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So, DA2 is definitley cut half in length compared to DAO


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#101
Gatorargeis

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Anathemic wrote...

Ignoble Fat Man wrote...

Archereon wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.


He had books in his single book....ever notice that in Fellowship, towers and King there are 2 books in each book....First half and second half.


True, but those where the transitions of point of views between the fellowship in each book, hardly an 'actual novel'.

Again Tolkien wrote it as a single novel, any basic LotR fan would know that (book-wise not movie-wise).


Well I stand corrected, you are the wieset person in the world, so how do you feel about the topic again?

#102
Anathemic

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VOA wrote...

Well of course your are right, but the guy was trying to talk about the game, he used one bad references in it and you just continue to ignore the other 3/4 of what he was saying in the spirit to pick a fight, make me wonder how real life is treating you. 


Actually I'm having a headache atm, thank you for you concern.

I am a LotR fan and I don't go well with fallacies posted willy nilly about it

#103
Anathemic

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Gatorargeis wrote...

Anathemic wrote...

Ignoble Fat Man wrote...

Archereon wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.


He had books in his single book....ever notice that in Fellowship, towers and King there are 2 books in each book....First half and second half.


True, but those where the transitions of point of views between the fellowship in each book, hardly an 'actual novel'.

Again Tolkien wrote it as a single novel, any basic LotR fan would know that (book-wise not movie-wise).


Well I stand corrected, you are the wieset person in the world, so how do you feel about the topic again?


And the actual topic, it is a shame that DA2 is going to be shorter than DA:O, but it was expected

#104
sassperella

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I think the problem is everyone was disappointed with the amount of dialog in Awakening and there is the fear that this is going to be repeated in DA2. Game length can vary wildly depending on what you do, whether you skip things, whether you suck on the fights and have to reload a lot, etc. etc. This huge drop in dialog quantity with a voiced PC is the worry especially after Awakening.

But we shall see. Origins was a massive game obviously made with love over a period of several years. Assuming they could bring out another game in the next couple of years you'd have 2 games in the same development time as Origins so in theory you'd get more game time for the same amount of dev time ;)

#105
Maconbar

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Anathemic wrote...

Ignoble Fat Man wrote...

Archereon wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.


He had books in his single book....ever notice that in Fellowship, towers and King there are 2 books in each book....First half and second half.


True, but those where the transitions of point of views between the fellowship in each book, hardly an 'actual novel'.

Again Tolkien wrote it as a single novel, any basic LotR fan would know that (book-wise not movie-wise).


I would love me some LOTR DLC.

#106
Anathemic

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Maconbar wrote...

Anathemic wrote...

Ignoble Fat Man wrote...

Archereon wrote...

Gatorargeis wrote...

First of all, much of the lores of Thedas had already been told in DAO, we don't need someone else to repeat them to us in DA2. We don't need someone to tell us what are Grey Warden, Darkspawn, Circle of Magi, Templar, etc. and we don't need someone to remind us that certain nation smells like wet dogs.

Secondly, more cinematic and less spoken word means instead of having 10 NPCs telling you how great you are, now you can actually see for yourself in cut scenes.

Furthermore, there are six (seven if you separate the two races for mage) prologues in DAO, and other subsequent special dialogs for each prologues. In DA2 you will only have one.

Finally, if people want to bring up LOTR, let me remind you that it is consists of three books, and here are the word counts for them:

The Fellowship of the Ring: 187k
The Two Towers: 155k
The Return of the King: 131k

So they were getting shorter every book. And personally, I prefer The Return of the king, you?


That's not really a good comparison, considering Tolkein rote the trilogy as a single book.


He had books in his single book....ever notice that in Fellowship, towers and King there are 2 books in each book....First half and second half.


True, but those where the transitions of point of views between the fellowship in each book, hardly an 'actual novel'.

Again Tolkien wrote it as a single novel, any basic LotR fan would know that (book-wise not movie-wise).


I would love me some LOTR DLC.


Lord of the Rings Online sounds perfect for you :innocent:

#107
Ignoble Fat Man

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Well I think if you subtracted the Dwarven, Elvish, and Mage openings from DA:O and removed a lot of the oh hey here is how we treat elves or qunari or this is a mabari you'd probably have about the same number of spoken lines. As for words in the game.....our conversation wheel is not as wordy, we need less codex to explain the world of Thedas.....I don't see how this is a huge shocker. Yes DA:O was roughly 60hrs and DA 2 is going to be 40 but there were some seriously tedious points of DA:O. Lets hope the 40hrs in DA:2 is just a giant thrill ride.

#108
VOA

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Anathemic wrote...

VOA wrote...

Well of course your are right, but the guy was trying to talk about the game, he used one bad references in it and you just continue to ignore the other 3/4 of what he was saying in the spirit to pick a fight, make me wonder how real life is treating you. 


Actually I'm having a headache atm, thank you for you concern.

I am a LotR fan and I don't go well with fallacies posted willy nilly about it


I guess headache is a common occurance when we are reading through this forum.Image IPB

As for the length of the game, less character and less conversations to read through will of course = shorter length.  But when did bioware's RPG ever disappointed?

#109
Sidney

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Ignoble Fat Man wrote...

 Yes DA:O was roughly 60hrs and DA 2 is going to be 40 but there were some seriously tedious points of DA:O. Lets hope the 40hrs in DA:2 is just a giant thrill ride.


You could lose a lot of "fat" in the endless dungeon crawls like the Roads and the Brecillian Temple which got long w/o adding much interest.

#110
Elvoria

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Johnsen1972 wrote...

http://360.mmgn.com/...horter-but-More?

Dragon Age: Origins
 •  1,000,000 Words
 •  1,000 Cinematics
 •  1,000 Characters
 •  56,000 Spoken Lines
 •  60 Hours of Gameplay


Dragon Age II
 •  400,000 Words
 •  2,500 Cinematics
 •  500 Characters
 •  38,000 Spoken Lines
 •  40 Hours of Gameplay

I probably should sell my preordered Signatur Edition on Ebay and wait for the Ultimate Edition. Im definitley dissapointed. I really hope they wont cut ME3 in half and sell it for the same money. Image IPB


That data is not correct Dragon Age 2 has more spoken lines for example , and the article you quote here is nothing more than a cut and paste from another site where the reviewer was clearly bias

#111
Kopawapatezi

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I'm not big on math. But if Dragon Age Origins is roughly 60 hours with 56k lines of dialogue, and Dragon Age II is roughly 40 hours with 38k lines of dialogue, wouldn't that mean that Dragon Age II has more roughly more dialogue per hour? I didn't bother to write up an actual chart; I'm asking you guys.

EDIT: Fixed the numbers. :^$

Modifié par Kopawapatezi, 02 mars 2011 - 02:53 .


#112
Ignoble Fat Man

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DA:O has roughly 933.3 lines per hr and DA:2 is going to have 950 per hr......theoretically. I doubt the math works that way but there seems to be more dialog for time spent in game but not much.

#113
Sierra Crysis

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Well. With 8000 lines more than ME2, I'm definitely no longer worried. Sounds perfect. ^.^

#114
Curlain

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TGFKAMAdmaX wrote...

Lordless wrote...

Yeah I preferred the DA:O way for party interaction where a new option would appear when they were ready to talk about it, as opposed to mass effects option that's always there and there's really no indication of whether they are ready to talk again or if they will ever talk to you again. Other than that though they amount to pretty much the same thing.

im pretty sure that bioware said that because they already told the lore of DA that they wouldnt need to repeat that for the second which makes sense.because you already have the background of DA it would be redundant to repeat it.


I don't think so, as the devs can't be sure that all (maybe not even most) players coming to DA2 played Origins or know much about it.  They are going to have to assume that this could be a gamer's first experience of the Dragon Age world, and therefore are going to need to explain the relevant lore within the game (and if one of the reasons for the more faster paced action in DA2 vs Origins is partly to attract players not normally that interested in party-based wRPGs then this is even more certain).

So DA2 will need to in some manner explain the lore of DA (at least where it's relevant to the story)

#115
Scoutyo

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Elvoria wrote...

That data is not correct Dragon Age 2 has more spoken lines for example , and the article you quote here is nothing more than a cut and paste from another site where the reviewer was clearly bias


Do you by any chance have a link to a source that says DA2 has more spoken lines?  I'm not challenging you, just curious where you got that from.

And thanks for the number-crunching, Kopawapatezi and Ignoble Fat Man .

#116
Xebioz

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 A lot of people here seem to think that they won't have to introduce things in Thedas for DA:II because "we already know it". This is true for us maybe, but considering the amount of times the devs have said that DA:O knowledge is not at all needed for DA:II I do not think this is the case. We will probably get info on all of the things we did in Origins (and new stuff in Kirkwall of course). Does this mean that the game will be worse? No it doesn't, but I can pretty much guarantee it will be shorter if these word/cinematic/line counts are correct.

And as for Origins, 18k of the lines out of 56k (supposed difference between DA:O and DAII = 56-38=18) does not come from such a small part of the gameplay, and even if it does that just means that DAII will lack replayability (so it's not really a great thing either way)

Again, this does not mean the game will be worse, only shorter.

#117
Swanea

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Shouldn't you change the title since you are incorrect in your assumption?

#118
Urazz

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Kinthalis ThornBlade wrote...

You guys have stretched the definition of Trolling beyond comprehension.

Trolling != discussing new information about the game, even if in a negative light.

This is not really new information though.  We knew it was shorter than origins already.  This is just someone whining about it and saying they arent' gonna get the game for the most part.

#119
Ignoble Fat Man

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Xebioz wrote...

 A lot of people here seem to think that they won't have to introduce things in Thedas for DA:II because "we already know it". This is true for us maybe, but considering the amount of times the devs have said that DA:O knowledge is not at all needed for DA:II I do not think this is the case. We will probably get info on all of the things we did in Origins (and new stuff in Kirkwall of course). Does this mean that the game will be worse? No it doesn't, but I can pretty much guarantee it will be shorter if these word/cinematic/line counts are correct.

And as for Origins, 18k of the lines out of 56k (supposed difference between DA:O and DAII = 56-38=18) does not come from such a small part of the gameplay, and even if it does that just means that DAII will lack replayability (so it's not really a great thing either way)

Again, this does not mean the game will be worse, only shorter.


I am sure the game is shorter....something on the order of 40hrs of gameplay as opposed to 50-70 that DA:O was slated for.  I don't see why it would need to retell in as great of detail all the lore we learned in DA:O.  This doesn't reduce replayability but it certainly keeps me from feeling like I should be hitting escape through all the cut scenes when I already know the information being presented.

Right the info from DA:O isn't needed to play DA:2 but I am sure if you want to have a solid understanding of the lore and get more enjoyment out of the game you should play the first game.  Its like most book series....you don't usually have to start from book 1 as the subsequent books usually give a bit of context but it is an abridge context.

#120
shnizzler93

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Johnsen1972 wrote...


Dragon Age: Origins 
 •  60 Hours of Gameplay


[b]Dragon Age II
 
 •  40 Hours of Gameplay 


Yes, the game is definitely cut in half...

#121
sassperella

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I agree I doubt they will give all the info from Origins. The new players that they are aiming at the COD players couldn't care less about lore in most cases so they may put a bit in just a as a catch up but I can't see them putting as much in as the original game.

#122
Xebioz

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Ignoble Fat Man wrote...

Xebioz wrote...

 A lot of people here seem to think that they won't have to introduce things in Thedas for DA:II because "we already know it". This is true for us maybe, but considering the amount of times the devs have said that DA:O knowledge is not at all needed for DA:II I do not think this is the case. We will probably get info on all of the things we did in Origins (and new stuff in Kirkwall of course). Does this mean that the game will be worse? No it doesn't, but I can pretty much guarantee it will be shorter if these word/cinematic/line counts are correct.

And as for Origins, 18k of the lines out of 56k (supposed difference between DA:O and DAII = 56-38=18) does not come from such a small part of the gameplay, and even if it does that just means that DAII will lack replayability (so it's not really a great thing either way)

Again, this does not mean the game will be worse, only shorter.


I am sure the game is shorter....something on the order of 40hrs of gameplay as opposed to 50-70 that DA:O was slated for.  I don't see why it would need to retell in as great of detail all the lore we learned in DA:O.  This doesn't reduce replayability but it certainly keeps me from feeling like I should be hitting escape through all the cut scenes when I already know the information being presented.

Right the info from DA:O isn't needed to play DA:2 but I am sure if you want to have a solid understanding of the lore and get more enjoyment out of the game you should play the first game.  Its like most book series....you don't usually have to start from book 1 as the subsequent books usually give a bit of context but it is an abridge context.



You would think that this was the case, but as the devs are trying to make this game more or less independent from the other it's not at all necessary (which means that there probably won't be any questions like "what are the darkspawn" or "what is lothering" questions that have been proposed earlier in the thread). The only real reason for playing the first game for an impact on the second would be the import save, but even that I doubt really matters that much. Which then means that most of the lines used on lore in the first will still be used for lore in the second, meaning that no "extra lines should be added or taken into account" when looking at the counts in this thread.

And for that matter much of the lore in DA:O wasn't "necessary" like you say for the first game (such as the discriptions of the different ages and stuff like that), but it was included for the players as extra material to add immersion into the world. I doubt bioware would keep much of this out of the second as they have (as i have stated before) said that the game would be independent in this manner.

#123
NervousCandy

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Quality over Quanity. I will reserve judgement untill I suck the game dry of it's content.

#124
Jaron Oberyn

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Well 1.) DA:O came out less than two years ago. Little over a year. 2.) Bioware's standards have dropped since they were acquired by EA. ME2 was the most linear game I've ever played from them. Not only that, but the game suffered gameplay/dialogue cuts just as DA2. Unfortunately, this is EA's way of doing things. Gotta make a quick buck and keep the wallets full. I've decided to just buy the games, but hold no expectations for them. Unless Bioware makes a saving move, which I doubt, their games will be just like the others - normal games. Nothing extraordinary like before.

But let me stop ranting. I still plan on buying it, but I'm not getting my hopes up. Not after that atrocity known as ME2.

-Polite

#125
Browneye_Vamp84

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i'll treat it like did Origins... play it over and over til i have played out every way possible ...which will take as long as i let it LoL