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So, DA2 is definitley cut half in length compared to DAO


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#51
Sierra Crysis

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I really can't get over the lack of spoken lines either. It personally seems that 3 spoken lines to most conversations, several times over, and with different dialogue depending on your personality, not to mention on rivalry and friendship status... The count has to be off there.

Does anyone have the spoken line counts of ME or ME2 on hand? Just for rough comparison.

#52
tez19

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Johnsen1972 wrote...

Brea wrote...

I don't understand why people are so worked up about the length of the game. If it has a good story and good gameplay, why should length matter?
If the first book in a series is 400 pages and a great read, but the second book is 300 pages, does that inherently mean the second book is bad? No. -_-


Why I care about time? Because I loved DAO for the epic length, my first playthrough took me 100 hours and its was one of my best games I ever played. DA2 feels a bit stripped off. Faster development cycles + more DLC's more money for EA. And of course more fans waiting for new content every day. I just dont like where this is going.
Im just expressing my dissapointment.

How did it take you 100hours? I completed it a few times but my completionist playthrough took me 60 hours, doing every quest and chanter boards, blackstone irregulars and mage sidequests etc,,,

#53
SammyJB17

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I'm finishing up a new save for import, and I'm nearing 37 hours directly after the landsmeet. I imagine I'll finish up the main game at about 41-42 hours, and then speed through Awakening (but that's only like 15 hours). If DA ][ is touted with "40 hours of gameplay" I'll probably get something like 31 or so hours out of it. Does not seem bad to me.

#54
Johnsen1972

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tez19 wrote...

How did it take you 100hours? I completed it a few times but my completionist playthrough took me 60 hours, doing every quest and chanter boards, blackstone irregulars and mage sidequests etc,,,


Because I read the notes, tried to do all quests, everything was new to me? Does it matter? It was an awesome experience and I just fear that DA2 will not hold that promise. That all guys, dont flame me for this Posted Image

#55
TeamLexana

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Insom wrote...

40 hours is still pretty long. DAO dragged a little in certain parts, like the deep roads.


I love the deep roads. Good long stretch of just killing hordes of darkspawn, till I either finished it or got bored and decided to chat with my party, go back to Orzammer to sell lootz, etc. etc. Completely open to do it as I wished, as opposed to the circle tower where u locked in there and can't get out till u finish and a large portion forces you to go solo and go around and around in circles. I still hate that quest. I'd side with the templars and slaighter all the mages - even Wynee if it meant I didn't have to go in the fade ever again, lol.

#56
AkiKishi

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Saibh wrote...

BobSmith101 wrote...

It seems you are. In any one play only male or female Hawkes lines are used.


But they are the exact same line, generally. I doubt they recount them.


I don't know one way or the other short of asking if they counted the total lines or only the lines from one PC gender I tend to side with the total lines theory makes the game look like it has more lines and is not technically a lie.

#57
Saibh

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TeamLexana wrote...

I love the deep roads. Good long stretch of just killing hordes of darkspawn, till I either finished it or got bored and decided to chat with my party, go back to Orzammer to sell lootz, etc. etc. Completely open to do it as I wished, as opposed to the circle tower where u locked in there and can't get out till u finish and a large portion forces you to go solo and go around and around in circles. I still hate that quest. I'd side with the templars and slaighter all the mages - even Wynee if it meant I didn't have to go in the fade ever again, lol.


You're the only one. :lol:

#58
tez19

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Johnsen1972 wrote...

tez19 wrote...

How did it take you 100hours? I completed it a few times but my completionist playthrough took me 60 hours, doing every quest and chanter boards, blackstone irregulars and mage sidequests etc,,,


Because I read the notes, tried to do all quests, everything was new to me? Does it matter? It was an awesome experience and I just fear that DA2 will not hold that promise. That all guys, dont flame me for this Posted Image

i'm not flaming you i was just generally interested what took you 40hours more when i done everything the game had to offer. Glad you had a good experience.

#59
TeamLexana

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Johnsen1972 wrote...

tez19 wrote...

How did it take you 100hours? I completed it a few times but my completionist playthrough took me 60 hours, doing every quest and chanter boards, blackstone irregulars and mage sidequests etc,,,


Because I read the notes, tried to do all quests, everything was new to me? Does it matter? It was an awesome experience and I just fear that DA2 will not hold that promise. That all guys, dont flame me for this Posted Image


Well mine are usually around 100 but I do all the quests and usually don't skip the vids and dialogues. Posted Image

#60
Archereon

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Divide the number of spoken lines by half guys, we have to count Hawke (who speaks the most out of every character) in the spoken word count. I can come up with 2 explanations...

A. Funding is being sucked away for KotOR Online or Mass Effect 3.

B. EA has decreased the budget due to the MASSIVE financial issues they are currently suffering.

#61
Sierra Crysis

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Okay there's definitely something wrong here with the spoken line count, as ME2 has around 130,000 lines in comparison. I'm not buying the low line count.

#62
Finis Valorum

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Johnsen1972 wrote...

Dragon Age: Origins
 •  1,000,000 Words
 •  1,000 Cinematics
 •  56,000 Spoken Lines
 
Dragon Age II
 •  400,000 Words
 •  2,500 Cinematics
 •  38,000 Spoken Lines

.


Less talk more action and more boring cutscenes, where my custom char suddenly reverts to being default, bearded Hawke to boot, yay.

The number of gameplay hours reviewers quote on the other don't matter all that much to me, since they rarely hold true for me anyways and the reduction in the amount of unique characters I could also have stomached.
After all I'd rather have a hundred deep engaging and complex characters who almost feel like real people in my game than 10000 npc who besides the occasional quest giver just act as filler and only say, "hello" when you click on them.

#63
Archereon

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Sierra Crysis wrote...

Okay there's definitely something wrong here with the spoken line count, as ME2 has around 130,000 lines in comparison. I'm not buying the low line count.


Dragon Age origin didn't have the warden talking.

Considering DA2 has a voiced PC, that doesn't bode well, I'm projecting 80% combat and dungeon crawling, 10% cinematics, 9% misc activities, and 1% dialogue.

(Getting these off the top of my head, forgive the inaccuracy.

#64
stewie1974

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BobSmith101 wrote...


Could you tell Lord of the Rings in one book ? 
Would you rather have Lord of the Rings, or the Hobbit ? 

I rest my case.




I'd rather the hobbit personally... Lord of the rings dragged and tom bombadil was just pure nonsense.

Phantom Menace was longer than the Empire Strikes Back, there I rest MY case.

There are more episodes of  "Enterprise" then there are of "Firefly"....  clearly again duration is no indicator of quality.

Oh and the movie Titanic was like 3 hours long.....need I say more?

They didn't HAVE to make DA ][  and you don't have to play it. You can either buy it or skip it... but that would be an odd choice because ZERO hours of gameplay is even less length..

It's a fricking game....buy it or don't.

Modifié par stewie1974, 02 mars 2011 - 01:41 .


#65
TeamLexana

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Saibh wrote...

TeamLexana wrote...

I love the deep roads. Good long stretch of just killing hordes of darkspawn, till I either finished it or got bored and decided to chat with my party, go back to Orzammer to sell lootz, etc. etc. Completely open to do it as I wished, as opposed to the circle tower where u locked in there and can't get out till u finish and a large portion forces you to go solo and go around and around in circles. I still hate that quest. I'd side with the templars and slaighter all the mages - even Wynee if it meant I didn't have to go in the fade ever again, lol.


You're the only one. :lol:


Lol, don't get me wrong, the first couple times I went in there it was HELL, hahaha. I remember I got so lost the first time and kept dying against that one uber darkspawn with the bow? I can't remember what it was called but he was a special darkspawn.. I didn't see the path directly BEHIND me and kept thinking I HAD to go THAT way where that dude was and died. died. died. GOD DAMN IT! Was about to toss the controller out of the window, then out of the blue Alistair gives a Rose and I was all Awwwww and tried again and won! Just to see that was a dead end... MOTHER *censored* lmao.

I make that darkspawn my beyatch now. Even on nightmare. Hehehe. Posted Image

#66
Johnsen1972

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Sierra Crysis wrote...

Okay there's definitely something wrong here with the spoken line count, as ME2 has around 130,000 lines in comparison. I'm not buying the low line count.



http://gamrfeed.vgch...more-cinematic/


This is a pretty shocking change, as it shows some pretty significant changes in developmental priority. The fewer spoken lines is especially odd, especially with the now fully voice-acted main character, which under normal circumstances would have signifficantly increased the amount of spoken dialog. Are you happy with the new focus of Dragon Age II, or would you have preferred something closer to the original game?



#67
FieryDove

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SnipingNewb wrote...

Bioware has said that its shorter than DA:O but longer than ME2. You want to be a troll thats fine, but have fun with no game to play on the 8th.


Where did they say that? I heard Shorter than DAO, longer than DAA.

Rest of your post /facepalm

#68
Sierra Crysis

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Archereon wrote...

Sierra Crysis wrote...

Okay there's definitely something wrong here with the spoken line count, as ME2 has around 130,000 lines in comparison. I'm not buying the low line count.


Dragon Age origin didn't have the warden talking.

Considering DA2 has a voiced PC, that doesn't bode well, I'm projecting 80% combat and dungeon crawling, 10% cinematics, 9% misc activities, and 1% dialogue.

(Getting these off the top of my head, forgive the inaccuracy.


It is troubling sounding, but you know. Apparently Mass Effect only had 22,000 lines of dialogue and 30 hours of animation (I guess cinematics).

I don't know how ME2 shot up that much more on that. But I loved ME, and if apparently DA2 has 16,000 more; maybe the lines are typically longer and more meaningful. If can still work out, I would've never guessed ME has less spoken lines than DA:O

#69
TeamLexana

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Johnsen1972 wrote...

http://360.mmgn.com/...horter-but-More?

Dragon Age: Origins
 •  1,000,000 Words
 •  1,000 Cinematics
 •  1,000 Characters
 •  56,000 Spoken Lines
 •  60 Hours of Gameplay


Dragon Age II
 •  400,000 Words
 •  2,500 Cinematics
 •  500 Characters
 •  38,000 Spoken Lines
 •  40 Hours of Gameplay

I probably should sell my preordered Signatur Edition on Ebay and wait for the Ultimate Edition. Im definitley dissapointed. I really hope they wont cut ME3 in half and sell it for the same money. Posted Image


It is weird, you'd think there would be more spoken lines since Hawke is talking now but it might be as we feared and less DAO where you could really interact with your party members and get to know them and more ME2 with timed cutscenes and alot of "bug off, I don't want to talk to you anymore till u complete another quest."

#70
Swanea

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I wonder how much of DAO was just running back and forth and considered "part of that 60 hours".

Also, I think my first playthrough of just DAO was over 80 hours. My last one, a tank warrior, with shale/wardens keep, was 70 hours. Just started Awakenings.

I'm sure I'll enjoy it.

#71
Guest_Puddi III_*

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Well, there are less than half as many words and half as many characters, but more than 2/3 as many spoken lines, maybe that's the effect of the voiced PC right there.

Modifié par Filament, 02 mars 2011 - 01:42 .


#72
JohnCena94

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People hear me DAO was really long at points such as the deep roads and to a lesser extent the tower! DA2 took out these points and made what was left even more exciteing, plus who actually made it 60 hours anyway without walking half the time! In my most complete I made 50 with origins and that was with DLC! (Im not a boardquest guy though so I passed on some of them)

#73
Sierra Crysis

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The most important question is simply thus, how do they get that many voiced lines in DA:O I'd love to see where the lines come from. Is this including the DLC stuff? Can any Dev clarify how come the count is so high on Origins?

#74
tmp7704

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HyperLimited wrote...

Assuming gameplay accounts for everything else, a drop from 60 to 40 hours in gameplay means it's 1/3 shorter, not 1/2.

Keep on mind each dialogue in DA2 which involves the player's character will take roughly twice as much time as equally long dialogue in DAO, because instead of having just half of dialogue voiced, you're spending time listening to both sides.

This means while there's 20 hour drop in expected game length, the decrease in actual content you get to experience is likely more drastic than 1/3rd.

#75
Sierra Crysis

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tmp7704 wrote...

HyperLimited wrote...

Assuming gameplay accounts for everything else, a drop from 60 to 40 hours in gameplay means it's 1/3 shorter, not 1/2.

Keep on mind each dialogue in DA2 which involves the player's character will take roughly twice as much time as equally long dialogue in DAO, because instead of having just half of dialogue voiced, you're spending time listening to both sides.

This means while there's 20 hour drop in expected game length, the decrease in actual content you get to experience is likely more drastic than 1/3rd.



I took it as the actual play parts being 40 hours, also.. I suppose it could be argued it takes some people longer to read the dialogue than listen to it. :P