SalsaDMA wrote...
Some sommon asumptions are being aired here I see.
1: heatsinks should be transferable between weapons
- Why?
[...]
2: Heatsinks should be re-usable
Again, why?
[...]
3: You should be able to fire a weapon if there are no heatsinks
Um... Yeah... I'm sure people would enjoy having their weapon blow up in the hands because they forgot to check the ammo counter,
[...]
Or to put it short: With the info given there is nothing wrong lorewise with how it works and there is nothing to argue for either way or the other of random peoples suggestions as being 'the right one'. the only 'right one' is what the writers at Bioware come up with, as they control the lore behind it.
1. Because a standard always dominates in the end. If the weapons are as everyday as they are, it only makes sense.
2. I have no idea what they intended, but thermal clip shouldn't be the same as heat sink. Clip holds the charge, but the sink radiates it. The latter would hold lesser charge, but don't ever really run out. Again, only makes sense. Also, it came to me that ME1 already had some sort of weapon damage mechanic when the weapon got stuck in overheat mode. They call it a bug, but I refuse to believe that something this obvious was left hanging. Don't link me to dev posts, I just don't believe that (yes, I know it goes away after loading a save)
3. Change heat clip to a sink... done! Only makes sense. Also, see #2.





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