KawaiiKatie wrote...
You know, I remember how the Devs kept saying that the Rival/Friendship system was going to be AWESOME and that if you roleplay a consistent character, you'll still win! Even characters who hate you will stay with you! No longer will you have to CHEAT THE SYSTEM and make choices based on the APPROVAL GAIN!
What a load! Apparently, we're STILL going to have to cheat the system, even with our enemies! I won't be thinking "what would my character do?" I'll be thinking "what should my character do TO GAIN THOSE LAST FEW RIVALRY POINTS so that Fenris won't WALK OUT ON ME HALFWAY THROUGH SEX."
........ugh. Just.... ugh.
I'd say it has more to do with having a consistent personality. In DAO you had to be nice to your companions if you didn't want them to leave. In DA2 you can be an ass and still develop a deeper relationship with the companion. I imagine that as long as you keep thinking "what would your character do", you will gain rivalry/ friendship correctly.





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