BrotherShepherd wrote...
Whining
You tell me that I'm doing it wrong, yet you're the one crying about how awful the two-handed Warrior was compared to the other classes, when that's simply not the case at all. It's you who were doing it wrong, or you simply aren't processing cooldown times into your perceptions. I've played all four builds a few times each and they are relatively balanced. The melee Rogue does more single target damage and is eclipsed by the two-handed Warrior in area of effect. What I stated wasn't simply an "opinion" when a developer backed the same thing up with numbers. The Archer may take off more health per shot, but they also shoot slower than a two-hander swings.
It's quite clear from everything in your reply that you simply can't wrap your head around the "numbers" that Bioware claim are apparently too complex for the average player to deal with. Until your post, I couldn't believe they actually thought this.
i agree. my support rogue was only intended to help slow down targets - they would still help out on offense with dual wielding or archery - and not meant to replace the mage. a mage will definitely be in my party, as well as a warrior for tanking. the support rogue was my way of rationalizing having a second rogue (my main character will be a rogue) instead of a second mage. i'll have to read up more on mages to see if that's a good call or not.
That would probably work just fine for anything below Nightmare, although you'd probably be limiting your Mage to a healbot if you went that route.
Modifié par Graunt, 04 mars 2011 - 05:43 .





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