"2 years of DLC" , but will those 2 years of DLC be filled with short lived DLC stuff like what we currently have?
#76
Posté 16 novembre 2009 - 11:50
#77
Posté 16 novembre 2009 - 11:56
Please don't say that >.<. If they have DLC available right @ release they should have put it in the game to begin with in my opinion. The only reason I'm not nerdraging about it right now is because I got it all in the package deal on steam but I still don't agree at all with the idea of 'seperate' content for a game at the moment it releases because that's just a clear intent of excluding content from release to ask more money for it.
that is pretty much the way i feel, and yes i am voting with my wallet.
also i got the metor rock, and as i understand it without the DLC it's a useless rock. just like the "quest" npc in my camp, not something i want to see. fine i can buy DLC from the games menu, that is where it needs to stay, not inside my game.
Modifié par Archfiend, 17 novembre 2009 - 12:04 .
#78
Posté 16 novembre 2009 - 11:57
#79
Posté 17 novembre 2009 - 12:01
David Gaider wrote...
I'll point out that the Stone Prisoner is much, much more than the simple quest you have to get Shale. It included all of Shale's unique abilities, party banter as well as its personal quest which comes later. Integrating Shale seamlessly into the entire game was a huge task -- well worth the price (if you didn't buy the game new and get it for free).
You know what I think? I think that Shale was actually meant to be in the game all along, only EA told you to put her in the DLC. She must've been developed along with the game from the beginning otherwise it would be too much a task (timewise, arranging new recording sessions for banter, etc.) to add her at the last minute. It was also another way to convince customers to buy the game at the day of the premiere as well as not to pirate it. As much as I admire their cleverness I think it's simply outrageous that someone who buys the game after April 2010 won't get her for free (or who knows, maybe there'll be a GOTY edtion with all DLC in one).
Regardless of marketing practices, she's my favourite NPC, probably right next to Minsc and Boo. She's just too well developed to have been put into the game at the last moment.
Modifié par maggitPL, 17 novembre 2009 - 12:02 .
#80
Posté 17 novembre 2009 - 12:27
David Gaider wrote...
As for the $7 for Warden's Keep, I'd say that's a fair price for a decent-sized adventure. Anything larger than that and you're talking expansion -- which is certainly possible, DLC or no DLC. No doubt there could be smaller stuff made available as well, and all of it will be priced accordingly I'm sure. Whether or not you think expansions or DLC content are worth the cost is, I imagine, up to you as always.
David, we'll never be happy with a one hour adventure for $7. It's not the $7 we're concerned about I think it's the fact that that's all there is.
If you want to create DLC we'll care about go ahead and create an expansion. Sell it for $35. Whatever. We'd rather see something more meaningful added to the game. If Shale was actual DLC we got later I suspect you'll see a lot of happy people. Especially if Shale came with a larger area to get him.
In fact I'd love to see more races added to the army.
#81
Posté 17 novembre 2009 - 12:48
http://dragonage.wikia.com/wiki/Shale
And as for Wardens Keep...it's very short and why on earth could we not go back in there when done ? I left an unopeable chest in there that I was going to go back to when my skills had improved ! Surely it cant be because the devs did not want to spend time changing the look of the place to reflect the cleaning up the Drydens said they were going to do ?
#82
Posté 17 novembre 2009 - 12:50
CyberFive wrote...
I would prefer a whole new campaign round and about the length of the current one, for full price.
This
#83
Posté 17 novembre 2009 - 12:51
maggitPL wrote...
David Gaider wrote...
I'll point out that the Stone Prisoner is much, much more than the simple quest you have to get Shale. It included all of Shale's unique abilities, party banter as well as its personal quest which comes later. Integrating Shale seamlessly into the entire game was a huge task -- well worth the price (if you didn't buy the game new and get it for free).
You know what I think? I think that Shale was actually meant to be in the game all along, only EA told you to put her in the DLC. She must've been developed along with the game from the beginning otherwise it would be too much a task (timewise, arranging new recording sessions for banter, etc.) to add her at the last minute. It was also another way to convince customers to buy the game at the day of the premiere as well as not to pirate it. As much as I admire their cleverness I think it's simply outrageous that someone who buys the game after April 2010 won't get her for free (or who knows, maybe there'll be a GOTY edtion with all DLC in one).
Regardless of marketing practices, she's my favourite NPC, probably right next to Minsc and Boo. She's just too well developed to have been put into the game at the last moment.
It seems to be a very specific window, since I preordered the game via steam the day or so before release and I still have to buy the Shale DLC if I want to use her.
#84
Posté 17 novembre 2009 - 01:14
David Gaider wrote...
As for the $7 for Warden's Keep, I'd say that's a fair price for a decent-sized adventure. Anything larger than that and you're talking expansion -- which is certainly possible, DLC or no DLC. No doubt there could be smaller stuff made available as well, and all of it will be priced accordingly I'm sure. Whether or not you think expansions or DLC content are worth the cost is, I imagine, up to you as always.
That is an absolutely insane opinion. Except for the voice acting and -maybe- the 10 or so codex entries, Warden's Keep could easily have been mistaken for someone's first experiment with the Toolset. It's 10 rooms and 1 quest with the expected Good/Evil resolution.
I got it included in the Digital version so it's no skin off my nose, but knowing what the content is, no one in their right mind would think it worth $7.
#85
Posté 17 novembre 2009 - 01:16
As for the $7 for Warden's Keep, I'd say that's a fair price for a decent-sized adventure. Anything larger than that and you're talking expansion -- which is certainly possible, DLC or no DLC. No doubt there could be smaller stuff made available as well, and all of it will be priced accordingly I'm sure. Whether or not you think expansions or DLC content are worth the cost is, I imagine, up to you as always.
Can you really say that with a straight face? $50 buys a game with 80+ hours of content. $7 buys a DLC with half an hour of content. If this $7 is a "fair price" for Warden's Keep then $700 is a "fair price" for Dragon Age. I don't suppose you'd consider giving us a reasonable estimate of how many man hours it took to put together Warden's Keep?





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