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Was Elder Scrolls Morrowind a Nightmare for anyone else?


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#1
Faust1979

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 I think I'm the only one that hated it. 4 was slightly better but the gameplay was still boring. The thing I hated most about Morrowind was searching for a the entrance to some castle or whatever it was and it took about 2 hours. Then there was the whole quest which involved wandering all over the world to find places that aren't marked on the map and the whole nightmare involving this quest involving some lady you had to dress up then drag her halfway across the world map fighting bad guys along the way. The whole game had quests that just wouldn't freaking end. I probably won't buy Skyrim I slightly enjoyed Elder Scrolls 4 like I said but still the gameplay was a tad to boring. I would rather buy a real Fallout 4 which was indeed fun. 

#2
MajorStranger

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I only hated Morrowind's horrible graphics.

#3
KenKenpachi

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All of the Morrowind have okay game graphics but in most of them the people look like crap, imo. Anyways I couldn't stand playing it all the way, it just got too boring and slow paced for me.

#4
Godak

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I put about 110 hours into Morrowind. I got terribly, TERRIBLY lost on several occasions, but it was still a good game.

#5
vometia

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I still remember the time I tried to find Punabi. It took me weeks and I died of starvation twice, which was a little uncomfortable.

#6
Phonantiphon

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I'm currently playing this for the first time. It's AWESOME.

#7
ms_sunlight

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I absolutely adored Morrowind and lost about 3 months of my life to it. The things you cite as problems are actually some of the things I liked the best about the game. It didn't hold your hand and give you plot helpers, you had to ask for directions, you had to explore for yourself and look out for landmarks. You could get lost in its world, and sometimes getting lost was the most fun thing to do as off the beaten track you'd find places and people you never expected. Yeah, the combat was dreadful but the storytelling and the world-building was top class.

The graphics do look dated today, although you have to remember it came out in 2002, but the graphic design was beautiful - it was a really strange, alien world with all sorts of different landscapes. The enemies didn't scale - you really had to prepare before venturing into new areas, and some places required you to be really strategic about how you proceeded.

I also loved the fact that you could lose. You could kill the wrong NPC and it would be impossible to continue. The game allowed you to screw up.

I was so, so disappointed when I fired up Oblivion and there was a plot helper arrow and scaled enemies.

Modifié par ms_sunlight, 07 juin 2011 - 12:37 .


#8
Deathwurm

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Morrowind I enjoyed...it was the 1st real Open-World game I played, so that may be why...
Oblivion was the one I hated.
I think that, while Open-World is nice TES could probably benefit from a bit more focused Quest-Lines.
I got aressted in the 1st five minutes of Morowind and had to go to that Prison that's out there in the middle of nowhere...took me a week of play to get back to someplace I wasn't getting killed by an opponents 1st hit.

#9
Trickybam

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Faust1979 wrote...

 I think I'm the only one that hated it. 4 was slightly better but the gameplay was still boring. The thing I hated most about Morrowind was searching for a the entrance to some castle or whatever it was and it took about 2 hours. Then there was the whole quest which involved wandering all over the world to find places that aren't marked on the map and the whole nightmare involving this quest involving some lady you had to dress up then drag her halfway across the world map fighting bad guys along the way. The whole game had quests that just wouldn't freaking end. I probably won't buy Skyrim I slightly enjoyed Elder Scrolls 4 like I said but still the gameplay was a tad to boring. I would rather buy a real Fallout 4 which was indeed fun. 


Very very frustrating game, but that did'nt dtop me playing hundreds of game hours

#10
Khayness

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No. Managed to play it for 1,5 years.

#11
A Crusty Knight Of Colour

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ms_sunlight wrote...

I absolutely adored Morrowind and lost about 3 months of my life to it. The things you cite as problems are actually some of the things I liked the best about the game. It didn't hold your hand and give you plot helpers, you had to ask for directions, you had to explore for yourself and look out for landmarks. You could get lost in its world, and sometimes getting lost was the most fun thing to do as off the beaten track you'd find places and people you never expected. Yeah, the combat was dreadful but the storytelling and the world-building was top class.

The graphics do look dated today, although you have to remember it came out in 2002, but the graphic design was beautiful - it was a really strange, alien world with all sorts of different landscapes. The enemies didn't scale - you really had to prepare before venturing into new areas, and some places required you to be really strategic about how you proceeded.

I also loved the fact that you could lose. You could kill the wrong NPC and it would be impossible to continue. The game allowed you to screw up.

I was so, so disappointed when I fired up Oblivion and there was a plot helper arrow and scaled enemies.

Posted Image

I agree completely.

#12
HoonDing

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Finding things in Vvardenfell isn't a problem when you levitate through the skies at 100 mph with the Boots of Blinding Speed and Amulet of Shadows to prevent cliffracer harassment.

Enemies in the wilderness did scale, though. But it was more subtle, like in Fallout 3.

Modifié par virumor, 07 juin 2011 - 01:11 .


#13
AllThatJazz

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I have to third ms_sunlight and mrcrusty. Morrowind is my favourite of the ES series by miles. It can be really hard work and I too spent hours lost or wandering aimlessly, but oh, the factions you can join, the flying/levitating around Dunmer/Daedric ruins, the floating jellyfish things (what were they called again?), the real freedom to completely mess up. Joy.

#14
HoonDing

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I'll just leave this here: Morrowind days

#15
A Crusty Knight Of Colour

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virumor wrote...

I'll just leave this here: Morrowind days


"We are watching you, scum!"

Oh, Ordinators... never change.

:wub:

#16
AllThatJazz

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virumor wrote...

I'll just leave this here: Morrowind days


That's great :)

#17
Twitchmonkey

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Well, ultimately Morrowind needs to be modded. I think there is something to be said for getting some time in on the vanilla game, as it is fun, but there are just so many great mods out there that you would be doing yourself a disservice to not use some of the big ones. Aside from that Morrowind is just a big game that needs to be played slowly. If you're truly lost on a quest then look it up online, but also spend some time exploring and just seeing what there is to see.

My favorite part of Morrowind over Oblivion is that enemies aren't scaled, so you're never sure what sort of dangers await you. Trying to take down those really though monsters for the promise of advanced loot is one of the greatest parts of the Morrowind experience. But yeah, the combat sucks.

#18
Guest_Alistairlover94_*

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AllThatJazz wrote...

virumor wrote...

I'll just leave this here: Morrowind days


That's great :)


I concur. Posted Image

#19
Persephone

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Modded Morrowind (I'm using dozens of them) is one of the greatest RPGs I have ever played. Major addiction!:wub::wub::wub:

#20
wolfsite

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Frankly I was blown away by the creativity of the modders on this game you could spend hours on some really good user created content and not even get into the main story.

Only complaint was getting lost being rather easy but once you got an idea of the lay of the land it got better.  I enjoyed the game even moreso than Oblivion.

#21
vometia

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I don't consider it to be as good as Oblivion (especially once the latter has had its irritations modded out, though Morrowind's graphics at least can be significantly improved too) and it is in danger of being the most overrated game of all time, but in spite of that it is very enjoyable and has a unique and special atmosphere. I was rather sad when I fired it up recently and found it just didn't pull me in like it did a few years back, but I guess its time has passed (for me, at least). But I guess that's not surprising, and it remains one of the most memorable games I've played.

Edit: grammar fail. :mellow:

Modifié par vometia, 07 juin 2011 - 03:17 .


#22
NamiraWilhelm

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Favourite game ever. Pure awesome, and its so easy to ignore the lack of VA and the graphics. Oblivion was great, but Morrowind was epic.

#23
Chaos-fusion

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AllThatJazz wrote...

I have to third ms_sunlight and
mrcrusty.

As do I.

AllThatJazz wrote...

the floating jellyfish things (what were they called again?), 

Netch?

#24
bmwcrazy

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It felt like a single player MMORPG and the graphics was amazing for its day.

#25
Eternal Phoenix

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I hated Morrowind. The combat was abysmal and truly terrible, whoever designed the combat system must have been on heroin, cocaine, cannabis and magic mushrooms simultaneously. Characters seemed one dimensional and every damn NPC hated you because you weren't from their country.

Quests were terrible and a quest for the Imperial Guard could only be finished if you had 100 + skills in lock picking. Lock picking skills should only be used in the thief guild quests, not in quests for The Imperial Guards who were basically like The Fighter's Guild which if I recall also had a quest where you needed lock pick skills. Why would I as a warrior have lock pick skills at 100 +? Pathetic.

There were some good things such as the ability to create spells and summon as many creatures as you wanted to. There were also 8 armor slots. The game had a lot of potential but ultimately failed IMO. Oh and there was no level scaling but it's a shame that most of the enemies you fought in the main quest were often always a higher level than you. Later main quests involved you trekking long distances, the game is long for a reason and that's because for half of it, you're just going back and forth, running like a slow coach. Morrowind also did have better and more impressive lore than Oblivion and also much more dialogue. Ultimately it failed still especially when compared to the likes of Arx Fatalis - another first person RPG released around the same time as Morrowind. Unlike Morrowind, the combat system was great, the main quests were great and you could even finish them in different ways and make choices that had consequences later on in the game (Arx got choices and consequences better than The Witcher could ever hope to), since there were only three side quests in the game, most of the game's content comes from the 60 hour main quest storyline and unlike with Morrowind, you're not roaming empty waste lands for half of it.

Oblivion and Skyrim are just "Hey look at this awesome new feature of what you can do!" and "Hey look at this dragon fly through the sky! Awesome!" Oblivion didn't have the potential Morrowind offered and neither does Skyrim by the looks of it. Oblivion's story was boasted to be around 30 hours but if you avoided gathering an army (which was optional but included as the story), you could have it done in 3 hours. Skyrim's story is boasted to be around 20 hours, by Oblivion's logic, I'm guessing that makes it 2 hours and only 20 if you kill the dragon bosses.

Modifié par Elton John is dead, 08 juin 2011 - 01:43 .