Does bioware hate healing and healers?
#1
Posté 28 février 2011 - 05:45
Then the long cool down on poultices
And now you cant even cast a healing spell and then anything but a healing spell
Whats going on Bioware?
Are you chantry templars in disguise?
Blood magic sustained wasnt bad enough you had to make a healing magic sustained as well
You know people arent going to just be a dedicated healer
You know that people are now just going to have to cast healing aura, cast heal, remove healing aura
You did nothing except excerbate carpel tunnel or force people to keep just one healer in the party at all times
http://dragonage.wik..._(Dragon_Age_II)
Healing Aura
Sustained
Range: 6m
Health regeneration rate: +50% for all party members
Upkeep: 30%
Cooldown: 10s
While this mode is active, the mage can
use spirit healer spells and becomes a locus for restorative energies,
increasing the natural healing of all allies within the aura. The mage
cannot cast any offensive spell for the duration of the effect.
#2
Posté 28 février 2011 - 05:46
#3
Posté 28 février 2011 - 05:46
Edit: JYNX
Modifié par MasterSamson88, 28 février 2011 - 05:47 .
#4
Posté 28 février 2011 - 05:47
#5
Posté 28 février 2011 - 05:47
#6
Posté 28 février 2011 - 05:48
"And you get a heal, and you get a heal, and you get a heal!"
#7
Posté 28 février 2011 - 05:48
#8
Posté 28 février 2011 - 05:49
#9
Posté 28 février 2011 - 05:49
Nonoru wrote...
In short kill them before they kill you!
this works too
#10
Posté 28 février 2011 - 05:51
#11
Posté 28 février 2011 - 05:51
#12
Posté 28 février 2011 - 05:52
I bet on a higher difficulty, later in the game beyond the demo intro, this will be quite interesting to figure out.
#13
Posté 28 février 2011 - 05:52
#14
Posté 28 février 2011 - 05:52
AustinKain wrote...
I may not be a full time healer with my mage, but having another mage in the party as such thing was my plan anyway.
This. I'll let Anders worry about the healing. I just want to kill stuff.
#15
Posté 28 février 2011 - 05:53
#16
Posté 28 février 2011 - 05:53
#17
Posté 28 février 2011 - 05:54
djwyattwood wrote...
Any reason to have a healing mage then? Should I just stack healing pots?
except you cant chug potions now either
#18
Posté 28 février 2011 - 05:55
djwyattwood wrote...
Any reason to have a healing mage then? Should I just stack healing pots?
Those pots have long cool down times. So yeah, its good to have some extra healing from a mage. Whether or not its worth being a spirit healer is another matter.
#19
Posté 28 février 2011 - 05:58
#20
Posté 28 février 2011 - 06:00
Maybe we should critical attacks that would make rogues way more tactical
Maybe we should remove armor for warriors, now the tactics is just flying all over the place
6m aura is tiny
What do they want me, in the pocket of the armored ogre fiend while my friends hit it with sticks a few hundred times
Seems like the only response was "more tactical"
I guess its more tactical by limiting options, is less really more?
#21
Posté 28 février 2011 - 06:00
#22
Posté 28 février 2011 - 06:01
Buffy-Summers wrote...
Removing all the healing isnt tactical its neutering half of the value of mages
Maybe we should critical attacks that would make rogues way more tactical
Maybe we should remove armor for warriors, now the tactics is just flying all over the place
6m aura is tiny
What do they want me, in the pocket of the armored ogre fiend while my friends hit it with sticks a few hundred times
Seems like the only response was "more tactical"
I guess its more tactical by limiting options, is less really more?
Heal hasnt been "removed". You just have to be smarter about when to use it, when to activate the aura, when to use the heal pot for maximum effectiveness, ect...
#23
Posté 28 février 2011 - 06:03
First the shared poultice cooldown
Source? Because in the demo they do not share a CD each character has its own CD for potions.
#24
Posté 28 février 2011 - 06:03
Well you asked and people answered w/ what they thought, sorry if it wasnt what you were looking for.Buffy-Summers wrote...
Removing all the healing isnt tactical its neutering half of the value of mages
Maybe we should critical attacks that would make rogues way more tactical
Maybe we should remove armor for warriors, now the tactics is just flying all over the place
6m aura is tiny
What do they want me, in the pocket of the armored ogre fiend while my friends hit it with sticks a few hundred times
Seems like the only response was "more tactical"
I guess its more tactical by limiting options, is less really more?
#25
Guest_distinguetraces_*
Posté 28 février 2011 - 06:04
Guest_distinguetraces_*
However, I slightly prefer making all healing items heal-over-time to simply putting a cooldown on them -- the way it is in Fallout New Vegas on hardcore. That way there's no magic bullet, you have to look ahead in managing your health.





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