Wow, after starting a new game of Origins...
#126
Posté 28 février 2011 - 03:25
How many people would have enjoyed the demo half of it had been talking? Demo's, as well as advertising are meant more to draw in people who might otherwise have not considered getting things, not so much for people who are already fans.
#127
Posté 28 février 2011 - 03:25
#128
Posté 28 février 2011 - 03:27
Me too.TwistedComplex wrote...
Sacred_Fantasy wrote...
Next game evolution is Call of Duty. Their audience is too large to ignore for business. We don't expect shooting in medieval fantasy RPG. But the formula is there. Full action pack and lightning speed reflexion. Prepare for changes, OP. You can't stop the waves. People want more fast action nowdays compare to reading lore.
Hey, i wouldn't mind a first person Eldar Scroll type game for Dragon Age
But Bioware making that type of game?
My answer is open ended.
#129
Posté 28 février 2011 - 03:30
#130
Posté 28 février 2011 - 03:33
#131
Posté 28 février 2011 - 03:38
Modifié par Purple People Eater, 28 février 2011 - 03:39 .
#132
Posté 28 février 2011 - 03:41
The Lesser Evil wrote...
You want them to have lengthy discussions about... what, exactly? The Hawke family discusses what needs to be discussed, then continue FLEEING FROM CERTAIN DEATH. Lothering just got obliterated by the Darkspawn Horde and the threat is still very much present. It adds a sense of immediate urgency, which doesn't really come across when people stand around for 10 minutes just talking.
Sorry. No it doesn't. I found absolutely no sense of immediate urgency, or sense of fleeing certain death. The introduction was completely emotionally muted and detached. The fact that they stop at all completely cuts that. Why couldn't they have animated them running and talking at the same time? Hell they could have made a cool little mini-game out of it, dodge the flaming arrows as you're escaping type thing.
We were just chucked into this family who are fleeing. We have no reason whatsoever to feel emotionally connected/invested in them other than Bioware going "this is the central family! feel emotionally invested in them!" If we'd gotten to know them before hand, gotten to see what they were like at home etc, THEN we see the darkspawn pillage Lothering, then I would have felt much more emotionally invested. We also know the sibling for far too short a time to really care about them when they die. The horrific voice acting and reactions to the death only serve to further emotionally detach me. Not to mention a pristine corpse after it's supposedly been mangled .
This is really why the Origins at the start of DA:O worked so well. Because they invested us in our character before the main adventure began. And they added a sense of individuality/uniqueness too, knowing that there were five other origins and that THIS one that we were playing was OURS and belonged to OUR character.
#133
Posté 28 février 2011 - 03:46
android654 wrote...
Korzan12 wrote...
android654 wrote...
Korzan12 wrote...
Well if I can just add my two cents... I will agree with the OP about one thing. The beggining of the game. It would have been a much smoother start if you actually got to be in lothering for a bit before you had to escape (If you played a mage) and you could have been practicing spells with your sister, while on the other hand if you were a warrior or rogue hawke, then you would be in the kings army with your brother and getting ready for the massive battle with the darkspawn and then having to flee back to lothering for your family. To me this would have made the beggining much more impressive.
That's just it, we've got no idea about how it really starts until the 8th.
True... but I heard somewhere (Sorry if im wrong) that the beggining of the demo and the beggining of the game played out very much the same?
Sincerely doubt it. Bioware has too strong a reputation for their strong stories to let that be the beginning to a long game.
Well, let's just hope that is true I know I only can view the demo with a grain of salt compared to how the full game will be but I do hope that in the final release of the game that there is a little more to the beggining that's the only real problem I have with the game right now to be honest. I really love the new changes but im just hoping I get to develop a little more *backstory* before venturing off. Like I said that was my two cents
#134
Posté 28 février 2011 - 03:47
#135
Posté 28 février 2011 - 03:47
KLUME777 wrote...
I find it hard for the DA2 world to be believable, why do the darkspawn jump around like those monkey things from the Wizard of Oz, Varric's Arrow sky volley ability looks like it belongs to Ratchet and Clank. DAO was extremely believable, it was done in a believable manner, it was real. DA2 is not.
So, vanishing in the middle of battle in a purple puff of smoke is "extremely believable".
Yelling so loud that you knock somone off their feet or perhaps give them a brief concussion is "extremely believable".
Singing so...I don't know, Leliana makes grunting yodelling noises, so it's hard to call it beautiful, so singingly that you repeatedly stun people unless they're mentally strong enough to resist your temptation is "extremely believable".
Shooting an arrow that breaks into seven different pieces and strikes all of your enemies at once is "extremely believable".
In Exile wrote...
Just to correct one misconception. I don't think the demo (after the intro) shows us the full prologue. Hawke has some XP >0 when you start the non-exaggerated portion. This makes me believe there was some short section were you gathered ~700 XP.
It doesn't. The GameInformer article doesn't actually mention Isabela in its first five hours of playing, so it's pretty far down the line.
Modifié par Saibh, 28 février 2011 - 03:49 .
#136
Posté 28 février 2011 - 03:49
#137
Posté 28 février 2011 - 03:54
I assume, it's intentionally that you shouldn't feel emotional attachment for your family.pumpkinman13 wrote...
The Lesser Evil wrote...
You want them to have lengthy discussions about... what, exactly? The Hawke family discusses what needs to be discussed, then continue FLEEING FROM CERTAIN DEATH. Lothering just got obliterated by the Darkspawn Horde and the threat is still very much present. It adds a sense of immediate urgency, which doesn't really come across when people stand around for 10 minutes just talking.
Sorry. No it doesn't. I found absolutely no sense of immediate urgency, or sense of fleeing certain death. The introduction was completely emotionally muted and detached. The fact that they stop at all completely cuts that. Why couldn't they have animated them running and talking at the same time? Hell they could have made a cool little mini-game out of it, dodge the flaming arrows as you're escaping type thing.
We were just chucked into this family who are fleeing. We have no reason whatsoever to feel emotionally connected/invested in them other than Bioware going "this is the central family! feel emotionally invested in them!" If we'd gotten to know them before hand, gotten to see what they were like at home etc, THEN we see the darkspawn pillage Lothering, then I would have felt much more emotionally invested. We also know the sibling for far too short a time to really care about them when they die. The horrific voice acting and reactions to the death only serve to further emotionally detach me. Not to mention a pristine corpse after it's supposedly been mangled .
This is really why the Origins at the start of DA:O worked so well. Because they invested us in our character before the main adventure began. And they added a sense of individuality/uniqueness too, knowing that there were five other origins and that THIS one that we were playing was OURS and belonged to OUR character.
Remember our old friend Varric?
He's the one telling all this from his point of view.
Your family is not his family. He isn't there at Loitering and he can't explain family's bond accurately.
Third person narrative sucked when it comes to deep personal emotion simply because they don't experience it themselves but merely trying to describe it from their point of view.
#138
Posté 28 février 2011 - 03:54
Rakia_Time wrote...
I can't go back to Origins after playing the demo...i tried but i just can't...
Same here
But i love DAO, damn.....
#139
Posté 28 février 2011 - 03:54
Saibh wrote...
It doesn't. The GameInformer article doesn't actually mention Isabela in its first five hours of playing, so it's pretty far down the line.
Right, but I mean, when Mama Hawke, Bethany, Carver & Hawke are running away from the darkspawn, I don't think that's the start of the prologue. You already have XP by that point. It had to come from somewhere.
#140
Posté 28 février 2011 - 03:57
pumpkinman13 wrote...
Sorry. No it doesn't. I found absolutely no sense of immediate urgency, or sense of fleeing certain death. The introduction was completely emotionally muted and detached. The fact that they stop at all completely cuts that. Why couldn't they have animated them running and talking at the same time? Hell they could have made a cool little mini-game out of it, dodge the flaming arrows as you're escaping type thing.
The nerd rage of a QTE minigame is not something I would like to see. But the reason why Bioware didn't have them run and talk is because Bioware hasn't gotten down the art of running and talking, apparently. And who does that? Maybe walk and talk, sure, but not running.
We were just chucked into this family who are fleeing. We have no reason whatsoever to feel emotionally connected/invested in them other than Bioware going "this is the central family! feel emotionally invested in them!" If we'd gotten to know them before hand, gotten to see what they were like at home etc, THEN we see the darkspawn pillage Lothering, then I would have felt much more emotionally invested. We also know the sibling for far too short a time to really care about them when they die. The horrific voice acting and reactions to the death only serve to further emotionally detach me. Not to mention a pristine corpse after it's supposedly been mangled .
I mentioned this before, but in the demo you start with XP>0. Whether that was done so you could level up faster or there's content beforehand is not clear, but there's reason to believe there is an introductory section prior to the fleeing.
This is really why the Origins at the start of DA:O worked so well. Because they invested us in our character before the main adventure began. And they added a sense of individuality/uniqueness too, knowing that there were five other origins and that THIS one that we were playing was OURS and belonged to OUR character.
I take it you didn't play the Mage Origin. It started with you getting your ass thrown into the Fade, with lots and lots of combat to go around.
#141
Posté 28 février 2011 - 03:57
Rakia_Time wrote...
I can't go back to Origins after playing the demo...i tried but i just can't...
same here... its so slow and.... damn it we know what happens already
#142
Posté 28 février 2011 - 03:58
In Exile wrote...
Saibh wrote...
It doesn't. The GameInformer article doesn't actually mention Isabela in its first five hours of playing, so it's pretty far down the line.
Right, but I mean, when Mama Hawke, Bethany, Carver & Hawke are running away from the darkspawn, I don't think that's the start of the prologue. You already have XP by that point. It had to come from somewhere.
I hope so, I expect the death of the sibling and the effects of that on the Hawke family will be something going on through the game, so I hope there is something set in Lothering before where we enter the game in the demo, to enable to get a sense of the Hawke family and feel some connection to them
Modifié par Curlain, 28 février 2011 - 04:00 .
#143
Posté 28 février 2011 - 03:59
In Exile wrote...
Right, but I mean, when Mama Hawke, Bethany, Carver & Hawke are running away from the darkspawn, I don't think that's the start of the prologue. You already have XP by that point. It had to come from somewhere.
I'm pretty sure it is. We've seen several videos, and they all start out like that. It's supposed to present the contrast with you standing your ground in the exaggerated version and kicking ass. Now you see yourself running in fear of the Blight.
#144
Posté 28 février 2011 - 04:03
#145
Posté 28 février 2011 - 04:03
Everyone who disagrees is a troll and everyone who agrees is a fanboi - great way to have a constructive conversation isn't it?Machines Are Us wrote...
Considering your sig shows you to be a troll, I find it hard to take anything you say seriously, and that's even before you start comparing a demo to a fully fledged game.
How many people would have enjoyed the demo half of it had been talking? Demo's, as well as advertising are meant more to draw in people who might otherwise have not considered getting things, not so much for people who are already fans.
I had to force 2 of my friends over the weekend to download the Demo and play it. They both finished DAO multiple times and had no interest in getting DA2 because what they read online. So there are actually people out there who hate DA2 - and they are Fans of the Original and are Avid RPG players.
So the changes are not all positive to all people. But it is a money game. If Bioware gains more customer than it loses then they would continue doing it.
[Edit]
And they didn't enjoy it. One I already bought the game for so he will still play it. The other will probably still get the game, but probably when it drops to $30 or less way down the road.
Bioware have already said that is the Prologue. Not every game starts the character off at level 0, nor do they have toSaibh wrote...
In Exile wrote...
Right, but I mean, when Mama Hawke, Bethany, Carver & Hawke are running away from the darkspawn, I don't think that's the start of the prologue. You already have XP by that point. It had to come from somewhere.
I'm pretty sure it is. We've seen several videos, and they all start out like that. It's supposed to present the contrast with you standing your ground in the exaggerated version and kicking ass. Now you see yourself running in fear of the Blight.
Modifié par JamesX, 28 février 2011 - 04:07 .
#146
Posté 28 février 2011 - 04:12
Neofelis Nebulosa wrote...
And another one comparing a full fledged game with a demo ... *sigh*
Comments like this irk me, because if anyone says anything bad about the game based on the demo, they're pariahs... Yet if anyone praises the game, or talks about how awesome it is based on a demo,. nobody thinks twice about it.
I was not impressed with the demo, nor do I think I'm going to enjoy DA2 nearly as much as I did DA:O. I'll still get it, willing to give it a chance, but I'm not expecting it to overwhelm me with awesomeness...
#147
Posté 28 février 2011 - 04:15
In Exile wrote...
I take it you didn't play the Mage Origin. It started with you getting your ass thrown into the Fade, with lots and lots of combat to go around.
Actually the version of the Mage origin I played consisted of one-shotting two wisps, a lengthy conversation with a mouse about the unfairness of harrowings,some negligible spirit wolves, a conversation with a spirit of valor, a conversation with a sloth demon who liked guessing games, some more conversation with a mouse turned bear, some more negligible wolves, ONE FIGHT, more conversation, and then lots of talking and looking around until I finally had to beat up five or six spiders and later a few guards between talks.
Which platform and patch had the combat heavy version?
#148
Posté 28 février 2011 - 04:26
Modifié par ColdbringeR, 28 février 2011 - 04:27 .
#149
Posté 28 février 2011 - 04:31
#150
Posté 28 février 2011 - 05:05
Vicious wrote...
DA:O is nonlinear? It follows the same mold as Mass Effect and KOTOR which everyone harps about. You have 3-4 places [planets] to visit and then continue with the main story. There's nothing nonlinear about it, except doing them blatantly out of the obvious suggested order for the lulz.
It's non-linear in the sense that the order of the places changes nothing. They're not related at all.





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