You can no longer be an Arcane Warrior. ^_^

#178
Mantaal

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Gabriel Stelinski wrote...

Mantaal wrote...

Tleining wrote...

Rawgrim wrote...

Captain Sassy Pants wrote...

Vhaius wrote...

I'll see your dumbed down and raise you a game with a lot of the tedium removed.


With a star-rating system added so you no longer need to judge and think what item would be better. Now the game tells you!


Good point. Add the fact that you can only play human male or female, as well, and maybe make use of the auto-level up feature, and you wont have to think at all when playing the game. Wich pretty much turns the game into an action game with dialogue.


Item A does 20 damage, Item B 25 damage. hmmm, i wonder which Item is better? Oh yes, that requires a lot of thinking.
Auto-Level-up was in Origins as well.


Item A does 20 damage, Plus 10 for healing spells + 10 int
Item B does 25 damage plus 7 for Fire spells and + 12 Stamina
Item C Does 23 damage +armor Penetration 0,6 +6 Stamina +8 Willpower -1 dex

So now tell me what items is better for a Arkane Warrior? :)


You can no longer be an Arcane Warrior. ^_^


Yeah... speaking of dumbing down the game...

#179
Aidunno

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Arttis wrote...
they took away the choice of race....less depth.

One "option" which most people never used and, other than the origin story, had very little impact at the end of the day.

#180
Rawgrim

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Mantaal wrote...

Tleining wrote...

Rawgrim wrote...

Captain Sassy Pants wrote...

Vhaius wrote...

I'll see your dumbed down and raise you a game with a lot of the tedium removed.


With a star-rating system added so you no longer need to judge and think what item would be better. Now the game tells you!


Good point. Add the fact that you can only play human male or female, as well, and maybe make use of the auto-level up feature, and you wont have to think at all when playing the game. Wich pretty much turns the game into an action game with dialogue.


Item A does 20 damage, Item B 25 damage. hmmm, i wonder which Item is better? Oh yes, that requires a lot of thinking.
Auto-Level-up was in Origins as well.


Item A does 20 damage, Plus 10 for healing spells + 10 int
Item B does 25 damage plus 7 for Fire spells and + 12 Stamina
Item C Does 23 damage +armor Penetration 0,6 +6 Stamina +8 Willpower -1 dex

So now tell me what items is better for a Arkane Warrior? :)

Should i stack armor Penetration and take leser damage on the items? Your i look for more Int and sacrefice armor for that? Dont tell me you know all that without thinking. You must be Supernatural :)


Arcane Warrior isn`t in the game anymore (i think).

#181
Elsariel

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rob_k wrote...

By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.


I think there were 7 tiers in DA:O.  And you're right, it's not much different.  

#182
AlexJK

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Arttis wrote...

Amioran wrote...

Let's hear what "depth" is supposedly removed, I'm curious.

they took away the choice of race....less depth.

Rubbish. The choice of race affected the origin story itself, and some greetings and lines of dialogue elsewhere in the game - that's pretty much it. "Depth" in the most superficial way possible. I liked the different origin stories, but there's no argument to be made that your origin caused major changes to the remaining 90% of the plot - my main playthrough was an elf, and was I treated badly or in a racist manner once in the whole game? No.

#183
Captain Sassy Pants

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Aldandil wrote...

AngryFrozenWater wrote...

BioWare have removed all skills, reduced the number of talents/spells in the lower levels which reduced the overall number at higher levels by about 8, there seems to be only one type of healing potion that fits in the quick heal slot (I assume all other types are gone), the same goes for lyrium potions, no signs of stamina potions, the over the top combat animations seem to be designed for an age group which is not supposed to play the game, because that same age group wants action they have increased to cooldown times of healing spells and potions, the dialogue wheel was designed for people who are not willing to read text (they now can click on icons instead). So, no. I don't think they have succeeded at all. The word streamlined doesn't seem to come close. It is just dumbed down.


I'd say that most of your argument are mostly based in what you like or dislike, rather than in what is more or less complicated which must be the definition for what is or isn't "dumbed down".  Furthermore, "dumbed down" is clearly a comparison, in this case to DA:O, so it's not really an issue of whether something is complicated or not, it's an issue of whether it's complicated in comparison to DA:O.

Here are some responses to your arguments in order of appearance:
1: The removal of skills: The lack of skills certainly gives you one less type choice in the game, no arguing about that. I would
like to question the impact the skills had on DA:O, though. It could be
argued that skills didn't really impact the game much, except for
possibly when you had to make a trade off between coercion and combat
skills for the main character. Apart from that, there were no tactical
ramifications to what skills you picked, considering the very low need
to use them. Saying that something is "dumbed down", less complex, just
because you have fewer choices isn't wrong, exactly, but that point
isn't really as good when those choices don't make much of a difference.
That's like saying that DA2 is infinitely more complicated than
Baldur's Gate, since there are thousands of different faces that you can
make for your character, where there are only about twenty different
portraits in BG.

2: Fewer talents on lower levels: This argument is pretty much pointless considering that we for one don't know what the leveling speed is. We gained two levels in the first two fights, basically, so even though you only start with one spell compared to DA:O's three, we quickly catch up. This could very well be a way of easing us into the game considering that the opening isn't as "cushioned" as several of the Origins openings were.

3: Only one type of health pot: That's true, that means less options. What level of impact does that have on combat in DA2 compared to DA:O? Practically none. There were always plenty of different health pots of different types. But I'll grant you that it's a bit less comlicated with one compared to several.

4: Over the top animations: That
doesn't effect game play one bit. That's like saying that chess is the
most complicated game in the world just because there are no animations
at all when you conquer a piece. It could be considered more complicated than DA2 or DA:O for other reasons, but not because of the animations.

5: Longer cooldown on pots and heals. That's nonsense. Less healing doesn't make things easier, it makes combat harder. The different levels of health pots in DA:O were on effectually made them independent of cooldowns, which certainly didn't give cause for any brain activity when trying to decide what time would be optimal for using a health pot - you could do that anytime.

6: Icons on the dialogue wheel: Here we have a yes and no. It's easier to gauge the tone of each answer now, that much is true. However, simply reading the tone of an answer is not enough to decide what that answer will be. To do that, you still need to be literate. Some would argue that it's very difficult (and therefore also complicated, requiring sincere afterthought) to pick an answer now that we only have paraphrases as a foundation when making a decision. I personally don't find it easier than before.

In response to other posters:

Since there aren't actually fewer talents to choose from (about ninety (6*10+3*10) for each class plus the companion specific specializatons), it's pretty silly to claim that that part of character creation has been simplified. Having upgrades for different talents creates a very interesting choics: Will I be more effective with one more talent or bing better at what I'm already doing. That's hardly less complicated.

Companion inventory is less complicated and therefore "dumbed down", same goes for companions being locked to a certain weapon style.

Whether or not something is "dumbed down" or not isn't entirely subjective. The words themselves clearly indicates that something must require less brainwork than something else. This is fairly quantifiable. Some subjectivity comes into play when deciding whether or not you actually have to think about something. I'm sure most people would agree with me when I say that DA2 isn't more complex than BG just because there are more appearance options in the character creator. The question is what difference the differences make. I don't see any evidence that DA2 is less complex tactically than DA:O, but if I'm able to auto-attack myself through Nightmare, I'll be willing to agree that it is.


Oh, where to begin on actual evidence of dumbing down...

During the demo, I never read any of the snippets of dialogue. I didn't have to. I just moused over to get the icon I wanted at the time and let it go. In Origins, I read through every response and chose the one that I thought best suited my character. Dumbed down. Period.

When equipping my characters in Origins, I looked through all of the available items that I had, weighed them against each other, and chose the ones I thought best suited that character. Now, the game will tell me outright which is better (even which is better for which class) removing any amount of thinking that was previously involved. Dumbed down. Period.

Outside of easy mode, every mode required proper positioning of your characters when planning to use AOE spells, unless you wanted to hurt them. I'd often try to set up my "tank" to hold "aggro", then have the mage drop the AOE on him, damaging him but also hitting a majority of the enemy's forces. Now, in all modes but the absolute hardest (which I never had an interest in playing, but would be forced to in order to use a feature that was previously available to me in a difficulty setting that I do like playing, normal mode) I can just spam away with the big spells with no thought at all to any sort of negative consequences to my team.  This removes proper planning and strategy, as well as breaks immersion. I thought it was stupid when they removed this feature from Diablo 2, and I still think it is stupid now. It makes the game "easier" and requires less thinking. Even better, monsters have friendly fire in every difficulty, punishing them for using big spells and making the game even easier for the player. Dumbed down. Period.

The best reason for the third change being proof of "dumbing down" is the reason the debs gave for friendly fire not being an option that you can toggle on and off in any difficulty: someone would accidentally toggle it, not knowing what they did, and then would complain and quit the game because it was "too hard". They just told you what they think of the player base (or the intended one), so what more needs to be said on the subject?

Call it "streamlining" all you want. I'll call it how it is.

Modifié par Captain Sassy Pants, 28 février 2011 - 03:30 .


#184
Arttis

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Aidunno wrote...

Arttis wrote...
they took away the choice of race....less depth.

One "option" which most people never used and, other than the origin story, had very little impact at the end of the day.

When I was a dwarf the whole dwarf main plot had a ton that was different though.

#185
Elsariel

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Aidunno wrote...

Arttis wrote...
they took away the choice of race....less depth.

One "option" which most people never used and, other than the origin story, had very little impact at the end of the day.


I agree that it had very little impact game-wise, but RP-wise, it was pretty significant.  My playing a human had quite a different feel than playing an elf, even if that feeling was self created.

#186
rob_k

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Elsariel wrote...

rob_k wrote...

By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.


I think there were 7 tiers in DA:O.  And you're right, it's not much different.  


People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.

#187
Amioran

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Arttis wrote...
they took away the choice of race....less depth.


Again, no. It is not an objective judgment of less depth. Having less options to choose from doesn't automatically equate to less depth. It depends on the specific of the choices.

I will make the example again: game A, 4 choices, all choices are linear in their branches and have not complexity. Game B has 1 choice but this has a lot of non linear branches and have a lot of complexity.

Game B will have more depth than game A, all the time. Same as a good fruit only is better than 4 bad fruits. It's simple to understand, isn't it?

Modifié par Amioran, 28 février 2011 - 03:31 .


#188
Rawgrim

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Elsariel wrote...

rob_k wrote...

By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.


I think there were 7 tiers in DA:O.  And you're right, it's not much different.  


It kind of is abit different, since in DA2 you can only equip armours on Hawke, and not on your companions. Aparantly you can give them runes though, that makes their clothing fireproof, and harder to penetrate etc. I guess this is alot better than giving them armour...

#189
TwistedComplex

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rob_k wrote...

Elsariel wrote...

rob_k wrote...

By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.


I think there were 7 tiers in DA:O.  And you're right, it's not much different.  


People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.


If someone WANTS to hate DA2, they will hate everything about it, even things they otherwise wouldn't mind

I've seen people say that DA2 voice over is the worst they've ever heard, which we all know is BS

Modifié par TwistedComplex, 28 février 2011 - 03:32 .


#190
Arttis

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Amioran wrote...

Arttis wrote...
they took away the choice of race....less depth.


Again, no. It is not an objective judgment of less depth. Having less options to choose from doesn't automatically equate to less depth. It depends on the specific of the choices.

I will make the example again: game A, 4 choices, all choices are linear in their branches and have not complexity. Game B has 1 choice but this has a lot of non linear branches and have a lot of complexity.

Game B will have more depth than game A, all the time. Same as a good fruit only is better than 4 bad fruits. It's simple to understand, isn't it?

I cant understand those analogies at all.
I think your underestimating me a bit.Or overestimating.lol.

#191
Tleining

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"During the demo, I never read any of the snippets of dialogue. I didn't have to. I just moused over to get the icon I wanted at the time and let it go. In Origins, I read through every response and chose the one that I thought best suited my character. Dumbed down. Period."
wasn't that your personal preference? I read every response, chose the one i thought best suited.

"When equipping my characters in Origins, I looked through all of the available items that I had, weighed them against each other, and chose the ones I thought best suited that character. Now, the game will tell me outright which is better (even which is better for which class) removing any amount of thinking that was previously involved. Dumbed down. Period."
No, the devs, those who created those characters, decide what outfit best suits that character. Hopefully creating a better gaming experience.

"[...] It makes the game "easier" and requires less thinking. Even better, monsters have friendly fire in every difficulty, punishing them for using big spells and making the game even easier for the player. Dumbed down. Period."
and you know this because you played the game? Awesome.

#192
Rawgrim

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TwistedComplex wrote...

rob_k wrote...

Elsariel wrote...

rob_k wrote...

By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.


I think there were 7 tiers in DA:O.  And you're right, it's not much different.  


People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.


If someone WANTS to hate DA2, they will hate everything about it, even things they otherwise wouldn't mind

I've seen people say that DA2 voice over is the worst they've ever heard, which we all know is BS


I can only speak for myself here....but I have pre-ordered DA2, and I am looking forward to playing it. But its still dumbed down. No question about it.

#193
rob_k

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TwistedComplex wrote...

rob_k wrote...

Elsariel wrote...

rob_k wrote...

By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.


I think there were 7 tiers in DA:O.  And you're right, it's not much different.  


People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.


If someone WANTS to hate DA2, they will hate everything about it, even things they otherwise wouldn't mind

I've seen people say that DA2 voice over is the worst they've ever heard, which we all know is BS


And that's not even the best thing.

People are even making false claims about Origins, so they can make DA 2 look bad.

I.e. Origins gives characters more talent points. (Which we all know is BS as well)

Modifié par rob_k, 28 février 2011 - 03:38 .


#194
Gabriel S.

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Tleining wrote...

Gabriel Stelinski wrote...

Ok, let's all get a couple of things straight here.

What does each term mean in gaming:

streamlined - to have removed rough edges; to have eliminated the unused, unusable, useless, unnecessary?

dumbed down - reduced choice all around; eliminated used features, popular features, usable features; made overwhelming concessions to make the game easier to port (i.e. increase feasibility for one platform at the expense of another)?

Well?


According to whom exactly? All those points are personal preference.  How do you define "unused features"? Is it up to you, me, or the devs?


Aren't we the ones discussing this? Shouldn't we, at least, try and settle on what each word or expression actually means before throwing them around?

#195
Arttis

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extra 2 at the start in addition to extras from books and from the main stories.Sometimes from side quests*ithink*
All signs point to origins having more.

#196
0x30A88

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The combat -- while being a bit too slow in DA:O -- went too far towards speed. They could have treaded more carefully and given us something between what we had and what we have now.
Though it doesn't really bother me.

#197
Aidunno

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Captain Sassy Pants wrote...

During the demo, I never read
any of the snippets of dialogue. I didn't have to. I just moused over
to get the icon I wanted at the time and let it go. In Origins, I read
through every response and chose the one that I thought best suited my
character. Dumbed down. Period.

Could simply press 1 all the time in DAO.. same thing. Your choice not to immerse yourself just because of an icon.

Captain Sassy Pants wrote...

When equipping my characters in Origins, I looked through all of the
available items that I had, weighed them against each other, and chose
the ones I thought best suited that character. Now, the game will tell
me outright which is better (even which is better for which class)
removing any amount of thinking that was previously involved. Dumbed
down. Period.

Didn't need to.. went for simply tier, type and primarily "look". Stats (other than possibly fire resistance when facing high dragon) didn't mean that much in the overall scheme of things unless playing at
higher levels. Edit: Oh and you still see differing stats in the demo on mouse over when picking things up, not just stars.

Captain Sassy Pants wrote...


Outside of easy mode, every mode required proper positioning of your
characters when planning to use AOE spells, unless you wanted to hurt
them. I'd often try to set up my "tank" to hold "aggro", then have the
mage drop the AOE on him, damaging him but also hitting a majority of
the enemy's forces. Now, in all modes but the absolute hardest (which I
never had an interest in playing, but would be forced to in order to use
a feature that was previously available to me in a difficulty setting
that I do like playing, normal mode) I can just spam away with the big
spells with no thought at all to any sort of negative consequences to my
team.

Simply spammed healing to out-do damage. No problem and that wasn't simply at Normal mode. We have been told higher levels, other than normal require more tactics and we don't have the same out-heal capability

Modifié par Aidunno, 28 février 2011 - 03:45 .


#198
rob_k

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Arttis wrote...

extra 2 at the start in addition to extras from books and from the main stories.Sometimes from side quests*ithink*
All signs point to origins having more.


Yeah, extra 2 at the start. Big wow.

And you know for a fact you don't get bonus talent points from tomes and quests etc. in DA 2? Because you've played it right?

I believe Peter Thomas said he heavily invested in 4 talent trees and spent some points in another 2?

Modifié par rob_k, 28 février 2011 - 03:41 .


#199
Aldandil

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Captain Sassy Pants wrote...
Oh, where to begin on actual evidence of dumbing down...

During the demo, I never read any of the snippets of dialogue. I didn't have to. I just moused over to get the icon I wanted at the time and let it go. In Origins, I read through every response and chose the one that I thought best suited my character. Dumbed down. Period.

When equipping my characters in Origins, I looked through all of the available items that I had, weighed them against each other, and chose the ones I thought best suited that character. Now, the game will tell me outright which is better (even which is better for which class) removing any amount of thinking that was previously involved. Dumbed down. Period.

Outside of easy mode, every mode required proper positioning of your characters when planning to use AOE spells, unless you wanted to hurt them. I'd often try to set up my "tank" to hold "aggro", then have the mage drop the AOE on him, damaging him but also hitting a majority of the enemy's forces. Now, in all modes but the absolute hardest (which I never had an interest in playing, but would be forced to in order to use a feature that was previously available to me in a difficulty setting that I do like playing, normal mode) I can just spam away with the big spells with no thought at all to any sort of negative consequences to my team.  This removes proper planning and strategy, as well as breaks immersion. I thought it was stupid when they removed this feature from Diablo 2, and I still think it is stupid now. It makes the game "easier" and requires less thinking. Even better, monsters have friendly fire in every difficulty, punishing them for using big spells and making the game even easier for the player. Dumbed down. Period.

The best reason for the third change being proof of "dumbing down" is the reason the debs gave for friendly fire not being an option that you can toggle on and off in any difficulty: someone would accidentally toggle it, not knowing what they did, and then would complain and quit the game because it was "too hard". They just told you what they think of the player base (or the intended one), so what more needs to be said on the subject?

Call it "streamlining" all you want. I'll call it how it is.

Well, how you want to choose your dialogue options is of course your choice. That's not the only way to do it though. Same goes for choosing what weapons to use. You can still spend just as much time thinking about which dialogue option or piece of equipment to pick. For starters, I don't think that the tone markers have replaced the paraphrase when it comes to what message is being conveyed, nor does the stars on the equipment tell you what stats are best for you, you still have to think for yourself. Basically, you still have to do what you did in DA:O.

The lack of FF is definitely a case of "dumbing down", that is to say something that used to require thought no longer does. However, combat is more complex now, with the possibility of causing states such as Stagger and Brittle. It's hardly dumbed down in general. Furthermore, if you do play the game at Nightmare, there is of course no dumbing down at all, quite the contrary.

#200
Rawgrim

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Arttis wrote...

extra 2 at the start in addition to extras from books and from the main stories.Sometimes from side quests*ithink*
All signs point to origins having more.


We don`t really know that we won`t be able to get points during the story, or from books in DA2, do we?