Wow, after starting a new game of Origins...
#51
Posté 28 février 2011 - 01:12
#52
Posté 28 février 2011 - 01:13
#53
Posté 28 février 2011 - 01:13
WIll da2 have plenty of times full of talking and interaction?
Or will it be...Interact....fight....talk...fight some more.... all within 10 minutes.
I am replaying Origins and I like it more than DA2.
Do we get tempest or blizzard still?Didnt see in demo lol.
#54
Posté 28 février 2011 - 01:14
And before you get to the kirkwall gate.tez19 wrote...
Also that after the combat and you meet Flemeth it could be an abundance of talking when you get to kirkwall.
You fail completely.
We know this for a fact. There's a major quest you must undertake which involves raising a significant amount of cash in order to be allowed into Kirkwall.
Also, if I'm not mistaken, You meet Anders before you enter the Gates too. And of course, with the introduction of a new, permanent companion, comes a slew of new dialogue....
But this is all completely irrelevant. Are we forgetting this is a bioware game? Dialogue is their friggin signature.
Modifié par Yrkoon, 28 février 2011 - 01:16 .
#55
Posté 28 février 2011 - 01:17
BobSmith101 wrote...
What I miss most about the origins is the insight it gave you into different aspects of Ferelden life.
Which makes complete sense as the first installment of the game. It wouldn't make a whole lot of sense to reintroduce all of that a second time.
#56
Posté 28 février 2011 - 01:18
String910 wrote...
you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game
and you are complaining about the feeling and story of da2 ?
wow...thats just...wow
Agreed.
If you HONNESTLY think that the demo was actually the first 45 minutes of the game then thats just silly. There is a whole chunk missing. I seriously doubt the demo was surposed to capture the fans of DAO who spend their time on the forums and know this it was propbably to capture the COD fans and Fabel fans. They have a low attention span we cant hurt their poor little minds.
#57
Posté 28 février 2011 - 01:18
The Start of DA2 and the (months old build?) demo is built as a necessary tutorial, i think thats fairly obvious. Something that Origins didnt have, and i think its been mentioned that many people stopped playing the game in the first hour or 2? Hence a linear tutorial to keep those players in the game and show them early on the combat rather than bogging them down in conversations which can wait until they are away from the blight.
For the majority of Origins players we dont need the start area/tutorial and so we judge it as linear etc, but it is needed, just not for us.
Do you honestly believe the skip from the Blightlands to Kirkwall and Isabella happens just like that? again i thought the time skip to that area was again obviously just for the demo. Its already been shown and stated that many other things can be done before you go to isabella and the hanged man.
DA2 more linear than Origins? We dont know, other than some reviews saying so, but honestly Origins was fairly linear unless you were choosing an area to go to, judgements still out on DA2.
#58
Posté 28 février 2011 - 01:19
#59
Posté 28 février 2011 - 01:20
Modifié par sevalaricgirl, 28 février 2011 - 01:21 .
#60
Posté 28 février 2011 - 01:20
It was the first 30 minutes.PinkShoes wrote...
String910 wrote...
you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game
and you are complaining about the feeling and story of da2 ?
wow...thats just...wow
Agreed.
If you HONNESTLY think that the demo was actually the first 45 minutes of the game then thats just silly. There is a whole chunk missing. I seriously doubt the demo was surposed to capture the fans of DAO who spend their time on the forums and know this it was propbably to capture the COD fans and Fabel fans. They have a low attention span we cant hurt their poor little minds.
the last quest where they did a time jump forward lasted the least amount of time.
#61
Posté 28 février 2011 - 01:21
#62
Posté 28 février 2011 - 01:22
The problem is they changed a lot more than just combat.
they made inventory simpler for example.
#63
Posté 28 février 2011 - 01:25
but I foresee DA2 being like ME2 was for me.
in that...even though I like the combat in ME2 better (the mechanics..NOT the removal of invent/rpg elements..the actual "shooter" mechanics)...I still find Mass Effect 1 much easier to play through still...ME2's story bores me and it's harder for multiple plays.
Again, I hope I'm wrong..but I have a feeling DA2 will be just like that..the combat will be faster..perhaps even more engaging (though I'm not sold on that based off demo, but still) however I will probably not be able to put the sheer amount of playthroughs with it like DA:O...but then again, DA:O's main story wasn't all that.
#64
Posté 28 février 2011 - 01:31
"Ah! my son, my lovely, lovely son, whom I love...pup. You remember prince Charles voiced by Tim-Curry, don't you? Ah yes, remember that time when we did stuff that friends do? ah-hah! good times. Why don't you find your lovely mother, whom I love, I'm sure she'll have much to say and have friends with her who are totally not going to die. Ah, but wait! Be sure to check in on your dog, and his good-intentioned mischief, so that you may fight rats and add some risk, albeit little, into this otherwise perfectly lovely scenario. Ah, look! It's your elder brother and his lovely family. ha! He can't say 'sword', isn't that adorable? How could anything that adorable die? Ah, bless, truly we live a wonderful life, isn't it wonderful pup? Now get some sleep, I'm sure you'll have a long day of not-much-going-on tomorrow...pup.'
Seriously, the gap in quality is not that frickin' huge.
#65
Posté 28 février 2011 - 01:31
Yeah, I'm thinking there might even be a cut between "let me tell you what REALLY happened" and the actual "running family" cutscene. Like maybe you see what happens to your father and all of that, and hopefully form more of a connection with Bethany and Carver and your mom as well.silver-crescent wrote...
There's a huge cut between the prologue and the Kirkwall part of the demo.
Modifié par Wynne, 28 février 2011 - 01:36 .
#66
Posté 28 février 2011 - 01:37
That said, OP, I'm sorry the demo disappointed you. I hope you'll see some gameplay vids after the 8th that get you excited again, or that you find an RPG that you like better soon. We've got plenty of choice this year after all, no?
#67
Posté 28 février 2011 - 01:41
Wynne wrote...
*lmao* Tirranek... yeah, it was pretty obvious that Tim Curry was voicing the evil character. "Curse your sudden but inevitable betrayal!"Yeah, I'm thinking there might even be a cut between "let me tell you what REALLY happened" and the actual "running family" cutscene. Like maybe you see what happens to your father and all of that, and hopefully form more of a connection with Bethany and Carver and your mom as well.silver-crescent wrote...
There's a huge cut between the prologue and the Kirkwall part of the demo.
That's what I thought when the family escape started, though I wasn't sure.
I can also imagine it being ,as someone else said, harder to play through multiple times because in origins some of the fun was playing as charecters from different origins and seeing how it affected the game. This time round it seems like everytime I play I will basically be the same charecter everytime, obviously not just as Hawke but in my view of the world and my attitude.
I still think it will be a good game though and I think there will be fun in playing different charecter builds like in origins.
Oddly, I find a lot of the criticism about the sequal eg. reused maps, dead looking cities, lack of connection to charecters who die(think Maihri), etc actually seems to be the same as Origins so I think people may be surprised to find that it's not as bad as they think it will be.
#68
Posté 28 février 2011 - 01:45
If I remember the start of KOTOR the part of fighting your way to the escape pods wasn't all that exciting and interesting either and I loved that game.
#69
Posté 28 février 2011 - 01:48
DJ0000 wrote...
Wynne wrote...
*lmao* Tirranek... yeah, it was pretty obvious that Tim Curry was voicing the evil character. "Curse your sudden but inevitable betrayal!"Yeah, I'm thinking there might even be a cut between "let me tell you what REALLY happened" and the actual "running family" cutscene. Like maybe you see what happens to your father and all of that, and hopefully form more of a connection with Bethany and Carver and your mom as well.silver-crescent wrote...
There's a huge cut between the prologue and the Kirkwall part of the demo.
That's what I thought when the family escape started, though I wasn't sure.
I can also imagine it being ,as someone else said, harder to play through multiple times because in origins some of the fun was playing as charecters from different origins and seeing how it affected the game. This time round it seems like everytime I play I will basically be the same charecter everytime, obviously not just as Hawke but in my view of the world and my attitude.
I still think it will be a good game though and I think there will be fun in playing different charecter builds like in origins.
Oddly, I find a lot of the criticism about the sequal eg. reused maps, dead looking cities, lack of connection to charecters who die(think Maihri), etc actually seems to be the same as Origins so I think people may be surprised to find that it's not as bad as they think it will be.
I understand the start being samey, but I think much of the replay will come from the middle and end of the game, due to reactivity to our choices. From all accounts, it sounds like it's going to be better than Origins in this regard.
Modifié par rob_k, 28 février 2011 - 01:48 .
#70
Posté 28 février 2011 - 01:50
Veex wrote...
Which makes complete sense as the first installment of the game. It wouldn't make a whole lot of sense to reintroduce all of that a second time.
Not if you started the game in that area rather than in Ferelden.
#71
Posté 28 février 2011 - 01:53
"Man, this game looks like ass, but it's not just about the graphics, the whole story looks ****!...OMG The Witcher 2, that game looks so GORGEOUS. Can't wait to try a DEEP combat system, and make DEEP moral choices. **** Bioware and their adolescant focus on sex...ooo Triss, dat girl is fiiiiine."
I can barely keep track of it.
#72
Posté 28 février 2011 - 02:00
That promises in depth lore/story and atleast 50 hours of gameplay.
#73
Posté 28 février 2011 - 02:02
Tirranek wrote...
I think ultimately I just find these sorts of threads really strange. As much as anything else they just seem to contradict each other. Examples from what I've seen:
"Man, this game looks like ass, but it's not just about the graphics, the whole story looks ****!...OMG The Witcher 2, that game looks so GORGEOUS. Can't wait to try a DEEP combat system, and make DEEP moral choices. **** Bioware and their adolescant focus on sex...ooo Triss, dat girl is fiiiiine."
I can barely keep track of it.
You're the first one to bring up The Witcher here
#74
Posté 28 février 2011 - 02:06
#75
Posté 28 février 2011 - 02:09
You hadnt this kind of stuff since Baldurs Gate 2. Ok Origins was an exception in gamelength but thats it.NoclueR wrote...
Regardless of how different it is compared to Origins, it's still Bioware.
That promises in depth lore/story and atleast 50 hours of gameplay.
And lol and the love part





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