ok, based only on the Demo and things I have read... (*warning, DA:O spoilers in some details below)
Liked :-
-The new combat system. The faster pace is a nice step up from DA:O, it added a much more aggresive combat dynamic without loosing the core tactical element. The longer cool downs on Healing spells means that Healing will most likely be potion dependent, which removes the almost necessary Mage/healer that was required in most DA:O parties, so letting you build a party you actually want in DA2 rather than feeling forced into taking certain characters to 80% of the fights (Wynne, I am looking at you...)
- The art direction. Yes, I know a lot of people feel this has gone backwards, but I like it, at least as much as DA:O. I just wish I had a PC that could actually run it....
- The changes to relationships. I no longer feel like I am "doing it wrong" if I choose to disagree with a party member. I also love the idea of the whole Love/hate relationships, in that you can have a love interest that is also a Rival. Big step up from DA:O
Disliked :-
- Loss of the isometric view. I used that a lot in DA:O. From the demo, I often felt like I didnt have a good idea of what was going in during combat, mostly down to my limited camera view. Maybe that adds to the "Intense" combat dynamic of DA2, but personally, I will miss it a lot.
- Possible linear story progression. The "Tale across time" is great on paper, BUT, how it is exicuted will decide how well this works. In DA:O I could pretty much take on most of the plot points in the order I saw fit, using a party I wanted to take. I feel that freedom will be lost if large areas of the story are cut off due to "timing". Will that make the game feel linear and less "Free"? I guess we'll see at launch. Its too soon to really say, but its perhaps my greatest fear for DA2 and links into the next dislike...
- The Loss of party control. Being unable to equip gear on party members how I like is a step backwards. I am also worried about how party members are implimented. For example, In DA:O for the most part you were free to pick any character combo you liked to get the job done (Although a healer was almost a must in most cases) . Sure, some plot points rquired a certain character, but they were not common. How will the "time-line" based story change that? Are we going to be limited on who we can pick to join us on quests depending on the time-line? After all, our companions are not "with us" in camp anymore...
Related to this, in DA:O we could side against Wynne and kill her, we could leave Sten in the cage, we could refuse to take Liliana, we could kill Zevran...etc etc. Sure there were some "forced" companions like Morrigan and Alistair, but due to the freedom in selecting other characters it never felt like being forced to take those was limiting. Now take a look at DA2 and the Demo... Where was the option to leave behind the Templar and his wife? When Isabela is proven to have held back important information, where was the option to kick her to the curb? We already know Varric is a "shoe in" as he is the narrator and so has been with us for the whole story...I get the feeling we are not going to be able to choose who joins us, and this all adds to the "linear" feeling of my 2nd dislike above and the loss of party control in this one. That said...I guess i'll have to wait for the live game to tell for sure.
Modifié par Kovnic, 01 mars 2011 - 02:43 .