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List three things you want changed or added in Mass Effect 3.


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#76
Aedan_Cousland

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1) I like that ME2 did away with ME1's clunky inventory system, but the downside is you have less options with your party members. In ME3 I'd like to see more armor and weapon options with your squadmates, or if only given a choice between two or three sets of armor, to give them the same level of customization as Shepard. (being able to alter texture, color, mix and match parts, ect)

2. Bring back vehicle exploration. The Mako had it's flaws, but it was good concept that wasn't always executed well. Bring it back with it's flaws remedied. (better terrain, more focused missions/objectives, ect)

3. More dialogue with squadmates. Romanceable squadmates shouldn't shut down just because Shep isn't sleeping with them. This is particularly true for squad mates who are not interested in Shep that way, and who wouldn't feel spurned by Shep not pursuing them. (i.e. Garrus & Male Shep) There should be friendship dialogue too, not just, "Sorry Shep, in the midle of some calibrations."

#77
MsKlaussen

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smbndt wrote...

Inarborat wrote...

Dasher1010 wrote...

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.


You mean bring back everything that people hated about ME1?


What?  You're very, very wrong.  The only thing wrong with the Mako was the crappy copy/paste environments in the missions and the dreadful aiming.  Other than that, exploring worlds was fantastic.  Bioware needs to improve things, not cut them.  The planet scanning was infinitely worse than the Mako.

What I want:  No more streamlining and bring back loot!  You will already be charging me $60, I don't need the added expense of DLC appearance packs.  Also, don't let the Dragon Age team anywhere near the game.

Edit:  Please get rid of the Mission Finished screens.  Those were dreaful and break all immersion.


Sir, I respectfully disagree, the weapon cooldown, inventory system, and mako; were all atrocious. The weapon cooldown was a bit like cheating, you could bunker down in one spot and didnt have to worry about losing any ammo. The inventory system was too massive; it took a great amount of time sorting things to use, sell, and recycle. The mako drove horridly and needed an engineer or of the same sort just to be fixed. 

And in my opinion, sir, if you dislike spending such money for DLC appearance packs then simply do not buy them.

Thank you. :whistle:


I agree with you to a certain extent on the inventory system of the first game. It became annoying having to deal with multiple examples of the same upgrade, weapon, or armor all contributing to the item limit, and figuring out which teammate had what where. It was really really annoying having to either sell them or sit there for 25 minutes converting things to OmniGel. At bare minimum, you should have been able to drag select, or search by item type or class, and convert the whole group at once. Absurd.

I disagree about the overheating. They're supposed to be laser weapons I thought. They get hot. They don't use ammo, because they convert whatever passes for chargeable energy to projectiles. It's the future. Whaddaya want already? Posted Image

Highly disagree about the Mako. I didn't find it particularly hard to drive at all, and had even less difficulty shooting things with it. I thought it was much better to have both a machine gun and a big tank gun than to have the lame missiles like the Firewalker which I guess were supposed to be homing missiles but are about as effective as throwing rocks unless you hit the same thing 86 times. And the fact that you can spit on the Firewalker and nearly destroy it doesn't help either. The Mako was superior in all aspects.

And bring back the elevators for crying out loud!

--- End of Report ---

#78
Barbarossa2010

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Sidney wrote...

Barbarossa2010 wrote...

1. More inventory and upgrades.

2. More powers/talents for the squad.

3. No thermal clips! (whoever thought they were an "improvement" over ME1 heat management should be drawn and quartered...OK, I'll settle for FIRED).

4. Deeper, more meaningful leveling system.

OK, that was four, so shoot me.


Shooting is harsh but you and everyone who want inventory and overheat back should get a good solid thrashing until you see the errors of your ways. At least you didn't ask for the MAKO back.


Well that's certainly a thrashing I'd be happy to take.  Heat management (coupled with shaved block ammo) was pure genius and made ME stand out from COD, GOW, blah, blah, blah.  Bringing in Thermal clips as some sort of half assed "breakthrough," was nothing but a contrived measure to mainstream the shooter aspects in my extraordinarily humble opinion.  Frictionless materials, and heat damping was something to strive for to add to the inventory, but then again, inventory and substantial customization were done away with as well, so thermal clips were going to be a natural casualty.

I'll stand by my 3 (okay, 4) changes. Bioware's probably going to listen to you anyway.  Deeper inventory and leveling aren't exactly the rage anymore.

#79
Mr. Gerbz

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1. More freedom and exploration - Make the hubs like the citadel, Illium, and Omega really huge, so we can explore and find little details. The citadel in ME1 felt much more epic and large. And allow us to land and freeroam on planets again. The scanning was boring and tedious.

2. Don't give me a statistic screen after each and every mission, it completely destroys the immersion, and feels like I just played a level, instead of having explored something.

3. More party interaction - this new trend from Bioware to not allow us to customize our party's armour is really getting on my nerves. So allow us to manage more things again. And make them interact with each other, too.

4. (I know I can only mention 3 things, but screw it this is too important to not mention) Give us a simple option in the options screen: Always show helmet, show helmet except in conversation, and don't show helmet at all. Do I even need to explain why? And while you're at it, make armour several parts again, instead of making it a single 'item'.

#80
UKStory135

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I liked the mission debrief, it gave me a chance a review my actions and assess what upgrades and experience I gained. IRL, you always have a debrief after tasks to put after major tasks at work or in missions. IMHO, I don't think that a screen that reviewed our actions were detrimental to my immersion in the game.

#81
Mr. Gerbz

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They should've implemented it differently, at the least. Like incorporate it in the holoprojector on the combat deck, where you see the Normandy and the galaxy map.

#82
Sidney

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Barbarossa2010 wrote...

I'll stand by my 3 (okay, 4) changes. Bioware's probably going to listen to you anyway.  Deeper inventory and leveling aren't exactly the rage anymore.


There's no such thing as "deep" inevntory.  ME1....and pretty much any other game with looting and inventory, is mostly trash management because there are only so many "good" items in the game surrounded by a sea of dreck. Once you get the McGuffin item there's nothing to do much churn and burn all the inventory. There's not a ton of tought in it.

ME2 had leveling...oh wait, you mean that having more boxes to select  = more deep. I see now.

You people and your drive to feel superior because you play a game are pathetic.

#83
Ramirez Wolfen

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1. More squad dialogue
2. Admiral Daro'Xen as a LI
3. More weapons

#84
Pwener2313

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Option to take over the galaxy as the new leader of Cerberus. Not much.

#85
xTHExWARRIORx

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1. loot system
2. more open world like in ME1
3. Epic, Epic,EPIC ending

#86
ThomasAM

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1.Mod support and creator plus non sqaudie friendlies that can fight.
2.automatic fish feeder.
3.Collapsible helmets +1.
4.I know its been said but i want to see Quarians without helmets, or clear ones it doesn't matter.
5.Physics system.
6.organic cover +1.
7.EDI to sing Daisey Bell.
8.continuation of romance like other peoples reactions to it, like do you publicise it or not and peoples reactions to it.
8. better romances like how do you go about it.
please reply

Modifié par ThomasAM, 05 mars 2011 - 08:54 .


#87
Whereto

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Collapsable helmets, or toggle helmet

Epic weapons

More rpg/exploration elements

#88
Rune-Chan

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1: Serious consequences for choices made in ME1 and ME2 (serious =/= bad, just meaningful)
2: Party banter and interaction, DA:O is the right direction, but even more in depth than that.
3: Choices beyond X person lives and Y race dies this time around, I want multiple ways to complete missions. Look at Fallout as an example of that.

Modifié par Machines Are Us, 05 mars 2011 - 01:14 .


#89
Justforvisit

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1. The Hammerhead M44, I actually liked the Mako M35 (yeah, hit me for that :P)
2. More and prolongued side missions
3. Bigger weapon arsenal

#90
Babli

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1. More exploration. Both on-foot and vehicle..Mako preferably
2. Less corridor shooting
3. Really good story

#91
PillarBiter

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To be able to carry 2 types of assault rifle, in stead of one type of each weapon. Just let me carry a set numbeer of weapons in stead of a set number of weapon classes.

#92
Zulu_DFA

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Dasher1010 wrote...

Zulu_DFA wrote...

I would have:

1. Returned to the ME1 iconic weapon cooldown system.

2. Returned to the ME1 inventory system with combat armor for all squadmates, weapon and armor mods, omni-tools and bio-amps.

3. Brought back the Mako.

You mean bring back everything that people hated about ME1?

I mean undo everything that people hated about ME2: the thermal clips, the dumbing down and the Hammerhead.

#93
cerebral mush

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1; no scanning planets for minerals, don't mind doing so for side missions.
2; more complex side missions leading across several planets
3; auto removing helmets in conversations like dragon age

#94
The Giant Napkin

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1) Create a better feeling of being in a giant universe. Too vague?
- Whereas I think the scanning wasn't bad, the travelling doable and the side missions were fun, the feeling of a giant explorable universe where you really were travelling missed IMO. How about 3D star systems, with a 3rd person view of the normandy. Scanning would be possible by clicking a planet, for side missions you have to land on them. When getting close, you should be able to see some detail on the planet (to provide a feel of a PLANET; the ME1 level of detail would be enough as long as you're not yet on the planet). Then cutting to a landing cutscene and having a 'normal' side mission.  This would really make it feel like you were exploring the universe instead of a simple 2D representation and repetitive scanning (where the planet didn't really feel big or like a planet) or identical side missions like in ME1. (Also, that means SPACE COMBAT and vehicle sections :D)
-Also, more NPC interaction and on worlds like Illium and Omega have people move around, not just the same people with the same line in the same place.

2)

UKStory135 wrote... I also want biotics to have some effects against defenses, but I still want it balanced.


I agree, I think that 3 seconds cooldown for (especially on higher difficulties due to all the layers of protection) a power that can only be used after ages of shooting (and even when used just shooting your gun is at least as effective) doesn't give the same sense of biotic power. Have shields and barriers block biotic powers (to force the player to use a gun or squadmates), and have armor make a power less effective (in the way they are less effective against heavier enemies). To compensate, use a DA2 cooldown system where powers can't be used every 3 seconds, but can be combined, yet not spammed due to a mana/energy bar. This way, powers would be awesomer, can be combined, and are still balanced.

3)This is probably the least important for me, but a little more variation in the weapons would be enjoyable. Instead of 1 go-to weapon, have a variety, and with that I don't mean weapons that only differ in stats, but make the collector particle beam an assault rifle, the arc projector a heavy pistol, flamethrower counts as shotgun... Of course ammo and damage stats would have to be changed, but I think it would be really nice to be able to just use these weapons as regular ones, it would provide a lot of variation.

#95
cerebral mush

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The Giant Napkin wrote...


3)This is probably the least important for me, but a little more variation in the weapons would be enjoyable. Instead of 1 go-to weapon, have a variety, and with that I don't mean weapons that only differ in stats, but make the collector particle beam an assault rifle, the arc projector a heavy pistol, flamethrower counts as shotgun... Of course ammo and damage stats would have to be changed, but I think it would be really nice to be able to just use these weapons as regular ones, it would provide a lot of variation.


this sounds like a good idea. in me2 i found myself using the same weapons all the time never needing or feeling a desire to change them up.

#96
KenKenpachi

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Hmm...I have four I know I know breaking the rules but meh...

1. Redo the Ammo system, I like having ammo as in ME1 With one high level AR and a high level heat sink I pretty much never had to pause my fire in any given level. Keep an ammo system but do as the codex and books suggest and keep the heat level but up the amount. I also would support a weapons mod system over "Ammo Powers".

2, Bring back some sort of invatory, if you moan about having too much stuff or having to find whats best, how about an option that basically picks whats the highest best stated one you can use, and dump the item limits. But should limit the amount of items so its more like DA:O/FF7 and not ME1.

3, Bring back armor and face covering helmets for the Squad. Also as OP asked, more open area's to take your IFV, and to add on to this, give us a Tank to use in some missions, I think a MBT would shut down many of the Mako VS Hammerhead threads.

#97
LadyJaneGrey

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  • squad members should interact with each other, especially if their personalities or philosophies clash during missions; if this means fewer available squadmates, have at it
  • real armor or combat suits for everyone on missions
  • decide whether renegade means "pragmatist," "sociopath," or "speciesist" ... at the moment it feels really schiozphrenic; I enjoy the more pragmatic, no-nonsense renegade options; I do not enjoy thinking "oh, I'm going to strongly condemn experimenting on any helpless, living test subject" and getting "I now agree with what TIM's doing":mellow:


#98
hotdogbsg

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- Expand on non-squad crew members eg: Patel, Hawthorne, Gabby etc
- Returning Squadmates
- Interaction between characters
- No Mako
- Extra Zaeed

#99
MikkroBitti

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1. EPIC, mind blowing ending

2. More RPG elements

3. Better AI

#100
TheCrakFox

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1. Ability to access the journal from within the galaxy map.

2. Hammerhead AND Mako in the game. The Hammerhead for vehicular platforming and (very) off-road exploration. The Mako for combat and travelling down roads.

3. Same armour customisation Shep has for everyone, they all start with their own personal armour (like Shep's N7) and anything you buy/find that fits can also be used. It's a totally ignorable feature for those that don't wan't it but it also makes the game that little bit more personal.

PS. It has to be armour, save the latex catsuits for non-combat situations. Believeability is important in maintaining immersion.

PPS. Make sure all squadmates wear proper environmentally sealed suits when necessary!