Sword and Shield is NOT a Pre-requisite of Tanking in DA2
#1
Posté 28 février 2011 - 03:41
Let's take a look at the Warrior trees, shall we?
Firstly, the most obvious - Weapon and Shield. Yeah, there are a few defensive talents in here, at the cost of damage. But the majority of the talents are focussed on crowd control, tossing lots of enemies around, and positioning them.
Secondly, Two-handed. Note that not a SINGLE talent in this tree increases damage. It merely provides the best AoE skills for the class, which is just as effective at keeping aggro as it is at doing damage.
Thirdly and fourthly, Defender and Warmonger. Here are your actual tanking talents. Defender focuses and damage mitigation, whether it be pure reduction or complete avoidance. Warmonger focuses on keeping the enemy's attention with a little bit of CC thrown in. Both synergize extremely well with either type of tank, although I believe that the 2hers will have the advantage due to the constant damage output that is only increased with more people near them. Keeping your enemies on you is of the utmost importance, and AoE skills further that.
Fifthly and lastly, Vanguard and Battlemaster. Battlemaster is your sustainability and buffing tree (even allowing you to transfer your tank/damage buffs to allies!) which helps to keep your stamina up and your companions effective. Vanguard is the only actual damage tree for the whole class - these are where you damage passives come into play, where the "increased damage" moves are located.
In short, the entire class is, on the whole, a lot more defensive that people seem to be reading into. While sword and board will always take less damage (and not by much), they have the weakness of not doing much in the way of AoE for aggro and damage. Who is your tank will be defined by the non-specific trees, being Defender and Warmonger. Your damage-focussed Warrior is only defined by their investment in Vanguard.
My personal plan? DPS/buffing focussed shield and weapon Hawke with Fenris as the true tank. Hawke will function as an offtank, and making sure to keep the adds off of the ranged and tossing as many of them as he can into the Fenris-centered AoE grinder as possible.
Again, thank you BioWare, for giving is so much more flexibility in our character builds than was allowed in DA:O.
#2
Posté 28 février 2011 - 03:55
#3
Posté 28 février 2011 - 03:58
T3hAnubis wrote...
The Sword and Board Warrior still is the better tank by quite the margin. The Damage mitigation and CC outweight any extra damage a 2H Warrior does for a Tank role. But the 2H is a better Tank than in Origins, that much is true.
Neither of us can make the argument that the margin is that wide. DA2 has shown itself to be a game that pumps out as many enemies at once. A dead enemy is one that isn't doing damage. While I'll concede that, for a single-boss encounter, a shield and weapon tank will outweigh a two-hander, those types of fights are shaping up to be the exception to the rule. It's all about battlefield management rather than statistical min-maxing.
#4
Posté 28 février 2011 - 04:01
I agree. We are given far more flexibility in Dragon Age 2. ^^
#5
Posté 28 février 2011 - 04:01
#6
Posté 28 février 2011 - 04:03
#7
Posté 28 février 2011 - 04:05
Bolded part is exactly why S&S is better.Berkilak wrote...
T3hAnubis wrote...
The Sword and Board Warrior still is the better tank by quite the margin. The Damage mitigation and CC outweight any extra damage a 2H Warrior does for a Tank role. But the 2H is a better Tank than in Origins, that much is true.
Neither of us can make the argument that the margin is that wide. DA2 has shown itself to be a game that pumps out as many enemies at once. A dead enemy is one that isn't doing damage. While I'll concede that, for a single-boss encounter, a shield and weapon tank will outweigh a two-hander, those types of fights are shaping up to be the exception to the rule. It's all about battlefield management rather than statistical min-maxing.
#8
Posté 28 février 2011 - 04:08
I won't argue that it's not better. I will, however, argue that a 2her makes a different kind of tank with their own advantages and not as great of disadvantages as people seem to be pushing.T3hAnubis wrote...
Bolded part is exactly why S&S is better.Berkilak wrote...
T3hAnubis wrote...
The Sword and Board Warrior still is the better tank by quite the margin. The Damage mitigation and CC outweight any extra damage a 2H Warrior does for a Tank role. But the 2H is a better Tank than in Origins, that much is true.
Neither of us can make the argument that the margin is that wide. DA2 has shown itself to be a game that pumps out as many enemies at once. A dead enemy is one that isn't doing damage. While I'll concede that, for a single-boss encounter, a shield and weapon tank will outweigh a two-hander, those types of fights are shaping up to be the exception to the rule. It's all about battlefield management rather than statistical min-maxing.
#9
Posté 28 février 2011 - 05:08
http://dragonage.wik...vinter_Fugitive
#10
Posté 28 février 2011 - 05:12
S&S gives an extra equipment option and likely more enchant options.
I think perception and the skill that stops crits will be essential in higher levels.
Modifié par BobSmith101, 28 février 2011 - 05:14 .
#11
Posté 28 février 2011 - 05:25
#12
Posté 28 février 2011 - 05:35
#13
Posté 28 février 2011 - 06:17
Sierra Crysis wrote...
I can forsee two-handed swords with significant
benefits to evasion,defense, % to avoid and so on.
There are no 2H exclusive talents which provide evasion, defense aso. The only source can be your 2H sword and I don't think an single item will turn an warrior in a tank.
S&S will have Shield Defense and Shield Wall. That alone is -50% damage to all sources of damage. If you never need this -50% reduction on nightmare, than I would consider nightmare as too easy. Assault with Battery upgrade is also an spin attack with AE threat and only 15 seconds CD. Assault, Taunt (16 yards range upgrade) and Bravery (+extra threat) should be enough to hold all enemies in Bravery range.
You can open an fight without Shield Defense to get your charge closing attack. First charge + Assault grab an entire cluster of enemies. Second charge + Taunt binds an second cluster. Further charges are possible to gather strangers and if they are all on your tank than comes Shield Defense and you suffer -50% damage from the entire pack. One mage should be enough to heal an full speced S&S tank. I think the healer dont need to activate spirit healer abilities unless there is unavoidable AE damage to the group.
An 2H tank will force your healer much faster in spirit healer role (you loose an damage dealer) or you will need an second healer ... if the nightmare mode is well balanced.
Easy, normal and maybe hard can and should be tankable by an 2H tank but I hope this wont be enough for nightmare. Currently its only speculation but I hope for an nightmare mode which deserves this name.
Modifié par Basheda, 28 février 2011 - 06:21 .
#14
Posté 28 février 2011 - 06:23
#15
Posté 28 février 2011 - 06:24
#16
Posté 28 février 2011 - 06:48
#17
Posté 28 février 2011 - 06:50
Overall I wouldnt be bringing a lone 2 hander warrior into Nightmare. 2-2handed warriors might be up to task but where is the fun in haveing 2 of the same?
#18
Posté 28 février 2011 - 06:55
#19
Posté 28 février 2011 - 06:56
As far as Casual-Hard goes, I think a 2h tank will do great.
No one is saying that 2h tanks are better. Just that they're actually usable.
#20
Posté 28 février 2011 - 06:56
when it comes down to it though, the sword and shield warrior will be better at tanking single target creatures such as bosses (dragons, giant golums, godzilla, named people, ect.) while the 2handed warrior will be better at holding large groups of people together. which will be more valuable? im not sure. for my mage playthrough i was leaning on making carver a 2handed tank.
the 2 handed tank would be especially good at holding large groups so you can blast down your hard hitting AoE spells with your mage and rogue.
but in conclusion, my view on 2handed warrior tanks is viable but not optimal.
#21
Posté 28 février 2011 - 07:00
Berkilak wrote...
I don't think anyone is trying to argue that a 2h tank is just as good in Nightmare, when you're planning out every single stat point and controlling every single move to get the maximum effectiveness out of your party. Nightmare is meant to be played as optimally as possible.
As far as Casual-Hard goes, I think a 2h tank will do great.
No one is saying that 2h tanks are better. Just that they're actually usable.
Anyone who can attract attention will do on anything except nightmare. All you have to do is spam AOEs over them.You won't really need to take any damage because you can just kill things faster.
#22
Posté 28 février 2011 - 07:08
Rawrness13 wrote...
I agree. We are given far more flexibility in Dragon Age 2. ^^
I wholeheartedly disagree. Flexibility in builds would mean we could make a rouge that casts illusion spells, or a mage that could use a crossbow, or a warrior that could dual-wield. IMO, the classes are quite pigeonholed in to their "traditional" fantasy roles, with some space to specialize within those traditional roles.
To me, even more than the weak level design, this is my biggest beef with DA2. Seriously considering waiting for awhile to purchase until after release to learn the extent of how disappointing DA2 is. Maybe it won't be so bad, but I'm way more pessimistic than optimistic at this point.
#23
Posté 28 février 2011 - 07:30
In the end that 25% people cling to thinking it'll be this big game changer? it just isn't that huge. The Shields real benefit is in the immunity to flanking, that's something a 2Hander can't really compete with though its ultimately not a huge deal with positioning and the 2-handers increased ability to push out a lot of damage.
Also 'Armor' cap is 80%, I think you can expect about 60-80% on average for both. So the OP has the right of it ultimately, its a bit more free-flowing as far as who can tank the best. Shield has an upper hand, for sure, but its not as extreme as it seems at first glance - its just do you want to kill quicker or survive a bit better ultimately.
#24
Posté 28 février 2011 - 07:37
Seriously, people make to big a deal out of stuff with out looking at the numbers.
#25
Posté 28 février 2011 - 07:55





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