We were hoping to be able to place one waypoint down with variables, and creatures pop up in random places across the map... then ran into trouble with needing to tell NWN how far away from a player to place the spawns and how to not have them appear in an invalid location.
Has anyone already worked on something similar that we could take a look at for our server?
Thanks!
Good Random Spawn System?
Débuté par
Jenna WSI
, mars 01 2011 06:33
#1
Posté 01 mars 2011 - 06:33
#2
Posté 01 mars 2011 - 07:01
I use NESS (I feel like spokes person for it as of late). I tell NESS to have a 50% chance of spawning 1 creature from a group I've created in the ness spawn_group (i think is what it's called) script at a waypoint. It looks something like this:---------------rand(d6)switch(rand)case 1: spawn a batcase 2: spawn a batcase 3: spawn a batcase 4: spawn a batcase 5: spawn a batcase 6: spawn a NAMED BAT-------------
This is for wandering creatures and I feel gives more of a randomness to creatures being in an area.
This is for wandering creatures and I feel gives more of a randomness to creatures being in an area.
#3
Posté 01 mars 2011 - 07:23
Here is the one I made up which is pretty simple, that is easy to use. I find it to be a good addition to whatever main spawn system you use.
http://nwvault.ign.c....detail&id=3318
There is also Aman Shader's system.
http://nwvault.ign.c....Detail&id=3332
http://nwvault.ign.c....detail&id=3318
There is also Aman Shader's system.
http://nwvault.ign.c....Detail&id=3332
Modifié par ffbj, 01 mars 2011 - 07:40 .





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