Aller au contenu

Photo

Official Rogue class discussion


  • Veuillez vous connecter pour répondre
452 réponses à ce sujet

#351
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

NKKKK wrote...

Now if only we had bowstrings...


I cant decide of 'qq moar' or 'umad?' is more appropriate to that statement.

#352
NKKKK

NKKKK
  • Members
  • 2 960 messages

Sora Kitano wrote...

NKKKK wrote...

Now if only we had bowstrings...


I cant decide of 'qq moar' or 'umad?' is more appropriate to that statement.


See thread I just made.

#353
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

NKKKK wrote...

Sora Kitano wrote...

NKKKK wrote...

Now if only we had bowstrings...


I cant decide of 'qq moar' or 'umad?' is more appropriate to that statement.


See thread I just made.


My previous statement applies to that thread as well. It isnt much of a problem to begin with and most of the people complaining about it need a good qq moar to make them stop caring so much.

#354
NKKKK

NKKKK
  • Members
  • 2 960 messages
Nah

#355
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages
Yeah they do. You can always not play the game if the lack of bowstrings really bugs you that much.

#356
ZilverEyes

ZilverEyes
  • Members
  • 42 messages
 Rogues wins !! :ph34r:

Image IPB

#357
Matroska

Matroska
  • Members
  • 436 messages
What? DA2 detractors have moved onto complaining about such things as bowstrings now? Yeah, I really hated in Planescape Torment how there were no top hats.

#358
Graunt

Graunt
  • Members
  • 1 444 messages

TheConfidenceMan wrote...

Are there traps to set? I hate that the utility class is now just another combat class.


Yeah, me too...

3. Smoking Arrow
Requires: Level 7
Requires: Bursting Arrow
Bursting Arrow now generates a cloud of smoke that veils allies from enemy attacks.
Obscure chance: 100% for all party members
Type: Upgrade

8. Pinning Shot
Requires: Level 2
Requires: Bow
The archer looses an arrow that immobilizes a target for a short time.
Physical damage: 19
Physical force: 2x
Pinning chance: 80% vs. normal enemies
Duration: 8s
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability


10. Disorienting Shot
Requires: Level 8
Requires: Pinning Shot
Points required in Archery: 3
The damage inflicted by Pinning Shot becomes so severe that it oten leaves enemies unable to defend themselves.
Physical damage: +9
DISORIENT chance: 100% vs. pinned enemies
Type: Upgrade

4. Fatiguing Fog
Requires: Level 7
Requires: Rush
Points required in Sabotage: 3
The rogue envelops enemies in a dense fog that slows them to a near crawl.
Enemy attack speed: -50%
Enemy movement speed: -50%
Duration: 10s
Size: 6m
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability

5. Overpowering Fog
Requires: Level 13
Requires: Fatiguing Fog
Points required in Sabotage: 5
Fatiguing
Fog becomes so oppressive that it leaves most enemies DISORIENTED,
reducing their defenses and make them vulnerable to follow-up attacks
from a warrior or mage.
DISORIENT chance: 100% vs. normal enemies
Type: Upgrade

6. Impenetrable Fog
Requires: Level 11
Requires: Fatiguing Fog
Fatiguing Fog now lingers in teh air and veils allies from enemy attacks.
Obscure chance: 100% for all party members
Type: Upgrade

7. Miasmic Flask
The rogue lobs an explosive flask into a group of enemies, briefly stunning them.
Stun chance: 100% vs. normal enemies
Duration: 4s
Size: 5m
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability


9. Confusion
Requires: Level 5
Points required in Sabotage: 2
The rogue tricks nearby enemies, causing some to fight among themselves for a short time.
Confuse chance: 50% vs. normal enemies
Duration: 10s
Size: 4m
Cost: 30 stamina
Cooldown: 30s
Type: Activated ability

10. Chaos
Requires: Level 9
Requires: Confusion
Points required in Sabotage: 6
Confusion persists longer, and enemies who were attacking each other now leave their defenses open as well.
DISORIENT chance: 100% vs. confused targets
Duration: +10s
Type: Upgrade

6. Armistice
Requires: level 4
The rogue distracts all enemies
surrounding a single party member, drawing them away from that ally and
redirecting them toward whichever ally each considers the
second-greatest threat on teh battlefield.
Threat reduction: 100%
Size: 10m
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability

8. Goad
Requires: Level 6
Requires: Armistice
The rogue incites
all enemies in an area into attacking a chosen ally instead of their
current targets. Besides simply direction foe to cluster around a
particularly hardy party member, this effect complements spells or
talents that provide bonuses based on the number of enemies surrounding a
companion, like Bravery, Grave Robber, Savvy, or Wrath of the Elvhen.
Threat redirection: 100% to targeted companion
Size: 6m
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability

10. Brand
Requires: Level 6
Requires: Back-to-Back
Rogue are
collaborators and conspirators by nature, not solo powerhouses. After
the rogue selects an enemy for allies to destory, any warriors or mages
in the party become much more likely to land critical hits against the
unfortunate designee.
Critical chance: +10% vs. target for warriors and mages
Cost: 20 stamina
Cooldown: 30s
Type: Activated ability

7. Tactical withdrawal
Requires: Level 3
Requires: Evade
The suddenness of the rogue's escape now frequently leaves enemies stunned.
Stun chance: 100% vs. normal enemies
Type: Upgrade

8. Chameleon's Breath
Requires: Level 4
Requires: Evade
The
rogue tosses a flask that shatters in a haze of smoke, obscuring nearby
allies for a short time, which means that enemy attacks are much more
likely to miss them.
Obscure chance: 100% for all party members
Duration: 10s
Size: 5m
Cost: 20 stamina
Cooldown: 30s
Type: Activated ability

I see no utility here, just BIG NUMBERS! :whistle:

Modifié par Graunt, 03 mars 2011 - 07:52 .


#359
Trixsy

Trixsy
  • Members
  • 62 messages
The hunter specialization doesn't exist in DA2? :< That was my favorite... I'll definitely miss it.

#360
Akjosch

Akjosch
  • Members
  • 30 messages
Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?

#361
Moricant

Moricant
  • Members
  • 38 messages

Vian Lawson wrote...

Aradace wrote...


It's called Flourentine Style and a style Im rather familiar with myself.  Im no master mind you but Im no slouch either lol.


Heh - is that another crack about rouges being overpowdered?

FWIW, it's Florentine.  As in, from the city of Florence.  Mind you, I've been to Florence a fair bit, and it's all a big lie - people there eat with knives and forks, just like the rest of us.


Yes, as far as I am aware there is no historical basis for calling dual-weapon styles Florentine; it appears to have come from the SCA.  Fencing masters all over Italy (and Europe in general) taught two-weapon styles - e.g. Manciolino, Marozzo and dall'Agocchie (Bologna), Agrippa (Rome), Capo Ferro (Siena), Fabris and Alfieri (Padua), and many others.

#362
Graunt

Graunt
  • Members
  • 1 444 messages

Akjosch wrote...

Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?


You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all.  Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility.  They didn't have most of what you mention in Origins either.

#363
SlayTheDragons

SlayTheDragons
  • Members
  • 143 messages
specs for the specializations? will they be similar to DAO/A? better?

#364
SlayTheDragons

SlayTheDragons
  • Members
  • 143 messages

Moricant wrote...

Yes, as far as I am aware there is no historical basis for calling dual-weapon styles Florentine; it appears to have come from the SCA.  Fencing masters all over Italy (and Europe in general) taught two-weapon styles - e.g. Manciolino, Marozzo and dall'Agocchie (Bologna), Agrippa (Rome), Capo Ferro (Siena), Fabris and Alfieri (Padua), and many others.


you forgot ezio auditore da firenze, he used double blades too...

#365
Akjosch

Akjosch
  • Members
  • 30 messages

Graunt wrote...

Akjosch wrote...

Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?


You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all.  Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility.  They didn't have most of what you mention in Origins either.


No, it means that the Rogue is reduced to yet another style of  combat, with very little to differenciate it from the other classes outside of combat. Which I personally find a shame. In any case, I'm looking forward to play my pacifist rogue despite the game engine's shortcommings. :)

#366
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Akjosch wrote...

Graunt wrote...

Akjosch wrote...

Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?


You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all.  Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility.  They didn't have most of what you mention in Origins either.


No, it means that the Rogue is reduced to yet another style of  combat, with very little to differenciate it from the other classes outside of combat. Which I personally find a shame. In any case, I'm looking forward to play my pacifist rogue despite the game engine's shortcommings. :)


So what differentiates the other classes, outside of combat?

#367
Akjosch

Akjosch
  • Members
  • 30 messages

Icy Magebane wrote...
So what differentiates the other classes, outside of combat?


That's my problem: We have very little information about it. Everyone concentrates on describing combat abilities - which I care nothing about, personally.

#368
CaisLaochach

CaisLaochach
  • Members
  • 165 messages
I always preferred the WoW take on rogues - pure DPS is more fun than scanning for traps.

#369
ColaQueen

ColaQueen
  • Members
  • 468 messages
Personally love the proper jumping behind and doin' the backstab, also means you don't have to micromanage your party rougues, you can leave them to do actual backstabs! The rolling out of the way is fairly cool as well. Rogues should be light and nimble and be able to evade the enemy nipping in for quick kills and deadly crit then getting out of the way.

In the demo, the second time I had to fight the OGRE my rogue and Bethany were the only ones left alive, but it was pure brilliance as it went after the rogue and I just kited it around the little hilltop, jumping behind for a backstab then rolling away when it turned and tried to charge as Beth pumped it full of spells. It just ran around in circles wondering why it's health was getting so low and it hadn't dealt me any damage :D

Modifié par SilverSentinel, 03 mars 2011 - 12:39 .


#370
SoleSong

SoleSong
  • Members
  • 462 messages
My kind of guy, or rather gal has been ranger or rouge, best of all far back with a bow to shorten the distanse to and life of enemies :-) I have newer gotten used to the taste of blood, so distant is where I like to be. Of corse, being able to dip my hands in a gold chest I have just picked is just dandy.

#371
Graunt

Graunt
  • Members
  • 1 444 messages

Akjosch wrote...

Graunt wrote...

Akjosch wrote...

Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?


You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all.  Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility.  They didn't have most of what you mention in Origins either.


No, it means that the Rogue is reduced to yet another style of  combat, with very little to differenciate it from the other classes outside of combat. Which I personally find a shame. In any case, I'm looking forward to play my pacifist rogue despite the game engine's shortcommings. :)



They didn't have anything outside of combat in Origins either aside from lockpicking and pickpocketing.  The initial complaint made it seem like the Rogue was more in Origins than they are now, and they were not.

#372
Lycidas

Lycidas
  • Members
  • 802 messages

Graunt wrote...

They didn't have anything outside of combat in Origins either aside from lockpicking and pickpocketing.  The initial complaint made it seem like the Rogue was more in Origins than they are now, and they were not.

I'll miss the stealth scouting tho that was not exactly a pure OOC thing either.

#373
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages
No improved/fixed bard spec? Hurm.

Didn't like melee rogues in DA:O, don't like them in DA2. So yeah, lockpicking archers ftw!

#374
Aradace

Aradace
  • Members
  • 4 359 messages

Moricant wrote...

Vian Lawson wrote...

Aradace wrote...


It's called Flourentine Style and a style Im rather familiar with myself.  Im no master mind you but Im no slouch either lol.


Heh - is that another crack about rouges being overpowdered?

FWIW, it's Florentine.  As in, from the city of Florence.  Mind you, I've been to Florence a fair bit, and it's all a big lie - people there eat with knives and forks, just like the rest of us.


Yes, as far as I am aware there is no historical basis for calling dual-weapon styles Florentine; it appears to have come from the SCA.  Fencing masters all over Italy (and Europe in general) taught two-weapon styles - e.g. Manciolino, Marozzo and dall'Agocchie (Bologna), Agrippa (Rome), Capo Ferro (Siena), Fabris and Alfieri (Padua), and many others.


To the first quote; No no, not a crack on how they are OP lol.  I like Rogues the way they are with this installment.  Secondly, thank you for the spelling correction.  Wasnt sure if I was spelling it correctly.  Thirdly, it's not the name for ALL DW styles, it's simply the name of one style in particular.  Usually implementing a Rapier and a parrying dagger, also known as a Main Gauche.  The dagger isnt used so much for "attacking" as it is used for, as the name implies, parrying.

#375
blaidfiste

blaidfiste
  • Members
  • 1 407 messages
Struggling through my last DAO playthrough since I lost my saves :(