First the shared poultice cooldown
Then the long cool down on poultices
And now you cant even cast a healing spell and then anything but a healing spell
Whats going on Bioware?
Are you chantry templars in disguise?
Blood magic sustained wasnt bad enough you had to make a healing magic sustained as well
You know people arent going to just be a dedicated healer
You know that people are now just going to have to cast healing aura, cast heal, remove healing aura
You did nothing except excerbate carpel tunnel or force people to keep just one healer in the party at all times
http://dragonage.wik..._(Dragon_Age_II)
Healing Aura
Sustained
Range: 6m
Health regeneration rate: +50% for all party members
Upkeep: 30%
Cooldown: 10s
While this mode is active, the mage can
use spirit healer spells and becomes a locus for restorative energies,
increasing the natural healing of all allies within the aura. The mage
cannot cast any offensive spell for the duration of the effect.
Does bioware hate healing and healers?
Débuté par
Buffy-Summers
, févr. 28 2011 05:45
#1
Posté 28 février 2011 - 05:45
#2
Posté 01 mars 2011 - 12:32
Strike wrote...
BioWare hates healing more than you know. They banned Band-Aids and Tylenol from their offices. One time someone got a paper cut and they bled a slow, painful death as they watched, laughing mercilessly.
It was a good day.
Edit: Oh, and to address an earlier post, offensive spells are basically ones that do damage. If it doesn't do damage, or does so in a very indirect way (Tempest/Firestorm is not indirect), then you can still use it.
And there is an error in the Healing Aura description... It's not +50%, it's +20. Same abstraction as health regeneration. For reference, base warrior regeneration rate is 10. So it triples a Warrior's normal regeneration rate. That can also be upgraded. Healing Aura isn't something that's meant to be overpowering by itself, it's supposed to be more noticeable over time.
Modifié par Peter Thomas, 01 mars 2011 - 12:37 .





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