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GDC 2011: Dragon Age II Significantly Shorter and More Cinematic


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#1
Abstract

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"During a presentation on localization, Bioware
localization representative Ian Mitchell showed some stats involving the
amount of content in Dragon Age: Origins and Dragon Age II.
The information gave some surprising insight into the scope of the
sequel versus its predecessor. This information is undoubtedly rounded,
but some key stats are:"



Dragon Age: Origins 
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines 
60 Hours of Gameplay

Dragon Age II

400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay


http://gamrfeed.vgch...more-cinematic/

In my opinion this isn't necessarily a bad thing, as it could result in a very tight, focused experience. Thoughts?

Modifié par Abstract, 01 mars 2011 - 02:23 .


#2
Brockololly

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Well.....thats disappointing, if not unexpected at this point. Less than half the words, half the characters, less spoken lines, but more cinematics. Eh, I'd gladly ditch the cinematics for more of everything else if thats the tradeoff.

Makes me wonder how that works out though in terms of voiced lines even with the voiced PC, since that surely eats into the spoken line count in comparison to Origins seeing as it didn't even have a voiced PC.

Modifié par Brockololly, 01 mars 2011 - 02:54 .


#3
Tarshal

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It is disappointing, but you have to also realise DA:O took 7 years to make. They built it from the ground up, and it was a tribute to Baldurs Gate, an old style rpg.

Whereas DA2 wasn't originally DA2, it only became that after the success of DA:O was evident. Originally it was going to be something completely different.

#4
johannes1212

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No surprises there, I mean it took under 2 years for DA2 to come out after origins, time is resource and the devs certainly did not have that luxury.

#5
PsychoWARD23

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Doesn't surprise me one bit.

#6
Merced652

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could result in a very tight, focused experience.


:pinched:

Something about that just irks me, probably because the focus is on one guy, and you probably lack the ability to really take owership of him/her.

The very first post i ever made on the new bioware forums was defending me2's cinematic experience, which i genuinely liked. It wasn't until i tried to play it a second time that i was sort of hit in the face with all the then excessive cut scenes. That and focused stories don't really vary very much. :(

Modifié par Merced652, 01 mars 2011 - 02:58 .


#7
johannes1212

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I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

#8
Junri

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Well, you got to consider that Dragon Age: Origins had unique lines for each race and gender combination as well, while DA:2 is a focused storyline with only one character. The sheer scale of DA:O is still much larger despite this fact, just pointing out so it seems less bleak :X

#9
OmegaJudgement

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The shorter they make it, the more DLC they can shovel to the consumer to prolong it to a satisfactory level.

#10
panamakira

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Well it's pretty simple to me.

A voiced protagonist vs a mute hero.

It's obviously easier to put extra text to a game you're not going to voice. I don't want to judge quality with quantity. I'm gonna play the game and see how those changes are working.

#11
Blacklash93

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Not as bad as I was expecting to be honest.

Modifié par Blacklash93, 01 mars 2011 - 03:02 .


#12
Saphara

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the quantity doesnt worry me as long as the quality of the experience is good. Why does everything need to be about numbers?

#13
HyperLimited

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No surprise. It IS a more focused and personal story compared to that of the Warden's.

#14
Brockololly

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Junri wrote...

Well, you got to consider that Dragon Age: Origins had unique lines for each race and gender combination as well, while DA:2 is a focused storyline with only one character. The sheer scale of DA:O is still much larger despite this fact, just pointing out so it seems less bleak :X


Of course we don't know how they arrive at these numbers, but it doesn't really seem to add up that you'd have far fewer spoken lines when you have the voiced PC, with all the personality dialogues for the voiced PC and maybe taking into account the male/female Hawke lines variation.

Guess we'll find out soon enough though at this point.

#15
Covi

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What do cinematics consist of if not dialogue? Scenery?

#16
johannes1212

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panamakira wrote...

Well it's pretty simple to me.

A voiced protagonist vs a mute hero.

It's obviously easier to put extra text to a game you're not going to voice. I don't want to judge quality with quantity. I'm gonna play the game and see how those changes are working.


By that logic though the amount of 'spoken' dialogue in DA2 should either be the same or more than DA:O, according to those stats, they're not.

#17
Kimarous

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It's easier to extend something which is less specific. Lack of voiced dialogue, for example, allows for significantly more conversation options since nobody has to actually say the lines. Same thing with locations and NPCs. Have you ever seen Daggerfall? Sure, everything is essentially fill-in-the-blank generic, but it's flippin' HUGE!

#18
Fishy

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Does that include the 5 origins etc?

or that represent the average you get per playthrough?

Modifié par Suprez30, 01 mars 2011 - 03:06 .


#19
TheCreeper

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40 average probably means about 50-60 for me which is plenty enough personally.

#20
scottelite

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We're doing word counts for games now?

#21
Fishy

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scottelite wrote...

We're doing word counts for games now?


i realized something and i edited.

Modifié par Suprez30, 01 mars 2011 - 03:10 .


#22
corebit

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Tight deadlines this time for DA2 is one of the main reasons mentioned above.

The other one I think is the decision to make the PC have a voice-over. It's the main reason for the huge dialogue reduction. If every piece of text by the protagonist must have accompanying VO, it greatly limits the amount.

That is why I am also skeptical about the "huge" content in SWTOR as well. Bioware remains adamant in pursuing voice-over for all their games now. I am fan of VO, but not at the cost of cutting down gameplay content.

#23
ItsFreakinJesus

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In an age where the average game length is 10 hours or less, why is a 40 hour average a bad thing? Origins had at least 10 hours of filler that should've been cut to begin with.

#24
johannes1212

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corebit wrote...

Tight deadlines this time for DA2 is one of the main reasons mentioned above.

The other one I think is the decision to make the PC have a voice-over. It's the main reason for the huge dialogue reduction. If every piece of text by the protagonist must have accompanying VO, it greatly limits the amount.

That is why I am also skeptical about the "huge" content in SWTOR as well. Bioware remains adamant in pursuing voice-over for all their games now. I am fan of VO, but not at the cost of cutting down gameplay content.



100x this.

I personally say, until we have the technology to procedurally synthesize voices without the need for time consuming voice acting, RPG companies should lay off the urges to make their games "fully voiced and immersive"

#25
Razaroh

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Take into account that the switching of he/she/elf/human/dwarf dialogue makes up a good percent of the dialogue.

But yeah, on a whole I expect DA2 to be a much more focused experience.