Iron zur, lead composer the bald guy forgot his name has a new interview up with game informer heres the link and an excerpt.
http://www.gameinfor...r-inon-zur.aspx
Getting into gaming
It’s a funny story. I started to work in 1995 at the Fox Family Channel, which is now the ABC Family Channel. I was recruited to be a staff composer there and I composed hundreds of TV episodes for the Power Rangers, Beetleborgs, State of Grace, you name it. I started to create a lot of music and throw demos around here and there, and in 1997 I got a strange phone call from somebody who presented himself as a game composer’s agent. At this time I wasn’t a gamer so I didn’t know games actually had music and definitely didn’t know there were composers for that. I thought it was a hoax. So he said to me, “Would you like to compose music for video games?” and of course I said “No.” That was it pretty much. Lucky enough the guy, Bob Rice -- he is my manager, agent, and very good friend -- was really persistent and started to call me again and again. He’d ask me, "What kind of music do you like to write?" I said "I like to write orchestral music for films and TV." He said, "Well, games have a lot of orchestral stuff." I told him "You’re kidding me." He said "No no no!" So he started sending me music composed at the time for Star Trek games and I was like "Wow, I didn’t know that" and said "Well, can I try?" And he said "Only if you ask nicely." I asked nicely. That’s how I started.
Dragon Age Composer Explains How To Elicit Emotions Via Music
Débuté par
bosniak
, mars 01 2011 03:29
#1
Posté 01 mars 2011 - 03:29
#2
Guest_Glaucon_*
Posté 01 mars 2011 - 03:42
Guest_Glaucon_*
That was a nice read; if a little short on detail. I think that music plays an integral role in gaming. When it's done well it can drive the players emotional state, and when it's done poorly it can generate emotions that certainly aren't intended. Crysis was a fantastic score as was DA: O. I found it interesting to hear that middle eastern influences are being utilised in Kirkwall as the combat track was very Spartan in nature. I'm looking forward to hearing the final product.





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