mrcrusty wrote...
I've played both and I agree on the area of combat. Morrowind wasn't about combat though. Morrowind was a sandbox, whereas Arx Fatalis was basically one massive dungeon crawler. The combat is more important in Arx Fatalis whereas the world building, setting and lore is more important in Morrowind.
Personally, I think combat is overrated in RPGs. I appreciate games that allow for different playstyles. It's one of the glaring weaknesses in the Elder Scrolls games for me, and why I'm a fan of games like Fallout and Deus Ex. Combat is merely another option, not the only option. It's also a glaring weakness in Bioware games. I believe Arx allowed stealth though so that's another plus.
Also, as for Arkane helping Bethesda on combat, proof is in the pudding. Skyrim's demo combat videos give off a Dark Messiah vibe.
I felt no Dark Messiah vibe. Combat looks the same as Oblivion's combat apart from spells being shown in your hands when you select a spell, that's the only thing that matches Dark Messiah's combat. Dark Messiah was pretty much a linear action RPG anyway unlike Arx.
Modifié par Elton John is dead, 09 juin 2011 - 02:48 .





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