ItsFreakinJesus wrote...
I doubt it. They're bottlenecked right now thanks to HD graphics and the storage limitation of the 360. In the next ten years, storage limits won't be an issue. And we'll be hitting peak uncanny valley soon too, so graphics are going to reach a point where they won't be able to become anymore lifelike. Once we get to the point where graphics really can't get any better, more time and effort will be invested into the game itself rather than the look of the game, which should increase the length of games on average.
While the tech is certainly
a limitation, I don't think it's the main reason why some games are so short these days.
Long games are becoming more and more frowned upon by newer casual gamers, some developers have been working with research groups and such and have come to the conclusion that most 'gamers' don't like playing long games because they're too impatient and want to finish it shortly after they've bought it so they're ready for the next game release coming out. Apparently the ideal length for a game according to research on casual gamers is like 5 or 6 hours long and the majority 'supposedly' lose interest after that. Research also claims that the ideal thing to do
after this is to nickel and dime people by releasing a steady stream of DLC here and there within a few weeks after the game has been released and slowly trickle out more over time. Other than that, most gamers also don't replay single player games anymore either, and most of the replay value goes to waste.
I've even seen some critics who have even started criticizing games for being too long in some cases. In the case of Dragon Age specifically, Gametrailers actually bashed on it for being
too long of a game.
Personally, I
really don't get it, and I sure as hell don't support this idea, but that's 'apparently' what the majority wants.
Why is finishing stuff quickly such a big deal? Not to mention, if you're able to finish something quickly and don't intend to replay it, why in the world would anyone pay full price for it? Are people really that wasteful with money? I have tons of games from years and years ago I've never finished, and that just makes me love them even more. An ending to me just means that a game is over and I've run out of content, that's it, the experience getting there is what makes it worthwhile. I'm usually
sad when I finish a game.
(Granted, I'm not saying quantity is better than quality, but at the same time, just because something is
good doesn't mean it has to be really short. I expect something to either be good quality and lengthy, or good quality and highly replayable.)
RigVertigo wrote...
If there is gonna be a stat comparison
between the two games what I'd much rather see is the story/combat
ratio. If DA2 is a 40 hour game,would you rather them tack on 20 hours
of tedious combat just to fulfill that 60 hour requirement???
Not everyone considers the combat to be tedious. I happen to enjoy tactical combat thank you very much.
That said, I do agree with what some other people have mentioned, the job boards were an extremely poor attempt at extra content. Hell, they made the recycled side quests from the first Mass Effect look
brilliant by comparison.
Modifié par KelsieKatt, 01 mars 2011 - 04:51 .