March 2011 Custom Content Challenge: Statuary Garden
#1
Posté 01 mars 2011 - 12:05
This theme was suggested by The Amethyst Dragon.
Once again, the possibilities for content types are pretty much endless.
Rules:
- It must be fully working in game
- Use of vanilla NWN or publicly available texture is fine, though state-of-the-art amateur's work would require 100% original work, but that's up to you.
- Teamwork is also welcome
- Beginners most welcome, don't be afraid, just try, you'll be surprised!
All submissions must be finished, working, and emailed to me (NWNCCCMakers @ gmail.com – minus the spaces obviously) or a link provided by April 1st (which is a Friday) at 8 AM EST. Sooner than that is perfectly fine too (and that is no April Fools joke!)
Some things you could include in the download/email that would make packaging everything up easier and faster:
- 2da lines needed
- Screenshot for use on the vault page (this also gives me hints on how to display the new goodie)
- Portraits (if needed) of your new goodie
- Any credits you would like listed
- If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
Remember, the Challenge is all about fun, sharing, creativity and surprise!
If you have concerns/questions about March Challenge please post in this thread.
If you want to discuss the Monthly Custom Content Challenge idea as a whole or want to submit ideas/themes for future Monthly Challenges please post in its thread here. ***When submitting a new theme, please provide a title and short summary of the theme.***
If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. We'll try to help!
Have no fear and join the fun!
And finally, you can vote for next month's theme at the following link:
Vote
#2
Posté 01 mars 2011 - 12:51
#3
Posté 01 mars 2011 - 01:10
*chuckles* I might try my hand at some 2D stuff like Tarot Redhand's new poll option suggested. Maybe some wall murals or mosaics that one might find in a Roman garden. These would most likely use the mdl files from Lisa's mosaics with a new texture applied. I knew I should have ordered that Pompeii book, Zwerkules!
#4
Posté 01 mars 2011 - 02:24
Somebody wants to make this dragon turtle...
http://www.reapermin...4/14493_w_1.jpg
I'm just certain of it :-)
#5
Posté 01 mars 2011 - 04:02
- statues partially covered with leafy vines
- old, broken fountains
- pools filled with dirt/trash
- topiary works
- bansai
- vine-covered walls
- carnivorous plants with animated vines on the ground (creature)
- secret doors
- magical doorways (plant to plant teleport scripting?)
- statue creatures (with default animation being a statue pose, would be a good place for custom scripting for the statues "coming to life")
- garden elemental (creature with flowers, vines, possibly even stones embedded from a garden path)
- garden guardian golem (creature made from path stones, fountain parts, benches, etc.)
- giant garden bugs (ladybugs, inchworms, caterpillars, butterflies, etc.)
- gardener NPCs (prefabs)
- gardening tools
- planting/growing systems (scripting)
- flowering/fruiting plants (placeables, maybe even with different activated (flowering/hanging fruit) and deactivated (non-flowering) states that can be affected by scripting)
- magical fountains that affect the drinker (scripting)
- magical statues that question/reward those that stop and talk with them (scripting)
- dangerous structures (collapsing walls, trapdoors, etc.)
Basically, this would be a good theme for things for anything from a pristine, well-tended noble's garden with nice, new statues to a decaying, neglected garden with crumbling statues, to your typical "medusa's lair" with petrified adventurers.
I could add a few more ideas, but I've got twins to feed.
Modifié par The Amethyst Dragon, 01 mars 2011 - 04:07 .
#6
Posté 01 mars 2011 - 08:48
#7
Posté 01 mars 2011 - 09:48
#8
Posté 01 mars 2011 - 10:30
#9
Posté 01 mars 2011 - 10:31
#10
Posté 01 mars 2011 - 10:44
#12
Posté 02 mars 2011 - 12:22
TheSpiritedLass wrote...
... Gah, course then that adds heartbeats.
Not necessarily. Just a new onSpawn script (or piece added to generic onSpawn).
1. Add a variable to your "statue" creature, which idenifies the desired animation (with delay) to set the NPC into.
2. In onSpawn script, read the variable (and match with predefined delay time) and put NPC into desired looping animation. After desired delay (to get NPC into desired pose, may take testing to find exactly the right amount of time), do something like a cutscene paralysis effect & add stoneskin visual (make sure it can't be dispelled!)...perhaps a petrification effect as well "just in case".
3. In creature blueprint, you can strip out all the excess scripts so that they'll never run (such as heartbeat, perception, conversation, etc.).
#13
Posté 02 mars 2011 - 01:22
Anyhow in the OnSpawn event, have creature fire a script something like this, might be able to do the setup with the animation too?
[nwscript]
void main()
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF);
}
[/nwscript]
Perhaps this will help....
VFX_DUR_FREEZE_ANIMATION
Description: Causes a creature to freeze in midanimation. It can be problematic using this for statues: If you script a creature to play an animation, then freeze the creature in the middle of it, you'd expect it to stand that way for the duration of this visual effect. It works perfectly well if the PC is nearby when the visual effect here is applied. If, however, the PC doesn't see the animation being played, and sometimes even if he leaves the area and then comes back, the PC will see the NPC standing frozen, and stiff as a board.
Modifié par Calvinthesneak, 02 mars 2011 - 01:36 .
#14
Posté 02 mars 2011 - 01:50
#15
Posté 02 mars 2011 - 02:55
#16
Posté 02 mars 2011 - 08:08
#17
Posté 02 mars 2011 - 10:32
#18
Posté 02 mars 2011 - 04:11
#20
Posté 02 mars 2011 - 06:15
Modifié par olivier leroux, 02 mars 2011 - 06:27 .
#21
Posté 02 mars 2011 - 07:04
olivier leroux wrote...
Any chance to additionally get a brand new, golden version of it? And maybe pure marble without bricks in the socket? And a third version without the socket, just the lion?
New Gold:
New Gold w/Pure Marble: 
Just mounting plate:
Just lion: 
Wasn't sure how far down you wanted to strip it so the last two are really a question about if you wanted just the lion with no base whatsoever or not. What do you think?
Modifié par OldTimeRadio, 02 mars 2011 - 07:07 .
#22
Posté 02 mars 2011 - 07:34
#23
Posté 03 mars 2011 - 12:26
Gotcha. I sampled that picture you provided at what I thought was a good median tone but it came out brownish. Any chance you can help clarify that color with a sample (RGB value if you can!) because it doesn't look gold to me so much as weathered bronze or something like that. This is what I wound up with in Max, because the only way I can think of to repdroduce that extra something is with an environment map. You can see the color a bit better in the NWN toolset here, but please ignore the lighter legs which are not intentional. I'd be bringing the shinyness down quite a bit as I continue, I imagine.olivier leroux wrote...
Yeah, both version are fine and could prove useful, with mounting plate or without. Not so sure about the gold yet, it's a bit plain, gaudy and yellowish; doesn't look too realistic. Would look cooler with a texture similar in color and surface to the one in the photography I provided, something making it look like gold and not just gold colored, if you know what I mean. But I have no idea how hard it is to find or create such a relaistic texture...
Modifié par OldTimeRadio, 03 mars 2011 - 12:27 .
#24
Posté 03 mars 2011 - 12:01
Modifié par olivier leroux, 03 mars 2011 - 12:01 .
#25
Posté 03 mars 2011 - 03:45
@OldTimeRadio: The lion looks great, but I think the texture still needs some work. Maybe try to work with the texture Olivier suggested, though especially metal textures look good when you first look at them, but when applied to an object they often don't look as good as you'd expected.
The texture Olivier found looks quite good, but you got to see it on the lion first to see if it is the right one for the statue.





Retour en haut






