Aller au contenu

Photo

So almost everyone complained about the squad "armor" in ME2, yet I don't see those complaints for DA2


  • Veuillez vous connecter pour répondre
269 réponses à ce sujet

#251
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
In concept, it's not a question of, personnality, character customization, it has nothing to do. It's just a limitation of opportunities in the rpg. That's all. Is reduced, we simplify it all. We can be satisfied or not.

Dao was the first game, it was enough to improve the system to make it perfect in another episode. I find it silly to comment on the resemblance between the different armor in the first episode, it was enough to think more in terms of creativity for the sequel.

Impose a single garment throughout the game, especially a garment made for fanservice, and not at all rp (as if we went into battle dressed like a ****) is not what I call creativity.

Modifié par Sylvianus, 03 mars 2011 - 12:05 .


#252
Ecaiki

Ecaiki
  • Members
  • 422 messages

Sylvianus wrote...

Impose a single garment throughout the game, especially a garment made for fanservice, and not at all rp (as if we went into battle dressed like a ****) is not what I call creativity.

But it's not you, it's Isabela, f!Hawke can be dressed in whatever robes or armor (class permitting) you like.

#253
Xewaka

Xewaka
  • Members
  • 3 739 messages

Sylvius the Mad wrote...

sassperella wrote...
It gives the companions a more unique look and personality of their own rather than some hashed up collection of armor that wasn't good enough for the main PC who always got first dibs.

Did people seriously do this?  Did they just give all the best gear to the PC and leave the scraps for the rest of the party?
That's not necessarily tactically sound.  Why would people do that?

Because the main PC is a forced character in the party -save in two, very specific instances of the game-, therefore it is almost always in the best interest of the player to have his/her main character with the best equipment available to his/her role, as that's how that gear will be put to best use.

Regarding the original post, there has been complaints before, in many shapes and forms. However, since Alternate Appearance DLC packs are the most shameless cash grab DLC in the world of shameless cash grabs DLC, I very much doubt we'll see companion look customization again, at least without being charged for it. Which is a shame, as the visual cue to progression is lost.

Ecaiki wrote...
But it's not you, it's Isabela, f!Hawke can be dressed in whatever robes or armor (class permitting) you like.

How do you justify that I am allowed to change Isabela's runes, bracers, belts, rings, and weapons, but not armor? It is inconsistent. If companions are our characters (and they are, as we control them directly, level them up, and manage all their equipment save armor), it makes no sense to arbitrarily limit an specific part of the customization. Well, it does make sense from a profit perspective, as pointed above.

Modifié par Xewaka, 03 mars 2011 - 12:16 .


#254
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

But it's not you, it's Isabela, f!Hawke can be dressed in whatever robes or armor (class permitting) you like.

But Isabella will combat dragons, Isabella will fight abominations and darkspawn. Isabella may well keep her clothes for the city, and very well wear armor, to fight. Can be no doubt create a reasoning that can justify it is another thing. It could very well wear armor fairly bare reflecting as much her personality.

You don't find it pathetic that she is surrounded by darkspawn, and her legs, thighs, buttocks, arms, almost her entire body are naked ?

I understand the need to reduce the customization with new graphics, but at least we leave the choice between several items of clothing, just a few. I think it's not asking too much.

Having a single garment throughout the game until the end is really an impoverishment of the game. At least for M3, we can hope he finds a better system than that of M2.

We run our team, we give them orders, we choose their attribute points, it would be wrong to choose their clothes if not give more pleasure to the players ?

If you really do not change their behavior, do as in dao. Morrigan has held its own, some have not changed, others did.

Keep all the time the same thing, is more than just annoying in a rpg.

Modifié par Sylvianus, 03 mars 2011 - 12:38 .


#255
FDrage

FDrage
  • Members
  • 987 messages

AnotherAD wrote...

Making a arguement about Companion armor items in Origins comparing them to DA 2 Companion armor sets and Roleplaying at the same time. 

Fact is Armor items in Origins for Companions was junk your PC couldnt use or something to sell. 

Thing is I like that DA2 companions have their unique style. Because to me Origins armor was bland, my rogue and Leliana looked the same.  Alistair and my drunken Dwarf looked the same. If there was a another Golem in the game....they would look the same.  Do we need go into Helms for Origins?

I am sorry that companions armor style is set in stone and it hampers your roleplaying, so I am guessing you will have to be more creative in your roleplaying for your companion characters.  Because the DA2 companion armor syle is a good change.


Ah ... since when did I say anything about me roleplaying the game don't inferee something I did't say. I was merelly trying the create a scenario which makes non unique companion armour just as much sens as you infere the unique to be. Neither did I Say I dislike a unique look as was just trying to show both sides of the argument which you apperently fail to see.

Don't know ... but blunt can mean looks as well us usefullness or stats etc. Personally if you want to waste good armour just on your PC that is your choice. Personally Alistair wore the templar armour whyen  I got a fill set of it. Just as personal and unique as any armour. At least that way I can see a different instead of looking at the same armour for too long. But if looking at the same "unique" armour is ones idea of "uniqueness" and more varity then that is your choice.

Personally I see the possitive and negative sides of it and I try to show those who like it that other peoples missgivings might have some validity as well. Just as I would show people who thing a "unique" look is blunt and uninspiring that they can be just as wrong. But you seem to not get what I wanted to say ... but hey who cares.

#256
AnotherAD

AnotherAD
  • Members
  • 44 messages

Sylvianus wrote...

In concept, it's not a question of, personnality, character customization, it has nothing to do. It's just a limitation of opportunities in the rpg. That's all. Is reduced, we simplify it all. We can be satisfied or not.

Dao was the first game, it was enough to improve the system to make it perfect in another episode. I find it silly to comment on the resemblance between the different armor in the first episode, it was enough to think more in terms of creativity for the sequel.

Impose a single garment throughout the game, especially a garment made for fanservice, and not at all rp (as if we went into battle dressed like a ****) is not what I call creativity.


If you think because a person's armor is set to a certain style that supposedly limits your role playing abilities then you are not being creative enough. Did you make mouse noises wen you turn into a mouse in the Fade? Or say, "Boo" when you turn into the spectral?

Yes Origins is the first game and yes I can complain on how characters looked, because I expected more from a Multibillion dollar company to put in more time making unique different styles of armor. Zep, Leliana and my rogue looked the same.  The King and my drunk dwarf looked the same.  There was hardly any armor that was a upgrade for them. 

It is a game period, people in the game can go out and battle people in drag that's their unique style. So will it be hard to role play the drag queen style?

#257
JamesMoriarty123

JamesMoriarty123
  • Members
  • 898 messages
Can we get a Bioware response here? Does the companion armor change throughout the game or what?

I mean in the demo, in the "exaggerated" opening Carver is wearing some shiny plate and then in the Escape from Lothering bit he's in like a tunic or something. So does this mean we will get different armors?

#258
NKKKK

NKKKK
  • Members
  • 2 960 messages
Here's the proposal folks, spam the threads for bot DA3 and ME3 and make sure BIOWARE KNOWS this isn't right.

#259
Ecaiki

Ecaiki
  • Members
  • 422 messages

Sylvianus wrote...

You don't find it pathetic that she is surrounded by darkspawn, and his legs, thighs, buttocks, arms, almost his entire body is naked ?

Nope, because as I said before, if she's survived this long dressed like that then she knows how to take care of herself.  Besides it's not like armor is all that, I mean it certainly didn't stop Wesley getting corrupted by the taint.

Having a single garment throughout the game until the end is really an impoverishment of the game. At least for M3, we can hope he finds a better system than that of M2.

We don't know how many outfits Isabela will get throughout the game.  I really wish people would stop with this nonsense of assuming just because they don't see every option in a preview then it doesn't exist.

We run our team, we give them orders, we choose their attribute points, it would be wrong to choose their clothes if not give more pleasure to the players ?

Yes you do, however even then your choices are limited.  For instance no matter how much you demand it she will never become a warrior, tough break if your Hawke is a rogue and you already want to take Varric or Sebastian along.  Something interesting to note, people complained when they didn't do this in Origins, and it allowed things like Wynne taking up blood magic.

Keep all the time the same thing, is more than just annoying in a rpg.

That would lead to stagnation.

Edit: :ph34r:'d by Xewaka.

Modifié par Ecaiki, 03 mars 2011 - 12:40 .


#260
Xewaka

Xewaka
  • Members
  • 3 739 messages

JamesMoriarty123 wrote...
Can we get a Bioware response here? Does the companion armor change throughout the game or what?
I mean in the demo, in the "exaggerated" opening Carver is wearing some shiny plate and then in the Escape from Lothering bit he's in like a tunic or something. So does this mean we will get different armors?

Yes, certain companions' looks and armors will change as the main plot (not the character) progresses. Aveline changes the blacksmith apron for a guardsman armor, then climbs up ranks in the Guard.

#261
Kerethos

Kerethos
  • Members
  • 149 messages

JamesMoriarty123 wrote...

Can we get a Bioware response here? Does the companion armor change throughout the game or what?

I mean in the demo, in the "exaggerated" opening Carver is wearing some shiny plate and then in the Escape from Lothering bit he's in like a tunic or something. So does this mean we will get different armors?

From what I've gathered companions might change their look when you help them with a personal quest, like when you got the Robes of Possession after dealing with Flemeth (only that the outfit actually changes, rather then being just an upgrade). We've seen Carver in massive armor and Aveline has been seen having upgraded to what I recon is a guard armor - given that Isabella refers to her as "guardsman". I couldn’t find any word from the developers on armor progression for companions, during my quick little search of the forum, so this is all based on what I've seen and read from other sources.
Edit: Progressing through the years might also change what they wear.

Modifié par Kerethos_, 03 mars 2011 - 12:45 .


#262
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
@Ecaiki.

We'll see what happens with Isabella. If da2 offer many clothes then I'll be happy.

My reaction is based on the concept of having a single garment throughout the game until the end. Claim that it is to give more personality to the character, it's just nonsense to me. Especially in an rpg.

Ps : You don't know what a fight, with lots of enemies in front and behind, the blades to reach, if you really think we can survive a battle with a cloth so light. Immediate injury, poison, dirt. But is your point of view, I don't want to try to convince you, it doesn't concern me.

Modifié par Sylvianus, 03 mars 2011 - 12:55 .


#263
Rawgrim

Rawgrim
  • Members
  • 11 532 messages
Something is abit off though, when games like Tekken 6 offer more outfit customizations, than a roleplaying game.

#264
pezit

pezit
  • Members
  • 139 messages
This one of many reasons i think ME1 > ME2. But to be honest it just feels meaningless to complain since i'm in the minority anyways. Bioware will make more money off of DA2 just as they did with ME2 even if it is a worse game in my opinion.

#265
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
Yes, but yet, in M3, they will surely not repeat the same system with armor, clothing, as in M2. I think they will make a mixture between M1 and M2 or a new. Even if they sell, we see it doesn't stop them from wanting to do better later. ^ ^

Modifié par Sylvianus, 03 mars 2011 - 01:32 .


#266
Xewaka

Xewaka
  • Members
  • 3 739 messages

Sylvianus wrote...
Yes, but yet, in M3, they will surely not repeat the same system with armor, clothing, as in M2.

That depends entirely on the amount of profit they made from alternate appearance packs.

#267
Siven80

Siven80
  • Members
  • 1 505 messages
I've not read the entire thread but to answer the OP.

I believe your title is exaggerated, "almost everyone" sigh.

I was at first dissapointed about the armors in ME2. Then after a full game i preffered it. Gives companions a unique look in addidtion to their unqiue abilities.

I would have liked them to have a casual set of clothes, and a combat armor set of clothes though i do admit.

DA2, i think i will prefer it this way too. Unique armor to make companions...unique rather than dress up dolls looking like a regular rogue etc.
Can still change weapons and accessories, and can change Hawkes full armor while upgrading companions. Sounds great to me.

#268
Aurgelmir

Aurgelmir
  • Members
  • 159 messages
Its simple. They spend less time adding content in the game, they then charge for appearance packs as DLC, all the while casual fans scream 'Its fine, It gives the characters personality'. At no point do Bioware lose, the only people who lose are those who fondly remember the 'Good ol' days' of RPGs

#269
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Xewaka wrote...

Sylvianus wrote...
Yes, but yet, in M3, they will surely not repeat the same system with armor, clothing, as in M2.

That depends entirely on the amount of profit they made from alternate appearance packs.

I have installed a lot of clothing mods for DAO, but they were all fan-made.

I like having lots of clothing options for my party, but I certainly won't pay extra for it.  I refuse to accept that any software I have isn't modifiable by me.  Even at work I've replaced the database engine that runs my CRM system.

#270
Xewaka

Xewaka
  • Members
  • 3 739 messages

Sylvius the Mad wrote...

Xewaka wrote...

Sylvianus wrote...
Yes, but yet, in M3, they will surely not repeat the same system with armor, clothing, as in M2.

That depends entirely on the amount of profit they made from alternate appearance packs.

I have installed a lot of clothing mods for DAO, but they were all fan-made.
I like having lots of clothing options for my party, but I certainly won't pay extra for it.  I refuse to accept that any software I have isn't modifiable by me.  Even at work I've replaced the database engine that runs my CRM system.

Yes, but consoles don't have mods as readily available as PCs. I personally never bought any DLC, as I disagree with the system on principle. That doesn't mean I can ignore them when considering possible development aveues.