Xebioz wrote...
Ignoble Fat Man wrote...
Xebioz wrote...
A lot of people here seem to think that they won't have to introduce things in Thedas for DA:II because "we already know it". This is true for us maybe, but considering the amount of times the devs have said that DA:O knowledge is not at all needed for DA:II I do not think this is the case. We will probably get info on all of the things we did in Origins (and new stuff in Kirkwall of course). Does this mean that the game will be worse? No it doesn't, but I can pretty much guarantee it will be shorter if these word/cinematic/line counts are correct.
And as for Origins, 18k of the lines out of 56k (supposed difference between DA:O and DAII = 56-38=18) does not come from such a small part of the gameplay, and even if it does that just means that DAII will lack replayability (so it's not really a great thing either way)
Again, this does not mean the game will be worse, only shorter.
I am sure the game is shorter....something on the order of 40hrs of gameplay as opposed to 50-70 that DA:O was slated for. I don't see why it would need to retell in as great of detail all the lore we learned in DA:O. This doesn't reduce replayability but it certainly keeps me from feeling like I should be hitting escape through all the cut scenes when I already know the information being presented.
Right the info from DA:O isn't needed to play DA:2 but I am sure if you want to have a solid understanding of the lore and get more enjoyment out of the game you should play the first game. Its like most book series....you don't usually have to start from book 1 as the subsequent books usually give a bit of context but it is an abridge context.
You would think that this was the case, but as the devs are trying to make this game more or less independent from the other it's not at all necessary (which means that there probably won't be any questions like "what are the darkspawn" or "what is lothering" questions that have been proposed earlier in the thread). The only real reason for playing the first game for an impact on the second would be the import save, but even that I doubt really matters that much. Which then means that most of the lines used on lore in the first will still be used for lore in the second, meaning that no "extra lines should be added or taken into account" when looking at the counts in this thread.
And for that matter much of the lore in DA:O wasn't "necessary" like you say for the first game (such as the discriptions of the different ages and stuff like that), but it was included for the players as extra material to add immersion into the world. I doubt bioware would keep much of this out of the second as they have (as i have stated before) said that the game would be independent in this manner.
Its hard to say that the game is going to be less immersive when there are going to be faster paced action, more cinematics, better defined classes, and better interaction between the classes in fights. I think if you sped the pace of combat up in DA:O to what it is going to be in DA:2 they would probably be close to the same length. By another comparison DA:2 is going to be 10 years and DA:O was covered in about 10days. I am guessing I feel more attached to my character as I get to see his relationships develop over a 10 year period than I did with a series of throw away Wardens that took on a cookie cutter story.





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