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Official Rogue class discussion


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#251
Graunt

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Baelyn wrote...
Its honestly quite laughable that you are saying the DA2 rogue plays anything similar to the DA:O rogue. I won't undermine you by asking if you have played both as I am sure you have, but the fact that you say "You're still just pressing buttons just like you pressed buttons before"...isn't that every video game?


No need to mince words to try and form a valid argument.  I'm sure you know exactly what I meant.  Go ahead and have a laugh, it doesn't change anything.

In DA2 the rogue class is all about movement and mobility. I had loads of fun stunning an entire group with a flask then jumping across the screen to attack an enemy just to do a backflip so I could jump on him again then teleporting behind him to get in some backstabs.


Did you miss the two times I mentioned approach options? Apparently you did, and as I've also already said, it's not limited to the Rogue class.  Both Warriors and Rogues were extremely dull in Origins when there was nothing within melee range and spent too much time traveling, while a Mage could at least still plink away from a stationary position.  All that's changed is that the time between killing something and getting the next swing to land has been shortened.  That does not change anything at all about the functionality of the classes, it simply removes much of the pointless tedium.  

The fact that you stunned a group of enemies doesn't really have any bearing either.  That's just a standard, and generic auxiliary skill that may as well be Mindblast.  It's a defensive tool that doesn't last long enough to do anything but offer a few seconds respite.  All you're doing is delaying how long it takes you to actually remove them from the picture permenantly.  If the class skills are so dull that a stunning flask is "exciting" then we have a problem, unless you simply plan on not taking a single Mage (good luck with that, especially in the higher difficulties).

The DA:O rogue was making sure you had buffs up and being behind your target...nothing like what we have seen of the DA2 rogue.


Have you actually looked at the skills, or are you basing this off of the only available options in the demo?  There are at least four sustained abilities to keep up that we know of, and that's not even counting temporary activated abilities. Did you even pay attention to Unforgiving Chain/Explosive Strike?  Unforgiving Chain is a passive, but you still need to get a decent amount of hits in before using Explosive Strike or you just wasted a cooldown.  

The fact that you no longer have to be behind a target is also rather pointless when Backstab automatically puts you directly behind the enemy anyway.  You'll also want to make sure you're behind enemies as much as possible anyway because of frontal attacks that are hitting the tank will hit you too.  The irony here is that you have to push more buttons to do the same kind of damage you did anyway once you were finally flanking in DA:O.


I also fail to see how making the rogue more unique by taking DW away from warriors is bad. Homogenization is bad in RPGs....people pick a class for its unique qualties. Warriors and rogues both having DW and archery was a big turn off for me in the original Dragon Age....it makes sense since warriors have shields already and 2hnders that rogue should get DW and archery.


Yes, I know you fail to see why removing options from one class to make another seem more appealing is a bad thing.  It's because they didn't have any other way to make the Rogue stand out, so instead of actually...I don't know, adding something truly unique that made playing one worthwhile and feel different, they simply make it so that the only way you're going to get that playstyle now is through the Rogue.  That didn't "fix" anything.  All they did was limit options even more under the mask of "choice".

Wissenschaft wrote...
I'm getting this infromation from the
demo's talents. DW tree is focused on getting crits, boosting crits and
crit chance is dex based which is a rogue primary stat now. Furthermore,
theres moves such as backstab which would seem terribly out of place on
a warrior.


What are you simply not understanding in that the changes to the skills are a symptom of the problem, not the reason for it?  They did not come up with all of these dual-wielding talents and then suddenly go "Well damn, this just won't jive with how we envison Warriors playing!".  They intentionally scrapped dual-wielding for Warriors first and then focused on implementing talents after. :?

Modifié par Graunt, 02 mars 2011 - 09:40 .


#252
I Tsunayoshi I

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Aradace wrote...

Sora Kitano wrote...

SlayTheDragons wrote...

Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!


I missed it too. I went back and shook myself of the DAO stat allocation habits I picked up and had a bit of a better time with my mage run and 2H run through the demo my giving myself some def to go with my hit percentage staying at 100%.

The only thing that keeps the demo being a pain for some people is a lack of control over armor.


You're not losing actual bonuses.  Youre simply getting smaller bonuses over time from what I understand, which is called diminishing returns.  They dont take away from your actual stat bonus, but rather, every stat has a "sweet spot" and beyond that sweet spot, your added bonuses get smaller and smaller.


Its not a dimishing return if you just leave a stat untouched for a couple of levels. Diminishing return implies that you are continuously investing into something.

#253
SlayTheDragons

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yup, i plan to equip ser isaac's armor first chance i get, i hear it's geared towards the rogue class. is hayder's razor for the rogue class? i know the mage's get the staff of parthalan and the warriors get the lion of orlais shield and fadeshear sword...

#254
Aradace

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Sora Kitano wrote...

Aradace wrote...

Sora Kitano wrote...

SlayTheDragons wrote...

Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!


I missed it too. I went back and shook myself of the DAO stat allocation habits I picked up and had a bit of a better time with my mage run and 2H run through the demo my giving myself some def to go with my hit percentage staying at 100%.

The only thing that keeps the demo being a pain for some people is a lack of control over armor.


You're not losing actual bonuses.  Youre simply getting smaller bonuses over time from what I understand, which is called diminishing returns.  They dont take away from your actual stat bonus, but rather, every stat has a "sweet spot" and beyond that sweet spot, your added bonuses get smaller and smaller.


Its not a dimishing return if you just leave a stat untouched for a couple of levels. Diminishing return implies that you are continuously investing into something.


Either way, the "loss" is hardly noticiable unless you go 5-10 levels w/o investing.  Otherwise, any "loss" is pretty much unnoticable unless of course its HP or STA/Mana.  It's really not that severe when you think about it.

#255
Aradace

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SlayTheDragons wrote...

yup, i plan to equip ser isaac's armor first chance i get, i hear it's geared towards the rogue class. is hayder's razor for the rogue class? i know the mage's get the staff of parthalan and the warriors get the lion of orlais shield and fadeshear sword...


Hayder's Razor is a Greatsword, not a longsword lol.

#256
I Tsunayoshi I

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SlayTheDragons wrote...

yup, i plan to equip ser isaac's armor first chance i get, i hear it's geared towards the rogue class. is hayder's razor for the rogue class? i know the mage's get the staff of parthalan and the warriors get the lion of orlais shield and fadeshear sword...


Hayder's Razor is a 2H Sword I believe.

#257
Invalidcode

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Balanced build for DW dagger? Con? Will? NEVER!

Min Max DPS glass cannon for live...!! Fragile melee character is fun to play anyways.

Dex would be the main stats for damage, how much Cun would depend on build (with limited info, that's my educated guess). Can't say for sure when does DR kicks in without the game.

#258
I Tsunayoshi I

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Aradace wrote...

Sora Kitano wrote...

Aradace wrote...

Sora Kitano wrote...

SlayTheDragons wrote...

Sora Kitano wrote...

I was talking about returns on the bonuses that come straight from the stats themselves. You could see it in the demo in the form of your hit rate dropping under 100% and crit damge% going down as well.

Also if you wanna pretty much be a ghost and me almost impossible to hurt severely, increasing defense to crazy high levels and wearing decent armor is a good start.


i didn't notice that in the demo. which means i'll have to play again haha i'll check it out and thanks!


I missed it too. I went back and shook myself of the DAO stat allocation habits I picked up and had a bit of a better time with my mage run and 2H run through the demo my giving myself some def to go with my hit percentage staying at 100%.

The only thing that keeps the demo being a pain for some people is a lack of control over armor.


You're not losing actual bonuses.  Youre simply getting smaller bonuses over time from what I understand, which is called diminishing returns.  They dont take away from your actual stat bonus, but rather, every stat has a "sweet spot" and beyond that sweet spot, your added bonuses get smaller and smaller.


Its not a dimishing return if you just leave a stat untouched for a couple of levels. Diminishing return implies that you are continuously investing into something.


Either way, the "loss" is hardly noticiable unless you go 5-10 levels w/o investing.  Otherwise, any "loss" is pretty much unnoticable unless of course its HP or STA/Mana.  It's really not that severe when you think about it.


i wouldnt call it severe, though in the demo I noticed a 3-5? level jump made the percentage go down to somewhere in the 80s when I paid attention with my 2H run.

#259
Aradace

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@Sora - Just means we gotta be "smarter" with our stat allocations this time ;)

#260
TeamLexana

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Sora Kitano wrote...

TeamLexana wrote...

LOL, well my first characters on whatever classes I do are gonna be sloppy messes because I'm stubborn and won't train willpower or con. So I will probably die. alot. hahahahaha. But I don't care! The fun is in the learning.


Might turn out to work fine if you can keep your armor rating going up to mitigate some of the damage you will be taking. We wont know for sure until the game is out.


True. I know in the demo I did all in one stat of every class and it worked fine but the demo is so short and I think we were still getting buffed outside of the exageration section because it was just too easy, lol. Only part I found hard was dealing with the constant akward camera angles the DW Rogue kept getting and making her actually ATTACK what I wanted her to attack - when she did attack at all - most of the time she'd just swing her daggers around like a ******, lol.

#261
SlayTheDragons

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hayder's razor is a longsword(2H)...right, of course. i knew that:? haha so no DLC weapon for the rogue?

#262
I Tsunayoshi I

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SlayTheDragons wrote...

hayder's razor is a longsword(2H)...right, of course. i knew that:? haha so no DLC weapon for the rogue?


2H is a Greatsword. 1H is a Longsword.

#263
Aradace

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SlayTheDragons wrote...

hayder's razor is a longsword(2H)...right, of course. i knew that:? haha so no DLC weapon for the rogue?


You get a Bow if you pre-ordered the SE Posted Image

#264
I Tsunayoshi I

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Aradace wrote...

@Sora - Just means we gotta be "smarter" with our stat allocations this time ;)


Outside of my first run, never wasted my stat allocations. I was starting to get used to the 2-1 idea maybe putting free points I have control over into Con/Will if gear bonuses dont make it pointless.

#265
Graunt

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Sora Kitano wrote...

TeamLexana wrote...

Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.


Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.


Man up, you're there to stab faces now.  Let Aveline take the hits.  Willpower may be worth it, but health definitely will not be, especially on Nightmare.

isaggelos wrote...

Xeyska wrote...

Can't wait to play as an Archer. :D

indeed
archer in DA2 is much more refined and stronger in all aspects which
means he/she is more tempting for a first playthrough[smilie]../../../images/forum/emoticons/wizard.png[/smilie]


Sounds like someone never played an Archer in Awakening.  Again, I'm not seeing anything new at all.

Modifié par Graunt, 02 mars 2011 - 09:48 .


#266
I Tsunayoshi I

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Graunt wrote...

Sora Kitano wrote...

TeamLexana wrote...

Dinaminjo wrote...

Actually a lot of rogue abilities can be upgraded to 100% crit (backstab, explosive, lance, stealth) so dex giving crit will diminish a bit.. I think the you will aim for 40 cunning (locks and defense) 40 dex (or whatever 100% attack will be) rest in willpower..


Ew. Never train willpower. Use equips! At least that's what u could do in DAO/A, lol.


Cant exactly get away with that now. HP and Stamina/Mana doesnt increase with each level up any more meaning you will have to increase Will and Con if you dont wanna be a squishy punching bag that tires easily.


Man up, you're there to stab faces now.  Let Aveline take the hits.  Willpower may be worth it, but health definitely will not be, especially on Nightmare.


Bows over Hoes

I'll be plugging arrows and AoE's all day, errday.

#267
Aradace

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Sora Kitano wrote...

Aradace wrote...

@Sora - Just means we gotta be "smarter" with our stat allocations this time ;)


Outside of my first run, never wasted my stat allocations. I was starting to get used to the 2-1 idea maybe putting free points I have control over into Con/Will if gear bonuses dont make it pointless.


Dont think Ill have too much of a problem either really.  My DW rogues in Origins almost always used Daggers for the most part so being dex heavy was a no brainer for me.  The matter was where to put the rest of my stats so it usually ened up almost always being 2 to dex and 1 to either will, con, or str, depending on whether or not I needed points to equip said armor.

#268
TeamLexana

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Invalidcode wrote...

Balanced build for DW dagger? Con? Will? NEVER!

Min Max DPS glass cannon for live...!! Fragile melee character is fun to play anyways.


PREACH!

#269
SlayTheDragons

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did not order the SE...sad. well, i now know the difference between a longsword and a greatsword(useful for when i talk to my friends about the game as i don't want to embarrass myself in person haha) and that no willpower or constitution makes for a squishy rogue. all in all, a good night hahaha

#270
Graunt

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TeamLexana wrote...

Invalidcode wrote...

Balanced build for DW dagger? Con? Will? NEVER!

Min Max DPS glass cannon for live...!! Fragile melee character is fun to play anyways.


PREACH!


And then explode in one hit as the "other" melee class next to you pretends he's PvPing.  I won't be playing a melee Rogue for my first Nightmare playthrough that's for sure.  So if I'm going to be forced to bring one along it will be an Archer...not that they are too terribly exciting either, but at least I won't have to babysit as much.

When I do end up playing a melee Rogue, I'll probably have two in the group.

Modifié par Graunt, 02 mars 2011 - 10:00 .


#271
Lycidas

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Invalidcode wrote...

Balanced build for DW dagger? Con? Will? NEVER!

Min Max DPS glass cannon for live...!! Fragile melee character is fun to play anyways.

Dex would be the main stats for damage, how much Cun would depend on build (with limited info, that's my educated guess). Can't say for sure when does DR kicks in without the game.

This man speaks the truth!
Now what path to go for the melee glass cannon? DW + Assassin + Scoundrel?

#272
Aradace

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SlayTheDragons wrote...

did not order the SE...sad. well, i now know the difference between a longsword and a greatsword(useful for when i talk to my friends about the game as i don't want to embarrass myself in person haha) and that no willpower or constitution makes for a squishy rogue. all in all, a good night hahaha


*plays the "More you Know" music* Posted Image
I wouldnt worry too much Slay lol.  Not knowing the difference between the two is no big deal.  For me, I grew up around swords, knives, and guns so Im pretty versed in the use of each.  Especially the knives and guns part lol.

#273
I Tsunayoshi I

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I can ditto the weapon difference.

#274
Lindum

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I <3 the rouge class. It's going to be so much fun playing a Archer in Dragon Age 2.

#275
Baelyn

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Graunt wrote...

Baelyn wrote...
Its honestly quite laughable that you are saying the DA2 rogue plays anything similar to the DA:O rogue. I won't undermine you by asking if you have played both as I am sure you have, but the fact that you say "You're still just pressing buttons just like you pressed buttons before"...isn't that every video game?


No need to mince words to try and form a valid argument.  I'm sure you know exactly what I meant.  Go ahead and have a laugh, it doesn't change anything.

In DA2 the rogue class is all about movement and mobility. I had loads of fun stunning an entire group with a flask then jumping across the screen to attack an enemy just to do a backflip so I could jump on him again then teleporting behind him to get in some backstabs.


Did you miss the two times I mentioned approach options? Apparently you did, and as I've also already said, it's not limited to the Rogue class.  Both Warriors and Rogues were extremely dull in Origins when there was nothing within melee range and spent too much time traveling, while a Mage could at least still plink away from a stationary position.  All that's changed is that the time between killing something and getting the next swing to land has been shortened.  That does not change anything at all about the functionality of the classes, it simply removes much of the pointless tedium.  

The fact that you stunned a group of enemies doesn't really have any bearing either.  That's just a standard, and generic auxiliary skill that may as well be Mindblast.  It's a defensive tool that doesn't last long enough to do anything but offer a few seconds respite.  All you're doing is delaying how long it takes you to actually remove them from the picture permenantly.  If the class skills are so dull that a stunning flask is "exciting" then we have a problem, unless you simply plan on not taking a single Mage (good luck with that, especially in the higher difficulties).

The DA:O rogue was making sure you had buffs up and being behind your target...nothing like what we have seen of the DA2 rogue.


Have you actually looked at the skills, or are you basing this off of the only available options in the demo?  There are at least four sustained abilities to keep up that we know of, and that's not even counting temporary activated abilities. Did you even pay attention to Unforgiving Chain/Explosive Strike?  Unforgiving Chain is a passive, but you still need to get a decent amount of hits in before using Explosive Strike or you just wasted a cooldown.  

The fact that you no longer have to be behind a target is also rather pointless when Backstab automatically puts you directly behind the enemy anyway.  You'll also want to make sure you're behind enemies as much as possible anyway because of frontal attacks that are hitting the tank will hit you too.  The irony here is that you have to push more buttons to do the same kind of damage you did anyway once you were finally flanking in DA:O.


I also fail to see how making the rogue more unique by taking DW away from warriors is bad. Homogenization is bad in RPGs....people pick a class for its unique qualties. Warriors and rogues both having DW and archery was a big turn off for me in the original Dragon Age....it makes sense since warriors have shields already and 2hnders that rogue should get DW and archery.


Yes, I know you fail to see why removing options from one class to make another seem more appealing is a bad thing.  It's because they didn't have any other way to make the Rogue stand out, so instead of actually...I don't know, adding something truly unique that made playing one worthwhile and feel different, they simply make it so that the only way you're going to get that playstyle now is through the Rogue.  That didn't "fix" anything.  All they did was limit options even more under the mask of "choice".

Wissenschaft wrote...
I'm getting this infromation from the
demo's talents. DW tree is focused on getting crits, boosting crits and
crit chance is dex based which is a rogue primary stat now. Furthermore,
theres moves such as backstab which would seem terribly out of place on
a warrior.


What are you simply not understanding in that the changes to the skills are a symptom of the problem, not the reason for it?  They did not come up with all of these dual-wielding talents and then suddenly go "Well damn, this just won't jive with how we envison Warriors playing!".  They intentionally scrapped dual-wielding for Warriors first and then focused on implementing talents after. :?


After hearing your argument I have to gracefully accept defeat. I believe you may be right....the portion of gameplay we had of the rogue in the demo is simply too small for me to base my assumption on how the class plays as a whole. Well played sir.

I do although still disagree on Warrior duel-wielding...and this is coming from a guy who played 2 DW warriors through DA:O. I loved it but I see why Bioware would want to draw a bigger line between warriors and rogue. I believe they succeeded in making the rogue a unique class but I guess I'll have to wait till I have played one more thoroughly.

And to answer your question honestly....no I did not read that abilities list before posting that. :P