Not sure why I'm bothering but... look, it comes down to playstyle and personal preference, maybe also a bit of traditionalism. DA is billed as an RPG. Okay, an "action RPG" but still an RPG. Technically, it's a CRPG (computer-RPG) because a real RPG requires a degree of freedom and on-the-fly improvisation a computer program just can't provide. For at least 20 years, it has been a staple of CRPGs (at least Western ones) to have inventory systems. The idea behind this is a classic staple of RPG, which is getting loot and having to make choices between different powers that the pieces of loot provide. ("Gee, I can have this +5 Breastplate which will protect me from lots of hits, or the +2 Chainmail with 30% fire resistance, which will help against those fireball casting mages and red dragons.")
Maybe that's needlessly complicated to some people (e.g., "I just want them to look cool and do their own thing so I can focus on playing my own character.") but those of us who are CRPG-geeks love these systems; it is part of the reason (not the only reason, but a big reason on its own) as to why we love these kinds of games. ME2 completely ripped that system out. In fairness, ME's inventory system was... okay, not just cumbersome, it was bad. But they just chucked the baby out with the bathwater. "Two weapons, and your companions' armor doesn't do sh** (except look cool, or at least whatever we think "cool" is). Enjoy!" Some of you may think that's excellent and, if so, I'm genuinely happy for you. It is one less mechanic in the game that gets in your way of doing whatever it is you do enjoy. For some of us, however, it is part of the game that we really enjoy and we're sad to see it go.
Personally, I think the only reason there hasn't been as much griping about the DA2 system is they haven't completely chucked the inventory system. You still select weapons, rings, belts, etc. And, unlike ME2, companions armor does change over time so there isn't a sense of it being static* -- it evolves with the character. This may be the "improvement" that the ME2 designers failed to see. But for RPG purists (or traditionalists, let's not get hung up on semantics), it is still a loss because, however it's dressed up, it takes a degree of control away from us. You may be happy with what you see as "streamlining", but we are unhappy with what see as "stripping down".
* A change in color scheme is not the same, and that's the only thing you got to do in ME2 without the purchase of the appearance packs.
Modifié par SnowHeart1, 02 mars 2011 - 02:48 .