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Official Rogue class discussion


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#226
SlayTheDragons

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Lycidas wrote...

Wissenschaft wrote...
crit chance is dex based which is a rogue primary stat now

Crit dmg is cunning based so I would not go as far as saying dex is the primary stat for Rogues. We'll have to see what build does what.


i agree, need to crunch numbers and see builds to see what stat is worth investing more points into...

#227
SlayTheDragons

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Baelyn wrote...

Lycidas wrote...

Wissenschaft wrote...
crit chance is dex based which is a rogue primary stat now

Crit dmg is cunning based so I would not go as far as saying dex is the primary stat for Rogues. We'll have to see what build does what.


This is misleading...Dexterity increase your crit CHANCE....Cunning increases your crit DAMAGE. So arguably rogues are getting the most damage per attribute as their primary damage stat also gives extra crit chance....where as say a mage's damage stat, magic, only gives magic damage and magic resistance.


yup, then someone brought up in another thread the fact that certain abilites, like backstab, give you 100% crit chance. downside to that of course is cooldowns. i would go 2:1 pts dex to cun, in the earlier stages of the game and once i've got a decent enough crit chance and unlocked shorter cooldowns 1:2 dex to cun, but i'd have to take a closer look at specs/builds provided to make sure...or i can just play w/out a care on casual :D haha

#228
Baelyn

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SlayTheDragons wrote...

Lycidas wrote...

Wissenschaft wrote...
crit chance is dex based which is a rogue primary stat now

Crit dmg is cunning based so I would not go as far as saying dex is the primary stat for Rogues. We'll have to see what build does what.


i agree, need to crunch numbers and see builds to see what stat is worth investing more points into...


Since Dexterity gives both +DMG and +% Crit Chance it seems hands down that dexterity will be the most efficient stat as you are essentially getting two beneficial stats with one point...where as Cunning will increase defense and crit damage...with defense being a useless stat damage wise. Its logical to assume that for pure damage Dexterity will win out every time.

#229
Lycidas

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Baelyn wrote...

Its logical to assume that for pure damage Dexterity will win out every time.

No its not. We don't know if and when diminishing returns kick in for crit chance and just one passve spec that uses cun as dmg modifier can change anything we are assuming now.

#230
SlayTheDragons

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Baelyn wrote...

Since Dexterity gives both +DMG and +% Crit Chance it seems hands down that dexterity will be the most efficient stat as you are essentially getting two beneficial stats with one point...where as Cunning will increase defense and crit damage...with defense being a useless stat damage wise. Its logical to assume that for pure damage Dexterity will win out every time.


that's why i was leaning towards a 2:1 dex to cun splitting of points. however, i feel that it should change later in the game to 1:2 once cooldown deductions have been unlocked to take advantage of high crit damage.

#231
Dinaminjo

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Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..

#232
SlayTheDragons

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how many exp points do we get in the game? 3 per level and character level max is 20, so 60 points?
so then 25 dex, 25 cun, 10 will? aaaaaaahhhhhhh i want it to be the 8th already :blink: haha

Modifié par SlayTheDragons, 02 mars 2011 - 08:55 .


#233
I Tsunayoshi I

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Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Actually you will have to keep investing since the longer you go without investing into a stat, the more the bonuses will go down.

#234
TeamLexana

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I think I saw somewhere that there is still a passive that's like Coup De Grace where u get auto crits on anything stunned and since Rogues have hella stun power now, crit damage cun might be the way to go.

Maybe... Would have to see what kind of equips you can get in game I guess, you might be able to get your crit damage to a pretty sic level without putting any points into it, at which point crit chance would be more beneficial so that u can land more crits on non stunned enemies with your basic attacks while waiting for backstab, miasmic flask, and the upgraded evade that causes stuns to come off of cooldown.

At the very least, you probably want to have a good base of cunning so u can unlock stuff and disarm traps - that might be all you NEED, after that it might be okay to dump everything into dex.

#235
TeamLexana

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Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..




Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.

#236
I Tsunayoshi I

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TeamLexana wrote...

Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.


Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.

#237
SlayTheDragons

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Sora Kitano wrote...

Actually you will have to keep investing since the longer you go without investing into a stat, the more the bonuses will go down.


the bonuses on backstab etc. will go down if i don't invest points on dex or cun? regardless of whether or not you spend points in dex or cun i think the 100% crit chance of backstab stays once you've made the upgrade to that talent...

#238
SlayTheDragons

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[quote]Sora Kitano wrote...

[quote]TeamLexana wrote...

Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.

[/quote]

does high defense mean you'll be able to evade enemy attacks? if so, dump points in cunning...right?

#239
isaggelos

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Xeyska wrote...

Can't wait to play as an Archer. :D

indeed archer in DA2 is much more refined and stronger in all aspects which means he/she is more tempting for a first playthrough:wizard:

#240
I Tsunayoshi I

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SlayTheDragons wrote...

Sora Kitano wrote...

Actually you will have to keep investing since the longer you go without investing into a stat, the more the bonuses will go down.


the bonuses on backstab etc. will go down if i don't invest points on dex or cun? regardless of whether or not you spend points in dex or cun i think the 100% crit chance of backstab stays once you've made the upgrade to that talent...


I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.

#241
Aradace

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Sora Kitano wrote...

TeamLexana wrote...

Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.


Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.


Which essentially means if you want a "balanced" build you have to dump a point into Will and Con almost every level?  Not sure how I feel about that. Posted Image

#242
SlayTheDragons

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Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!

#243
I Tsunayoshi I

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Aradace wrote...

Sora Kitano wrote...

TeamLexana wrote...

Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.


Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.


Which essentially means if you want a "balanced" build you have to dump a point into Will and Con almost every level?  Not sure how I feel about that. Posted Image


I dont know why people really complain about that. If you wanna have growth somewhere, you should devote the points to the stat you want to increase.

Its also hard to know what kind of effect that equipment will have until the game gets out and we have time to playthrough and see the game bonuses.

#244
Aradace

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SlayTheDragons wrote...

Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!


Yea, lotro implemented a system like this (not sure if other MMOs have) on each stat for the bonuses called "Diminishing Returns"  Where each stat has a "sweet spot" basically and any points beyond that sweet spot you start getting smaller and smaller bonuses.  It's not that you're losing actual bonuses, its that the bonuses you get, start getting smaller.  It explains its roughly on one of the splash screens in the demo Posted Image

@Sora - Its not really so much of a complaint as it's a "why the hell did they do that" with the HP and STA/MP pools.  Because even in D&D, although you had to roll a die every level for you HP, you at LEAST got your CON modifier in hp automatically regardless of your roll.  It's not a deal breaker or anything just makes me think more about any build I might make.

Modifié par Aradace, 02 mars 2011 - 09:28 .


#245
I Tsunayoshi I

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SlayTheDragons wrote...

Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!


I missed it too. I went back and shook myself of the DAO stat allocation habits I picked up and had a bit of a better time with my mage run and 2H run through the demo my giving myself some def to go with my hit percentage staying at 100%.

The only thing that keeps the demo being a pain for some people is a lack of control over armor.

#246
Lycidas

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Sora Kitano wrote...

TeamLexana wrote...

Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.


Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.

We recover stamina per hit now so I'm not buying the need to invest in Will just yet. And I don't have a problem with being squishy at all.

#247
TeamLexana

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LOL, well my first characters on whatever classes I do are gonna be sloppy messes because I'm stubborn and won't train willpower or con. So I will probably die. alot. hahahahaha. But I don't care! The fun is in the learning.

#248
I Tsunayoshi I

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TeamLexana wrote...

LOL, well my first characters on whatever classes I do are gonna be sloppy messes because I'm stubborn and won't train willpower or con. So I will probably die. alot. hahahahaha. But I don't care! The fun is in the learning.


Might turn out to work fine if you can keep your armor rating going up to mitigate some of the damage you will be taking. We wont know for sure until the game is out.

#249
SlayTheDragons

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Aradace wrote...

Yea, lotro implemented a system like this (not sure if other MMOs have) on each stat for the bonuses called "Diminishing Returns"  Where each stat has a "sweet spot" basically and any points beyond that sweet spot you start getting smaller and smaller bonuses.  It's not that you're losing actual bonuses, its that the bonuses you get, start getting smaller.  It explains its roughly on one of the splash screens in the demo Posted Image


haha i was too excited when playing the demo that i only read the headers of those splash screens. any clue when they'll give us stats on the rogue's specializations? (i'm impatient, in case you couldn't tell..)

#250
Aradace

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Sora Kitano wrote...

SlayTheDragons wrote...

Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!


I missed it too. I went back and shook myself of the DAO stat allocation habits I picked up and had a bit of a better time with my mage run and 2H run through the demo my giving myself some def to go with my hit percentage staying at 100%.

The only thing that keeps the demo being a pain for some people is a lack of control over armor.


You're not losing actual bonuses.  Youre simply getting smaller bonuses over time from what I understand, which is called diminishing returns.  They dont take away from your actual stat bonus, but rather, every stat has a "sweet spot" and beyond that sweet spot, your added bonuses get smaller and smaller.