Was Elder Scrolls Morrowind a Nightmare for anyone else?
#1
Posté 01 mars 2011 - 06:57
#2
Posté 01 mars 2011 - 07:19
#3
Posté 01 mars 2011 - 07:40
#4
Posté 01 mars 2011 - 07:48
#5
Posté 01 mars 2011 - 09:46
#6
Posté 07 juin 2011 - 12:09
#7
Posté 07 juin 2011 - 12:36
The graphics do look dated today, although you have to remember it came out in 2002, but the graphic design was beautiful - it was a really strange, alien world with all sorts of different landscapes. The enemies didn't scale - you really had to prepare before venturing into new areas, and some places required you to be really strategic about how you proceeded.
I also loved the fact that you could lose. You could kill the wrong NPC and it would be impossible to continue. The game allowed you to screw up.
I was so, so disappointed when I fired up Oblivion and there was a plot helper arrow and scaled enemies.
Modifié par ms_sunlight, 07 juin 2011 - 12:37 .
#8
Posté 07 juin 2011 - 12:37
Oblivion was the one I hated.
I think that, while Open-World is nice TES could probably benefit from a bit more focused Quest-Lines.
I got aressted in the 1st five minutes of Morowind and had to go to that Prison that's out there in the middle of nowhere...took me a week of play to get back to someplace I wasn't getting killed by an opponents 1st hit.
#9
Posté 07 juin 2011 - 12:45
Faust1979 wrote...
I think I'm the only one that hated it. 4 was slightly better but the gameplay was still boring. The thing I hated most about Morrowind was searching for a the entrance to some castle or whatever it was and it took about 2 hours. Then there was the whole quest which involved wandering all over the world to find places that aren't marked on the map and the whole nightmare involving this quest involving some lady you had to dress up then drag her halfway across the world map fighting bad guys along the way. The whole game had quests that just wouldn't freaking end. I probably won't buy Skyrim I slightly enjoyed Elder Scrolls 4 like I said but still the gameplay was a tad to boring. I would rather buy a real Fallout 4 which was indeed fun.
Very very frustrating game, but that did'nt dtop me playing hundreds of game hours
#10
Posté 07 juin 2011 - 12:50
#11
Posté 07 juin 2011 - 01:02
ms_sunlight wrote...
I absolutely adored Morrowind and lost about 3 months of my life to it. The things you cite as problems are actually some of the things I liked the best about the game. It didn't hold your hand and give you plot helpers, you had to ask for directions, you had to explore for yourself and look out for landmarks. You could get lost in its world, and sometimes getting lost was the most fun thing to do as off the beaten track you'd find places and people you never expected. Yeah, the combat was dreadful but the storytelling and the world-building was top class.
The graphics do look dated today, although you have to remember it came out in 2002, but the graphic design was beautiful - it was a really strange, alien world with all sorts of different landscapes. The enemies didn't scale - you really had to prepare before venturing into new areas, and some places required you to be really strategic about how you proceeded.
I also loved the fact that you could lose. You could kill the wrong NPC and it would be impossible to continue. The game allowed you to screw up.
I was so, so disappointed when I fired up Oblivion and there was a plot helper arrow and scaled enemies.

I agree completely.
#12
Posté 07 juin 2011 - 01:08
Enemies in the wilderness did scale, though. But it was more subtle, like in Fallout 3.
Modifié par virumor, 07 juin 2011 - 01:11 .
#13
Posté 07 juin 2011 - 01:09
#14
Posté 07 juin 2011 - 01:14
#15
Posté 07 juin 2011 - 01:16
virumor wrote...
I'll just leave this here: Morrowind days
"We are watching you, scum!"
Oh, Ordinators... never change.
#16
Posté 07 juin 2011 - 01:18
#17
Posté 07 juin 2011 - 01:21
My favorite part of Morrowind over Oblivion is that enemies aren't scaled, so you're never sure what sort of dangers await you. Trying to take down those really though monsters for the promise of advanced loot is one of the greatest parts of the Morrowind experience. But yeah, the combat sucks.
#18
Guest_Alistairlover94_*
Posté 07 juin 2011 - 01:25
Guest_Alistairlover94_*
#19
Posté 07 juin 2011 - 01:44
#20
Posté 07 juin 2011 - 02:24
Only complaint was getting lost being rather easy but once you got an idea of the lay of the land it got better. I enjoyed the game even moreso than Oblivion.
#21
Posté 07 juin 2011 - 03:14
Edit: grammar fail.
Modifié par vometia, 07 juin 2011 - 03:17 .
#22
Posté 07 juin 2011 - 04:56
#23
Posté 07 juin 2011 - 05:09
As do I.AllThatJazz wrote...
I have to third ms_sunlight and
mrcrusty.
Netch?AllThatJazz wrote...
the floating jellyfish things (what were they called again?),
#24
Posté 07 juin 2011 - 05:11
#25
Posté 08 juin 2011 - 01:40
Quests were terrible and a quest for the Imperial Guard could only be finished if you had 100 + skills in lock picking. Lock picking skills should only be used in the thief guild quests, not in quests for The Imperial Guards who were basically like The Fighter's Guild which if I recall also had a quest where you needed lock pick skills. Why would I as a warrior have lock pick skills at 100 +? Pathetic.
There were some good things such as the ability to create spells and summon as many creatures as you wanted to. There were also 8 armor slots. The game had a lot of potential but ultimately failed IMO. Oh and there was no level scaling but it's a shame that most of the enemies you fought in the main quest were often always a higher level than you. Later main quests involved you trekking long distances, the game is long for a reason and that's because for half of it, you're just going back and forth, running like a slow coach. Morrowind also did have better and more impressive lore than Oblivion and also much more dialogue. Ultimately it failed still especially when compared to the likes of Arx Fatalis - another first person RPG released around the same time as Morrowind. Unlike Morrowind, the combat system was great, the main quests were great and you could even finish them in different ways and make choices that had consequences later on in the game (Arx got choices and consequences better than The Witcher could ever hope to), since there were only three side quests in the game, most of the game's content comes from the 60 hour main quest storyline and unlike with Morrowind, you're not roaming empty waste lands for half of it.
Oblivion and Skyrim are just "Hey look at this awesome new feature of what you can do!" and "Hey look at this dragon fly through the sky! Awesome!" Oblivion didn't have the potential Morrowind offered and neither does Skyrim by the looks of it. Oblivion's story was boasted to be around 30 hours but if you avoided gathering an army (which was optional but included as the story), you could have it done in 3 hours. Skyrim's story is boasted to be around 20 hours, by Oblivion's logic, I'm guessing that makes it 2 hours and only 20 if you kill the dragon bosses.
Modifié par Elton John is dead, 08 juin 2011 - 01:43 .





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