Does Dragon Age 2 prove you can streamline without dumbing down?
#201
Posté 28 février 2011 - 03:41
I think the small shields stayed the same even with increased tier.
#202
Posté 28 février 2011 - 03:42
And it matters because ? game balance will be different to allow for this.Arttis wrote...
extra 2 at the start in addition to extras from books and from the main stories.Sometimes from side quests*ithink*
All signs point to origins having more.
Modifié par Aidunno, 28 février 2011 - 03:42 .
#203
Posté 28 février 2011 - 03:43
TwistedComplex wrote...
rob_k wrote...
Elsariel wrote...
rob_k wrote...
By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.
I think there were 7 tiers in DA:O. And you're right, it's not much different.
People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.
If someone WANTS to hate DA2, they will hate everything about it, even things they otherwise wouldn't mind
I've seen people say that DA2 voice over is the worst they've ever heard, which we all know is BS
Its funny. Its sounds like Peoples want to Hate DA2 because they can. Ever thought about Why peoples are not happy with DA2? I know you dont care. You like it and everyone else is just a Troll.
I know you think peoples dont like DA2 because its new and different. Maybe you think its because its not like BG2.
I tell you something.
I did like BG1, after that there was BG2. Guess what? I didint hate BG2 because it was different. I really liked BG2.
After that i played NWN. And guess what? I did like NWN. I didint cry and hate it because it was no BG2.
Same for NWN2, ME1, ME2, KOTOR, KOTOR2 (ok i did not like the unfinished story and the bugs but it wasnt from Bioware and still a nice game) and finaly DA:O. I really liked DA:O. Even if its not BG2. I think DA:O was the best RPG i played last years. (Right after Vampire Bloodlines)
And now i just Hate DA2 for no reason. Thats true logic
I dont like DA2 because they removed almost everything i loved in DA:O (and other Bioware games) and thats really sad for me. Yeah true its my personal opinion. And you and many others have different opinions. But dont talk such a crap just because you dont like other Peoples Opinions who dont match with yours.
Modifié par Mantaal, 28 février 2011 - 03:44 .
#204
Posté 28 février 2011 - 03:43
yes, but that's impossible. You are trying to define "dumbed down", then you have to define "popular features", and so on.
In the end, you can either trust that the game devs knew what they were doing, or you don't. You either like those changes, or you don't.
don't get me wrong. I like the idea. I just don't think it's possible for us to agree on a definition. At the very least not within the next 8 days. And i very much doubt this discussion matters much by then
#205
Posté 28 février 2011 - 03:43
The point is we dont know.Aidunno wrote...
And it matters because ? game balance will be different to allow for this.Arttis wrote...
extra 2 at the start in addition to extras from books and from the main stories.Sometimes from side quests*ithink*
All signs point to origins having more.
So all of this talk is for fun.
#206
Posté 28 février 2011 - 03:45
#207
Posté 28 février 2011 - 03:46
Mantaal wrote...
TwistedComplex wrote...
rob_k wrote...
Elsariel wrote...
rob_k wrote...
By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.
I think there were 7 tiers in DA:O. And you're right, it's not much different.
People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.
If someone WANTS to hate DA2, they will hate everything about it, even things they otherwise wouldn't mind
I've seen people say that DA2 voice over is the worst they've ever heard, which we all know is BS
Its funny. Its sounds like Peoples want to Hate DA2 because they can. Ever thought about Why peoples are not happy with DA2? I know you dont care. You like it and everyone else is just a Troll.
I know you think peoples dont like DA2 because its new and different. Maybe you think its because its not like BG2.
I tell you something.
I did like BG1, after that there was BG2. Guess what? I didint hate BG2 because it was different. I really liked BG2.
After that i played NWN. And guess what? I did like NWN. I didint cry and hate it because it was no BG2.
Same for NWN2, ME1, ME2, KOTOR, KOTOR2 (ok i did not like the unfinished story and the bugs but it wasnt from Bioware and still a nice game) and finaly DA:O. I really liked DA:O. Even if its not BG2. I think DA:O was the best RPG i played last years. (Right after Vampire Bloodlines)
And now i just Hate DA2 for no reason. Thats true logic
I dont like DA2 because they removed almost everything i loved in DA:O (and other Bioware games) and thats really sad for me. Yeah true its my personal opinion. And you and many others have different opinions. But dont talk such a crap just because you dont like other Peoples Opinions who dont match with yours.
Enemies die in one hit right, Mantaal? That is past the exaggerated part I assume you referred to in another thread, when you said that.
Yup, nothing like making false claims to satisfy one's own view.
#208
Posté 28 février 2011 - 03:46
personality based I believe.Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
attributes no longer factor in.
#209
Posté 28 février 2011 - 03:48
Arttis wrote...
personality based I believe.Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
attributes no longer factor in.
So basically my character will be "maxed out" when it comes to persuasiveness, from the beginning then.
#210
Posté 28 février 2011 - 03:48
rob_k wrote...
Mantaal wrote...
TwistedComplex wrote...
rob_k wrote...
Elsariel wrote...
rob_k wrote...
By the way, the item tier system in DA: O is really no different than the star thing in DA 2. How many tiers were there in DA: O, btw? There's 6 stars for item quality in DA 2 according to the demo.
I think there were 7 tiers in DA:O. And you're right, it's not much different.
People are just picking anything to complain about really. It's sad. Thanks for the answer at any rate.
If someone WANTS to hate DA2, they will hate everything about it, even things they otherwise wouldn't mind
I've seen people say that DA2 voice over is the worst they've ever heard, which we all know is BS
Its funny. Its sounds like Peoples want to Hate DA2 because they can. Ever thought about Why peoples are not happy with DA2? I know you dont care. You like it and everyone else is just a Troll.
I know you think peoples dont like DA2 because its new and different. Maybe you think its because its not like BG2.
I tell you something.
I did like BG1, after that there was BG2. Guess what? I didint hate BG2 because it was different. I really liked BG2.
After that i played NWN. And guess what? I did like NWN. I didint cry and hate it because it was no BG2.
Same for NWN2, ME1, ME2, KOTOR, KOTOR2 (ok i did not like the unfinished story and the bugs but it wasnt from Bioware and still a nice game) and finaly DA:O. I really liked DA:O. Even if its not BG2. I think DA:O was the best RPG i played last years. (Right after Vampire Bloodlines)
And now i just Hate DA2 for no reason. Thats true logic
I dont like DA2 because they removed almost everything i loved in DA:O (and other Bioware games) and thats really sad for me. Yeah true its my personal opinion. And you and many others have different opinions. But dont talk such a crap just because you dont like other Peoples Opinions who dont match with yours.
Enemies die in one hit right, Mantaal? That is past the exaggerated part I assume you referred to in another thread, when you said that.
Yup, nothing like making false claims to satisfy one's own view.
Oh i guess your Enemys did survive the Rain of Fire Spell at the end of the demo? And your backstab at the start of the demo? How did you do that?
Let me guess. you did Undress your Team members.. oh wait.. you cant do that in DA2 anymore... sorry
Modifié par Mantaal, 28 février 2011 - 03:52 .
#211
Posté 28 février 2011 - 03:49
This may still be the case. On mouse over of armor that you are picking up in the demo you can get stats displayed, similar to DAO. Req seems to be based on char primary stat rather than simply magic or strength but still stat bonuses or resistances.Arttis wrote...
some times higher tiers didnt offer something better....so it wasnt an automatic use this its an upgrade sort of deal.
I think the small shields stayed the same even with increased tier.
Modifié par Aidunno, 28 février 2011 - 03:50 .
#212
Posté 28 février 2011 - 03:51
after your first choice....yes.......anyone else agree its been dumbed down?Rawgrim wrote...
Arttis wrote...
personality based I believe.Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
attributes no longer factor in.
So basically my character will be "maxed out" when it comes to persuasiveness, from the beginning then.
#213
Posté 28 février 2011 - 03:52
Apparently, slightly faster and more fluid combat with better animations makes it more "action-oriented" and "dumbed down". You can still play it like DAO; you just need to constantly use the F1-4 keys to cycle through your characters and give orders because you won't always have vision of all of them.
Modifié par RainyDayLover, 28 février 2011 - 03:53 .
#214
Posté 28 février 2011 - 03:53
Arttis wrote...
after your first choice....yes.......anyone else agree its been dumbed down?Rawgrim wrote...
Arttis wrote...
personality based I believe.Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
attributes no longer factor in.
So basically my character will be "maxed out" when it comes to persuasiveness, from the beginning then.
Well...its actually the first rpg i have played (I think), where I didn`t have to work abit for it, to become more persuasive\\intimidating. In DA2 all I have to worry about is how to kill stuff, nothing else (when leveling up). Saves me alot of planning, i guess.
#215
Posté 28 février 2011 - 03:53
Rawgrim wrote...
Arttis wrote...
personality based I believe.Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
attributes no longer factor in.
So basically my character will be "maxed out" when it comes to persuasiveness, from the beginning then.
maybe, i also read that past dialogue choices and actions, as well as companions might influence that. We don't have anything official on it.
#216
Posté 28 février 2011 - 03:54
#217
Posté 28 février 2011 - 03:57
Peter Thomas (a BW dev) stated in the talent thread that you'll get 1 talent point per level. In the demo you can see that in action as well: You'll get 1 point in the lower levels. Not 2 like in DA:O.Tleining wrote...
@ Angry
you still have to provide an official post saying that it is different in DA2.
The thread is a bit long, but worth the read.
http://social.biowar...1/index/6090138
#218
Posté 28 février 2011 - 03:58
#219
Posté 28 février 2011 - 04:01
Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
Wait, what? Don't you have the option to turn on the charm or not via the dialogue wheel? As in [Persuade]?
#220
Posté 28 février 2011 - 04:03
Elsariel wrote...
Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
Wait, what? Don't you have the option to turn on the charm or not via the dialogue wheel? As in [Persuade]?
Yeah you do, but in DA2 you dont have to spend any points to become good at it. You got it "maxed out" from the start. More or less. I suspect the replayability might suffer abit there.
#221
Posté 28 février 2011 - 04:04
yes, thanks. I was actually waiting for an official post stating that you will NOT receive additional bonus points and through tomes. In that thread, Peter also states that he had heavily invested in 4 Trees. So anything between 20 and 30ish is possible.
We also didn't have access to the inventory and injury packs in the demo. But even if that's right. It's 2 less Talent Points at Character Creation, that's it.
Modifié par Tleining, 28 février 2011 - 04:05 .
#222
Posté 28 février 2011 - 04:04
StarcloudSWG wrote...
Anything that gets in the way of the story or the combat game play should be streamlined, simplified, or removed. Managing massive inventories, looting bodies for anything/everything useful, carrying around dumpsters full of equipment that is useless.. all that should be taken out of the game.
Non-combat skills that have no game play purpose, those should be junked too. Want to disarm traps and pick locks? Be a Rogue and have those skills as an innate part of the Rogue class. Hell, give everyone a basic skill in those, in case a Rogue isn't handy.
Remove all that, and more development resources can go to polishing game play and bug-fixing everything from dialog to graphics.
Go play CoD or GoW or Darksiders or Dantes which is what your asking for in a game.
Imho you do not change an existing working very popular fanbase making game into another type with the sequals, what you do is you continue the sequal in the same manor as the first but fix any problems which doesn't mean change the game itself UI/combat/mechanics/skills/item management etc unless they were (broken) which DA:O wasn't. IF you want to experiment (and this is my opinion like it or not don't care) you make an offshoot series because there is no reason why you cannot have a brainless point and shoot FPS or play with friends fighting game or even action/button mashing/adventure style title in the DA universe but would keep everyone alot more happy if you made such a game run parallel to the original series which sticks to it's roots, the one that got people interested in the first place.
Now I will wait see how DA2 turns out and so far they kept enough of the old DA:O to only just pull off being imho a sequal but there are alot of people on here who want it turned into something it was never meant to be in the first in series. They are the same people who like change of brands into something they like rather than going away and finding another game series that was originally designed to match their own unique game style which DA:O was not. Those people really get on my
Well...its actually the first rpg i have played (I think), where I didn`t have to work abit for it, to become more persuasiveintimidating. In DA2 all I have to worry about is how to kill stuff, nothing else (when leveling up). Saves me alot of planning, i guess.
That is what dumbing down means = Don't have to think as much regarding gameplay action/consequences/stats+items management etc. It doesn't mean it's only for idiots it just means players don't have to use their brains as much to achieve stuff aka button mashing is used alot with this reference.
Modifié par Dragoonlordz, 28 février 2011 - 04:34 .
#223
Posté 28 février 2011 - 04:05
I forgot about getting 2 at the lower levels.AngryFrozenWater wrote...
Peter Thomas (a BW dev) stated in the talent thread that you'll get 1 talent point per level. In the demo you can see that in action as well: You'll get 1 point in the lower levels. Not 2 like in DA:O.Tleining wrote...
@ Angry
you still have to provide an official post saying that it is different in DA2.
The thread is a bit long, but worth the read.
http://social.biowar...1/index/6090138
#224
Posté 28 février 2011 - 04:08
#225
Posté 28 février 2011 - 04:09
Rawgrim wrote...
Elsariel wrote...
Rawgrim wrote...
Question: If you put more points into Cunning, in DA2, you get to be more persuasive during conversations right? Instead of the Persuade skill. So if I need 22 Cunning to be able to max out my lockpicking skill, I am automatically forced to play a "charming" character. Kind of sucks if I don`t want my character to be charming at all, just good at picking locks.
Wait, what? Don't you have the option to turn on the charm or not via the dialogue wheel? As in [Persuade]?
Yeah you do, but in DA2 you dont have to spend any points to become good at it. You got it "maxed out" from the start. More or less. I suspect the replayability might suffer abit there.
Oh I see. Well, that honestly doesn't bother me much. As long as I can choose to be persuasive or not, I really don't care if I have to put points in the ability. In all honesty, I didn't persuade in DA:O all the time, but I certainly put my points in the ability so I could have that choice.





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