NKKKK wrote...
Now if only we had bowstrings...
I cant decide of 'qq moar' or 'umad?' is more appropriate to that statement.
NKKKK wrote...
Now if only we had bowstrings...
Sora Kitano wrote...
NKKKK wrote...
Now if only we had bowstrings...
I cant decide of 'qq moar' or 'umad?' is more appropriate to that statement.
NKKKK wrote...
Sora Kitano wrote...
NKKKK wrote...
Now if only we had bowstrings...
I cant decide of 'qq moar' or 'umad?' is more appropriate to that statement.
See thread I just made.
TheConfidenceMan wrote...
Are there traps to set? I hate that the utility class is now just another combat class.
Modifié par Graunt, 03 mars 2011 - 07:52 .
Vian Lawson wrote...
Aradace wrote...
It's called Flourentine Style and a style Im rather familiar with myself. Im no master mind you but Im no slouch either lol.
Heh - is that another crack about rouges being overpowdered?
FWIW, it's Florentine. As in, from the city of Florence. Mind you, I've been to Florence a fair bit, and it's all a big lie - people there eat with knives and forks, just like the rest of us.
Akjosch wrote...
Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?
Moricant wrote...
Yes, as far as I am aware there is no historical basis for calling dual-weapon styles Florentine; it appears to have come from the SCA. Fencing masters all over Italy (and Europe in general) taught two-weapon styles - e.g. Manciolino, Marozzo and dall'Agocchie (Bologna), Agrippa (Rome), Capo Ferro (Siena), Fabris and Alfieri (Padua), and many others.
Graunt wrote...
Akjosch wrote...
Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?
You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all. Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility. They didn't have most of what you mention in Origins either.
So what differentiates the other classes, outside of combat?Akjosch wrote...
Graunt wrote...
Akjosch wrote...
Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?
You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all. Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility. They didn't have most of what you mention in Origins either.
No, it means that the Rogue is reduced to yet another style of combat, with very little to differenciate it from the other classes outside of combat. Which I personally find a shame. In any case, I'm looking forward to play my pacifist rogue despite the game engine's shortcommings.
Icy Magebane wrote...
So what differentiates the other classes, outside of combat?
Modifié par SilverSentinel, 03 mars 2011 - 12:39 .
Akjosch wrote...
Graunt wrote...
Akjosch wrote...
Actually ... I see no utility there either, just combat manoeuvres. Where's diplomacy, barter, stealth to AVOID combat for your party, thieving, item creation, language knowledges, intimidation, charm and so on?
You're right, snaring enemies, causing them to take more damage, protecting your allies through either fog or stuns as well as doing a misdirection is not "utility" at all. Just because it doesn't have all of the skills from NWN doesn't mean the Rogue doesn't have utility. They didn't have most of what you mention in Origins either.
No, it means that the Rogue is reduced to yet another style of combat, with very little to differenciate it from the other classes outside of combat. Which I personally find a shame. In any case, I'm looking forward to play my pacifist rogue despite the game engine's shortcommings.
I'll miss the stealth scouting tho that was not exactly a pure OOC thing either.Graunt wrote...
They didn't have anything outside of combat in Origins either aside from lockpicking and pickpocketing. The initial complaint made it seem like the Rogue was more in Origins than they are now, and they were not.
Moricant wrote...
Vian Lawson wrote...
Aradace wrote...
It's called Flourentine Style and a style Im rather familiar with myself. Im no master mind you but Im no slouch either lol.
Heh - is that another crack about rouges being overpowdered?
FWIW, it's Florentine. As in, from the city of Florence. Mind you, I've been to Florence a fair bit, and it's all a big lie - people there eat with knives and forks, just like the rest of us.
Yes, as far as I am aware there is no historical basis for calling dual-weapon styles Florentine; it appears to have come from the SCA. Fencing masters all over Italy (and Europe in general) taught two-weapon styles - e.g. Manciolino, Marozzo and dall'Agocchie (Bologna), Agrippa (Rome), Capo Ferro (Siena), Fabris and Alfieri (Padua), and many others.