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Nvidia 260M Lagging badly on Demo


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#1
mynameiszev

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I have a windows 7 64-bit, alienware MX-15 equipped with Intel i7, a Nvidia 260M (with dedicated 1gig ram) and 8gig ram. Its capable of running Black ops, medal of honor at max settings with no lag at all. Im pretty sure DA2 isnt as graphic intense as those games but it still lags badly for me.

BTW, Ive read that DX11's damaged so it was ran in DX9. However.... it still lags badly even when i turn AA off, texture low and everything else to the minimum.

Is it me or the demo's faulty even for DX9??? I really loved DA, really dont want to miss DA2. Help please?

Modifié par mynameiszev, 01 mars 2011 - 04:36 .


#2
xinyu11

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I have the same laptop, first time I played the demo I played with DX11 the frame rate was dropping at the end, just tested with DX9 the fps is stable throughout the demo, I dont know what the problem is, maybe you hit the graphics card power touch button by accident?

#3
mynameiszev

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oh well, ive updated all the drivers and stuff. even tried reinstalling the demo. dont seem to help at all. )=

#4
The Observer

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Demo was smoothe for me once i put it on DX9, DX11 was really buggy but apparently its fixed for full release.

But i have GTX 580, I7 950, 6gb corsair dominator and all settings maxed out plays smoothe.

#5
FurousJoe

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I have the M17X-R2 alienware, with HD5870M Crossfire chipset and the game runs stable at around ~60 fps on DX9, but completely ****s up with stuttering and freezes on DX11.

#6
Lincthra

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Asus g72 here with the 260M. Runs the demo just fun on mine on the highest settings it'll allow and with the DX11 renderer. Had a slight overheat problem on multiple monitors, but once I went down to once, I ran smooth as silk.

#7
darkelf007

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i'm having the same problem, using an nvidia 250s. combat was increadibly laggy, but then i downloaded the new drivers and now...its not as bad. still has a problem where the game like pauses for a tenth of a second everytime i attack something so its not totally fixed still but...idk, maybe they'll fix it by the time DA2 comes out.

#8
Moondoggie

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darkelf007 wrote...

i'm having the same problem, using an nvidia 250s. combat was increadibly laggy, but then i downloaded the new drivers and now...its not as bad. still has a problem where the game like pauses for a tenth of a second everytime i attack something so its not totally fixed still but...idk, maybe they'll fix it by the time DA2 comes out.


"they" don't have anything to fix. If people want to play games on laptops they should expect to suffer lag at high performence levels on modern games. Laptops don't have the same graphics grunt in their GPU's as their bigger desktop brothers and suffer as a result.

#9
YouGotReaped

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I'm having the same problem with my 260M. The game stutters pretty badly when put on high settings, though runs perfectly at Medium. I'm hoping that they have more detailed graphics options in the full game than in the demo.

#10
Randomactss

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I don't believe 260m is a DX11 card.... Soooooooooooooooooo

#11
Kloreep

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Anyone having problems with the demo should make sure to follow the standard advice: not only should you be using DX9 instead of DX11, but Vsync is also known to introduce bugs for a lot of people.

darkelf007 wrote...

still has a problem where the game like pauses for a tenth of a second everytime i attack something so its not totally fixed still but...


That doesn't sound like a bug, I think that's a deliberate choice they made for the game's style. Part of making the combat look "cooler." If you look for some combat videos on youtube, I imagine you'll see it's the same for everyone (and that everything around the character keeps moving).

Randomactss wrote...

I don't believe 260m is a DX11 card.... Soooooooooooooooooo


As a DX10 card, however, it is DX11 compatible. It should be fine to use with the DX11 renderer in the final game, you'll just be limited to the High setting.

#12
Randomactss

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Kloreep wrote...


As a DX10 card, however, it is DX11 compatible. It should be fine to use with the DX11 renderer in the final game, you'll just be limited to the High setting.



WRONG


DX 10 cards can not run DX11 without it running like you have said.

#13
Kloreep

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Randomactss wrote...

WRONG


Thanks for letting me down gently. ;)

Randomactss wrote...

DX 10 cards can not run DX11 without it running like you have said.


DX11 cannot run unless it does? What?

#14
Gorath Alpha

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Kloreep wrote...

As a DX10 card, however, it is DX11 compatible. It should be fine to use with the DX11 renderer in the final game, you'll just be limited to the High setting.

I'm afraid that doesn't come across to me as making a lot of sense.  I have Dx10 cards these days, not Dx11.  I'm not anticipating much more from them than from Dx9, really. 

(No, I didn't download the Demo.  For a 256 / 384 connection, it's bigger than I want to deal with.) 

G

#15
Kloreep

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Gorath Alpha wrote...

I'm afraid that doesn't come across to me as making a lot of sense.


I was under the impression that while it is a largely semantic difference how you say it, there is a basis in code. Basically, I thought from what I've read that there really is no DX10 codepath, and therefore Vista users have to install DX11 to get anything more than DX9. But that the DX11 code is forked into those features that also exist in DX10/on DX10 cards, and features that truly are DX11 exclusive.

But perhaps I am misinformed, and the listing of just two rendering options obscures the fact that there really is DX10 code?

#16
Randomactss

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If you have a DX10 card the highest you can run is DX 10 if you have a DX 9 card the highest you can run is DX 9.


You are very misinformed.

#17
Kloreep

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Randomactss wrote...

If you have a DX10 card the highest you can run is DX 10 if you have a DX 9 card the highest you can run is DX 9.


You are very misinformed.


So the game will use DX10 code behind the scenes, then?

Edit: Here is the post that misinformed me about using DX11 code to interface with DX10 cards.
At least, that's how I read the opening paragraphs - I don't know why SP2 specifically would be referenced for Vista otherwise, as DX10 was in from the very start.

Modifié par Kloreep, 04 mars 2011 - 07:45 .


#18
b0ksah

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Why discuss DX 11 when BioWare have made a statement that the Demo don't support DX11 ...saying that you shouldn't count on dx11 to preform optimal or even stable.
Run the Demo at DX9 ...

#19
Nomcookie

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The DX11 renderer does run in a 10 / 10.1 mode if your card does not support the 11 features. This, according to the The Technology of Dragon Age II article, does lock you to a maximum of "High" settings, however. The DX11 API is a strict superset of DX10.1, which is what makes this possible and it's a feature that's there in the DX11 renderers of most DX11 games I've played.

Edit: API-level compatibility: Joystiq

Modifié par Nomcookie, 04 mars 2011 - 09:05 .


#20
MaxPayne37

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Moondoggie wrote...

darkelf007 wrote...

i'm having the same problem, using an nvidia 250s. combat was increadibly laggy, but then i downloaded the new drivers and now...its not as bad. still has a problem where the game like pauses for a tenth of a second everytime i attack something so its not totally fixed still but...idk, maybe they'll fix it by the time DA2 comes out.


"they" don't have anything to fix. If people want to play games on laptops they should expect to suffer lag at high performence levels on modern games. Laptops don't have the same graphics grunt in their GPU's as their bigger desktop brothers and suffer as a result.


I'm sorry, no. I'm not one to say, but my 260M ran the demo just fine, but my point is, is that some laptops do have the graphics power. My laptop isn't even high end, but a 260M is about equivalent to a desktop 8800GT, which is still a viable video card for gaming.

BTW, DirectX 9 cards will be limited to Medium, DirectX 10 to High, and DirectX 11 to Very High, it's in the game's settings. DirectX 10 cards will just use the DirectX 11 renderer, because they are backwards compatible, which is exactly why Battlefield 3 for example, is ditching DirectX 9 for DirectX 11, but with DirectX 10 compatibility.