SlayTheDragons wrote...
Sora Kitano wrote...
I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.
Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.
i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!
Yea, lotro implemented a system like this (not sure if other MMOs have) on each stat for the bonuses called "Diminishing Returns" Where each stat has a "sweet spot" basically and any points beyond that sweet spot you start getting smaller and smaller bonuses. It's not that you're losing actual bonuses, its that the bonuses you get, start getting smaller. It explains its roughly on one of the splash screens in the demo

@Sora - Its not really so much of a complaint as it's a "why the hell did they do that" with the HP and STA/MP pools. Because even in D&D, although you had to roll a die every level for you HP, you at LEAST got your CON modifier in hp automatically regardless of your roll. It's not a deal breaker or anything just makes me think more about any build I might make.
Modifié par Aradace, 02 mars 2011 - 09:28 .