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GDC 2011: Dragon Age II Significantly Shorter and More Cinematic


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#201
Cyakura

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Junri wrote...

Well, you got to consider that Dragon Age: Origins had unique lines for each race and gender combination as well, while DA:2 is a focused storyline with only one character. The sheer scale of DA:O is still much larger despite this fact, just pointing out so it seems less bleak :X


Correct, Also do not forget the actual races, humans, dwarfs, and elves. As a dwarf and elf you have two diff starting zones. Humans and Elves also had circle of mages starting area. So speeches, npcs, zones etc had to be designed for all these areas. In DA2 there are no origins, it is just Hawke, so it is natural that automatically everything will be shorter.

#202
Yrkoon

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Marionetten wrote...

Yrkoon wrote...

^show me  where you're talking about only some parts  of dragon age 2 in that passage, but not  others.

Show me where I'm saying that every single choice present in Dragon Age II is a dead end.

If you weren't saying that, then the following statement is True:

Yrkoon wrote...

Marionetten wrote...

Who cares how many lines of text there was in DA:O when sometimes half the choices led to the same resulting response.

Which totally doesn't happen in Dragon Age II. No, sir.

You mean the Demo of  Dragon Age 2.

Yes?

Modifié par Yrkoon, 01 mars 2011 - 03:41 .


#203
Marionetten

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Yrkoon wrote...

Marionetten wrote...

Yrkoon wrote...

^show me  where you're talking about only some parts  of dragon age 2 in that passage, but not  others.

Show me where I'm saying that every single choice present in Dragon Age II is a dead end.

If you weren't saying that, then the following statement is True:

Yrkoon wrote...

Marionetten wrote...

Who cares how many lines of text there was in DA:O when sometimes half the choices led to the same resulting response.

Which totally doesn't happen in Dragon Age II. No, sir.

You mean the Demo of  Dragon Age 2.

Yes?

Which is a part of Dragon Age II. Subsequently, it does happen in Dragon Age II.

We already went over this.

#204
Cyakura

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Emyer wrote...

Atmosfear3 wrote...

Who cares how many lines of text there was in DA:O when sometimes half the choices led to the same resulting response.


Try this , play the demo 3 times, once with each "personality"(Good, Sarcastic/witlessy and agressive), see the variety in responses you get, they are always nearly the exact same thing, even PapaCousland and Duncan showed a wider variety of reactions to your lines in the HN Origins


Yes, that is correct. In DA2 demo not much change on how NPC responded to you which is totally different than DAO.

Modifié par Cyakura, 01 mars 2011 - 03:42 .


#205
Yrkoon

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Marionetten wrote...
 Subsequently, it does happen in Dragon Age II.

Prove it.

Because  we don't even know for a fact whether specific dialogue choices in the Demo, have differing conclusions both imediately in the full version, or later in the full version.

Modifié par Yrkoon, 01 mars 2011 - 03:45 .


#206
Marionetten

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Yrkoon wrote...

Marionetten wrote...
 Subsequently, it does happen in Dragon Age II.

prove it.

It happens in the demo which demonstrates a part of Dragon Age II. Ergo, it happens in Dragon Age II unless you wish to argue that all the content found in the demo will not be in the full release. In that case, that's an argument you're free to make. Just don't expect me or anyone else for that matter to take you seriously.

#207
Yrkoon

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Marionetten wrote...

Yrkoon wrote...

Marionetten wrote...
 Subsequently, it does happen in Dragon Age II.

prove it.

It happens in the demo which demonstrates a part of Dragon Age II. Ergo, it happens in Dragon Age II unless you wish to argue that all the content found in the demo will not be in the full release. In that case, that's an argument you're free to make. Just don't expect me or anyone else for that matter to take you seriously.

Nope.  You're just guessing.  Because  we don't even know for a fact whether specific dialogue choices in the Demo have differing conclusions both immediately in the full version of the prologue, or later in the full version of the rest of the game.

Besides, even if we're just discussing the demo [i]and notheing else,  You're still making a false claim.   I saw the vast majority of the Dialogue produce differing results...  sometimes you pick a dialogue choice and Bethany's friendship meter rises by 10... other times  her rival meter rises by 5....

Modifié par Yrkoon, 01 mars 2011 - 03:49 .


#208
Marionetten

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Yrkoon wrote...

Because  we don't even know for a fact whether specific dialogue choices in the Demo, have differing conclusions both imediately in the full version, or later in the full version.

Yes, I'm sure BioWare is going to gut all that voicework and gameplay. Why not? Makes complete sense. Either that or you're just plain desperate now. Hm, I wonder which.

At any rate, we've pushed this topic sufficiently off its intended course.

Yrkoon wrote...

Besides, even if we're just discussing the demo and notheing else,  You're still making a false claim.   I saw the vast majority of the Dialogue produce differing results...  sometimes you pick a dialogue choice and Bethany's friendship meter rises by 10... other times  her rival meter rises by 5....


Sometimes
. How exactly does that make my claim false when plenty of options resulted in no such changes? If anything, you're the one making a false claim by suggesting that the majority of the dialogue options produces different results. This is a blatant lie.

Modifié par Marionetten, 01 mars 2011 - 03:54 .


#209
Yrkoon

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Marionetten wrote...

Yrkoon wrote...

Because  we don't even know for a fact whether specific dialogue choices in the Demo, have differing conclusions both imediately in the full version, or later in the full version.

Yes, I'm sure BioWare is going to gut all that voicework and gameplay. Why not?

Who says they have to?   They can add stuff,  and your claim would be false.

#210
Yrkoon

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Marionetten wrote...
Sometimes. How exactly does that make my claim false when plenty of options resulted in no such changes?

Well,  if your claim suddenly goes from:  It happens in DA2!

to

Ok,  it happens in the demo... sometimes

Then I'd say you've diluted your own stance  enough to make it a big fat:  "So friggin what".

Modifié par Yrkoon, 01 mars 2011 - 03:55 .


#211
Marionetten

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Yrkoon wrote...

Then I'd say you've diluted your own stance  enough to making a big fat:  "So friggin what".

I haven't diluted my stance. That was always my stance. That it happens. You're the one who operated on a knee-jerk reaction complete with quote mining and excessive hyperbole.

Modifié par Marionetten, 01 mars 2011 - 03:57 .


#212
kristova13

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corebit:
Bioware remains adamant in pursuing voice-over for all their games now. I am fan of VO, but not at the cost of cutting down gameplay content.

I couldn't agree more, core.

#213
Yrkoon

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  Alright.  I stand corrected.

In that case, let me respond properly to your initial post there.

Marionetten wrote...

Atmosfear3 wrote...

Who cares how many lines of text there was in DA:O when sometimes half the choices led to the same resulting response.

Which totally doesn't happen in Dragon Age II. No, sir.

Well, sure, it happens in the demo, sometimes.

So friggin what.

#214
AkiKishi

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rp2009 wrote...

I hope they maintain the great atmosphere from Dragon Age Origins, that game is still one of the best if not the best medieval RPG I've ever played.


If you consider Ninja as medivel, you should be ok :)

#215
Guest_simfamUP_*

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OMG REALLY?! CANCELLING PRE-ORDER NOW!

Nah... was expecting this, I'm still going to hire a hooker though.

#216
Marionetten

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Yrkoon wrote...

So friggin what.

Which ironically enough was the intent of my response to Atmosfear3 who criticized Dragon Age: Origins for practicing illusion of choice. Every BioWare game including Dragon Age II does it as it's pretty much a necessity. There is no way you're going to make every choice carry a consequence.

#217
AkiKishi

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t0mm06 wrote...

They aren't worse statistics then DA:O either, just because the game has less lines and crap doesnt account for the quality. 
Yes its 20 hours (and we dont know how they accounted 40 hours if it was a stright playthrough or if it had the side quests and exploring) but its still 40+ hours which is like 4 times better then most games out, and they had less time to make it, 
im not lying to myself in anyway, i have played the demo and read lots of stuff about it and i genuinly think it will be an amazing game.

Also you'd be lying to yourself if you didnt admit that DA:O didnt have AT LEAST 10 hours of filler content


Two voiced protagonist, half of those lines are redundant. What are you comparing too ? FPS ? Yes SP is short, but it's considedred a primer for going online. Other RPGs ? varies greatly do everything in FFXIII for example and you are looking at 100 hours min.

And you really don't think that DA2 will have any filler combat ? 

#218
kristova13

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I love Bioware, always have, and I realize that a lot of the comments (my own included) are purely speculative at this point, but....

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

When this becomes an apt description of a full bioware game, and I am beginning to suspect it might be, I shed a single tear.

#219
AkiKishi

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Marionetten wrote...

Which ironically enough was the intent of my response to Atmosfear3 who criticized Dragon Age: Origins for practicing illusion of choice. Every BioWare game including Dragon Age II does it as it's pretty much a necessity. There is no way you're going to make every choice carry a consequence.


Ifi t's in the demo, then it's in the full game unless they redid the voices. And the demo does have an "all roads lead to Rome" feel. While there may by some supplimental dialogue, the response is often the same regardless of what you choose.

That Every choice thing, that's just marketing. Like ME there will be key choices.

#220
PureSlayer

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kristova13 wrote...

I love Bioware, always have, and I realize that a lot of the comments (my own included) are purely speculative at this point, but....

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

When this becomes an apt description of a full bioware game, and I am beginning to suspect it might be, I shed a single tear.


DA2 isn't expansion to DA:O because your Grey Warden made in Origins doesn't show up in DA2 and the story of DA2 is independent, basing to how Hawke became a Champion and changed the world.

#221
TheCreeper

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kristova13 wrote...

I love Bioware, always have, and I realize that a lot of the comments (my own included) are purely speculative at this point, but....

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

When this becomes an apt description of a full bioware game, and I am beginning to suspect it might be, I shed a single tear.

Again, glorified expansion pack is really really over used these days. The game has some major differences between it and Origins and most signs point to it being around 40+ hours on average. You can't just declare a game a "glorified expansion pack"  just because it is not quite as long as the First game, that is absurd.

#222
bsbcaer

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Graunt wrote...

Dragon Age: Origins 
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines 
60 Hours of Gameplay


Uh, no.  Not even close to that.


I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

Dragon Age: Intermission


Ok...lets say that they're average is about 1/3rd shorter than your typical gameplay (they say 60 hours, you averaged 80 hours).  By that logic, we should add about 1/3rd of the gameplay to their average for DA2 (40 hrs), so we're looking at an average of about 53 hours for DA2, which isn't bad at all.

#223
bsbcaer

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slimgrin wrote...

This isn't surprising at all, especially given how enamored video game devs have become with crafting cut scenes. Maybe they should should focus on dialog and gameplay instead of trying to be amateur film makers.


What good is dialogue and character interaction if you have no idea how to effectively present it?

#224
AkiKishi

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TheCreeper wrote...

kristova13 wrote...

I love Bioware, always have, and I realize that a lot of the comments (my own included) are purely speculative at this point, but....

I say just think of DA2 as a glorified expansion pack to DA:O and you'll feel much more satisfied with the end product.

When this becomes an apt description of a full bioware game, and I am beginning to suspect it might be, I shed a single tear.

Again, glorified expansion pack is really really over used these days. The game has some major differences between it and Origins and most signs point to it being around 40+ hours on average. You can't just declare a game a "glorified expansion pack"  just because it is not quite as long as the First game, that is absurd.


Paying $60 for a glorified expansion pack, how is that supposed to make you feel better about it ?

Modifié par BobSmith101, 01 mars 2011 - 04:40 .


#225
Morgora

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Abstract wrote...

Dragon Age: Origins 
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines 
60 Hours of Gameplay

Dragon Age II

400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay


This is not a bad thing at all. In DA2, the Champion has 1 origin story. In DAO, the Warden had 6 origin stories. So, to me, the DA2 content seems pretty beefy.