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Which "caster" class would you recommend?


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#1
endgamecutter

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after (almost, had to ease up on suicide mission) running a vanguard through insanity, I took to noticing that I hated charging, spent a lot of time telling squadmates to use their skills, and spending the rest of the time using charge to skip as many fights as possible because they were too painful. I'm going to rant about this further at the end of the post.

First however, the point of this topic. I decided that I don't want to be a gun based class this time, and so I've decided to try one of the caster classes, I.E. the Adept, the (total control) Engineer, or the Sentinel. From what I can tell, they strengths and weaknesses boil down to this

Adept
Pro: can stagger harbinger (who is my greatest foe other than heavies), warp bombs are great for shredding up the large clusters I always see, can knock stuff out of cover easily
Con: weak vs. shield, not too sure how they handle heavies

Engineer
Pro: I can easily turn the battle in my favor with hacking, drone(s) and dominate, drone distracts heavies and harbinger
Con: no anti-barrier (from what I can tell), might be boring having all the others do stuff for me, not too sure how to handle husk rushes

Sentinel
Pro: super defenses, yay!, good against ALL defenses, shield will make husks ridiculously easy
Con: no heavy defenses, little to know CC, limited ability to target clusters/get people out of cover

*Rant incoming*

Input would be appreciated. However, said input is NOT TO INVOLVE !@#$ING SHOTGUNS. "Ohh! it makes combat visceral and exciting." "The difficulty makes the eventual win so satisfying!" NO! NO IT !@#$ING DOESN'T. All the shotgun does is waste my !@#$ing weapon slot on a useless pice of crap thats only value is making Krogans shut the hell up, which they don't either way because they're too busy curbstomping me! I tried a class built around the weapon and it did NOT provide the awesome experience you all blab about, it made me want to break my !@#$ING disc out of sheer frustration! And it onl gets WORSE when you take away charge! You think it's fun to find that eventual win? I think it's fun to not have to skip 90% of the fights just to advance my freaking game! I find it fun to have to pave my road with !@#$ing reloads! GOD!

*Rant complete*

...there, ranting done. Again, input on the casters (without shotguns, we've been over this) would be nice.

#2
kstarler

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I would suggest an SR engineer, or AR engineer if you have the Mattock. SR sniping works pretty well with engineer powers. For a bonus power, I would either suggest Reave for barriers or Neural Shock for husks. Dominate can be fun, but (in my opinion) not nearly as fun as AI hacking. The drone is pretty easily the best single-target CC ability in the game, and I can speak from personal experience when I say that hacking is WAY fun.

Also, I did read your absolute dislike of shotguns, so I'm not going to suggest you take them as a bonus weapon. I'm just curious as to whether you have tried the GPS at range? It makes a pretty good defense stripper on Insanity for adepts and engineers, and doesn't require the CQC kill like the other shotties do. I generally use the GPS as a defense stripper and follow up a distance shot with a power like Incinerate, Pull, etc.

#3
ScroguBlitzen

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You should play them all. I'd recommend Engineer next, then Sentinel, finally Adept.

#4
Pwener2313

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Im a master Adept (I play in Hardcore and Insanity) and I handle everything pretty well. For me shields are no threat at all and handle barriers/armor with the beautiful warp bomb. Although I used the Skill Points glitch to max out my Shepard (I have 70 skill points). I just see it normal to have a super character that has he's biotic abilities maxed out which is only natural (for me). I don't use singularity that much except when I remember I have it and tend to throw and lift opponents a lot. I have AR training and warp ammo. I handle heavies with ease (Preatorians are a **** though).

#5
The Spamming Troll

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i wouldnt say the adept is much of a caster class in some instances. the adept has alot of abilities, but depending on the difficulty, an adept can be tons of fun or repetitively boring. singularity is the adepts defining ability, stasis makes any character an elite CCer. if your one who likes to warp bomb those can also be created easily enough by appropriate squadmates.

id think the engineer is the class you want to play if you want to use alot of usefull abilities. youve got all the necessary debuffs, great CC with drone, and adding stasis or even dominate makes that a very high potential of using abilties. theres not really a class that offers as many flashy toys to use.

in almost the same way the infiltrator can also be a great caster class if you take stasis as a bonus power. debuffs, CC, slow mo widow cloaking. holla.

Modifié par The Spamming Troll, 01 mars 2011 - 01:49 .


#6
kstarler

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I think Praetorians are a time sink for every class (with the exception of the OP Mattock Soldier).

#7
mcsupersport

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1) Shotguns can be fun for some, but they are a style of play that requires certain mindset that you seem to NOT have. Oh, well, there are plenty of other guns out there.

2) Now on to your actual question..


There really are only 2 true casters in the game that don't revolve around guns. Sentinels are great but their Armor is their true strong point and yes it can improve casting BUT it is SO much better when used with guns especially the --deleted content-- that you so hate.

Now both Engineers and Adepts have learning curves, both in how their powers operate and in how to use them on the different difficulties. My personal favorite caster is Adept, with either Matlock or Viper as a bonus weapon and Stasis, Energy Drain, dominate or Reave as the bonus powers. On Hardcore and above you use singularity as a "trap" or holding power and (area) pull for warp explosions. When you master the technique it will be an extremely powerful build.

Heavy throw
Area pull
Heavy singularity
Adept passive (level 4)personal choice
Heavy warp
1 point bonus stasis

That is a basic build that will give good use, have several Oh S**** buttons and allow a diverse play style with later bonus weapons.

Shield buster

Throw 1pt
Warp heavy
Pull area
Adept passive(4)
Heavy singularity
Energy Drain area

Now for the Engineer.....

The engineer should all be about the Drone and you can add AI hacking and Dominate for fun and games, or go Incenerate, Geth Shield boost and Ice for more fun. I personally haven't had a bunch of fun with the Engineer but there are plenty of people that love it and enjoy it, just not so much me.

Sentinel well, one day I will actually finish a game with them...but not today.

#8
Sidesalad

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I strongly recommend the Adept. It's repuation for being the hardest class seems a little unfounded as far as I can tell; I'm finding that Singularity is more or less a win button (especially against Harbinger). You'll be able to lock down heavies nicely too. Now I took shotgun on the Collecter vessel and am playing a little bit vanguard-y, but take an assault or sniper rifle and you could easily be a total casting machine, stripping defences and setting up warp bombs all over the place.

#9
NeuralGeth

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endgamecutter wrote...

after (almost, had to ease up on suicide mission) running a vanguard through insanity, I took to noticing that I hated charging, spent a lot of time telling squadmates to use their skills, and spending the rest of the time using charge to skip as many fights as possible because they were too painful. I'm going to rant about this further at the end of the post.

First however, the point of this topic. I decided that I don't want to be a gun based class this time, and so I've decided to try one of the caster classes, I.E. the Adept, the (total control) Engineer, or the Sentinel. From what I can tell, they strengths and weaknesses boil down to this

Adept
Pro: can stagger harbinger (who is my greatest foe other than heavies), warp bombs are great for shredding up the large clusters I always see, can knock stuff out of cover easily
Con: weak vs. shield, not too sure how they handle heavies

Engineer
Pro: I can easily turn the battle in my favor with hacking, drone(s) and dominate, drone distracts heavies and harbinger
Con: no anti-barrier (from what I can tell), might be boring having all the others do stuff for me, not too sure how to handle husk rushes

Sentinel
Pro: super defenses, yay!, good against ALL defenses, shield will make husks ridiculously easy
Con: no heavy defenses, little to know CC, limited ability to target clusters/get people out of cover

*Rant incoming*

Input would be appreciated. However, said input is NOT TO INVOLVE !@#$ING SHOTGUNS. "Ohh! it makes combat visceral and exciting." "The difficulty makes the eventual win so satisfying!" NO! NO IT !@#$ING DOESN'T. All the shotgun does is waste my !@#$ing weapon slot on a useless pice of crap thats only value is making Krogans shut the hell up, which they don't either way because they're too busy curbstomping me! I tried a class built around the weapon and it did NOT provide the awesome experience you all blab about, it made me want to break my !@#$ING disc out of sheer frustration! And it onl gets WORSE when you take away charge! You think it's fun to find that eventual win? I think it's fun to not have to skip 90% of the fights just to advance my freaking game! I find it fun to have to pave my road with !@#$ing reloads! GOD!

*Rant complete*

...there, ranting done. Again, input on the casters (without shotguns, we've been over this) would be nice.

Well then you obviously weren't fit for vanguard. the vanguard is a spevific run and gun or rush a blast technique and charge is the most useful and fun power! i almost never tell my allies what to do only in boss battles i would just charge in and claymore the **** outta everything. if your lookng for a caster class i choose engineer because of the fire / ice and the drone distracts enemies.

#10
NeuralGeth

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endgamecutter wrote...

after (almost, had to ease up on suicide mission) running a vanguard through insanity, I took to noticing that I hated charging, spent a lot of time telling squadmates to use their skills, and spending the rest of the time using charge to skip as many fights as possible because they were too painful. I'm going to rant about this further at the end of the post.

First however, the point of this topic. I decided that I don't want to be a gun based class this time, and so I've decided to try one of the caster classes, I.E. the Adept, the (total control) Engineer, or the Sentinel. From what I can tell, they strengths and weaknesses boil down to this

Adept
Pro: can stagger harbinger (who is my greatest foe other than heavies), warp bombs are great for shredding up the large clusters I always see, can knock stuff out of cover easily
Con: weak vs. shield, not too sure how they handle heavies

Engineer
Pro: I can easily turn the battle in my favor with hacking, drone(s) and dominate, drone distracts heavies and harbinger
Con: no anti-barrier (from what I can tell), might be boring having all the others do stuff for me, not too sure how to handle husk rushes

Sentinel
Pro: super defenses, yay!, good against ALL defenses, shield will make husks ridiculously easy
Con: no heavy defenses, little to know CC, limited ability to target clusters/get people out of cover

*Rant incoming*

Input would be appreciated. However, said input is NOT TO INVOLVE !@#$ING SHOTGUNS. "Ohh! it makes combat visceral and exciting." "The difficulty makes the eventual win so satisfying!" NO! NO IT !@#$ING DOESN'T. All the shotgun does is waste my !@#$ing weapon slot on a useless pice of crap thats only value is making Krogans shut the hell up, which they don't either way because they're too busy curbstomping me! I tried a class built around the weapon and it did NOT provide the awesome experience you all blab about, it made me want to break my !@#$ING disc out of sheer frustration! And it onl gets WORSE when you take away charge! You think it's fun to find that eventual win? I think it's fun to not have to skip 90% of the fights just to advance my freaking game! I find it fun to have to pave my road with !@#$ing reloads! GOD!

*Rant complete*

...there, ranting done. Again, input on the casters (without shotguns, we've been over this) would be nice.

Well then you obviously weren't fit for vanguard. the vanguard is a spevific run and gun or rush a blast technique and charge is the most useful and fun power! i almost never tell my allies what to do only in boss battles i would just charge in and claymore the **** outta everything. if your lookng for a caster class i choose engineer because of the fire / ice and the drone distracts enemies.

p.s. if you cant handle the shotgun dont pick the effing class in the first place or at least get the ar or snipes on the collector ship... I LOVE ME SOME SHOTGUN RAIN! eff i hit quote not edit.... damn

Modifié par NeuralGeth, 01 mars 2011 - 02:18 .


#11
endgamecutter

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NeuralGeth wrote...
Well then you obviously weren't fit for vanguard. the vanguard is a spevific run and gun or rush a blast technique and charge is the most useful and fun power! i almost never tell my allies what to do only in boss battles i would just charge in and claymore the **** outta everything. if your lookng for a caster class i choose engineer because of the fire / ice and the drone distracts enemies.

Yeah, see, that kind of attitude among the forumers is what inspired me to try a vanguard anyways (that and I love combining weapons and "magic" together), by the time I got to thinking the vanguard was painful to play, I was already past horizon and just didn't want to play form the start again until I had finished a run. Plus it gave e the chance to try some things I'd never do in a runthrough, like the Jack romance or kill off Samara in favor of Morinth. Plus there were some occasional moments where things DID go properly and it was good fun. It's just that these moments were far too rare for me to consider the vanguard "worth it."

#12
Simbacca

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A go bananas with Warpbombs build:  go with an Assault Rifle Sentinel with Heavy Warp, Power Armor, and maxed passive (your choice, as are the other skills) with Samara (you want Sapiens Justicar and rank 1 Pull asap) and Jack (you want Primal Adept and rank 1 Pull asap).  Use your AR to strip the defense of one enemy in a cluster, then hit with an ally Pull while you send your Heavy Warpbomb flying, Power Armor both protecting you while firing and boosting the damage of your Warpbomb.  Repeat with other ally's Pull.  You can also get Squad Warp Ammo from Jack (also great for Pulled enemies) and Area Reave from Samara. 

example

#13
termokanden

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I recommend an engineer. It's a strong class if used correctly, and I find it a lot of fun. I think Drone is the most reliable crowd control on higher difficulties due to its spammability and how it can be used through defenses.

I like adepts too, but somehow engineer suits me better. I also prefer Drone to Singularity. I'm not going to start an argument about why here, but that's how I feel about it.

Don't worry about missing a power against barriers. You can shoot through them or bring someone with Warp, it really isn't difficult to deal with. I would also claim that barriers are the least typical defense. Shields and armor on the other hand are all over the place.

#14
cpanda

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I find if you're trying to make a caster class both the engineer and sentinel work kind of the same way. you have your defense stripping abilities warp incinerate overload and you're cc abilities throw cryo blast ai hack drone.

Sentinels have less cc but more survivability while engineers have a lot of cc but no panic button nothing to help you when the enemies in your face except the drone which doesn't always pull agro fast enough IMO (but the drone is amazing and I love those little guys) Anyways with the bonus power you can fill in the weaknesses of either class. (or you can make a bad@** Engineer with a Viper strapped to their back ;p)

Anyways either is awesome I would suggest trying out an Engineer but that's just because I love cc

#15
Bozorgmehr

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There are only two caster classes in ME2 - the Adept and the Engineer. The Sentinel is a pure tank (and in my book that ain't a caster).

The Adept can use biotic powers to control the battlefield and toss enemies around like flies. Adepts are not weak versus shields, you can use squadmates, guns and ED (bonus power) to strip. You should definitely try the GPS on an Adept - the ultimate ME2 anti-shield (and barrier) weapon. It can one-shot defenses at almost any range.

Engineers are masters of distraction. Their drones will distract all enemies (single target only) and AI Hacking will increase the chaos twofold. Visually less fun than Adepts, but it's great to watch the enemy tear itself apart while you target the survivors and stranglers.

#16
Guest_iOnlySignIn_*

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Sounds like the Engineer Sniper is for you.

Distract long range enemy with Drone/AI Hack/Dominate.

Snipe away with Viper/Incisor.

Take Neural Shockwave: quick staggers protected organics, pins down unprotected ones, and insta-kill Husks, all for a 1.8 second cooldown fully upgraded, with a 3m AOE. Works really well as a second Drone - a very spammable power.

Or you can take Flashbang Grenade and wreak some serious havok along with your Drone. Drone => Flashbang => Tempest barrage with Squad Incendiary Ammo => Incineration Blast. Keep your enemies busy. You're the boss.

Engineer is fun because there's a million ways to play it, and everyone plays it differently. Adept is all about Biotic combos, especially Warp Bombs; 90% of good Sentinel players are Assault Sentinels, or some variation of it. Engineers can be played in any way, with any weapon, any bonus power. You can always try something new.

Re: Shotguns, there's only ONE REAL SHOTGUN. The CLAYMORE. The GPS is a sniper rifle, and all other "shotguns" are pea-shooters. There is another, half-shotgun. It's called the Mattock.

Modifié par iOnlySignIn, 01 mars 2011 - 11:49 .


#17
keboo

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Engineer with sniper rifle.

#18
Biotic_Warlock

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Engineer is fun.

combat drones just ticks off the enemies... i also had an attack drone half kill harbinger by itself =)

#19
Locutus_of_BORG

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I'd say, play them all.

Sentinels are fun casters, in the sense you can continously spam specific hard counters against anything in the game. No subtlety, just raw mayhem and fun.

Adepts need more creativity, but can set up spectacular, hugely damaging combos. They're probably best left for a post-sentinel playthrough, if you're unfamiliar with power combos.

Engineers are mostly about distraction and systematically taking enemies apart. They don't really do combos, like the Adept, nor do they have the brute strength of Sentinels... However, you can do some pretty ridiculous things with a sniper rifle.


kstarler wrote...

I think Praetorians are a time sink for every class (with the exception of the OP Mattock Soldier).

+1 Lol @ the previous Praetorian complaint. Boss units = time sink, as they should be.

The Soldier is the ONLY class that can burn through Praetorians with laughable ease, whether with the Mattock or Revenant on ARush. In fact, the Revenant probably takes the crown as the ultimate Praetorian killer, since you'll never need to switch weapons or spend the effort tapping the trigger.

Modifié par Locutus_of_BORG, 01 mars 2011 - 04:31 .


#20
XCPTNL

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Engineer is a boring class in my opinion, I even like the super boring Soldier more. Not boring as in "you can't mess around with the enemies" because you obviously can confuse them and have fun with them. But still I didn't like it at all compared to the other classes. It's not a bad class, I just think the other classes are far better. Sentinels and Adepts are both fun. I had some trouble with my current (which is also my first) Adept in the beginning but that changed after a while and then the Adept is starting to give you a much better experience as far as I can tell. I know you don't want to hear it but I can really recommend the Geth Shotgun for the Adept. I tested the GPS, the Vindicator and the Mattock on the Adept. None of them are bad but I just feel like the GPS is made for the Adept. It's range is so fantastic and you can strip shield with 1 shot which is absolutely crucial for the Adept to start unleashing biotic mayhem on the enemies. You should give it a try and use it from behind cover as a mid-range shield stripper and not view it as a shotgun at all. Perfect combination in my opinion.

I love Sentinel very much. Already played quite a few of them. You can easily pick a Mattock or Viper if you don't like to use a Shotgun and play the Sentinel in a few different ways. I just like to rush the enemy, have my Assault Armor blow up in their faces and mix it up with the occasional throw or warp. But you can also play the Sentinel not as aggressive as I did with my last an still have a lot of fun. If you play a Sentinel first and decide to play an Adept afterwards you might get a little frustrated though because you lack the strong armor. So maybe play an Adept first and a Sentinel next. Or both at the same time... switching from one to the other whenever you feel like.

#21
Bozorgmehr

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Korjyan wrote...

I know you don't want to hear it but I can really recommend the Geth Shotgun for the Adept. I tested the GPS, the Vindicator and the Mattock on the Adept. None of them are bad but I just feel like the GPS is made for the Adept. It's range is so fantastic and you can strip shield with 1 shot which is absolutely crucial for the Adept to start unleashing biotic mayhem on the enemies. You should give it a try and use it from behind cover as a mid-range shield stripper and not view it as a shotgun at all. Perfect combination in my opinion.


Yeah, and the GPS doesn't even sound like a shotgun. I think the "shotguns are not my thing" crowd might appreciate this unshotgun-ish weapon. It's closer related to heavy weapons than shotguns IMHO but without ammo issues.

#22
endgamecutter

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yeah, well, I don't HAVE the firepower DLC pack, shotguns have no real value at all for me.

The main reason I want to try a caster class is because I want a method of dealing with the clusters of enemies I notice from time to time, and to have a method of keeping harbinger and heavies from getting too close. Other than that, I tend to prefer the simple process of gunning people down.

#23
Sidesalad

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endgamecutter wrote...

yeah, well, I don't HAVE the firepower DLC pack, shotguns have no real value at all for me.

The main reason I want to try a caster class is because I want a method of dealing with the clusters of enemies I notice from time to time, and to have a method of keeping harbinger and heavies from getting too close. Other than that, I tend to prefer the simple process of gunning people down.

Two words. Warp. Bombs. I feel like nothing deals with crowds better or feels more satisfying.

I find that Engineers get the job done quite clinically and efficiently, the Adept is more about shoving enemies about with physics and pretty explosions :D.

#24
Rekkampum

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mcsupersport wrote...

1) Shotguns can be fun for some, but they are a style of play that requires certain mindset that you seem to NOT have. Oh, well, there are plenty of other guns out there.


I love shotguns. Especially the Eviscerator and the Claymore. As for the other classes, it all depends on how the person plays. I've played with every class before in ME1, so I'm used to the nuances of each. I tend to prefer Sentinels and Vanguards over Adepts, but Adepts with a powerful ally ammo ability (tungsten or shredder, for instance) can melt through enemy shields just as effectively.

Not to mention Singularity....

#25
Null_

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Engineer.
Lvl 1 cryo is enough to handle husks ( just strip armor with pistol)
Drone is beast especially if you got a Drone using squadmate aswell ( 2 drones stop scion from doing anything AT ALL). The weakness is no antibarrier (SMG compensates abit) and no ammo power (take squadmate for it or take AP ammo as bonus power).