Just a cutscene I am working on. No sound is added right now. Suggestions and comments welcomed.
Shapeshifter Battle WIP
Débuté par
hsli
, févr. 28 2011 04:59
#1
Posté 28 février 2011 - 04:59
#2
Posté 28 février 2011 - 06:33
very nice!
it seems a little slow in the beginning. like why are the darkspawn standing around threatening instead of charging? why doesn't she turn around sooner? that sort of thing. maybe don't show them until you get the camera around in front of her, then they move in?
the throwing of the axe is brilliant. very smooth!
the throwing of the boulder, too. you might think about a higher arc on the boulder when it lands on the guy. more of a downward trajectory than a forward trajectory.
omg, i love where the genlock is shooting and totally missing, and the ogre is watching the arrow going by, looking like... 'eh? somebody's throwin stuff.' lol!
it seems a little slow in the beginning. like why are the darkspawn standing around threatening instead of charging? why doesn't she turn around sooner? that sort of thing. maybe don't show them until you get the camera around in front of her, then they move in?
the throwing of the axe is brilliant. very smooth!
the throwing of the boulder, too. you might think about a higher arc on the boulder when it lands on the guy. more of a downward trajectory than a forward trajectory.
omg, i love where the genlock is shooting and totally missing, and the ogre is watching the arrow going by, looking like... 'eh? somebody's throwin stuff.' lol!
#3
Posté 28 février 2011 - 09:49
Excellent work, I liked it alot.
Blood song. I took the start to be that the darkspawn may have known what they were going up against and thus were hesitant to make the 1st move. Your typical Brue Lee movie....you attack 1st!...no you go... no you.
Blood song. I took the start to be that the darkspawn may have known what they were going up against and thus were hesitant to make the 1st move. Your typical Brue Lee movie....you attack 1st!...no you go... no you.
#4
Posté 01 mars 2011 - 02:06
Thanks a lot. Speaking of sounds. Is there a list of sound effects (wind, weapon clinking etc) in game somewhere?
#5
Posté 02 mars 2011 - 07:12
hsli wrote...
Thanks a lot. Speaking of sounds. Is there a list of sound effects (wind, weapon clinking etc) in game somewhere?
Afaik - what comes closest to a list can be found in the local folder your_DAO_installation_ path - tools - source - 2DA , all worksheets starting with sound, ie. sound_weapon.xls. (The event editor can be used to check if sound is already associated to an animation and should be audible. Changes in the timeline and object inspector possible as well.)
Modifié par Yara Cousland, 02 mars 2011 - 07:47 .
#6
Posté 02 mars 2011 - 07:50
hsli wrote...
Thanks a lot. Speaking of sounds. Is there a list of sound effects (wind, weapon clinking etc) in game somewhere?
I'm working on a spreadsheet for this much like my animation and fx spreadsheets.
#7
Posté 05 mars 2011 - 07:02
OK. Here's the complete movie:
Modifié par hsli, 05 mars 2011 - 07:02 .
#8
Posté 18 mars 2011 - 07:40
Beautifully done hsli. I ain't messin with that chick! Good music and voice acting as well.
(I am still working on the sounds spreadsheet, taking me some time as there is one heck of a lot of sounds.)
(I am still working on the sounds spreadsheet, taking me some time as there is one heck of a lot of sounds.)





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