Wow, after starting a new game of Origins...
#1
Posté 28 février 2011 - 12:18
In DAO, you always start the game with your PC in a conversation, and it takes at least 10 minutes to get into a fight, and thats if you rush. There is so much lore and atmosphere and feelings, story building up at the beggining of the game, its non-linear, and people to talk to.
In DA2, theres none of this, no tension culminating. You start straight away in the combat, unless anyone can verify that thats not how the game really starts (which i doubt). The whole demo (is this really the begginning of DA2?) you just fight enemies, with hardly any conversation or exploring, just boring, linear battle (plus the german review said most the whole game including Kirkwall was linear). And then the second you get to Kirkwall, again straight into the action. Why does it have to be so fast paced, and why does everyone have to jump around like there on speed (How is it Possible for Varric to do that massive backflip). And his Crossbow is a shotgun.
If thats what they mean by time jumping straight into the action, and skipping all the "boring" bits, then i hate it.
I find it hard for the DA2 world to be believable, why do the darkspawn jump around like those monkey things from the Wizard of Oz, Varric's Arrow sky volley ability looks like it belongs to Ratchet and Clank. DAO was extremely believable, it was done in a believable manner, it was real. DA2 is not.
So far, the DA2 demo has shown nothing that made me fall in love with DAO so im a really dissapointed with it, Bioware.
There are many other faults, but im too tired too list them all.
I will still get it (i have Sig edition), but my older brother has already canceled his Pre-Order.
#2
Posté 28 février 2011 - 12:20
#3
Posté 28 février 2011 - 12:23
But what the devs wanted is instead of putting you into conversations straight away, they wanted to ease people into the game by having a combat centric focus first. I'm willing to bet the roleplay elements will come in later.
Edit: I believe that the demo is the same as the full game up until you leave for Kirkwall. That should be when the roleplaying starts kicking in properly, because that mission with Isabela was a later one. Like 5 - 10 hours into the game depending on what you do, according to Mike.
It's obvious as well, because you've gained three extra levels for the quest. And the leadup to the quest is also different, as you have to walk to her etc. and enter a conversation before it begins.
#4
Posté 28 février 2011 - 12:23
KLUME777 wrote...
In DA2, theres none of this, no tension culminating. You start straight away in the combat, unless anyone can verify that thats not how the game really starts (which i doubt). The whole demo (is this really the begginning of DA2?) you just fight enemies, with hardly any conversation or exploring, just boring, linear battle (plus the german review said most the whole game including Kirkwall was linear).
The first part is basically a tutorial that allows you to play around with the class you chose without the risk of dying, and in the possession of a few advanced ability. After that, though? The game starts for real, and the first thing you do is talk, though not for long.
You want them to have lengthy discussions about... what, exactly? The Hawke family discusses what needs to be discussed, then continue FLEEING FROM CERTAIN DEATH. Lothering just got obliterated by the Darkspawn Horde and the threat is still very much present. It adds a sense of immediate urgency, which doesn't really come across when people stand around for 10 minutes just talking.
KLUME777 wrote...
And then the second you get to Kirkwall, again straight into the action. Why does it have to be so fast paced
That's the demo for ya. It cuts straight to recruiting Isabela (notice how Varric's suddenly part of your party), with minimal exposition. You can check the live Q&A with Mike Laidlaw from a few weeks back, where there's a lot more talking surrounding Isabela's introduction.
Modifié par The Lesser Evil, 28 février 2011 - 12:25 .
#5
Posté 28 février 2011 - 12:23
and you are complaining about the feeling and story of da2 ?
wow...thats just...wow
#6
Guest_Rakia_Time_*
Posté 28 février 2011 - 12:25
Guest_Rakia_Time_*
#7
Posté 28 février 2011 - 12:26
Also why did warriors in Origins glow red? THATS NOT REALISTIC DERP. Rogues turned into grey smoke how is that stealth?
Trolls aren't even trying anymore.
Modifié par Duros, 28 février 2011 - 12:27 .
#8
Posté 28 février 2011 - 12:26
#9
Guest_Aotearas_*
Posté 28 février 2011 - 12:26
Guest_Aotearas_*
#10
Posté 28 février 2011 - 12:29
It seems as if BW is afraid of scaring away players who care mostly about fast action than story, and taking the rest of us for granted. I hope the game doesn´t go only for instant gratification, and then has no long term payoff.
#11
Posté 28 février 2011 - 12:29
KLUME777 wrote...
...It amazed me how much Dragon Age: Origins is so much better than Dragon Age 2, or at least the demo.
In DAO, you always start the game with your PC in a conversation, and it takes at least 10 minutes to get into a fight, and thats if you rush. There is so much lore and atmosphere and feelings, story building up at the beggining of the game, its non-linear, and people to talk to.
In DA2, theres none of this, no tension culminating. You start straight away in the combat, unless anyone can verify that thats not how the game really starts (which i doubt). The whole demo (is this really the begginning of DA2?) you just fight enemies, with hardly any conversation or exploring, just boring, linear battle (plus the german review said most the whole game including Kirkwall was linear). And then the second you get to Kirkwall, again straight into the action. Why does it have to be so fast paced, and why does everyone have to jump around like there on speed (How is it Possible for Varric to do that massive backflip). And his Crossbow is a shotgun.
If thats what they mean by time jumping straight into the action, and skipping all the "boring" bits, then i hate it.
The demo and introduction were specifically designed to get the attention of people outside the core audience of DA. BioWare knows most of their fans will buy Dragon Age, but any company is always looking at ways to increase the size of their market. Mike Laidlaw has said that they go straight to the action to grab the attention of non-hardcore RPG fans and then ease them into the RPG-ness of the game.
I find it hard for the DA2 world to be believable, why do the darkspawn jump around like those monkey things from the Wizard of Oz, Varric's Arrow sky volley ability looks like it belongs to Ratchet and Clank. DAO was extremely believable, it was done in a believable manner, it was real. DA2 is not.
So...magic and elves and dwarves was believable? Same with the demons and darkspawn and dragons? You're perfectly fine accepting these things as realistic, but not someone jumping while they fight? That's more than a little bit confusing to me.
So far, the DA2 demo has shown nothing that made me fall in love with DAO so im a really dissapointed with it, Bioware.
There are many other faults, but im too tired too list them all.
I will still get it (i have Sig edition), but my older brother has already canceled his Pre-Order.
Again, keep in mind that it was a 45 minute demo meant almost solely to show off the combat. It's hardly justifiable to use it as evidence to say DA2 is better or worse than DAO. Wait until the full game comes out, then we'll talk again.
#12
Posté 28 février 2011 - 12:29
Mage also disagrees!Veex wrote...
Dalish origin disagrees with you!@
#13
Posté 28 février 2011 - 12:30
String910 wrote...
you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game
and you are complaining about the feeling and story of da2 ?
wow...thats just...wow
The demo is meant to give an impression of the game. Since Bioware is more about story than gameplay it seems wierd for them to "show off" only combat, and it wasn't even that good, not to mention bugs. When i played all my companions stood around doing nothing during combat, not attacking any enemies, i had to switch to all of them, and then the other would stand around doing nothing. Unacceptable.
#14
Posté 28 février 2011 - 12:31
http://www.torocast.com/
Episode 91 @57:40
#15
Posté 28 février 2011 - 12:32
Neofelis Nebulosa wrote...
And another one comparing a full fledged game with a demo ... *sigh*
they are compaing the start of both games, unless the demo isn't how DA2 really starts this is a perfectly valid comparison.
#16
Posté 28 février 2011 - 12:33
Seems about right.String910 wrote...
you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game
and you are complaining about the feeling and story of da2 ?
wow...thats just...wow
Premature conclusion reaching for the win.
#17
Posté 28 février 2011 - 12:35
Do you even understand the term "non linear"? Uhhh, Just how is DA2 linear and DAO non linear? DAO was as linear as it can get. The only choice you had was to do sidequests or the main quest line... In DA2 I expect the same. You want non linear games? Go play TES games, Oblivion, wait for skyrim, those are rpgs that are truly non linear, and allow you to do anything you want.KLUME777 wrote...
...It amazed me how much Dragon Age: Origins is so much better than Dragon Age 2, or at least the demo.
In DAO, you always start the game with your PC in a conversation, and it takes at least 10 minutes to get into a fight, and thats if you rush. There is so much lore and atmosphere and feelings, story building up at the beggining of the game, its non-linear, and people to talk to.
In DA2, theres none of this, no tension culminating. You start straight away in the combat, unless anyone can verify that thats not how the game really starts (which i doubt). The whole demo (is this really the begginning of DA2?) you just fight enemies, with hardly any conversation or exploring, just boring, linear battle (plus the german review said most the whole game including Kirkwall was linear). And then the second you get to Kirkwall, again straight into the action. Why does it have to be so fast paced, and why does everyone have to jump around like there on speed (How is it Possible for Varric to do that massive backflip). And his Crossbow is a shotgun.
If thats what they mean by time jumping straight into the action, and skipping all the "boring" bits, then i hate it.
I find it hard for the DA2 world to be believable, why do the darkspawn jump around like those monkey things from the Wizard of Oz, Varric's Arrow sky volley ability looks like it belongs to Ratchet and Clank. DAO was extremely believable, it was done in a believable manner, it was real. DA2 is not.
So far, the DA2 demo has shown nothing that made me fall in love with DAO so im a really dissapointed with it, Bioware.
There are many other faults, but im too tired too list them all.
I will still get it (i have Sig edition), but my older brother has already canceled his Pre-Order.
Modifié par SnakeHelah, 28 février 2011 - 12:36 .
#18
Posté 28 février 2011 - 12:35
kingjezza wrote...
Neofelis Nebulosa wrote...
And another one comparing a full fledged game with a demo ... *sigh*
they are compaing the start of both games, unless the demo isn't how DA2 really starts this is a perfectly valid comparison.
they are also comparing the arrival at kirkwall which was an obvious skip to later in the game and saying it went straight into action when it was just a cut.
#19
Posté 28 février 2011 - 12:40
Nerevar-as wrote...
I guess the demo focused in combat because it was percieved as Origins weakest point. However I agree the beginning of the game is really weak: you barely have time to make a connection with Hawke´s family, or Wesley. At least with the templar you see Aveline´s grief, with the sibling it seems only the mother cares.
It seems as if BW is afraid of scaring away players who care mostly about fast action than story, and taking the rest of us for granted. I hope the game doesn´t go only for instant gratification, and then has no long term payoff.
I completely agree, when Carver died, my Hawke said " we should move on and grieve later", completely devoid of emotion. The Warden in DAO with Human Noble had more emotion! I could'nt stop thinking that if that was my little brother, id be on the floor sobbing and uncontrollable. If they can't do a death secene right, don't do it at all.
And i don't care if Hawke is fleeing Lothering which means i can't do the stuff that i liked in Origins like wandering around the village and talking to people. Thats not fun for me. It would have bee better if they started off in Lothering before the attacks, and you got to see it getting attacked firsthand. At least then there would have been more screentime for an emotional connection between the player and Carver/Bethany.
Other action games like God of War (or even DAO) have better combat, so it makes no sense to pull in new players by showing just combat. And it leaves a sour taste for (some) of the fans of the first.
#20
Posté 28 février 2011 - 12:40
sassperella wrote...
kingjezza wrote...
Neofelis Nebulosa wrote...
And another one comparing a full fledged game with a demo ... *sigh*
they are compaing the start of both games, unless the demo isn't how DA2 really starts this is a perfectly valid comparison.
they are also comparing the arrival at kirkwall which was an obvious skip to later in the game and saying it went straight into action when it was just a cut.
The demo doesn't really make the jump clear so it's an easy mistake to make unless you have read about the jump beforehand on here. I still think the rest of their point about the start of the game is a perfectly valid comparison though.
#21
Posté 28 février 2011 - 12:41
Duros wrote...
Tension is the name of the game in DA2 according to the reviews and the demo hacks. The game starts with your fleeing for your life, so exploring and conversation would be stupid, duh. And no DA2 isn't linear according to the reviews, get your facts straight. And no when you get into kirkwall you don't just jump into the action, again that was in the demo. And its fast placed because we wanted it so, DA:O biggest fault was its slow as hell combat.
Also why did warriors in Origins glow red? THATS NOT REALISTIC DERP. Rogues turned into grey smoke how is that stealth?
Trolls aren't even trying anymore.
After trying yesterday DA2 demo with a mage I thought might make combat tolerable in "nightmare" I noticed first time how he was spinning circles like some kind of clown disco dancer.
Now I can't even take mage seriously for it is so much of a facepalm how he acts like leet kiddy in the middle of what is supposed to be deadly fight.
Will just finish ME playthrough and DA2 playthrough and have fun in forums. The lack of immersion is so big I that I just lolled when Hawke's sister got roflstomped by the ogre.
DA2 is just a joke. A comedy.
#22
Posté 28 février 2011 - 12:42
#23
Posté 28 février 2011 - 12:44
But hey, to each his own.
#24
Posté 28 février 2011 - 12:45
In that case, the OP is being intentionally dishonest.kingjezza wrote...
Neofelis Nebulosa wrote...
And another one comparing a full fledged game with a demo ... *sigh*
they are compaing the start of both games,
I just started a new game of DA:O myself.
Lets see. in the first 20 minutes....
1) Combat - What combat? Me, my dog, and a temparary red-headed companion who's gear I cannot remove or change off, have just finished an epic battle against a bunch of RATS (rats? lol) in the kitchen of a castle. Each and every one of them could be one-shotted. Combat is pathetically easy.
2)Excitement- Yay! I just explored a library, and had a thrilling conversation with an old sage and learned some history! Then I clicked on a book and read about the Maker!
3) Graphics - Brown. And Grey. Dull overall. Lets write a review about that
4) Drama - Oh.... some of my relatives just died. Oh well, the game really didn't give me a chance to get to know them so, whatever.
NOW..... now that the playing field as been accurately leveled, lets do that comparison again....
Modifié par Yrkoon, 28 février 2011 - 12:52 .
#25
Posté 28 février 2011 - 12:46
Honestly, there is no end to it all. Silly of me to think they'd give it a rest after the first few days.





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