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So almost everyone complained about the squad "armor" in ME2, yet I don't see those complaints for DA2


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#101
Maconbar

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Maria Caliban wrote...

Sylvius the Mad wrote...

You haven't been paying attention. Many of us have complained quite a lot.


This. You'd have to be fairly narrow-sighted to not notice the complaints.

Then again, we get dozens of threads with titles like "Am I the only one..?" and "Does anyone else..?" about aspects of the game that have been discussed ad nauseum and typically have another thread on the first page.


Sometimes I wish that they could autolock any thread that begins: "Am I the only one...?"

#102
sevalaricgirl

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Fenn wrote...

I actually don't mind that you can't change what they wear, it gives the companions more personality.


And makes you wonder if they ever take a bath.  They're wearing the same clothes through 10 years.  I happen to think their clothes would either fall apart or be awfully smelly.

#103
Ignoble Fat Man

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sevalaricgirl wrote...

Fenn wrote...

I actually don't mind that you can't change what they wear, it gives the companions more personality.


And makes you wonder if they ever take a bath.  They're wearing the same clothes through 10 years.  I happen to think their clothes would either fall apart or be awfully smelly.


LOL they change their clothes several times we have been told.  Its a natural progression for your group as you get stronger and have access to more resources.

#104
Junri

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Honestly, I like the direction of where the armor is going. I remember the inventory getting pretty cluttered with armor it got annoying. I like the fact that the characters get their own unique look. Although one thing I am worried about is the fact that we will probably pick up armor that our Hawke can't use which has awesome stats and will probably end up as merchant fodder. All in all, at least we can actually customize the statistics through enchantments etc on our companions armor compared to ME2, where we couldn't even touch it other then changing its looks.

#105
Cloaking_Thane

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Sylvius the Mad wrote...

Blastback wrote...

Hated it in ME2, hate it now. But I've said my piece.

Keep saying it.  You won't change people's minds by being quiet.


Its a great feature no need to change minds, much rather have unique custom armor rather than

generic bulky #24 bland plain robe....

Modifié par Cloaking_Thane, 02 mars 2011 - 02:46 .


#106
FieryDove

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Cloaking_Thane wrote...

Its a great feature no need to change minds, much rather have unique custom armor rather than

generic bulky #24 bland plain robe....


Nonsense, everyone knows Mod #422 Robe of sparkly awesomeness is where its at. Posted Image
Mod #423 is the same except the uber stats.

#107
Ignoble Fat Man

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Cloaking_Thane wrote...

Sylvius the Mad wrote...

Blastback wrote...

Hated it in ME2, hate it now. But I've said my piece.

Keep saying it.  You won't change people's minds by being quiet.


Its a great feature no need to change minds, much rather have unique custom armor rather than

generic bulky #24 bland plain robe....


Don't worry man it is something that some people just aren't going to understand.  

#108
Sylvianus

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I hate it when something comes intrude, want to impose me something, like most players. The rpg is supposed to be free.

Seriously, it requires a human to play, it requires clothing (we can hate) to OUR companions, what we are missing is requires on OUR own weapons and impose OUR inventory and we can say that the system is became perfect

What is the megalomania of wanting to impose all on us ? If I want Isabella wears armor, well let me choose, especially since it's much more credible in fight.

We can no longer identify with it from there. This is not us, it's a movie. And we don't want a movie, we want a rpg, a video game where i play a character who lives. We want a lot of choices wherever is possible.

Modifié par Sylvianus, 02 mars 2011 - 03:00 .


#109
Jarcander

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Anyone still worried about styling, you should remember that the modding community will probably unlock that static wardrope companions have. I imagine you can even have Isabella as an archer if you really want, eventually, that is, if you have the PC version of the game.

Modifié par Jarcander, 02 mars 2011 - 02:58 .


#110
Maconbar

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Sylvianus wrote...

I hate it when something comes intrude, want to impose me something, like most players. The rpg is supposed to be free.

Seriously, it requires a human to play, it requires clothing (we can hate) to OUR companions, what we are missing is requires on OUR own weapons and impose OUR inventory and we can say that the system is became perfect

What is the megalomania of wanting to impose all on us ? If I want Isabella wears armor, well they let me choose, especially since it's much more credible in fight.

We can no longer identify with it from there. This is not us, it's a movie. And we don't want a movie, we want a rpg, a video game where i play a character who lives. We want a lot of choices wherever is possible.


Does that mean that you are RPing not only the PC but also all of the companions?

#111
Sylvianus

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I'll not have the PC version. :crying:

I hope there will be a dlc and they give her armor, as they did for Miranda.

#112
Sylvianus

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Does that mean that you are RPing not only the PC but also all of the companions?

The system Dragon Age is based on a team. The Dragon Age rpg is related to your team. You will have romance in your team. Personal quests with your team. A story with your team. You not only controls the PC, but a whole team.

So, I think it supposed to have my say on what everyone should carry in his inventory (clothing, weapons, etc.) do not you think ?

Modifié par Sylvianus, 02 mars 2011 - 03:08 .


#113
DragonRageGT

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If mods are available. And this is another game decision that has nothing to do with art, IMHO. It has to do with cheaper budget and faster release date. But one of the greatest thing about DA:O is that nobody has the exact same party setup and no party member wears the same stuff. In a zillion players you might find 5 that have the exact same match for all PC items/party members/ member's items.

And this also makes watching some vids a lot of fun because we can always discover new stuff or possibilities. Now it will be like watching ME2 vids. Watched one, watched them all. No wonder my DA:O vids have over 1,400,000 views while my ME2 vids have around 400. (And I do love ME2 and made the vids with great passion, dedication and very funny/emotional moments too!)

But I also hated the idea of having Dragon Age turned into ME. I don't know what they are smoking in Canada this Century but assuming that ME2 sold better than DA:O because of it's wheel and inventory system is a big mistake. If it did sell more it was because it is partly a shooter game!

Now, for a Sword&Cape, nothing will ever beat the full inventory system which we've been enjoying since Diablo 1 and BG.

#114
PinkShoes

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Whats the point of complaing when the game has gone gold and you will get it in about a week? ¬.¬

Stop complaining, make a romance thread or sommik. Those are actually less annoying than these 'complain complain!!' threads right now.

#115
Sylvianus

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Nothing prevents us from discussing the mistakes to avoid in the next episode.

#116
outlaw1109

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Sylvianus wrote...


Does that mean that you are RPing not only the PC but also all of the companions?

The system Dragon Age is based on a team. The Dragon Age rpg is related to your team. You will have romance in your team. Personal quests with your team. A story with your team. You not only controls the PC, but a whole team.

So, I think it supposed to have my say on what everyone should carry in his inventory (clothing, weapons, etc.) do not you think ?



Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?

#117
Maconbar

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Sylvianus wrote...


Does that mean that you are RPing not only the PC but also all of the companions?

The system Dragon Age is based on a team. The RPG Dragon Age is related to your team. You will have romance in your team. Personal quests with your team. A story with your team. You not only controls the PC, but a whole team.

So, I think it supposed to have my say on what everyone should carry in his inventory (clothing, weapons, etc.) do not you think ?


I posted something on this topic earlier. What I am suggesting is that many people play the game from the perspective or with the illusion that the companions are not just avatars that we control but independent characters that we interact with. Granted gameplay considerations that you bring up limit this approach that some people use. In DA:O for example companions could leave the group depending on choices that the PC made. That suggests to me that these companions are independent entities that engage in decision-making on their own in response to our decisions as the PC. If the companions can be viewed as independent entities, it may not be unreasonable for some players to take the position that the companions should be able to choose their own attire. That the PC is can't just order the companions to dress the way that the PC directs.

I am not suggesting that this theory is the only way to approach the companions just that it is one that has some merit.

In DA:O for the purpose of RPing I tried to equip the companions in gear that seemed to me to fit their characters. I don't mind the change in DA:2 that much because it helps me maintain the illusion that my PC is interacting with independent people.

#118
Sylvianus

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Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?

-______-


* No comment...  *

Dragon Age is an rpg where you want to take pleasure as much as possible. The game is based on a team. We lead a team, both optimize the number of opportunities and interactions with them.

At least not to reduce them.  Why not have kept the system Dragon Age origins ?

Modifié par Sylvianus, 02 mars 2011 - 03:31 .


#119
Ignoble Fat Man

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outlaw1109 wrote...

Sylvianus wrote...


Does that mean that you are RPing not only the PC but also all of the companions?

The system Dragon Age is based on a team. The Dragon Age rpg is related to your team. You will have romance in your team. Personal quests with your team. A story with your team. You not only controls the PC, but a whole team.

So, I think it supposed to have my say on what everyone should carry in his inventory (clothing, weapons, etc.) do not you think ?



Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?


This is exactly what I was thinking.  I have said it before but I'll say it again.  One of the things people wanted more of and higher quality were the cinematics and graphics.  Well it is hard to really optimize things if every piece of gear on a model has to be highly rendered for quality and it is not known what models each character will be wearing ahead of time.  Hence they made a compromise from what Mass Effect did.  They said we will keep constant the party gear for each pre-rendered scene but allow the player character a wide range of clothing.  Seems pretty fair to me for the increased graphics.
 
@Slyvarius you will still be able to customize the stats on the NPC gear with enchantments and runes but the gear will simply look the same.

Modifié par Ignoble Fat Man, 02 mars 2011 - 03:34 .


#120
Maconbar

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Sylvianus wrote...


Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?

-______-


* No comment...  *

Dragon Age is an rpg where you want to take as much as possible. The game is based on a team. We lead a team, both optimize the number of opportunities and interactions with them.

At least not to reduce them.  Why not have kept the system Dragon Age origins ?


True. It is a team. All that I am suggesting is that this team is comprised in theory of the PC and "apparently independent" companions and that BW has developed the characterization of these companions that we as the PC interact with. For some players the decision that BW made to shift appearance choices for the companions away from the player could increase the "illusion" that the companions are independent.

#121
Cloaking_Thane

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Sylvianus wrote...

Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?

-______-


* No comment...  *

Dragon Age is an rpg where you want to take as much as possible. The game is based on a team. We lead a team, both optimize the number of opportunities and interactions with them.

At least not to reduce them.  Why not have kept the system Dragon Age origins ?


You dodged the intent of the question there. (even if the question was slightly in poor taste, the premise behind it remains)

How does changing the companions armor make the game somehow less interactive in terms of dialogue and interactions with the companions.....not quite following the logic there.

If origins had static armor for companions but everything else remained you wouldve somehow found the game less interactive, even though swapping out statistics an aesthetics is all it was? (which you can still swap statistics out in DA2)

Dont get me wrong I enjoy arming my companions.....but IMO its a stretch to say it cheapens the game somehow.

I tend to RP that my companions are independent beings, but that said I would be miffed if I couldnt change their weapons, I guess clothing is some others breaking point

#122
Cloaking_Thane

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Ignoble Fat Man wrote...

outlaw1109 wrote...

Sylvianus wrote...


Does that mean that you are RPing not only the PC but also all of the companions?

The system Dragon Age is based on a team. The Dragon Age rpg is related to your team. You will have romance in your team. Personal quests with your team. A story with your team. You not only controls the PC, but a whole team.

So, I think it supposed to have my say on what everyone should carry in his inventory (clothing, weapons, etc.) do not you think ?



Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?


This is exactly what I was thinking.  I have said it before but I'll say it again.  One of the things people wanted more of and higher quality were the cinematics and graphics.  Well it is hard to really optimize things if every piece of gear on a model has to be highly rendered for quality and it is not known what models each character will be wearing ahead of time.  Hence they made a compromise from what Mass Effect did.  They said we will keep constant the party gear for each pre-rendered scene but allow the player character a wide range of clothing.  Seems pretty fair to me for the increased graphics.
 
@Slyvarius you will still be able to customize the stats on the NPC gear with enchantments and runes but the gear will simply look the same.


Good to point out the technical side of the argument as well and the balance that needed to be struck somewhere

#123
Ignoble Fat Man

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Maconbar wrote...

True. It is a team. All that I am suggesting is that this team is comprised in theory of the PC and "apparently independent" companions and that BW has developed the characterization of these companions that we as the PC interact with. For some players the decision that BW made to shift appearance choices for the companions away from the player could increase the "illusion" that the companions are independent.


I don't think this is the primary reason they did it.  They did it to increase performance of the rendering engines primarily and a secondary bonus is the illusion of companions being semi autonomous.

#124
Rawgrim

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Cloaking_Thane wrote...

Sylvianus wrote...

Was just wondering, if you RP a companion you're romancing, does that mean you're romancing yourself?

-______-


* No comment...  *

Dragon Age is an rpg where you want to take as much as possible. The game is based on a team. We lead a team, both optimize the number of opportunities and interactions with them.

At least not to reduce them.  Why not have kept the system Dragon Age origins ?


You dodged the intent of the question there. (even if the question was slightly in poor taste, the premise behind it remains)

How does changing the companions armor make the game somehow less interactive in terms of dialogue and interactions with the companions.....not quite following the logic there.

If origins had static armor for companions but everything else remained you wouldve somehow found the game less interactive, even though swapping out statistics an aesthetics is all it was? (which you can still swap statistics out in DA2)

Dont get me wrong I enjoy arming my companions.....but IMO its a stretch to say it cheapens the game somehow.

I tend to RP that my companions are independent beings, but that said I would be miffed if I couldnt change their weapons, I guess clothing is some others breaking point


Well...you can`t really change their weapons too much either. Rogues are limited to bows or daggers. You can give them different bows and different daggers, of course. But still...its more than a little limiting.

#125
Maconbar

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Personally the ideal approach would be for BW to design a series of unique armors for each companion that would fit within the overall context of each character's personality. This would allow me to maintain the illusion that my PC is interacting with and leading a group of independent people yet also provide me some choice.

However it's not important enough for me that I would consider paying for companion clothing DLC.