Yeah, Tempest is friendly spell though, Merrill will be going full Primal (sorta) just because of that, that whole tree is actually friendly. Plus Chain Lightning takes advantage of Staggering warriors do. So the top thing in her AI Tactics is going to be 'if staggered, chain lightning!'.
Anyways to everyone in here about 2-handers, I was wrong its 2.7 times 2-hander not 2.95 for DW. Here's the qoute.
Peter Thomas wrote...
Damage numbers in that demo are very rough, not necessarily what is in the final game.
Per hit, bows do about 3.5x what a 2-handed weapon does. This is because they are a single target weapon and have a slower attack speed. In general, the DPS of a Rogue will be about double that of a Warrior, but it only applies to single targets, whereas a Warrior can affect multiple enemies. Mages have the same DPS as a Warrior, but only affect a single target, but their attacks are much easier to vary in damage type, bypassing armor/resistances.
DPS values for Rogues are actually higher for Dual Weapons than for Archery, but this is, in part, offset by the increased danger a Rogue is in by being in melee range. Archery does have an advantage in that all it's damage is applied at once, which is more likely to knock an enemy around with the force of the attack.
Here are some statistics for optimal basic attack chains with high-level weapons (to better show differences).
Style - Weapon Damage - Hits per Chain - Optimal Chain Duration - DPS - DPS compared to Two Handed
Weapon and Shield - 42 - 5 - 2.77s - 75.58 - 1.007
Two Handed - 48 - 5 - 3.2s - 75 - 1.0
Dual Weapon - 52 - 10 - 2.52s - 205.8 - 2.7
Archery - 166 - 5 - 5.58s - 148.5 - 1.98
Staff - 57 - 5 - 3.86s - 73.7 - 0.98
And looks like it was Stanley who pointed out the all around improvement for the 2H warrior to make em feel bit more powerful in the retail, heres the quote. Just incase anyone thought I was pulling stuff out of my ass

Stanley Woo wrote...
Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.
Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class morefun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.
YMMV.
Also pretty sure that 1-shotting was normal diff, on your average 'boss mob' in a pack, not the epic elite bosses and whatnot. Still goes to show whats possible if you know what your doing.
Modifié par Adhin, 28 février 2011 - 09:24 .