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So, DA2 is definitley cut half in length compared to DAO


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#76
Lordless

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Yeah I preferred the DA:O way for party interaction where a new option would appear when they were ready to talk about it, as opposed to mass effects option that's always there and there's really no indication of whether they are ready to talk again or if they will ever talk to you again. Other than that though they amount to pretty much the same thing.

#77
Morroian

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Johnsen1972 wrote...

tez19 wrote...

How did it take you 100hours? I completed it a few times but my completionist playthrough took me 60 hours, doing every quest and chanter boards, blackstone irregulars and mage sidequests etc,,,


Because I read the notes, tried to do all quests, everything was new to me? Does it matter? It was an awesome experience and I just fear that DA2 will not hold that promise. That all guys, dont flame me for this Image IPB

If you took 100 hours for DAO you'll probably take far more than 40 or even 50 for DA2. The devs here have estimated an average game length of 50 hours for DA2.

Modifié par Morroian, 02 mars 2011 - 01:56 .


#78
sassperella

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I don't mind the reduced game length if the game is good, 40 hours is still way more than most games you can buy. But the huge reduction in dialog worries me a little. Character interaction is one of DA:Os strong points and such a huge drop in dialog is worrying, especially as this includes the voiced PC. That said there were all the origins in DA:O and there were 1000 characters only 500 in this one and most people had at least something to say in DA:O even if some of the lines were redundant. Asking that barman or bodhan if he'd heard any rumours prolly took up half the line count lol.

I do hope that the dialog doesn't feel skimped though and you end up feeling like you've missed out a lot on interaction and story because of it.

#79
Morroian

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falconlord5 wrote...

Kinthalis ThornBlade wrote...

You guys have stretched the definition of Trolling beyond comprehension.

Trolling != discussing new information about the game, even if in a negative light.


This isn't new, we've known about the disparity in completion times between DAO and DA2 for weeks now.


Months even.

#80
Abstract

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Way to use the search function. I made a thread about this yesterday, which already has 10 pages.

social.bioware.com/forum/1/topic/141/index/6282970/1

Modifié par Abstract, 02 mars 2011 - 01:59 .


#81
Archereon

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JohnCena94 wrote...

People hear me DAO was really long at points such as the deep roads and to a lesser extent the tower! DA2 took out these points and made what was left even more exciteing, plus who actually made it 60 hours anyway without walking half the time! In my most complete I made 50 with origins and that was with DLC! (Im not a boardquest guy though so I passed on some of them)


Problem is the deep roads didn't chew up much dialogue.  The fade nomed it pretty well, but removing those two areas isn't nearly enough to make up for this change.

#82
Pratton

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Do those stats include all of the origin stories? If so, than on a single play through you would not experience those numbers. Although to me 60hrs sounds right, there is another thread on here that talks about how long it took people to complete DA:O, answers ranged from 40 to 100+.

To each his own, I enjoy side quests and uncovering every hidden thing along the way, I will take my time. If it's faster, than I can jump back in for with a different build. Besides you know that DLC will be coming out too.

If it is a good game, it is a good game. Enjoy it.

#83
Ignoble Fat Man

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BobSmith101 wrote...

Brea wrote...

I don't understand why people are so worked up about the length of the game. If it has a good story and good gameplay, why should length matter?
If the first book in a series is 400 pages and a great read, but the second book is 300 pages, does that inherently mean the second book is bad? No. -_-


Could you tell Lord of the Rings in one book ? 
Would you rather have Lord of the Rings, or the Hobbit ? 


well it took J R R 7 books if you include the Hobbit, and some were longer than others.  Length of book is not determinate of quality of story or enjoyment of story

I rest my case.

do66er wrote...

anyway maybe they are planning to release twice the dlc's(crosses fingers).


EA must love you.


This is the only thing I can agree with you on.  DLC isn't a bad idea but to often now it is just an excuse to produce a full game but release 66% of it then release the other 34% as DLC you can get more money for.  DA:O was a full game and felt like a full game so the DLC didn't bug me for it.  We will see about DA2.  I think it will be but if they pull a fast one on me I'll be pretty pissed.

#84
BigEvil

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BobSmith101 wrote...

Brea wrote...

I don't understand why people are so worked up about the length of the game. If it has a good story and good gameplay, why should length matter?
If the first book in a series is 400 pages and a great read, but the second book is 300 pages, does that inherently mean the second book is bad? No. -_-


Could you tell Lord of the Rings in one book ? 
Would you rather have Lord of the Rings, or the Hobbit ? 

I rest my case.
 


Yes, you could tell Lord of the Rings in one book. Tolkien wrote it as one book, the only reason it was split into a trilogy was due to being published after World War 2 when there was a paper shortage.

#85
Gatorargeis

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First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?

#86
Savber100

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I'm fine with the new time.
Why? Because most RPGs are ridiculously because half of the time is spent walking from a certain points to another. If DAII can jump right into the choices and gameplay with just enough traveling for immersion, I'm fine with a shorter time.

#87
Anathemic

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Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


Buddy Lord of the Rings was written as one book but had to be divided into a trilogy due to publishing issues. Your argument on "getting shorter every book" is null and void, filled with ignorance.

#88
Archereon

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Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.

#89
kjdhgfiliuhwe

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Old news. We already knew this game was going to be way shorter than Origins. You know, if the 15 month development cycle didn't make it glaringly obvious compared to the five year cycle for Origins.

I realize it's not released yet, so who know, it could really, really suck, but I suspect it'll be a short and enjoyable romp as long as you don't spend it constantly comparing it to the great RPGs of old. Will you be talking about the game a decade from now like we old farts talk about BGII? Probably not, but for every BGII, there were dozens and dozens and dozens of games that were still fun, even if we no longer talk about them. A game doesn't have to be the best to still be fun.

Anyways, based on the statistics from that link, I'm going to estimate a 15 hour run through. From a long life of gaming, I am 100% confident that the reviewers who play games for magazines/websites are just horrible, horrible, gamers as their estimated game times are such that I'd be hard pressed to match playing blind with one hand and only the thumb on that hand.

Edit: Oh, please. Don't use the origin stories as an excuse for the discrepancy. Yes, the origins which took up 20 minutes of your 50 hour gameplay definitely made the difference in dialogue. *laugh* DAII is signigantly shorter. Get over it. You'll still have fun. Promise.

Modifié par kjdhgfiliuhwe, 02 mars 2011 - 02:09 .


#90
Achromatis

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Idk, how much of that are origins from DAO and whose playing? I can easily spend 30-45mins per origin(I could do them much faster if I really wanted to) so thats 3-5 hours there not to mention the dialog lines.

And are they counting codex entries? Because not only are there an assload of those, but they also count for gametime while you read them(Im pretty sure, correct me if Im wrong). While I like reading the Journal, the majority of it wont be needed for DA2 because its usually history well already know.

#91
Sidney

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I have no idea how you can take 100 hours, even reading everything unless you read at a glacial pace or just leave the game running while you stand in Denerim. I took about 65 hours first play and that was reading, all sidequests, as much talky as possible and not skipping dialog or cutscenes. My pace on subsequent playthrough was around 40-45 hours.

#92
Scoutyo

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Sierra Crysis wrote...

Archereon wrote...

Sierra Crysis wrote...

Okay there's definitely something wrong here with the spoken line count, as ME2 has around 130,000 lines in comparison. I'm not buying the low line count.


Dragon Age origin didn't have the warden talking.

Considering DA2 has a voiced PC, that doesn't bode well, I'm projecting 80% combat and dungeon crawling, 10% cinematics, 9% misc activities, and 1% dialogue.

(Getting these off the top of my head, forgive the inaccuracy.


It is troubling sounding, but you know. Apparently Mass Effect only had 22,000 lines of dialogue and 30 hours of animation (I guess cinematics).

I don't know how ME2 shot up that much more on that. But I loved ME, and if apparently DA2 has 16,000 more; maybe the lines are typically longer and more meaningful. If can still work out, I would've never guessed ME has less spoken lines than DA:O


Pretty sure the 130 thousand spoken lines for ME2 thing is a type-o from this article.  According to Joystiq, the real (and far more believable) number is actually 30 thousand, not 130 thousand.  So, assuming the 30K number is accurate, we're looking at fewer lines of dialogue that DA:O but around 8K more than ME2.   

#93
Bryy_Miller

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Buffy-Summers wrote...

Wow the "stream lining" train just keeps rolling down the Bioware Railroad


.... okay, you don't know what you are talking about. Streamlining has nothing to do with how many hours are projected to be in a game. 

More hours =/= Better
More hours =/= Smarter players

Modifié par Bryy_Miller, 02 mars 2011 - 02:12 .


#94
Gatorargeis

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Anathemic wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


Buddy Lord of the Rings was written as one book but had to be divided into a trilogy due to publishing issues. Your argument on "getting shorter every book" is null and void, filled with ignorance.


Well, my mistake on that part.  But did you read the rest of my "fill with ignorance" arguments, or just the one (and the least important and half-jokingly one) you could pick apart to make yourself feel superior?

#95
Anathemic

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Gatorargeis wrote...

Anathemic wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


Buddy Lord of the Rings was written as one book but had to be divided into a trilogy due to publishing issues. Your argument on "getting shorter every book" is null and void, filled with ignorance.


Well, my mistake on that part.  But did you read the rest of my "fill with ignorance" arguments, or just the one (and the least important and half-jokingly one) you could pick apart to make yourself feel superior?


Not really, I only attacked because this thread was somehow dealing with Lord of the Rings and many fallacies were revolving around it, like the one you just posted. It was ignorance because you had no desire to look upon the accuracy of your statement.

Granted I intentionally meant to go harsh because....

This is Lord of the Rings we are talking about :bandit:

#96
Ignoble Fat Man

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Archereon wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.


He had books in his single book....ever notice that in Fellowship, towers and King there are 2 books in each book....First half and second half.

#97
TGFKAMAdmaX

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Lordless wrote...

Yeah I preferred the DA:O way for party interaction where a new option would appear when they were ready to talk about it, as opposed to mass effects option that's always there and there's really no indication of whether they are ready to talk again or if they will ever talk to you again. Other than that though they amount to pretty much the same thing.

im pretty sure that bioware said that because they already told the lore of DA that they wouldnt need to repeat that for the second which makes sense.because you already have the background of DA it would be redundant to repeat it.

#98
Anathemic

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Ignoble Fat Man wrote...

Archereon wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.


He had books in his single book....ever notice that in Fellowship, towers and King there are 2 books in each book....First half and second half.


True, but those where the transitions of point of views between the fellowship in each book, hardly an 'actual novel'.

Again Tolkien wrote it as a single novel, any basic LotR fan would know that (book-wise not movie-wise).

#99
Cordoroy17

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if the hours come out of the time in camp micromanaging all my companions gear for fights that never happen.

this is a good thing

#100
VOA

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Anathemic wrote...

Gatorargeis wrote...

Anathemic wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


Buddy Lord of the Rings was written as one book but had to be divided into a trilogy due to publishing issues. Your argument on "getting shorter every book" is null and void, filled with ignorance.


Well, my mistake on that part.  But did you read the rest of my "fill with ignorance" arguments, or just the one (and the least important and half-jokingly one) you could pick apart to make yourself feel superior?


Not really, I only attacked because this thread was somehow dealing with Lord of the Rings and many fallacies were revolving around it, like the one you just posted. It was ignorance because you had no desire to look upon the accuracy of your statement.

Granted I intentionally meant to go harsh because....

This is Lord of the Rings we are talking about :bandit:


Well of course your are right, but the guy was trying to talk about the game, he used one bad references in it and you just continue to ignore the other 3/4 of what he was saying in the spirit to pick a fight, make me wonder how real life is treating you.