Aller au contenu

Photo

List three things you want changed or added in Mass Effect 3.


  • Veuillez vous connecter pour répondre
102 réponses à ce sujet

#51
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages
1/ More banter between squaddies - By this I mean on the Normandy and during fights. I would like Garrus to say " **** Heavy Mech were screwed" And here Shepard give a response or something leaderish like shout get into cover.

The LIara & SHep chat during combat in LOTSB was gold.

2/More weapon mods and armour for crew mates.

3/Better res textures for PC.

Modifié par Shadesofsiknas, 02 mars 2011 - 04:54 .


#52
MsKlaussen

MsKlaussen
  • Members
  • 520 messages
1) -Planet scanning, +on-planet exploration
2) varied combat environments eg: something more interesting than box configuration A through E.
3) I'm Commander Shepard and walking like a gibbon is my least favorite activity on the Citadel.

#53
Sailears

Sailears
  • Members
  • 7 078 messages
1. Better galaxy map - an interactive map, not a flying minigame. High res planet textures would be welcome, as well as variation in system structures. The flying sequence can be done via short cutscenes/loading screens to show entering exiting a particular nebula/cluster -> system.

2. Change the item upgrade/weapon mod system- such a pain to even consider mission order being dictated by which upgrades you need (of course this isn't on the first playthrough when you don't know which upgrades are on which mission). Upgrades should be mission independant, meaning you can a specific upgrade in more than one way (maybe refreshing the vendor inventory would help with this).
  Also add an upper limit to the upgrades for a particular weapon/item, not leaving it open ended. Having them carry through to a new game plus would also be welcome - the way I see it for NG+ you should be able (with some effort in the standard new game) to obtain and keep all equipment/upgrades/skill points/everything you can collect in a standard game, so that NG+ can be played through as a story driven shooter (no item collection if you've already got everything from a previous new game, unless said item is plot dependant), compared to a standard new game where you gain skills/items etc as you play. Gives people the option of how they want to approach the game and removes the tedium of repeat collection (be it equipment, upgrades, talent points, fish, model ships) for those that have had their fill of it in the first few playthroughs.
  As well as that the mineral collection for the upgrades is an issue - all of this mineral collecting and upgrade (and weapon/armour mods, because I hope there will be these in ME3) collecting I feel need an overhaul. But there are plenty of threads on this issue, and I don't want to clutter up this one by elaborating any further.

3. Better seamless world integration - meaning removal of mission complete screens, certain loading screens, better squad interaction when exploring, reducing the "modular" mission structure, more freedom of choice when away from the Normandy. Generally making it feel like a real believable world, not just a good game.

Modifié par Curunen, 03 mars 2011 - 01:28 .


#54
Sidney

Sidney
  • Members
  • 5 032 messages

Gyro458 wrote...

1. Squad and crew mates walking around freely around the normandy, but in such a way that it doesn't look unrealistic.


Only if EDI can help me find them. I don't want to have to hunt all over the ship to find out where X has wandered off too.

#55
bernabn

bernabn
  • Members
  • 16 messages
1 - A better survey system, but no vehicles (god they are boring) or quest what so ever.

2 - Make the CItadel a more real city, see more people more side quests there, access to all wards maybe we could see like chinatowns types but only with Elcors and we could have hub/house there as well.

3 - Add more RPG stuff like a inventory or armor/weapon upgrades. We could even have a hologram of the ship and we could see the parts we need to upgrade and some we could buy it others would be like a side quest. And improved talent trees more like DA2 or better.

#56
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
1. More inventory and upgrades.

2. More powers/talents for the squad.

3. No thermal clips! (whoever thought they were an "improvement" over ME1 heat management should be drawn and quartered...OK, I'll settle for FIRED).

4. Deeper, more meaningful leveling system.

OK, that was four, so shoot me.

#57
Sidney

Sidney
  • Members
  • 5 032 messages

Barbarossa2010 wrote...

1. More inventory and upgrades.

2. More powers/talents for the squad.

3. No thermal clips! (whoever thought they were an "improvement" over ME1 heat management should be drawn and quartered...OK, I'll settle for FIRED).

4. Deeper, more meaningful leveling system.

OK, that was four, so shoot me.


Shooting is harsh but you and everyone who want inventory and overheat back should get a good solid thrashing until you see the errors of your ways. At least you didn't ask for the MAKO back.

#58
33percent

33percent
  • Members
  • 63 messages
1. DO NOT HAVE DEAD BODIES DISAPPEAR like in Dawn of War 1
I hate this makes the game unrealistic almost seems more like all the dead get raptured. Can Bioware give us the option where the enemies we kill in the game dont disappear or more of a longer time spam. Really I hate it when they just vanish when they die its soo annoying.

2. Give the ability of physics like in Half life 2 or Fallout. Watching body parts,limbs, heads fly everywhere chaos everywhere.

3. More missions, more things to do. Like eating, shopping, stripbars, underworld dealers, stores like in GTA/SIMS just more things than going straight to the ending. I want to enjoy the game like it has no end.

#59
yuncas

yuncas
  • Members
  • 781 messages
1-No mining

2-Slightly larger text size with greater contrast between background and text

3-Deeper RPG features: squad interaction, some sort of reasonably sized inventory, realistic frickin outfits(PLEASE!), choices that actually mean something other than the content of the email you'll recieve being different

#60
Dasher1010

Dasher1010
  • Members
  • 3 655 messages

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.


You mean bring back everything that people hated about ME1?

#61
brightblueink

brightblueink
  • Members
  • 396 messages
1. More interactions from crew to people you're talking to and each other. I really liked, for example, the banter in the elevators in the first game, and I was pretty disappointed those got cut (yes, I LIKED the elevators!) In ME2 I loved the Loyalty sidequests and the interaction Shep could have with them overall, but I still would've liked them to interact a bit more with each other. More banter while you're walking, maybe more confrontations like Miranda/Jack, etc.

I like Neftone's idea about the crew wandering around the ship, too. This would be one great way to get the crew to interact more, I think. I like it. I'm combining this together with my #1, hopefully that counts as one point...I think it does, though?

2. A bit more control over inventory for ourselves and our party members. I prefer ME2's system overall (particularly since I just started playing an ME1 playthrough again and have remembered how clunky the inventory in the first game was), but it did feel reeeally bare bones in the second. If we could somehow balance between the two systems, I think it'd be perfect.
(That being said, if I was stuck with choosing one game's inventory/armor system, with no tweaks done...the second game all the way.)

3. Clearer dialogue choices. I usually don't have too hard of a problem, but sometimes it really isn't very clear. Something like the icons that DA2 is getting to help make the tone of a response clear would be helpful, I think. (I've also noticed in the DA2 demo that I'm more likely to pick a variety of types of dialogue depending on my mood at the moment rather than sticking with one "tone", too, so it might help break players out of being complacent and always choosing the top or bottom answers, if they had a clearer idea of what their choice actually meant beyond "yes/paragon" and "no/renegade".)

Overall I was actually pretty satisfied with ME2, so I don't know if I want DRASTIC changes from that. Just some little tweaks here and there to polish everything and make it even better. (There's more "tweaks" I'd like, of course, but I think those are the main three that come to mind for me.)

#62
Guest_Inarborat_*

Guest_Inarborat_*
  • Guests

Dasher1010 wrote...

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.


You mean bring back everything that people hated about ME1?


What?  You're very, very wrong.  The only thing wrong with the Mako was the crappy copy/paste environments in the missions and the dreadful aiming.  Other than that, exploring worlds was fantastic.  Bioware needs to improve things, not cut them.  The planet scanning was infinitely worse than the Mako.

What I want:  No more streamlining and bring back loot!  You will already be charging me $60, I don't need the added expense of DLC appearance packs.  Also, don't let the Dragon Age team anywhere near the game.

Edit:  Please get rid of the Mission Finished screens.  Those were dreaful and break all immersion.

Modifié par Inarborat, 03 mars 2011 - 06:55 .


#63
Gatt9

Gatt9
  • Members
  • 1 748 messages
1.  RPG Leveling system- Character based skill,  real development options,  basically a developed version of ME's.

2.  Loot- A developed version of ME's loot and upgrade system.

3.  Planet Exploration- Doesn't necessarily have to be the Mako,  but some form of exploring the galaxy and planets.  Anything but scanning.

Basically throw out all of ME2 and go back to developing ME's systems.

#64
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
nothing broke immersion for me as much as being able to switch armors in a middle of a freaking hostile environment with lvl 2 hazard, because you just got an upgrade of armor in that random crushed crate you found on the side of the mountain.

while more armor options are always welcome as well as setting up armor for your squad mates, I rather like the system of armor lockers (with the exception of random mid mission lockers you got on a surface sometimes) get your gear on before the mission and then work with what you have.

all my characters in ME1 basically had the same specializations. they were specced the same way. since you got so many points and there was a bit of an overlap with teammates, there wasn't a lot you could play with in terms of specializations. in ME2 - there are different styles of gameplay, different bonus abilities and even different power evolutions (in ME1 - you only had one power path that you could evolve really) I liked it, personally, a great deal. because I could play the same class several different ways.

planet exploration - slightly less linear, yes would be lovely, but I still like planetside missions in ME2 better then those in ME1. it seems like there was more variety.

now, what I would love added - larger city hubs, yes, please. ability to visit with NPC's you met in previous games that are supposed to be stationed in accessible areas (like Dr' Michel for example)
I've already mentioned the ability to customize the gear for the party , but another thing I would love is more conversation options and paths - better friendship paths and squad interactions.

Modifié par jeweledleah, 03 mars 2011 - 08:22 .


#65
Raizo

Raizo
  • Members
  • 2 526 messages
Less Planet Scanning and Less hacking and Bybassing.

More Otdoor Enviroments and bigger less Linear Levels.

Better Charcter development and more dialogue options, some of ME2's squad barely talked to my Shepard. I would also like to see more party banter on missions similar to what DA:O had.

#66
Guest_Trust_*

Guest_Trust_*
  • Guests
1. Make Shepard intelligent, not an idiot
2. Combat armor for all squadmates
3. Meaningful consequences, especially if you import.

Modifié par AwesomeEffect2, 03 mars 2011 - 11:49 .


#67
Lumikki

Lumikki
  • Members
  • 4 239 messages
1. More customation (weapons, powers, armors, characters)
2. More variety in gameplay (exploration or something, so that game doesn't feel so much just combat)
3. More impression details (walking npcs, opening doors, interview with reporters, dog barking)

Modifié par Lumikki, 03 mars 2011 - 11:45 .


#68
smbndt

smbndt
  • Members
  • 18 messages
1) more weapon and armor mods. ie rate of fire, weapon range, shield strength:shield recharge ratios etc...

2) less clunkier and "spandex" armors with retractable helmets/visors. ie dead space

3) captains chair? :D

#69
smbndt

smbndt
  • Members
  • 18 messages

Inarborat wrote...

Dasher1010 wrote...

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.


You mean bring back everything that people hated about ME1?


What?  You're very, very wrong.  The only thing wrong with the Mako was the crappy copy/paste environments in the missions and the dreadful aiming.  Other than that, exploring worlds was fantastic.  Bioware needs to improve things, not cut them.  The planet scanning was infinitely worse than the Mako.

What I want:  No more streamlining and bring back loot!  You will already be charging me $60, I don't need the added expense of DLC appearance packs.  Also, don't let the Dragon Age team anywhere near the game.

Edit:  Please get rid of the Mission Finished screens.  Those were dreaful and break all immersion.


Sir, I respectfully disagree, the weapon cooldown, inventory system, and mako; were all atrocious. The weapon cooldown was a bit like cheating, you could bunker down in one spot and didnt have to worry about losing any ammo. The inventory system was too massive; it took a great amount of time sorting things to use, sell, and recycle. The mako drove horridly and needed an engineer or of the same sort just to be fixed. 

And in my opinion, sir, if you dislike spending such money for DLC appearance packs then simply do not buy them.

Thank you. :whistle:

#70
terrordactyl1

terrordactyl1
  • Members
  • 267 messages
Research trees.

Currently research is pretty mind numbing, there are no choices to be made. You just research everything you find and buy. There should be some choices, some branching and decisions to be made. It would add to customisation and interest levels.

#71
Hawke92

Hawke92
  • Members
  • 116 messages
Playable Turians,Salarians,Asasri,Krogan and etc.

#72
DDG4005

DDG4005
  • Members
  • 527 messages
1) The return of the Widow Anti-Material sniper rifle.
2) A few energy-based weapons (laser rifles or something equivalent).
3) At least 50+ hours of gameplay.

That's all I can think of right now.

#73
swenson

swenson
  • Members
  • 663 messages
Hmm, this is a tough one. ME1 and ME2 were quite different, so my dream ME3 would be the perfect mix of both. Of totally new things, however...

1) I hope there aren't a lot of new squadmates. Quite frankly, I'd rather there be NO new squaddies at all (so if you killed off most people or didn't recruit them, you're just plain stuck with the few people left to fill out your squad) but because I doubt they're going to do that, just a handful of new squadmates would be best. Between the two games, there's sixteen different squad members, almost all of whom are going to be alive in ME3.

2) More squadmate interaction. As annoying as ME1's elevators were, it was kind of neat to hear your squadmates talking between themselves. That was something ME2 was missing. I had no sense of what my squad thought of each other, aside from the obvious (Jack and Miranda hate each other, Tali hates Legion, Garrus and Tali are friends).

3) There'd better be a bigger focus on ME1 love interests! Or just Kaidan/Ashley in general. It was a pity that their appearance was so short in ME2. It'd be even worse if they were your LI and in ME3 they still didn't play a big role.

Oh, and the slowdown thing when you're zoomed in with a sniper rifle? That had better return, because I love it SO MUCH. There's classes other than infiltrator? I hadn't noticed! :P

Oh! And better options/controls for PC users would be nice. And I want to be able to keep the Widow at the beginning of ME3! That rifle is the bomb.

Modifié par swenson, 03 mars 2011 - 06:52 .


#74
UKStory135

UKStory135
  • Members
  • 3 954 messages

smbndt wrote...

Inarborat wrote...

Dasher1010 wrote...

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.


You mean bring back everything that people hated about ME1?


What?  You're very, very wrong.  The only thing wrong with the Mako was the crappy copy/paste environments in the missions and the dreadful aiming.  Other than that, exploring worlds was fantastic.  Bioware needs to improve things, not cut them.  The planet scanning was infinitely worse than the Mako.

What I want:  No more streamlining and bring back loot!  You will already be charging me $60, I don't need the added expense of DLC appearance packs.  Also, don't let the Dragon Age team anywhere near the game.

Edit:  Please get rid of the Mission Finished screens.  Those were dreaful and break all immersion.


Sir, I respectfully disagree, the weapon cooldown, inventory system, and mako; were all atrocious. The weapon cooldown was a bit like cheating, you could bunker down in one spot and didnt have to worry about losing any ammo. The inventory system was too massive; it took a great amount of time sorting things to use, sell, and recycle. The mako drove horridly and needed an engineer or of the same sort just to be fixed. 

And in my opinion, sir, if you dislike spending such money for DLC appearance packs then simply do not buy them.

Thank you. :whistle:


I agree with you.  I also disagree with the notion that ME2 had no inventory.  There were fewer brands, but there were two more types of weapons SMG's and Heavy Weapons.  They all are upgraded throughout the game.  You have a completley customizable armor that gets more components to mix and match as the game goes on.  The only thing you can't change in ME2 that you could you in ME1 is the armors of your squad.  It just didn't seem like there was an inventory because the interfaces were smother and there was no going back and forth during the mission.

#75
UKStory135

UKStory135
  • Members
  • 3 954 messages

Dasher1010 wrote...

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.


You mean bring back everything that people hated about ME1?


+1:)