Super-Spoiler Discussion Thread (HEAVY HEAVY SPOILERS IN OP)
#1676
Posté 03 mars 2011 - 07:27
#1677
Posté 03 mars 2011 - 07:27
In any case, I think I may pre-order this on Amazon for 21 dollars just because I haven't used a strategy guide since... well I've had a few but since KOTOR I and II which had puzzles that I just couldn't do.
So yeah, this could be nice.
#1678
Posté 03 mars 2011 - 07:29
tankgirly wrote...
This is the most awesome spoiler ever. I am going to load this to my phone and read it day and night before the game release!
Think I will do the same...since I just got a brand new phone myself.
#1679
Posté 03 mars 2011 - 07:34
Tleining wrote...
uh, correct me if i'm wrong, but didn't the devs once say, that teleportation doesn't fit into the Dragon Age Lore?
Yeah, I thought about that. In a codex about the basics of magic it says that travel magic isn't possible. But, as with all codex entries, these are written from an in-universe perspective and I'm pretty sure that codex is only obtained in the Circle Tower, so either the Circle Mages don't typically know how, or they do and it's just not part of the normal curriculum.
#1680
Posté 03 mars 2011 - 07:36
MKDAWUSS wrote...
The mad Hermit in the forest could teleport. That one Arcane Horror could teleport...
I thought mages couldn't teleport at all- wasn't it in the codex entry for the rules of magic?
Modifié par JPG99, 03 mars 2011 - 07:39 .
#1681
Posté 03 mars 2011 - 07:48
32go.co/32a
Modifié par Lexy1210, 03 mars 2011 - 07:49 .
#1682
Posté 03 mars 2011 - 07:59
Romances:
If you wish to initiate a romance with a companion, follow these simple guidelines: Flirt with the object of your affections whenever possible. However, note that the presence of a Flirt option isn’t always a true indication that a romance is possible. In Act 2, try to ensure that your visits to Hawke’s abode occur at night. If your desired squeeze is present on arrival, use the Flirt option to initiate the next stage. When the option arises in conversation, enquire about living together. After the romance begins, do not make come-hither eyes at other companions or NPCs: this will not end well. Nor, for that matter, will any degree of ambivalence or outright rejection. For the rest of the story, develop the relationship gauge to maximum friendship or rivalry, complete all companion quests (including any ambient situational conversations that may occur), deliver the necessary gifts, then share a moment with Hawke’s loved one in the calm before the storm during Dragon Age II’s epic conclusion (you’ll know it when you get there). For Isabela and Sebastian, the above technique only partially applies. The Companion Analysis section at the conclusion of this chapter contains a complete guide to wooing both (though Sebastian only ever offers a chaste relationship) but is surrounded by heavy spoilers if you are still on your first playthrough
Varric:
Varric is arguably the most easygoing of Hawke’s companions. You really need to be a thoroughbred bastard to invite his regular disapproval. He responds well to banter and relaxed humor. Unlike most other companions, Varric isn’t defined by a personal crusade or all pervading belief. He doesn’t mind situations where individuals are seeking enrichment in ways that won’t necessarily harm others. His silver tongue can be called into action to mediate peaceful solutions in a number of situations. Uniquely, Varric has a fixed weapon: Bianca, a crossbow that increases in power as he gains successive levels. Functioning exclusively as an archer, he can offer a potent combination of AoE assaults and debilitating attacks that offer your party an interestingtactical edge.
Anders:
First encountered in Dragon Age: Origins – Awakening, Anders is an apostate (a mage who refuses to submit to the Circle of Magi) and Grey Warden. Anders is an emotional character. He won’t respond well if you reprimand him or if you are anything but committed in potential romantic interactions. Anders is inflexibly vociferous in his opposition to the treatment of mages in Kirkwall. That said, he adopts a rather less compassionate stance towards those who dabble in blood magic or involve themselves with demonic entities. Condoning such activities will anger him. Unless you intend to have Hawke performt his function, Anders is the companion best suited to the support healer role.
Merrill:
If you did not choose the mage class for Hawke, you may find that Merrill represents your party’s best choice for destructive magical damage. As with Anders and Bethany, Merrill will disapprove if you condoneor facilitate the oppression of mages. Ruthless behavior upsets her. Merrill is a pure-hearted creature,despite her propensity for consorting with demons, so those who favor a “might makes right” approach to interactions with others will struggle to maintain a harmonious friendship. Merrill does not cope well with criticism or condemnation. To establish and nurture a friendship(or, for that matter, romance), take an interest in her views and offer support whenever you can.
Fenris:
Though his Lyrium-infused body may initially suggest that he is a brittle yet powerful mage, the troubled Fenris is a warrior tailor-made for diving into danger. As a practitioner of the art of wielding two-handed weapons, he’s perhaps better suited as a favored companion during playthroughs in which you choose a less conventional party build. The events of Bait and Switch should have provided most players with sufficient insight to appreciate that Fenris does not feel comfortable with magic or its practitioners. Though you will find instances where he will accept that mages might, in principle, be suffered if heavily monitored and controlled, he’ll generally object to any action or statement that explicitly favors them or their disputed rights to freedom in Kirkwall. He also disapproves of deals with demons of any kind.• With the rather obvious exception of mages or magical creatures, Fenris appreciates an honorable approach to transactions with the individuals you meet on your adventures. That said, he’s also suitably well-versed in the practicalities of survival: more than any other party member, he understands the verity of the phrase “do or die”.• A tortured soul, Fenris can derive a modicum of solace from physical intimacy… but don’t expect him to respond favorably to declarations of love or need in the short term. As with Isabela, flirting and casual enjoyment will work bestif you crave his attention or affections for the immediate future. Dismissive or cruel responses will lead to large rivalrly increases and, most likely, preclude a future entanglement of limbs.
Sorry about that.
Modifié par fighterchicks, 03 mars 2011 - 08:16 .
#1683
Posté 03 mars 2011 - 08:05
#1684
Posté 03 mars 2011 - 08:10
Ericander77 wrote...
and here are the returning characters whom are not in your party:
Alistair
Leliana
Zevran
Nathaniel
Bodhan and Sandal
Cullen
Justice?
Sketch
Bonny Lem
Sophia Dryden
I never let Sophia go in any of my playthroughs. Dammit.
#1685
Posté 03 mars 2011 - 08:10
#1686
Posté 03 mars 2011 - 08:13
#1687
Posté 03 mars 2011 - 08:14
Boopie-Ne wrote...
Ericander77 wrote...
and here are the returning characters whom are not in your party:
Alistair
Leliana
Zevran
Nathaniel
Bodhan and Sandal
Cullen
Justice?
Sketch
Bonny Lem
Sophia Dryden
I never let Sophia go in any of my playthroughs. Dammit.
I know - just gotta' have that armor
#1688
Posté 03 mars 2011 - 08:16
Aesieru wrote...
So many errors in that writing please fix them.
That's not a very kind thing to say given all the possible variables.
#1689
Posté 03 mars 2011 - 08:20
Wissenschaft wrote...
fighterchicks : Can you write what is said about Isabela?
I'm sorry, there's nothing Isabela specific in the snippet I got it from, just the bit about how her romance differs from the norm.
#1690
Posté 03 mars 2011 - 08:21
lol yep, I'd never let her go just because I love the Warden Commander armor.MKDAWUSS wrote...
Boopie-Ne wrote...
Ericander77 wrote...
and here are the returning characters whom are not in your party:
Alistair
Leliana
Zevran
Nathaniel
Bodhan and Sandal
Cullen
Justice?
Sketch
Bonny Lem
Sophia Dryden
I never let Sophia go in any of my playthroughs. Dammit.
I know - just gotta' have that armor
#1691
Posté 03 mars 2011 - 09:03
#1692
Posté 03 mars 2011 - 09:06
brain_damage wrote...
Yo, guys, check this out, this guy may be onto something:
http://boards.4chan....386868#88388544
#1693
Posté 03 mars 2011 - 09:07
brain_damage wrote...
Yo, guys, check this out, this guy may be onto something:
http://boards.4chan....386868#88388544
Sweeeeeeet.
#1694
Posté 03 mars 2011 - 09:08
#1695
Posté 03 mars 2011 - 09:09
brain_damage wrote...
Yo, guys, check this out, this guy may be onto something:
http://boards.4chan....386868#88388544
This is the first time I've ever gone to that place...
#1696
Posté 03 mars 2011 - 09:09
Drowsy0106 wrote...
Aesieru wrote...
So many errors in that writing please fix them.
That's not a very kind thing to say given all the possible variables.
It was not possible for me to comprehend it due to spacing errors and mergers, it's not like I said... something demeaning in that form, simply to please fix it.
#1697
Posté 03 mars 2011 - 09:10
brain_damage wrote...
Yo, guys, check this out, this guy may be onto something:
http://boards.4chan....386868#88388544
Proven false, a LONG time ago by the devs.
#1698
Posté 03 mars 2011 - 09:10
It's 4chan, I don't believe anything they say. Although Allying with the Qunari would be an awesome option (although who the hell would support it?)brain_damage wrote...
Yo, guys, check this out, this guy may be onto something:
http://boards.4chan....386868#88388544
#1699
Guest_Mash Mashington_*
Posté 03 mars 2011 - 09:11
Guest_Mash Mashington_*
brain_damage wrote...
Yo, guys, check this out, this guy may be onto something:
http://boards.4chan....386868#88388544
now what did i just read
#1700
Posté 03 mars 2011 - 09:11
I believe it.
Modifié par Klace, 03 mars 2011 - 09:12 .





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