lazuli wrote... you make it seem as if approach options are unimportant. The shuffle step problem in DA:O proves that this is not the case.
No I don't, all I said was that they were the same as before besides the approach option. How is that in any way downplaying movement? It's not, and it's also not limited to the Rogue class.
I haven't read the link yet, but I wouldn't be suprised if it's a bunch of complaining about how you now have to press a button to get a backstab, instead of it being automatic through flanking. You're still just pressing buttons just like you pressed buttons before, and you're still relying heavily on auto attacking exactly the same as you relied on auto attacking before. If anything, it's simply less tedious since the positional requirement seems to have been removed, but backstab already puts you directly behind them anyway.
Oh, nevermind, the link is to the talents I've already looked at. They look practically identical. It doesn't matter if certain abilities have different names, longer cooldowns or require another cooldown, there's nothing that will make the Rogue "feel" any different at all over the Origins Rogue. All they did was remove some of the dead zone. I really don't know what you're arguing about anyway, all I said was that the Rogue hasn't changed, and it hasn't, and they changed dual-wield talents and "functionality" just because it was the only way they could make anyone care about a melee Rogue over a Warrior. If you want to dual-wield, you now have to play a Rogue, voila, now the Rogue is super awesome!
Modifié par Graunt, 02 mars 2011 - 06:20 .