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Does bioware hate healing and healers?


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#251
Koiruoho

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That was the *point*. Want me to draw you a damned picture?

Modifié par Koiruoho, 01 mars 2011 - 03:29 .


#252
Aidunno

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Beerfish wrote...
... Instead they nerfed the healing spell, nerfed the healing potion with a group cooldown ...

I've had 3 people chugging down potions almost at the same time in the demo.. Wouldn't be able to do this with a group cooldown.

#253
drahelvete

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Ramus Quaritch wrote...

I remember when you had a limited number of spells you could cast at one time and once you casted them you had to rest and prepare the next set of spells before casting again...


That's the D&D magic system. I don't think they would be allowed to use that in DA even if they wanted to.

#254
Lumikki

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zyron_the_great wrote...

Nonoru wrote...

In short kill them before they kill you!


this works too

This is how I see it too. So long cool downs in healing, pretty much means forget healing. Just go heavy in offensive and run around as defensive. At least that I did in demo...

#255
Beerfish

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Aidunno wrote...

Beerfish wrote...
... Instead they nerfed the healing spell, nerfed the healing potion with a group cooldown ...

I've had 3 people chugging down potions almost at the same time in the demo.. Wouldn't be able to do this with a group cooldown.


Excellent, I was misinformed then or misunderstood.  I only ever had one person do a potion at a time.

#256
sassperella

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Beerfish wrote...

Aidunno wrote...

Beerfish wrote...
... Instead they nerfed the healing spell, nerfed the healing potion with a group cooldown ...

I've had 3 people chugging down potions almost at the same time in the demo.. Wouldn't be able to do this with a group cooldown.


Excellent, I was misinformed then or misunderstood.  I only ever had one person do a potion at a time.


Yes I've seen quite a few people mention this group cooldown on potions. As the demo wasn't the final build and is, in fact quite old, I'm worried that this is something that has been added afterwards. If it is then that means you get 3 heals (1 mage and 2 potions) total per minute, so gotta hope there's no aoe damage on your group until you get high enough level to be able to specialise SH and get group heal if it is a change in the final game.

#257
Maconbar

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drahelvete wrote...

Ramus Quaritch wrote...

I remember when you had a limited number of spells you could cast at one time and once you casted them you had to rest and prepare the next set of spells before casting again...


That's the D&D magic system. I don't think they would be allowed to use that in DA even if they wanted to.


If they had that approach in the DA:2 that would add several hours of engaging playtime for me.

#258
zyxe

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i think it's silly how they changed healing cooldowns to be so long, but i could deal with it if the healing potions didn't have the shared cooldown. i agree with the OP, and i don't see the extreme cooldown as being such a tactical pusher, it's more of an annoyance.