DTKT wrote...
johannes1212 wrote...
ItsFreakinJesus wrote...
In an age where the average game length is 10 hours or less, why is a 40 hour average a bad thing? Origins had at least 10 hours of filler that should've been cut to begin with.
Because judging by trends, in 10 years time or even less, the average single player game length will barely be 1 hour or less. THAT is a frightening thought.
What?
How is that even possible? I'm sorry but it wouldnt make much sense for it to go that low.
Have you ever seen that Solid Snake game? It was like 40 hours of cinematics and a few hours of gameplay, am I exaggerating, maybe a little.
I don't really care about hours played and much of those stats, but the number of cinematics bugs me. The demo was just a demo, but it felt like every 10 yards of walking, a cinematic directed me, told me what I was doing, where i was going, and often just dropped me into combat.
2500 cinematics? Am I going to be be able to do something simple like walk down a street without a cinematic every 15 meters?
Mostly I hope that when I get a full on bit of freedom, I don't have Varric scenes suddenly appear to make me feel like nothing I did matters, as he directs me to important events. This story telling style while a cool experiment, is giving me a feeling of playing an actor in a play, not actually playing the character and doing real things.
Modifié par Kileyan, 01 mars 2011 - 03:30 .