I want you to have my kids.ms_sunlight wrote...
I absolutely adored Morrowind and lost about 3 months of my life to it. The things you cite as problems are actually some of the things I liked the best about the game. It didn't hold your hand and give you plot helpers, you had to ask for directions, you had to explore for yourself and look out for landmarks. You could get lost in its world, and sometimes getting lost was the most fun thing to do as off the beaten track you'd find places and people you never expected. Yeah, the combat was dreadful but the storytelling and the world-building was top class.
The graphics do look dated today, although you have to remember it came out in 2002, but the graphic design was beautiful - it was a really strange, alien world with all sorts of different landscapes. The enemies didn't scale - you really had to prepare before venturing into new areas, and some places required you to be really strategic about how you proceeded.
I also loved the fact that you could lose. You could kill the wrong NPC and it would be impossible to continue. The game allowed you to screw up.
I was so, so disappointed when I fired up Oblivion and there was a plot helper arrow and scaled enemies.
Was Elder Scrolls Morrowind a Nightmare for anyone else?
#26
Posté 08 juin 2011 - 01:42
#27
Posté 08 juin 2011 - 01:46
Persephone wrote...
Modded Morrowind (I'm using dozens of them) is one of the greatest RPGs I have ever played. Major addiction!:wub:
which mods are you using?
I haven't played Morrowind very much, but planning to install a lot of mods and complete the game before Skyrim is released. So far I've downloaded MGE, but haven't installed it yet.
#28
Posté 08 juin 2011 - 01:50
"Because you just can't!"
Yeah, complete freedom - Satan's ass!
Morrowind even allowed you to battle the end boss even if you didn't do the main storyline (though you wouldn't be able to defeat him) but Arx had it better; no matter what main character you kill in Arx (be it the King, snake queen or the priest man), you could always finish the main story. I once killed some troll king during my exploration and later found out from The King of Arx that we needed his help, I thought the game quest was broke at that point but I then looked into my journal where my character had written that "there must be someone else who could help..." and sure enough, there was.
Yeah. TES is open world but the story is linear.
Modifié par Elton John is dead, 08 juin 2011 - 01:51 .
#29
Posté 08 juin 2011 - 01:52
#30
Posté 08 juin 2011 - 01:59
mrcrusty wrote...
Funny you mention Arx Fatalis Elton, Arkane Studios, the company behind it, are now owned by Bethesda and were involved in the design of Skyrim's combat.
I know about Arcane Studios but if they had the ability too, they would completely revamp Skyrim's combat. Check out their games - Arx and Dark Messiah and compare their combat to any TES game and Arcane's games always come out superior. You also saw your body when you looked down in those two games which added further immersion to the first person style. TES can't even get that right.
Put simply. If there's an Arx Fatalis 2, I'm not buying it. Combat would be ruined and these "cool" new features such as the ability to absorb the souls of a dead enemy to increase attack or the option to buy a house would be included while traditional RPG elements would be binned in favor of scaled enemies.
EDIT:
And I really don't know where you've got that information from. It's just a rumor that was disproven:
http://uk.gamespot.c...id=m-1-57762235
Modifié par Elton John is dead, 08 juin 2011 - 02:03 .
#31
Posté 08 juin 2011 - 02:07
Personally, I think combat is overrated in RPGs. I appreciate games that allow for different playstyles. It's one of the glaring weaknesses in the Elder Scrolls games for me, and why I'm a fan of games like Fallout and Deus Ex. Combat is merely another option, not the only option. It's also a glaring weakness in Bioware games. I believe Arx allowed stealth though so that's another plus.
Also, as for Arkane helping Bethesda on combat, proof is in the pudding. Skyrim's demo combat videos give off a Dark Messiah vibe.
Modifié par mrcrusty, 08 juin 2011 - 02:18 .
#32
Posté 08 juin 2011 - 02:08
Case in point; Morrowind 2011
Modifié par LTD, 08 juin 2011 - 02:10 .
#33
Posté 08 juin 2011 - 02:11
#34
Guest_modjospinster_*
Posté 08 juin 2011 - 02:19
Guest_modjospinster_*
#35
Posté 08 juin 2011 - 02:25
#36
Posté 08 juin 2011 - 02:39
#37
Posté 08 juin 2011 - 02:41
#38
Posté 08 juin 2011 - 03:56
#39
Posté 08 juin 2011 - 04:04
Lord Phoebus wrote...
I hated both Oblivion and Morrowind, but the latter was the lesser of two evils. I don't know why modders bothered to salvage the train wreck that is unmodded Oblivion.
We all have our own opinions, of course, but in my case it's my favorite game of all time, even the vanilla version is more fun to play than any other game I've ever tried, with the possible exception of the Civilization series.
I'm sure the modders devoted all that time to creating tens of thousands of mods because they enjoyed the hell out of it.
Modifié par naughty99, 08 juin 2011 - 04:05 .
#40
Posté 08 juin 2011 - 04:25
#41
Posté 08 juin 2011 - 05:21
AllThatJazz wrote...
virumor wrote...
I'll just leave this here: Morrowind days
That's great
Oh, I remember my joy in being able to beat the Jellyfish for the first time. It felt like progression.
#42
Posté 08 juin 2011 - 06:27
ms_sunlight wrote...
I absolutely adored Morrowind and lost about 3 months of my life to it. The things you cite as problems are actually some of the things I liked the best about the game. It didn't hold your hand and give you plot helpers, you had to ask for directions, you had to explore for yourself and look out for landmarks. You could get lost in its world, and sometimes getting lost was the most fun thing to do as off the beaten track you'd find places and people you never expected. Yeah, the combat was dreadful but the storytelling and the world-building was top class.
The graphics do look dated today, although you have to remember it came out in 2002, but the graphic design was beautiful - it was a really strange, alien world with all sorts of different landscapes. The enemies didn't scale - you really had to prepare before venturing into new areas, and some places required you to be really strategic about how you proceeded.
I also loved the fact that you could lose. You could kill the wrong NPC and it would be impossible to continue. The game allowed you to screw up.
I was so, so disappointed when I fired up Oblivion and there was a plot helper arrow and scaled enemies.
Agreed 100%. I always felt it was more rewarding to actually explore the world for yourself, instead of just having some arrow pointing away all the areas in the continent. I remember a long time ago when I was playing Morrowind, I decided to take a little swim in the ocean on the northern (if I recall correctly) side of the map, and I just barely managed to see an underwater cave in the murky water. When I entered it, it was apparently an underwater crypt, with a daedric shield, and an even rarer daedric helmet. Little things like these, are really what set Morrowind Above Oblivion for me, I just could not get the same feeling of exploration in it as i did in Morrowind.
Though i did manage to plough through Oblivion by downloading a mod that removed the gps arrow, It didn't fix the whole issue. In Oblivion, quests didn't really point you to the right direction, it sorely relies that you use the pointer. In Morrowind you usually had some landmarks and directions to point you to the right direction. It was good enough to not get lost while doing quests, all the while not stripping the feel of actual exploration. I know this isn't everyone's cup of tea, but I'd personally hope they go back to this style of exploration. Or maybe find some middle ground
Modifié par Mystic dream, 08 juin 2011 - 06:35 .
#43
Posté 08 juin 2011 - 08:53
Morrowind was kind of cool, call me sadist but I enjoy walking from place to place. :/
#44
Posté 08 juin 2011 - 01:18
*sheds a nostalgic tear*
#45
Posté 09 juin 2011 - 06:40
#46
Posté 09 juin 2011 - 08:00
#47
Posté 09 juin 2011 - 09:28
Certainly Morrowind was the best game Bethesda has ever made. Compared to the best-selling Oblivion, Morrowing was a wonderfull game. Oblivion was so dumbed-down and empty, that it's shocking. Going everywhere on your feet was great! Really added to the immersion and the feel of the world. And where is my flight in Oblivion? What happened to enchanting? Why are those road brigands wearing Glass/Daedric Armor again? And why do they hit so hard...
Overall, Morrowind was pretty good. It did offer an amazing degree of freedom and possibilities. And an awesome world, full of detail. Still, as with most sandbox-type games (again, except the Gothic series), I lost interest after a while and never finished it...
#48
Guest_Gnas_*
Posté 09 juin 2011 - 12:04
Guest_Gnas_*
I loved being able to mod Morrowind and build what I wanted, create questions. I lost months upon months to that game. Oblivion was great but it wasn't Morrowind.
#49
Posté 09 juin 2011 - 12:29
Oblivion's not that bad. It has a few features that get tiresome after a while, but these can be fixed by installing mods like FCOM (or just one of its comonents, since the full-on FCOM installation is a bit of a headache). I'd strongly recommend it because it turns a pretty good game into a great one: it fixes the creature and equipment scaling (the fact that it needed fixing is irritating as the engine's support for scaling is actually very powerful; it's just that the default implementation is, shall we say, "uninspired"), the barter system and adds more new stuff than you can shake a stick at. Including guars!Catt128 wrote...
I hated OblivionIt was cool until you get out of prison, then it turns into a.. giant... empty... game.
Morrowind was kind of cool, call me sadist but I enjoy walking from place to place. :/
It's been very trendy in some quarters to criticise Oblivion for not being Morrowind 2, something that continues unabated even after five years, but that doesn't necessarily make it bad... and it does bring a number of improvements. There are some valid points, though in my experience most of the relentless criticism is little more than "all the cool kids are doing it". It's rather sad since it's ended up putting people off instead of letting them make up their own minds; and whilst Oblivion is genuinely irksome in some ways, with a little effort it can be made into something much better.
#50
Posté 09 juin 2011 - 01:56
http://bethblog.com/...lable-for-free/
I think the Arena download is linked there as well, but there really is nothing special about Arena. Even the retro snobs don't bother too much with it.





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