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So, DA2 is definitley cut half in length compared to DAO


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#126
Ignoble Fat Man

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Xebioz wrote...

Ignoble Fat Man wrote...

Xebioz wrote...

 A lot of people here seem to think that they won't have to introduce things in Thedas for DA:II because "we already know it". This is true for us maybe, but considering the amount of times the devs have said that DA:O knowledge is not at all needed for DA:II I do not think this is the case. We will probably get info on all of the things we did in Origins (and new stuff in Kirkwall of course). Does this mean that the game will be worse? No it doesn't, but I can pretty much guarantee it will be shorter if these word/cinematic/line counts are correct.

And as for Origins, 18k of the lines out of 56k (supposed difference between DA:O and DAII = 56-38=18) does not come from such a small part of the gameplay, and even if it does that just means that DAII will lack replayability (so it's not really a great thing either way)

Again, this does not mean the game will be worse, only shorter.


I am sure the game is shorter....something on the order of 40hrs of gameplay as opposed to 50-70 that DA:O was slated for.  I don't see why it would need to retell in as great of detail all the lore we learned in DA:O.  This doesn't reduce replayability but it certainly keeps me from feeling like I should be hitting escape through all the cut scenes when I already know the information being presented.

Right the info from DA:O isn't needed to play DA:2 but I am sure if you want to have a solid understanding of the lore and get more enjoyment out of the game you should play the first game.  Its like most book series....you don't usually have to start from book 1 as the subsequent books usually give a bit of context but it is an abridge context.



You would think that this was the case, but as the devs are trying to make this game more or less independent from the other it's not at all necessary (which means that there probably won't be any questions like "what are the darkspawn" or "what is lothering" questions that have been proposed earlier in the thread). The only real reason for playing the first game for an impact on the second would be the import save, but even that I doubt really matters that much. Which then means that most of the lines used on lore in the first will still be used for lore in the second, meaning that no "extra lines should be added or taken into account" when looking at the counts in this thread.

And for that matter much of the lore in DA:O wasn't "necessary" like you say for the first game (such as the discriptions of the different ages and stuff like that), but it was included for the players as extra material to add immersion into the world. I doubt bioware would keep much of this out of the second as they have (as i have stated before) said that the game would be independent in this manner.


Its hard to say that the game is going to be less immersive when there are going to be faster paced action, more cinematics, better defined classes, and better interaction between the classes in fights.  I think if you sped the pace of combat up in DA:O to what it is going to be in DA:2 they would probably be close to the same length.  By another comparison DA:2 is going to be 10 years and DA:O was covered in about 10days.  I am guessing I feel more attached to my character as I get to see his relationships develop over a 10 year period than I did with a series of throw away Wardens that took on a cookie cutter story.

#127
wolvklawz

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First the game is far more "funner" than DA:O, all 3 classes are a blast to play. Plus the DLC that we know is coming. There were some really annoying parts in origins, stuff that had me dragging my feet to play. The combat in DA 2 alone is such a huge improvement for me alone to even find the "slow story" parts far more fun to play. I don't see a problem here. On top of that, its just a guideline, with the way I play, exploring, finding everything, playing with armor, runes, crafting, blah blah blah....the game will last far more than 40 hours and thats just with one character on normal difficulty. I don't just rush through games like this....I can loose myself in the equipment screen for hours lol.

#128
BelgusTradis

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wolvklawz wrote...

First the game is far more "funner" than DA:O, all 3 classes are a blast to play. Plus the DLC that we know is coming. There were some really annoying parts in origins, stuff that had me dragging my feet to play. The combat in DA 2 alone is such a huge improvement for me alone to even find the "slow story" parts far more fun to play. I don't see a problem here. On top of that, its just a guideline, with the way I play, exploring, finding everything, playing with armor, runes, crafting, blah blah blah....the game will last far more than 40 hours and thats just with one character on normal difficulty. I don't just rush through games like this....I can loose myself in the equipment screen for hours lol.


QFT

#129
finalbox328

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sounds like da2 will have a bit more dlc/expansions.

#130
Ignoble Fat Man

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Looking forward to DLC when the game is shorter than its predecessor is sort of like the wimpy kid in school looking forward to the bully taking his lunch money. I am not saying I don't want expansions but I prefer real expansions with 25-35 hrs of game play not 5-10 hr DLC that costs me $15-20.

#131
wolvklawz

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Ignoble Fat Man wrote...

Looking forward to DLC when the game is shorter than its predecessor is sort of like the wimpy kid in school looking forward to the bully taking his lunch money. I am not saying I don't want expansions but I prefer real expansions with 25-35 hrs of game play not 5-10 hr DLC that costs me $15-20.


This...I agree with.  How long was awakenings?  I never did get that.  The last major "expansion"  I actually recall getting for an RPG in which fell into this category was the Shivering Isles for Oblivion.  Its still on my HD, Oblivion CE one of the first 360 games I got, still a priceless game in my collection.  No I don't play anymore, kinda lost my character saves and its one of those seriously just long games.  Kinda like Fallout 3, which I must have 70 hours into it, still haven't beaten the game or done half the DLC.  I loose myself in the wastelands everytime.  I even have New Vegas, still kinda unopened because I wanted to play through 3 first....can I just get my DA2 now please?  lol.

#132
Katreyn

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In Origins, spamming through dialogue, haste everywhere, etc etc. Having everything memorized. I get the game down to roughly 28 hours still with the fade mod, which probably cuts off roughly an hour.

I highly doubt 40 hours of gameplay is as short as it sounds compared to the 60. Besides I'll be glad to see shorter dungeons. I loathe replaying DAO just for seeing the deep roads on my list. The fade part is kind of cured because of the mods available. But still.

Besides if we are playing the game for just how long it takes to complete it. I think we are doing it wrong.

IMO, content > time.

#133
Xebioz

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Ignoble Fat Man wrote...

Xebioz wrote...

Ignoble Fat Man wrote...

Xebioz wrote...

 A lot of people here seem to think that they won't have to introduce things in Thedas for DA:II because "we already know it". This is true for us maybe, but considering the amount of times the devs have said that DA:O knowledge is not at all needed for DA:II I do not think this is the case. We will probably get info on all of the things we did in Origins (and new stuff in Kirkwall of course). Does this mean that the game will be worse? No it doesn't, but I can pretty much guarantee it will be shorter if these word/cinematic/line counts are correct.

And as for Origins, 18k of the lines out of 56k (supposed difference between DA:O and DAII = 56-38=18) does not come from such a small part of the gameplay, and even if it does that just means that DAII will lack replayability (so it's not really a great thing either way)

Again, this does not mean the game will be worse, only shorter.


I am sure the game is shorter....something on the order of 40hrs of gameplay as opposed to 50-70 that DA:O was slated for.  I don't see why it would need to retell in as great of detail all the lore we learned in DA:O.  This doesn't reduce replayability but it certainly keeps me from feeling like I should be hitting escape through all the cut scenes when I already know the information being presented.

Right the info from DA:O isn't needed to play DA:2 but I am sure if you want to have a solid understanding of the lore and get more enjoyment out of the game you should play the first game.  Its like most book series....you don't usually have to start from book 1 as the subsequent books usually give a bit of context but it is an abridge context.



You would think that this was the case, but as the devs are trying to make this game more or less independent from the other it's not at all necessary (which means that there probably won't be any questions like "what are the darkspawn" or "what is lothering" questions that have been proposed earlier in the thread). The only real reason for playing the first game for an impact on the second would be the import save, but even that I doubt really matters that much. Which then means that most of the lines used on lore in the first will still be used for lore in the second, meaning that no "extra lines should be added or taken into account" when looking at the counts in this thread.

And for that matter much of the lore in DA:O wasn't "necessary" like you say for the first game (such as the discriptions of the different ages and stuff like that), but it was included for the players as extra material to add immersion into the world. I doubt bioware would keep much of this out of the second as they have (as i have stated before) said that the game would be independent in this manner.


Its hard to say that the game is going to be less immersive when there are going to be faster paced action, more cinematics, better defined classes, and better interaction between the classes in fights.  I think if you sped the pace of combat up in DA:O to what it is going to be in DA:2 they would probably be close to the same length.  By another comparison DA:2 is going to be 10 years and DA:O was covered in about 10days.  I am guessing I feel more attached to my character as I get to see his relationships develop over a 10 year period than I did with a series of throw away Wardens that took on a cookie cutter story.



You are the one saying it will be less immersive (Did I ever say that?). I only said that it will be shorter and if it's because the combat is 'faster' then the count in lines should be similar if not identical. This doesn't mean the game will be worse, just shorter.

As for you other guys who don't like exploration and sidequests, well, some of us do and I won't say we're the majority (we probably aren't, but pretending that everyone should like every change in a game (or probable change) + being really annoying while doing so) won't solve anything, just turn this thread into an escalated flame war.

#134
Ignoble Fat Man

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Xebioz wrote...
You are the one saying it will be less immersive (Did I ever say that?). I only said that it will be shorter and if it's because the combat is 'faster' then the count in lines should be similar if not identical. This doesn't mean the game will be worse, just shorter.

As for you other guys who don't like exploration and sidequests, well, some of us do and I won't say we're the majority (we probably aren't, but pretending that everyone should like every change in a game (or probable change) + being really annoying while doing so) won't solve anything, just turn this thread into an escalated flame war.


I am not flaming you and I am not saying you can't want a longer game.  I am also not saying this is not going to be as immersive.  Just trying to point out the trade offs that seem to have taken place and pointing out where they can improve the playability of the game and the experience of the gamer.  Some, I am not saying you, have taken to simply disliking all change simply because it is change and not trying to understand that while trying to improve our playing experience some of the things from the previous game had to changed.

I am also someone that has to OCD on sidequests a bit.  Only one I decided not to do was the love letters quest.

#135
The Minority

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I'm okay with 40 hours. Longest I played Origins was 31 hours.

#136
Exzander1

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I've purchased God of War 3, Uncharted 2, Enslaved, Alan Wake, Brutal Legend, etc etc, for all 60 dollars a pop, they are great games and all add to my collection and all of them are under 10 hours long, 15 hours max for full completion.

Dragon Age 2 is more than likely going to be a 40-50 hour game for 49 dollars (PC), that is an amazing deal, especially for any fan of the Dragon Age series or RPG's in general.

60 hours, 50 hours, 30 hours, I don't care, I just want to play it already.

#137
Riloux

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Less than half as many words? More disappointment.

#138
The Minority

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Exzander1 wrote...

I've purchased God of War 3, Uncharted 2, Enslaved, Alan Wake, Brutal Legend, etc etc, for all 60 dollars a pop, they are great games and all add to my collection and all of them are under 10 hours long, 15 hours max for full completion.

Dragon Age 2 is more than likely going to be a 40-50 hour game for 49 dollars (PC), that is an amazing deal, especially for any fan of the Dragon Age series or RPG's in general.

60 hours, 50 hours, 30 hours, I don't care, I just want to play it already.

This man has the right idea(even though he uses PS3)

#139
Naitaka

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The Minority wrote...

Exzander1 wrote...

I've purchased God of War 3, Uncharted 2, Enslaved, Alan Wake, Brutal Legend, etc etc, for all 60 dollars a pop, they are great games and all add to my collection and all of them are under 10 hours long, 15 hours max for full completion.

Dragon Age 2 is more than likely going to be a 40-50 hour game for 49 dollars (PC), that is an amazing deal, especially for any fan of the Dragon Age series or RPG's in general.

60 hours, 50 hours, 30 hours, I don't care, I just want to play it already.

This man has the right idea(even though he uses PS3)


No sorry, DA2 cost $59.95 on PC because if Activision/Blizzard can do it, so can EA. And honestly, I couldn't care less about the length as long as it's of a consistent high quality. I actually prefer shorter game in most cases. RPG is the only genre where I might want the game to be as long as humanly possible and personally, DA2 is more of a cinematic action RPG than a full fledged RPG where RP is written in bold. I've come to accept that, while DA2 will still be an enjoyable game, it won't be the same kind of experience as DA:O.

Modifié par Naitaka, 02 mars 2011 - 05:15 .


#140
astrallite

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Exzander1 wrote...

I've purchased God of War 3, Uncharted 2, Enslaved, Alan Wake, Brutal Legend, etc etc, for all 60 dollars a pop, they are great games and all add to my collection and all of them are under 10 hours long, 15 hours max for full completion.

Dragon Age 2 is more than likely going to be a 40-50 hour game for 49 dollars (PC), that is an amazing deal, especially for any fan of the Dragon Age series or RPG's in general.

60 hours, 50 hours, 30 hours, I don't care, I just want to play it already.


The retail price of the PC is the same, $60.

Most of the games you listed are shorter but focus much heavier on a cinematic experience.

And RPGs are always long and have lower per-minute production values, it comes with the territory as most of the experience of rpgs is grinding mooks, and 70% of the time in Dragon Age, you were...grinding mooks.

#141
Cloaking_Thane

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Riloux wrote...

Less than half as many words? More disappointment.


you do understand what paraphrasing means dont u

#142
slimgrin

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finalbox328 wrote...

sounds like da2 will have a bit more dlc/expansions.


......a bit?

We all know how Bioware rolls by now. Expect shades for Hawke one week after release, $5.00. :P

#143
Exzander1

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Hmm, I must have caught a good deal cause I pre-ordered it about a week ago from Amazon for 49 bucks.

My statement still stands - I got it for 49 and it's well worth the purchase (even at 59 it is).

Modifié par Exzander1, 02 mars 2011 - 08:10 .


#144
Querne

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Cloaking_Thane wrote...

Riloux wrote...

Less than half as many words? More disappointment.


you do understand what paraphrasing means dont u


You understand what "spoken lines" means, don´t you?

Hint: The low numbers don´t come from paraphrazing, otherwise they wouldnt show 56.000 spoken lines in DA:O to 38.000..

Modifié par Querne, 02 mars 2011 - 05:55 .


#145
CharliePrince

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Johnsen1972 wrote...

http://360.mmgn.com/...horter-but-More?

Dragon Age: Origins
 •  1,000,000 Words
 •  1,000 Cinematics
 •  1,000 Characters
 •  56,000 Spoken Lines
 •  60 Hours of Gameplay

Dragon Age II
 •  400,000 Words
 •  2,500 Cinematics
 •  500 Characters
 •  38,000 Spoken Lines
 •  40 Hours of Gameplay

I probably should sell my preordered Signatur Edition on Ebay and wait for the Ultimate Edition. Im definitley dissapointed. I really hope they wont cut ME3 in half and sell it for the same money. Posted Image


you kidding me? that's amazing :D 2,500 cinematics compared to a miniscule 1,000 for DAO

DA2 completely blows away DAO in my eyes :D you know what it means?

simply put, it's more immersive :D I CAN'T WAIT! Thank you for pointing this out! i am now definitely more excited for DA2.. never played DAO but DA2 has made me so interested in this world of Dragon Age that I am going to backplay DAO after DA2 :)

#146
Yakko77

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Insom wrote...

40 hours is still pretty long. DAO dragged a little in certain parts, like the deep roads.


Yeah, way to much time spent running around instead of fighting in that and the Fade got tedious as well with all the going back and forth until you get all the transformations so you could access everything.  Still an epic game but maybe DA2 isn't so much shorter but rather it's streamlined and more efficient.

If I want to wander great disatances, I'll play Fallout.

#147
Jarradane

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Why does the OP say it's half as long but states that there is 60 hours of gameplay in Origins and 40 in DA2?

#148
Exzander1

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Hey guys, was does cinematics mean?

I mean, I know what the word means, but when I think of cinematics I think of cutscenes/parts of the game where you don't control your character (short clips, etc). I just got done playing through Origins, there was nowhere near 1000 of those moments.. I mean, not even close.

What does cinematics mean in the gaming world to add up to 1000 in DA:O?

#149
TwistedComplex

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I might not be a mathematician but half of 60 isn't 40

#150
TwistedComplex

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It's not an RPG unless there are billions of items and 700 hours of gameplay, guys