JKoopman wrote...
cpt. awsome wrote...
am i the only one who though thermal clips where a good idea ? every weapon uses some kind of resource. since the ME weapons use a system that creates a ****load of heat without somekind of way to ditch that heat the weapon would be dangerous to the carrier. having your weapon heat up every 2 mins for a long period could easely damage its componants (especially any electronics or chips) using a heatsink clip to store the heat in is the best option. it saves the weapon from beeing overheated and mallfunction. as for beeing able to recollect the thermal clips again: the thing is glowing hot and will likely take some time to cool down. in a combat situation your not just gonna sit there getting shot at waiting for the clip to cool down to re-use it.
This is where I would repeat my idea for an internal revolving cylinder of heatsinks ala this proposed system where you could cycle to a fresh heatsink while the used one(s) cooled down. Making thermal clips disposable, ejectable and non-recyclable was about the most colossaly stupid move weapons designers could've made in the Mass Effect universe (it basically adds nothing to the previous system but a rather hefty logistics requirement that didn't exist before), especially in light of the system that came before it and how this new system was supposed to be some kind of improvement.cpt. awsome wrote...
and besides infinite ammo is weak for gameplay. in ME1 i barely switched weapon at a certain point. in ME2 i used every weapon equaly as much,makes u use your sqaud allot more aswell if only to save ammo.
ME1 also had weapon proficiencies like most RPGs. Was it having "unlimited" ammo that kept you from switching weapons, or was it the fact that most of your weapon skill points were in a select few of your weapons?
Fantasy RPGs like Dragon Age have weapon proficiencies as well. Often, players will specialize in a single weapon type (ie: two-handed swords or bows) and use nothing but that one weapon type for the entirety of the game. I don't know of anyone who considers that "weak for gameplay" and complains that they should be using everything from sword & board to two-handed axes to daggers to magic staves all on the same character, so why should a sci-fi RPG be different?
Mass Effect IS an RPG, remember (although it's becoming increasingly more difficult to recognize it as such). The focus of RPGs is supposed to be story, character-building and stat development, NOT blasting enemies with a variety of unique weapons. That's what shooters focus on. If a shooter is what BioWare wants to make, that's all well and good, but if that's the case then they need to stop pitching Mass Effect as an RPG and advertise it for what it is.
i agree with most of your points but mass effect isnt just an RPG. it has obvious shooter aspect. and they still need to be good. infact a big group loves ME for its combo of rpg and shooters.





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