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what's so "evil" about Blood Mages?


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109 réponses à ce sujet

#51
Flamin Jesus

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Maria Caliban wrote...

Nyysjan wrote...

It's no more evil than eating shelfish (wich is abomination unto god and you will go to hell for doing it, according to the bible).


Because eating shellfish has been used to enslave an entire continent, eating shellfish involves draining the life force of others, and eating shellfish leads to darkspawn hordes swarming the world. Posted Image


Also, it doesn't taste all that good.

#52
Krenmu

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Who knows..maybe Shellfish did cause all that..In some strange backwards universe where they are eaten for their demonic powers or some such nonsense.

#53
Grovermancer

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So my last character, 'evil' Blood Mage elf lvl 22, drank DarkSpawn blood to become a Grey Warden, drank some alchemical derivative thereof (Alvernus, Warden's Keep), sucked the life from Elvish slaves to permanently boost his health, and collaborated with numerous demonic beings for personal gain, enhancement, and forbidden knowledge...

...so what would happen to such a Mage?  (Like suggested earlier, would he eventually turn into an abomination?)


And then, after all that, he plants his seed (which has got to be 'tainted,' to say the least, no pun intended) into a snooty neurotic Witch Shapeshifter, and a fallen demiGod energy enters that fetus...


That's gonna be one screwed up kid.  Probably "evil" too.

Modifié par Grovermancer, 15 novembre 2009 - 12:08 .


#54
Zilod

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GhoXen wrote...

Zilod wrote...

blood magic is not just used to do "ebil things"... you can use your own blood to heal your comrade that seem not that a bad thing to do... the comparsion with anthrax is not that fitting


Uh, it's the other way around. You suffer a penalty to healing received while Blood Magic is active, the only exception is draining health from an ally with the potential of killing that ally.


no i mean you can sacrifice your own life force to heal others too... is not that you activate blood magic and are forbidden to use heals or buffs, of course if you try to heal yourself it will not work (mostly due to game balance i suppose .P) but you can still heal others for full effect (BM+SH is in fact a pretty powerfull combo)

blood magic itself seem to be the capacity to use life to "do things", you can use your own life or the ones of others but that is your choice and same for what you do with that power

#55
Grovermancer

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BTW, just played through the Fade/Mage Tower levels, and that guy who's trapped there, he says Uldred also dabbled in demonology, and THAT is where the Abominations came from...



...so Blood Magic doesn't automatically lead to becoming an abomination.

#56
Krenmu

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I still stand by my thoughts...The chantry can't control blood mages due to the fact they aren't reliant on lyrium like other mages. This means the Chantry can't restrict and supress them. It also means that if enough blood is readily available a Blood mage is immensely powerful.

#57
javierabegazo

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Well, drinking a vial of lyrium is a great deal less 'evil' than sacrificing a person to use magic. I think that's what it comes down to

#58
Krenmu

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Well evil is all in a point of view..is using your own blood "Evil"?

#59
kingthrall

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it sucked how i coudnt have the blood mages and the werewolves fight for me insted of the circle of mages and the dalish elves.

#60
javierabegazo

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Krenmu wrote...

Well evil is all in a point of view..is using your own blood "Evil"?


The problem is that most of the time they're not using their own blood. Remember Avernus from Warden's Keep? He certainly didn't ****** his own fingers

#61
Grovermancer

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kingthrall wrote...

it sucked how i coudnt have the blood mages and the werewolves fight for me insted of the circle of mages and the dalish elves.


This is EXACTLY what I naively hoped I could do too...

...recruit (summon?) a bunch of abominations and werewolves for the final battles... 


At least I had golems!

#62
Maria Caliban

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Krenmu wrote...

Who knows..maybe Shellfish did cause all that..In some strange backwards universe where they are eaten for their demonic powers or some such nonsense.


Crab, lobster, and crawfish can only be good. Nothing evil could taste that good dipped in butter.

kingthrall wrote...

it sucked how i coudnt have the blood mages and the werewolves fight for me insted of the circle of mages and the dalish elves.


You could have the werewolves.

Modifié par Maria Caliban, 16 novembre 2009 - 05:53 .


#63
Krenmu

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javierabegazo wrote...

Krenmu wrote...

Well evil is all in a point of view..is using your own blood "Evil"?


The problem is that most of the time they're not using their own blood. Remember Avernus from Warden's Keep? He certainly didn't ****** his own fingers


This just means that blood mages are capable of evil..not that they are inherently evil. Thats much like saying a sword is evil because you could potentially kill innocents with it, or a car is evil because you could run over pedestrians.

#64
Wissenschaft

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Mages are also locked underguard in a tower. No one said that DA:O setting was just for mages.

#65
Lughsan35

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kingthrall wrote...

it sucked how i coudnt have the blood mages and the werewolves fight for me insted of the circle of mages and the dalish elves.


I have a werewolf in my camp that says he's sad you didn't opt to kill the elves to save his people *nuff*

:devil:

#66
Nyaore

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Krenmu wrote...

I still stand by my thoughts...The chantry can't control blood mages due to the fact they aren't reliant on lyrium like other mages. This means the Chantry can't restrict and supress them. It also means that if enough blood is readily available a Blood mage is immensely powerful.

While blood magic does seem to be more inherently dangerous than the other spellcasting schools, if only because there are very few ways to combat it's mind altering abilties, I honestly have to agree that the Chantry is probably the chief reason as to why it's far more demonized than the rest. Protecting your flock is one thing that I cannot fault them for, as any school of magic can inherently bring about evil deeds, but they do seem to target blood magic far more than they should simply because it's something they cannot expressedly control. The problem is that this makes it even more appealing to disgruntled mages as we clearly saw during the Circle portion of the main quest.

#67
Grovermancer

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Maria Caliban wrote...

You could have the werewolves.


Good lord, I'm pretty sure my Blood Mage was at Persuasion lvl 3 by that time and they wouldn't "kill all the elves"...  maybe I was only lvl 2.

Frustrating how so many of those skills gotta be maxed to work.

#68
Wintermist

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Persuasion and lockpicking is very much also depending on the Cunning skill.

#69
Fudzie

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Flamin Jesus wrote...

Maria Caliban wrote...

Nyysjan wrote...

It's no more evil than eating shelfish (wich is abomination unto god and you will go to hell for doing it, according to the bible).


Because eating shellfish has been used to enslave an entire continent, eating shellfish involves draining the life force of others, and eating shellfish leads to darkspawn hordes swarming the world. Posted Image


Also, it doesn't taste all that good.


Blasphemy.

#70
Profane69

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Its the social trauma left after the Tevinter Imperium, that empire was run by bloodmages, and thus blood magic by association is evil in feraldan. Its like the ****s and swastikas, tbh swastikas are an ancient symbol that had absolutely nothing to do with **** policies they just thought it looked cool, and after that by association swastikas became a thing of evil.

And thats why blood magic is so evil in feraldan compared to other types of naughty magic.

Modifié par Profane69, 16 novembre 2009 - 06:35 .


#71
Krenmu

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Profane69 wrote...

Its the social trauma left after the Tevinter Imperium, that empire was run by bloodmages, and thus blood magic by association is evil in feraldan. Its like the ****s and swastikas, tbh swastikas are an ancient symbol that had absolutely nothing to do with **** policies they just thought it looked cool, and after that by association swastikas became a thing of evil.

And thats why blood magic is so evil in feraldan compared to other types of naughty magic.


And you have proven why society influences our perceptions of good and evil..

#72
Flamin Jesus

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Fudzie wrote...

Flamin Jesus wrote...

Maria Caliban wrote...

Nyysjan wrote...

It's no more evil than eating shelfish (wich is abomination unto god and you will go to hell for doing it, according to the bible).


Because eating shellfish has been used to enslave an entire continent, eating shellfish involves draining the life force of others, and eating shellfish leads to darkspawn hordes swarming the world. Posted Image


Also, it doesn't taste all that good.


Blasphemy.


I just looked up if it meant what I thought (It didn't) and have to admit, blasphemy.
I mixed it up with the German "Schellfisch", which is actually a fish that doesn't taste particularly interesting, haddock seems to be its English name. -.-

I retract my misguided former statement and accept any punishment the culinary council considers appropriate.

#73
ultimaholyx

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Besides mind control the powers made available to you don't do justice to the whole "evil" notion. The lore would have you have to believe all foreign magic is evil anyway. Tevinter mages used blood magic as a common means to a goal so it is easy to label the school of magic evil.




#74
Chesta12345

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Your references to the Spirit tree of magic are interesting. Walking bomb and living dead etc. do seem "evil."



However, if you read your wonderful thing called the Codex about that school of magic it will tell you that most people confuse that school with Blood Magic. So, yes, it seems evil and most people in Thedas think it is. However, it's all about manipulating the spirits of the Fade and not enhancing your power with the blood of living creatures so it's OKAY as far as the circle and the chantry are concerned. =P



I know, a little odd.

#75
SageGaspar

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Nyaore wrote...

Protecting your flock is one thing that I cannot fault them for, as any school of magic can inherently bring about evil deeds, but they do seem to target blood magic far more than they should simply because it's something they cannot expressedly control.


We do this in real life too, we place restrictions on small-scale weapons that have some utility for self-defense or otherwise and whose damage is more local, but we outright ban devices that could kill hundreds in a go.

In the same way someone using normal magic might go bad but a single abomination or someone going crazy and flinging fireballs can be contained and dealt with by templars without too much destruction. It seems to take the extra power provided by blood magic to tear rifts into the fade, summon massive hordes of demons, etc.