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So, DA2 is definitley cut half in length compared to DAO


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#176
TwistedComplex

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LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.



I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

Modifié par TwistedComplex, 02 mars 2011 - 11:50 .


#177
Arttis

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TwistedComplex wrote...

LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.



I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

DAO took one person 12 hours.
DA2 should take that person 8.

#178
Arttis

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Swisspease wrote...

DA:O 1,000,000 words - 16,667 per hour
1000 cinematics - 17 per hour
1000 characters - 17 per hour
56,000 spoken lines - 933 per hour
60 hours of gameplay

DA2 400,000 words - 10,000 per hour
2,500 cinematics - 63 per hour
500 characters - 13 per hour
38,000 spoken lines - 950 per hour
40 hours of gameplay

In a single playthrough people you see much less because of choices.

#179
AkiKishi

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TwistedComplex wrote...


I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid


Like yours comparing the total play time of DA2 to a fraction of the playtime of Oblivion ? 
Main plot of DA2 is 12-15 hours according to review. If you rush it like you obviously did Oblivion, it's probably closer to 7.

#180
LightningSamus

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TwistedComplex wrote...

LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.



I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

Uh i never said Mass Effect 2 was short, took me over 40 hours to beat first time and i meant more like it by how cinematic it is no by the game lenght so thanks for judging me and acting tough.

Plus what do you meant my point is invalid? I said TES is long because it is more open world and there are side quests and stuff to do, this wasn't about the campaign alone but that's up to you if you like finishing your games quick, i spent 80 hours before i completed Oblivion's story, the side quests were so much fun and i always found new things to do.

You just wanted to look cool on the internet by picking a fight with me, i was just saying what i think and none of what i said is offesnsive, perhaps you should treat people on the internet with respect more often.

#181
My Avatar is Batman

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Arttis wrote...

TwistedComplex wrote...

LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.

It is impossible to beat origins in 12 hours unless you skip all Dialagoue,
Would probaly need to play on casual as well.

I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

DAO took one person 12 hours.
DA2 should take that person 8.



#182
upsettingshorts

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BobSmith101 wrote...

Like yours comparing the total play time of DA2 to a fraction of the playtime of Oblivion ? 
Main plot of DA2 is 12-15 hours according to review. If you rush it like you obviously did Oblivion, it's probably closer to 7.


Focusing solely on the main plot is rushing.  

#183
AkiKishi

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Upsettingshorts wrote...

BobSmith101 wrote...

Like yours comparing the total play time of DA2 to a fraction of the playtime of Oblivion ? 
Main plot of DA2 is 12-15 hours according to review. If you rush it like you obviously did Oblivion, it's probably closer to 7.


Focusing solely on the main plot is rushing.  


It depends.. In DA I only did the side quests that I felt justified my Wardens time, that varied from Warden to Warden. I call that roleplaying rather than rushing.

But comparing the plot of one game, to the "alleged" total time of another just seemed rather silly to me.

I wish games would have the stones to do what FO (and several Japanese games) did and put everything on a clock, so if you fool about you can run out of time and fail. Of course that's too much for todays casual gamers to handle I guess.

#184
upsettingshorts

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Let me put it this way, if we're talking about hours as a measure of objective content within a game, then narrowing your gameplay - for whatever reason, including roleplaying - and then using the hours it took as a measure of content is simply misleading to the point that "hours of gameplay" becomes even more useless a metric than it already is.

Personally I think total hours played over the course of many runs through the game is a better indicator of how long a game can be enjoyed.

#185
Guest_simfamUP_*

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BobSmith101 wrote...

Half of 60 is 30.

But yes DA2 is a game that seems to lack ambition to even live up to it's sire, let alone exceed it.


I must have spent hours in the Deep-Roads and the Fade alone, those are probably the 20 hours of unwanted gameplay left.

#186
TwistedComplex

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Arttis wrote...

TwistedComplex wrote...

LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.



I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

DAO took one person 12 hours.
DA2 should take that person 8.


It also took some people 50 hours. Others it took 70

And how many of those hours were spent in the deep roads or the fade? How many of them were boring side quests that made no difference on the over all game?

Mass Effect 2 was MUCH shorter than the first, and yet i have 150 more hours put into the second

Modifié par TwistedComplex, 02 mars 2011 - 12:26 .


#187
AkiKishi

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simfamSP wrote...
I must have spent hours in the Deep-Roads and the Fade alone, those are probably the 20 hours of unwanted gameplay left.


I'm sure DA2 will have it's share of areas like that as well. Those caves seem like a good candidate.

#188
AkiKishi

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TwistedComplex wrote...

It also took some people 50 hours. Others it took 70

And how many of those hours were spent in the deep roads or the fade? How many of them were boring side quests that made no difference on the over all game?


If you take out the side quests, then you take out the side quests of DA2 as well, which leaves you with 12-15 hours approx.

No side quest makes a different to the plot, thats why it's a side quest and not a plot quest.

#189
TwistedComplex

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BobSmith101 wrote...

TwistedComplex wrote...

It also took some people 50 hours. Others it took 70

And how many of those hours were spent in the deep roads or the fade? How many of them were boring side quests that made no difference on the over all game?


If you take out the side quests, then you take out the side quests of DA2 as well, which leaves you with 12-15 hours approx.

No side quest makes a different to the plot, thats why it's a side quest and not a plot quest.


I consider side quests to be non-cinematic MMO style quests

Basically, to me, a side quest is just filler. I don't consider the companion quests in Mass Effect 2 to be side quests because one, you make choices in them, two they're cinematic, and lastly, they're well-writen. They're not "Go collect 20 mana potions for the Derpinghood circle of Hurelden"

Those are the quests that i think DA2 will remove

There's no need to spend valuable production time on creating fetch quests

Modifié par TwistedComplex, 02 mars 2011 - 12:31 .


#190
Arttis

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TwistedComplex wrote...

Arttis wrote...

TwistedComplex wrote...

LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.



I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

DAO took one person 12 hours.
DA2 should take that person 8.


It also took some people 50 hours. Others it took 70

And how many of those hours were spent in the deep roads or the fade? How many of them were boring side quests that made no difference on the over all game?

Mass Effect 2 was MUCH shorter than the first, and yet i have 150 more hours put into the second

Not my fault you guys waste a ton of time.
I have over 3k hours played on one of my final fantasy games because I would leave it on all night and day when I went to school way back when.

#191
TwistedComplex

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Arttis wrote...

Not my fault you guys waste a ton of time.
I have over 3k hours played on one of my final fantasy games because I would leave it on all night and day when I went to school way back when.


3000 hours is 125 days. You left it on for that long?

#192
Arttis

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TwistedComplex wrote...

Arttis wrote...

Not my fault you guys waste a ton of time.
I have over 3k hours played on one of my final fantasy games because I would leave it on all night and day when I went to school way back when.


3000 hours is 125 days. You left it on for that long?

Longer.
I spent a lot of time grinding and being lost in that game.

#193
rob_k

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I think people are forgetting one thing as well:

The game's supposed to shape itself around the choices you make due to the ten year narrative. So, think DA: O's ending slides, but you'll get to experience them during the game rather than waiting until the end. In other words, there should be differences in plot based on what you do. (I'm guessing)

That should add quite a bit of replayability on top of the 50 hours. I mean, AP is one great game (even if the gameplay isn't) for the whole branching paths thing.

Modifié par rob_k, 02 mars 2011 - 12:40 .


#194
Kurzan

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Why don't we all just chill out, play the game through before we all jump to conclusions? If you're still dissatisfied once you've played it through, come back and moan about it, I know I will if the game turns out to be a turd.

#195
Micro_Chip

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Anyone who has played through the entire game and knows the length of the main quest raise your hand................

Hello?........... Anyone?

Modifié par Micro_Chip, 02 mars 2011 - 12:40 .


#196
rob_k

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And err, second Kurzan and Micro.

#197
Arttis

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Micro_Chip wrote...

Anyone who has played through the entire game and knows the length of the main quest raise your hand................

Hello?........... Anyone?

THey use to tout DAO as a game that could take 100 hours to complete.*bioware did I was there*
Now they tout 40 hours.
Obviously there was a large debate about the 100 hour mark.
In the end the debate stopped when chris revealed his rogue that showed about 50 hours.
THe dev constantly said somethign along the lines of it being relative to the person playing how long it takes.
So for anyone who cares.
It will be rushed within 6 hours.
Time taken with the lowest person.It is likely to take 80.
Average will be 26 hours in my opinion.

#198
DominantDjDark

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Arttis wrote...

TwistedComplex wrote...

Arttis wrote...

TwistedComplex wrote...

LightningSamus wrote...

They want it to be more like Mass Effect it seem but don't worry, if you want a longer lasting RPG then wait for The Elder Scrolls V: Skyrim.



I like how you equate short with Mass Effect

Your logic is truely impervious


Oh, and PS. Oblivions main campaign took me 9 hours to beat, DA2 takes 40

Your point is now invalid

DAO took one person 12 hours.
DA2 should take that person 8.


It also took some people 50 hours. Others it took 70

And how many of those hours were spent in the deep roads or the fade? How many of them were boring side quests that made no difference on the over all game?

Mass Effect 2 was MUCH shorter than the first, and yet i have 150 more hours put into the second

Not my fault you guys waste a ton of time.
I have over 3k hours played on one of my final fantasy games because I would leave it on all night and day when I went to school way back when.

So you guys are talking about time played,  well...my first playthrough I didn't know what was what on DA:O...took me about 40-45hours...and that was without doing any dlc, Optional quests etc....I also wasn't in any rush...on my second playthrough, rushing...knowing what to do and where to go I came in on about 20...

Running on the optional quests, dlc etc without rushing...taking my time to enjoy the game managed to take me about 70+ hours...so nevertheless...the time it takes to complete a game depends on how you play, whether you rush or in a sense "stop to smell the roses" once in a while the time it takes for you to complete the game will tend to vary...if you are however...a person who loves to rush through games a fast as possible then, there's no time for enjoyment is there? :lol:...anyway...My point is, time is irrelevant, why rush through a game that cost you a fair bit of money, just so you can finish it?...I mean hell...noone ever enjoys what they don't take the time to see...remember, enjoyment first. rushing later...I also recommend rushing for a second playthrough, not the first...then you'll see the difference.. Peace and long life.   - Dj Dark

Modifié par DominantDjDark, 02 mars 2011 - 12:50 .


#199
Wynne

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Johnsen1972 wrote...

Dragon Age: Origins
 •  1,000,000 Words
 •  1,000 Cinematics
 •  1,000 Characters
 •  56,000 Spoken Lines
 •  60 Hours of Gameplay

Dragon Age II
 •  400,000 Words
 •  2,500 Cinematics
 •  500 Characters
 •  38,000 Spoken Lines
 •  40 Hours of Gameplay

Good. Sounds to me like there'll be less filler like the endless Deep Roads and weak insignificant sidequests; more actual content. Some of my later DAO playthroughs felt more like a chore than fun. I prefer more choices in the main quests to all those little dull "go kill some guys or fetch some items, get money" quests like the Blackstone Irregulars. Give me the non-standard quests anyday.

I liked the Fade and the Deep Roads and all of that on my first one or two playthroughs, but eventually it just gets tedious, when you already know where it's all going and know that there's only really one outcome to the thing. At some point, you just don't want to do it anymore.

#200
Sad Dragon

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Wynne wrote...

Johnsen1972 wrote...

Dragon Age: Origins
 •  1,000,000 Words
 •  1,000 Cinematics
 •  1,000 Characters
 •  56,000 Spoken Lines
 •  60 Hours of Gameplay

Dragon Age II
 •  400,000 Words
 •  2,500 Cinematics
 •  500 Characters
 •  38,000 Spoken Lines
 •  40 Hours of Gameplay

Good. Sounds to me like there'll be less filler like the endless Deep Roads and weak insignificant sidequests; more actual content. Some of my later DAO playthroughs felt more like a chore than fun. I prefer more choices in the main quests to all those little dull "go kill some guys or fetch some items, get money" quests like the Blackstone Irregulars. Give me the non-standard quests anyday.

I liked the Fade and the Deep Roads and all of that on my first one or two playthroughs, but eventually it just gets tedious, when you already know where it's all going and know that there's only really one outcome to the thing. At some point, you just don't want to do it anymore.


You do realise that those 600,000 extra words, 500 extra characters and 18,000 extra spoken lines could have been used to make non-standard quests as well right? Also, most games gets repetative after a few playthroughs as you start to remember everything, and side-quests are usualy the first to go. (For me anyway)

That said those statistics won't mean a thing until we have finished DA2 and how the DA2 stats are used. Less characters could translate to less lines and thus less words and as a trade off less 'generic' content as Wynne above is assuming. It could also mean that there are simply less freedom in the game as you are forced to follow the main story quest.

Still to early to tell either way -- in 1-2 weeks time we can come back and look at the stats, but even then we are more likely to interpret them the way we want to, thats the nature of statistics.

/TSD