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Wow, after starting a new game of Origins...


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#176
Cyakura

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Lol I find this discussion funny. Comparing Coconut with a peanut :) No similarity even:) Why not wait another 8 days, then full version of DA 2 comes out, and then and ONLY then you will have coconuts to comparePosted Image

#177
KLUME777

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TwistedComplex wrote...

KLUME777 wrote...



Origins was not linear in level design


Oooohhh reallyyyyy?

Posted Image


The Deep Roads is one of the most linear levels in DAO (duh its underground), and on that map i can see that there are pathways and tunnels that move around, with intersections.

The demo outside Lothering is point A to point B, a long twisting line. Thats linear level design, plus its above ground.

That map is fairly Linear, but if thats the best you can find, try harder, because the demo is much more.

#178
TwistedComplex

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SlayTheDragons wrote...


the prison contains curves and semicirlces..not linear. OP is right :huh: huh?


I assume you're being sarcastic

#179
TwistedComplex

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KLUME777 wrote...

The Deep Roads is one of the most linear levels in DAO (duh its underground), and on that map i can see that there are pathways and tunnels that move around, with intersections.

The demo outside Lothering is point A to point B, a long twisting line. Thats linear level design, plus its above ground.

That map is fairly Linear, but if thats the best you can find, try harder, because the demo is much more.


Really? You're gonna make me do this?

Posted Image


Considering only 1 of 2 maps in DA2 was linear, you're making a big deal out of this

Look at the Kirkwall map and tell me with a straight face that it looks linear

Modifié par TwistedComplex, 01 mars 2011 - 06:48 .


#180
Skyweir

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In Exile wrote...

I mentioned this before, but in the demo you start with XP>0. Whether that was done so you could level up faster or there's content beforehand is not clear, but there's reason to believe there is an introductory section prior to the fleeing.


The dialog in the first "real" sceen is laden with exposition. I do not think it would be done like that if something happens before this. In addition, the way the cut scene plays it is clear that this is an introduction to the characters of Carver and Bethany.

There is nothing wrong with this kind of introduction, but killing of a character in the first 10 minutes is starting to becoem cliche, I'm just saying....

Also, while using Varric as a framing device is a nice idea, it should not be an excuse for lazy writing. We cannot excuse every inconsitient or flat scene with the fact that Varric does not remember them correctly.

I think we should stop looking for interesting tactical combat  or innovative story from Bioware games. Really good RPGs will have to be produced by smaller, independent developers in the future I'm afraid. If we lower expectations, we won't be so dissapointed.

#181
Lehanna

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Dialogue should be make a point and then move along. Origins was so bogged down in words I sometimes had to quit because I didn't want to sit through one more pointless conversation that could have been summed up in a few lines or less. Half the time it didn't have any emotion to it. Just statues standing around waiting for me to come poke them and have a tidal wave or words smack me in the face.

#182
Sleepy Somnus

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I'm pretty sure they wanted the beginning to feel like you are being chased by a hoard of darkspawn. Not much time to talk whilst fleeing for your life.

#183
SlayTheDragons

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TwistedComplex wrote...

SlayTheDragons wrote...


the prison contains curves and semicirlces..not linear. OP is right :huh: huh?


I assume you're being sarcastic


yes..yes, i was. i had a good laugh at the pic and couldn't help but comment. only 8 more days and people can stop unfairly criticizing the demo....and start criticizing the game. can't wait to see what new threads will pop up in a week's time, should be good :lol:

#184
KLUME777

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TwistedComplex wrote...

KLUME777 wrote...

The Deep Roads is one of the most linear levels in DAO (duh its underground), and on that map i can see that there are pathways and tunnels that move around, with intersections.

The demo outside Lothering is point A to point B, a long twisting line. Thats linear level design, plus its above ground.

That map is fairly Linear, but if thats the best you can find, try harder, because the demo is much more.


Really? You're gonna make me do this?

Posted Image


Considering only 1 of 2 maps in DA2 was linear, you're making a big deal out of this

Look at the Kirkwall map and tell me with a straight face that it looks linear


Kirkwall map was linear. The map above, yes, is linear. My point was, the German review said most of the game was linear like the Outside Lothering, including even Kirkwall.

#185
Felene

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KLUME777 wrote...

TwistedComplex wrote...

KLUME777 wrote...

The Deep Roads is one of the most linear levels in DAO (duh its underground), and on that map i can see that there are pathways and tunnels that move around, with intersections.

The demo outside Lothering is point A to point B, a long twisting line. Thats linear level design, plus its above ground.

That map is fairly Linear, but if thats the best you can find, try harder, because the demo is much more.


Really? You're gonna make me do this?

Posted Image


Considering only 1 of 2 maps in DA2 was linear, you're making a big deal out of this

Look at the Kirkwall map and tell me with a straight face that it looks linear


Kirkwall map was linear. The map above, yes, is linear. My point was, the German review said most of the game was linear like the Outside Lothering, including even Kirkwall.


Indeed, all BDF amd RPGElites should bow down and workship the "German review" NOW!

Because clearly, the "German review" is God send.

Modifié par Felene, 01 mars 2011 - 07:02 .


#186
Marionettetc

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String910 wrote...

you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game

and you are complaining about the feeling and story of da2 ?

wow...thats just...wow


This, and also.

I cannot play DA:O again since I've played the demo.

I've been faithfully playing Origins since November 09, and my interest all of the sudden dropped to nothing.

#187
SlayTheDragons

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Marionettetc wrote...

String910 wrote...

you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game

and you are complaining about the feeling and story of da2 ?

wow...thats just...wow


This, and also.

I cannot play DA:O again since I've played the demo.

I've been faithfully playing Origins since November 09, and my interest all of the sudden dropped to nothing.


never played DAO, saw that DA2 was coming out(this was in january...late on the news, i know) and watched a couple of dev diaries/making of vids on youtube on DA2, then DAO, then DA2. i've never felt the need to play DAO. what i'm trying to say is that i can understand why you don't want to play DAO anymore.

#188
TwistedComplex

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KLUME777 wrote...

Kirkwall map was linear. The map above, yes, is linear. My point was, the German review said most of the game was linear like the Outside Lothering, including even Kirkwall.


And my point was DA:O was linear, so i don't really care if a german review says it's linear

Since when has Bioware made non-linear games? Did i miss a meeting?

Modifié par TwistedComplex, 01 mars 2011 - 07:19 .


#189
Rawgrim

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TwistedComplex wrote...

KLUME777 wrote...

Kirkwall map was linear. The map above, yes, is linear. My point was, the German review said most of the game was linear like the Outside Lothering, including even Kirkwall.


And my point was DA:O was linear, so i don't really care if a german review says it's linear




True. Most maps in origins were linear as well. No question abut it.

#190
dmsc123

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damn right its a joke, written for teenagers, fight, fight fight...boobs, come on folks flying with long swords... joke, look at da:o watch ogrin with a long sword, those things took work to use and you didn't whirlwind and cut ten enemy in half, its an arcade game designed for teens with ADD. sorry folks but the older crowd are looking for something with a little thought. by the way I didn't realize they had plastic surgery in that time period, does Hugh Hefner know his girls are out. bio ware should change the name to flying hack and slash and I'll wait for the real DA2

#191
TwistedComplex

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dmsc123 wrote...

damn right its a joke, written for teenagers, fight, fight fight...boobs, come on folks flying with long swords... joke, look at da:o watch ogrin with a long sword, those things took work to use and you didn't whirlwind and cut ten enemy in half, its an arcade game designed for teens with ADD. sorry folks but the older crowd are looking for something with a little thought. by the way I didn't realize they had plastic surgery in that time period, does Hugh Hefner know his girls are out. bio ware should change the name to flying hack and slash and I'll wait for the real DA2


"fight, fight fight...boobs"

I'm perfectly alright with this

#192
cihimi

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KLUME777 wrote...

String910 wrote...

you are comparing a full game like origins with the demo of da2 which is intended to show the fighting sistem and the gameplay mechanics, not the story of the game

and you are complaining about the feeling and story of da2 ?

wow...thats just...wow


The demo is meant to give an impression of the game. Since Bioware is more about story than gameplay it seems wierd for them to "show off" only combat, and it wasn't even that good, not to mention bugs. When i played all my companions stood around doing nothing during combat, not attacking any enemies, i had to switch to all of them, and then the other would stand around doing nothing. Unacceptable.


Posted Image nooblet

#193
TwistedComplex

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-double post-

Modifié par TwistedComplex, 01 mars 2011 - 08:05 .


#194
Byth

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Rakia_Time wrote...

I can't go back to Origins after playing the demo...i tried but i just can't...


That's what I was gonna say. I thought DA2 was superior to DA:O, Maybe me and the OP had different experiences, The combat in DA:O was boring compared to D2 until the difficulty ramped up and I got more powers. Also, it's a demo, and from what I've seen in gameplay videos it's as non-linear as DA:O. And no "tension"? In DA:O(at least for one origin) You only meet a character for a few minutes before they die, I felt no "tension".

One more thing, DA:O was "real" to you? No offense truly, but it's a fantasy game not a mideval sim.

Modifié par Byth, 01 mars 2011 - 08:10 .


#195
ev0k3r

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It's just a nagging feeling that we have all experienced and that we won't be able to properly address until we play the game itself. People who are comparing Origins to the DA2 demo are fools and should just be disregarded.

I started a DAO playthrough a week ago and I'm in Awakening now. After playing the DA2 demo, I didn't notice any loss in interest. Maybe just a little after discovering that most of my actions will probably not matter at all (well maybe a little) in DA2 since when the game was announced, an import feature wasn't event planned. They only added it to please the community and I'm sure they just applied it like band-aid in certain moments of the game.

Modifié par ev0k3r, 01 mars 2011 - 08:15 .


#196
Ivolon

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The Demo was pretty much just a demonstration of combat and graphics and maybe somewhat of the general atmosphere.
Taking that in consideration i can understand why people are thinking the presentation has been improved, but the rest?
The combat is even more dull then in DAO, your moves might be flashy but the gameplay is actualy a step back compared to origins. Defeating wave after wave of the very same enemie without any variarion (was there any difference between the Kirkwall thungs and the darspawn?). Neither the demo nor any of the developer videos has shown any fight with an interesting tactical challenge.

Modifié par Ivolon, 01 mars 2011 - 08:35 .


#197
LilyasAvalon

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Neofelis Nebulosa wrote...

And another one comparing a full fledged game with a demo ... *sigh*

*Is disappointeed as well* Posted Image

#198
BlackIce541

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KLUME777 wrote...

Nerevar-as wrote...

I guess the demo focused in combat because it was percieved as Origins weakest point. However I agree the beginning of the game is really weak: you barely have time to make a connection with Hawke´s family, or Wesley. At least with the templar you see Aveline´s grief, with the sibling it seems only the mother cares.
It seems as if BW is afraid of scaring away players who care mostly about fast action than story, and taking the rest of us for granted. I hope the game doesn´t go only for instant gratification, and then has no long term payoff.


I completely agree, when Carver died, my Hawke said " we should move on and grieve later", completely devoid of emotion. The Warden in DAO with Human Noble had more emotion! I could'nt stop thinking that if that was my little brother, id be on the floor sobbing and uncontrollable. If they can't do a death secene right, don't do it at all.

And i don't care if Hawke is fleeing Lothering which means i can't do the stuff that i liked in Origins like wandering around the village and talking to people. Thats not fun for me. It would have bee better if they started off in Lothering before the attacks, and you got to see it getting attacked firsthand. At least then there would have been more screentime for an emotional connection between the player and Carver/Bethany.

Other action games like God of War (or even DAO) have better combat, so it makes no sense to pull in new players by showing just combat. And it leaves a sour taste for (some) of the fans of the first.


Yea, no. Human Noble had a blank look on his face while his father bled out in front of him:mellow:. Hell Duncan seemed more emotionally affected by the fathers death than the warden.

#199
Zabaniya

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dmsc123 wrote...

damn right its a joke, written for teenagers, fight, fight fight...boobs, come on folks flying with long swords... joke, look at da:o watch ogrin with a long sword, those things took work to use and you didn't whirlwind and cut ten enemy in half, its an arcade game designed for teens with ADD. sorry folks but the older crowd are looking for something with a little thought. by the way I didn't realize they had plastic surgery in that time period, does Hugh Hefner know his girls are out. bio ware should change the name to flying hack and slash and I'll wait for the real DA2


Not really, Hugh Hefner doesn't keep an inventory for his girls.  His life must be a bad RPG, having only plastic surgery, boobs and no inventory.

#200
WidowMaker9394

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Zabaniya wrote...

dmsc123 wrote...

damn right its a joke, written for teenagers, fight, fight fight...boobs, come on folks flying with long swords... joke, look at da:o watch ogrin with a long sword, those things took work to use and you didn't whirlwind and cut ten enemy in half, its an arcade game designed for teens with ADD. sorry folks but the older crowd are looking for something with a little thought. by the way I didn't realize they had plastic surgery in that time period, does Hugh Hefner know his girls are out. bio ware should change the name to flying hack and slash and I'll wait for the real DA2


Not really, Hugh Hefner doesn't keep an inventory for his girls.  His life must be a bad RPG, having only plastic surgery, boobs and no inventory.


Hugh Hefner is ruining RPG's.