The game was not been released and we have DLC !!!
#126
Posté 02 mars 2011 - 09:43
#127
Posté 02 mars 2011 - 09:47
#128
Posté 02 mars 2011 - 11:17
AlanC9 wrote...
That's backwards. They decided to make a game first, then they wrote a story for that game -- read the interviews on how they came up with the story. And hence this isn't necessarily true:
Really? They made the decision to make a game first?? WOW! Really? Of course the DECISION to make the game came first, but the story comes before the programming. Stop grasping at straws.
The awareness of needing a DLC character pre-dates the story. We don't know if Sebastian was always conceived as a DLC character, or if they just decided they'd pick one of the characters for DLC. I'm betting on the former. If you know from the get-go that a character is for DLC, you can write the main game knowing that he's not guaranteed to be present. These issues don't go away just because you aren't actually writing code yet.
That applies to every companion in origins besides Alistair and Morrigan. I used Sten and Shale as an example because Shale has more content and is better integrated into the game than Sten is. Sorry, but I have to call bull**** if Bioware expects me to believe their only choice was DLC Shale or no Shale at all. Limited resources my ass. What the hell is their EA partnership for? It's almost as ludacris as the claim that Qunari were always meant to be grey skinned, horned demonkin. Helmets? Really. So you can make a unigue gear type for the dog and Shale, but taking away Sten's helmet slot and giving him a passive armor bonus that increases every 4 levels until lvl 16, "horn kadis" or any number of options was too much for them to handle. First it was the helmet excuse, then they changed their tune to, "Oh, we meant to say some extremely rare individuals are hornless (...and all live in Ferelden and died at the hands of the Warden, save two of them). Ignore the codex and conceptual art which contradicts our new
... they haven't, right?
#129
Posté 02 mars 2011 - 11:18
#130
Posté 02 mars 2011 - 11:37
Soruve wrote...
Look, I'm not saying they shouldn't charge for DLC, and I understand they need to make a profit, that's all fine and dandy. I said I questioned their method of releasing the DLC the moment the game came out because it was obviously done well before the game's release.
Let me put it like this, it would be the same if I created a full-length game, decided to cut out a big chunk of it, released the game and THEN had the balls to ask you to pay for the chunk I decided to rip out of the game the moment the game was released, and even more so make it seem like I was courteous by giving you this chunk of the game for free if you decided to pre-order my game while have very limited information on it.
Or, I sell you a glass of lemonade for $1.00 and have the balls to make you pay 10 cents for icecubes when I hand you the glass.
yes because your going to sit on your butt for those months it takes to take the game from development through production enough to sell it on the scale that Bioware has to release on. Your family and yourself don't need to eat, have a roof over your head, shower, or exist until that game sells of course so you don't need to keep working or have the opportunity to work on the parts of the game you had to cut out or new ideas you have as you finish development. Oh no. That's just not realistic. that couldn't ever happen.
People are really starting to make me want to petition Bioware to make one of these for their Next game EXCEPT nobody that doesn't meet the pre-order conditions, or better yet, special pre-order conditions can have the character.
#131
Posté 04 mars 2011 - 12:17
Aesieru wrote...
This got 6 pages?
Only 6 is a better question. Take a look at some of these threads with 15+ pages. It boggles the mind.
#132
Posté 04 mars 2011 - 12:19





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