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GDC 2011: Dragon Age II Significantly Shorter and More Cinematic


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#51
Blackout62

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johannes1212 wrote...

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.


Uhh, I hate that this logic made me feel so much better. I'm buying an expansion pack and the extra $20 is just cause I like Bioware so damn much.

#52
freeslayer89

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Dragon Age isn't Metal Gear Solid, not sure why Metal Gear was brought up. It works for that series, it wouldn't work for Dragon Age.

Anyways people on the first page of this thread seem to be making rationalizations/assumptions to excuse what to me is pretty disappointing news. Maybe their right, that the difference is in the origin stories, race specific dialogue, etc.. But I doubt it, I mean the race and origin dialogue wasn't all that long or pervasive.. Oh well, I will find out......... X_x

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

If it is just a glorifed expansion pack, then I only want to pay a price fitting for an expansion pack, and not the regular price for a full game. I don't it will be a glorfied expansion pack, just saying.

BTW where are the damned quote tags on this ghetto forum?

#53
TheCreeper

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People throw around "glorifed Expansion pack" way way too much these days.

#54
johannes1212

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TheCreeper wrote...

People throw around "glorifed Expansion pack" way way too much these days.


And here I thought I personally coined that term and deserved recognition for it...pfeh <_<

#55
Maria Caliban

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johannes1212 wrote...

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

I'd much rather think of DA:O as a bloated prologue to DA II.

#56
johannes1212

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Oh my god is that a counter to the release day??????

#57
Blastback

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Count me in the disapointed but not suprised or to upset catagory.

#58
Kloreep

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Maria Caliban wrote...

johannes1212 wrote...

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.


I'd much rather think of DA:O as a bloated prologue to DA II.


:D Ouch. But I like that thought.

Modifié par Kloreep, 01 mars 2011 - 04:12 .


#59
Cyr8

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So they decreased interaction and increased cinematics to serve as filler. This is second rate.

#60
HooblaDGN

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Maria Caliban wrote...

johannes1212 wrote...

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

I'd much rather think of DA:O as a bloated prologue to DA II.


Same here. I loved Dragon Age, do not get me wrong. But there was so much unnecessary... fluff, space, call it what you will. It drags on and bores me at points. I'm thinking that DA2 will be a much better game experience because of this emphasis on a focused stories.

#61
ArcanistLibram

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Yeah, DAO was bigger. It was also full of plotlines that were either unrelated or never amounted to anything.

#62
AtreiyaN7

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Yes, I expect that with only one origin to deal with in DA2, it will be more tightly focused. Most of the origins in DA:O didn't have a significant impact on events, unless you count the human noble and the possibility of becoming the king or queen.

#63
Merced652

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Cyr8 wrote...

So they decreased interaction and increased cinematics to serve as filler. This is second rate.


But bro, it'll be like watching the best fantasy movie ever.

#64
joeybajcar

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Well, I'll know for certain after I play it but I think a tighter experience will be better. I shall know in a week!

#65
Blumbum

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If you're defending this you're just lying to yourself. Doesn't mean the game will be bad, but those aren't better statistics than DA:O.

#66
RigVertigo

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I'm glad it's shorter. I'll feel much more inclined to do every side quest,hit every part of the world,do multiple playthroughs,etc. 2011 is a stacked year as far as games. I'd like to be able to fit most of them in.

If there is gonna be a stat comparison between the two games what I'd much rather see is the story/combat ratio. If DA2 is a 40 hour game,would you rather them tack on 20 hours of tedious combat just to fulfill that 60 hour requirement???

#67
Moving808s

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Me no like reading. Me popamole gamer who like shoot things and see blood. Me like COD & GOW. Me also like play game like watch movie, hardly need to do anything, can even have COD going on in background probably.

Me not like think, make brain hurt, turn to sludge if too much.

Bioware want me, not you.

#68
Kloreep

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Blumbum wrote...

Doesn't mean the game will be bad, but those aren't better statistics than DA:O.


Define better. I don't think more is always better. The Sloth Demon's Fade, the various "job boards," etc. were more, but I think my DAO experience would have been better if the former had been reduced and the latter cut completely.

#69
Graunt

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Dragon Age: Origins 
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines 
60 Hours of Gameplay


Uh, no.  Not even close to that.

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.


Dragon Age: Intermission

Modifié par Graunt, 01 mars 2011 - 04:41 .


#70
KelsieKatt

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ItsFreakinJesus wrote...

I doubt it.  They're bottlenecked right now thanks to HD graphics and the storage limitation of the 360.  In the next ten years, storage limits won't be an issue.  And we'll be hitting peak uncanny valley soon too, so graphics are going to reach a point where they won't be able to become anymore lifelike.  Once we get to the point where graphics really can't get any better, more time and effort will be invested into the game itself rather than the look of the game, which should increase the length of games on average.


While the tech is certainly a limitation, I don't think it's the main reason why some games are so short these days.

Long games are becoming more and more frowned upon by newer casual gamers, some developers have been working with research groups and such and have come to the conclusion that most 'gamers' don't like playing long games because they're too impatient and want to finish it shortly after they've bought it so they're ready for the next game release coming out. Apparently the ideal length for a game according to research on casual gamers is like 5 or 6 hours long and the majority 'supposedly' lose interest after that. Research also claims that the ideal thing to do after this is to nickel and dime people by releasing a steady stream of DLC here and there within a few weeks after the game has been released and slowly trickle out more over time. Other than that, most gamers also don't replay single player games anymore either, and most of the replay value goes to waste.

I've even seen some critics who have even started criticizing games for being too long in some cases. In the case of Dragon Age specifically, Gametrailers actually bashed on it for being too long of a game.

Personally, I really don't get it, and I sure as hell don't support this idea, but that's 'apparently' what the majority wants.

Why is finishing stuff quickly such a big deal? Not to mention, if you're able to finish something quickly and don't intend to replay it, why in the world would anyone pay full price for it? Are people really that wasteful with money? I have tons of games from years and years ago I've never finished, and that just makes me love them even more. An ending to me just means that a game is over and I've run out of content, that's it, the experience getting there is what makes it worthwhile. I'm usually sad when I finish a game.

(Granted, I'm not saying quantity is better than quality, but at the same time, just because something is good doesn't mean it has to be really short. I expect something to either be good quality and lengthy, or good quality and highly replayable.)

RigVertigo wrote...

If there is gonna be a stat comparison
between the two games what I'd much rather see is the story/combat
ratio. If DA2 is a 40 hour game,would you rather them tack on 20 hours
of tedious combat just to fulfill that 60 hour requirement???


Not everyone considers the combat to be tedious. I happen to enjoy tactical combat thank you very much.

That said, I do agree with what some other people have mentioned, the job boards were an extremely poor attempt at extra content. Hell, they made the recycled side quests from the first Mass Effect look brilliant by comparison.

Modifié par KelsieKatt, 01 mars 2011 - 04:51 .


#71
RaenImrahl

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Kloreep wrote...

But I do like the sound of a more focused game. I loved that ME2 abandoned much of the sidequesting in favor of fewer but excellent tight, story/character-driven quests. If DA2 is following something like that approach, I imagine I'll be a happy player.


As long as I don't have to scan any damn planets in DA2, I'll be happy with the length. 

(Ka-plunk) "Probe Launched"

#72
Asunder

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Maria Caliban wrote...

johannes1212 wrote...

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

I'd much rather think of DA:O as a bloated prologue to DA II.


It's really all about the outlook. While this information seems a bit dubious (how do they define cutscene, exactly?), I'm not revolted by it. Dragon Age was a very wordy game, sometimes to the point of insanity. Alistair had so much to say about Duncan... and yet so little.

Perhaps it's true that a picture tells 1,000 words. With the added cinematic portrayal of events, maybe the writers needed fewer words to convey the story. And there being fewer characters? This could be a quality/quantity thing. Origins had dozens of areas with their own unique characters, whereas DA2 noticeably has Kirkwall, and maybe a smaller cast of characters, more deeply characterized across time. Who knows?

#73
meeho

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2/3ths gameplay time but only 1/5th dialogue.... yep fail... BIOWARE FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. FAIL. 

Modifié par meeho, 01 mars 2011 - 05:00 .


#74
Kloreep

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RaenImrahl wrote...

As long as I don't have to scan any damn planets in DA2, I'll be happy with the length.


Oh dear, I had blocked that from memory. Removed it from cache and buried it in RAM, and now it's right in the L1 again.

But thankfully, it sounds like we won't.

You will, of course, be surveying the wilds from the walls of Kirkwall. Will you spot an abandoned mining site? Will you find salvage? Attach a magic eyeball to an arrow and shoot it off, and you can find out! :o

#75
Guest_iOnlySignIn_*

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johannes1212 wrote...

ItsFreakinJesus wrote...
In an age where the average game length is 10 hours or less, why is a 40 hour average a bad thing? Origins had at least 10 hours of filler that should've been cut to begin with.

Because judging by trends, in 10 years time or even less, the average single player game length will barely be 1 hour or less. THAT is a frightening thought.

Posted Image

Modifié par iOnlySignIn, 01 mars 2011 - 05:13 .