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Freindly Fire Off - Do I really want to live in a world this stupid?


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#1
Jungle_Rhino

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Dear Bioware,

I quite enjoyed Origins, and have been looking forward to Dragon Age 2 although not following development too closely as I have other things to do.  Anyhow I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.  I can see from the demo the enormous amount of work which has gone into the combat to make it intense and visceral, however being able to drop a fireball onto my tank surrounded by enemies just totally kills any type of immersion for me.  While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.  People who are too stupid to utilise such a toggle probably won't figure out how to patch the game anyhow so I think this would be a win/win situation.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan

#2
Incantrix

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Oh this thread again...


Inb4lock

#3
wulfsturm

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I don't know what you're going on about, but people ARE stupid.

#4
Rompa87

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:ph34r:[spam post removed]:ph34r:

Modifié par Stanley Woo, 02 mars 2011 - 05:22 .


#5
Sticky Controller

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Well before you decide you might want to spell friendly correctly.

Modifié par Sticky Controller, 02 mars 2011 - 10:07 .


#6
Matroska

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Wait, the unrealistic nature of a fireball only affecting the enemies ruins your immersion but the fact it's a magical fireball fired out of a magical man's hands is fine, as is the fact you're firing it at things like dragons and werewolves? Anyway, that aside, this will surely be patched in for the PC version - even if it's just by fans - and in the console version of DA:O, friendly fire was incredibly annoying as party member placement was a god damn nightmare with that radial menu from hell.

Also, laughing at the irony and hypocrisy, as pointed out here:

Well before you decide you might want to spell friendly correctly. -points to thread title-


Modifié par Teclo, 02 mars 2011 - 10:08 .


#7
Guest_stickmanhenry_*

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Oh god, no friendly fire!

Goodbye cruel world, I don't want to live in one as stupid as you!

#8
Rawgrim

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Makes you wonder about that "fight like a spartan and thing like a general" quote, they have been tossing around. No friendly fire, and no proper view of the battlefield. Yeah right. Makes me feel like a general...not.

#9
Aldarekal

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friendly fire can be toggled on and off i think, or only off when playing normal-casual, and ON when playing hard or above, either of these two suggestions are in the final game, can't remember which it was, so take a chill pill o,0

#10
kane442

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i hate FF .....soo umm yea

#11
Matroska

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Rawgrim wrote...

Makes you wonder about that "fight like a spartan and thing like a general" quote, they have been tossing around. No friendly fire, and no proper view of the battlefield. Yeah right. Makes me feel like a general...not.

Yes, because in real life generals hover 50 feet over the battlefield like some incredibly bossy bird. Also, you're meant to be Hawke, who's down their in the thick of it and barking out orders in the fury of battle, not some omnipotent sky god who psychically controls people from on high.

#12
Ecaiki

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Jungle_Rhino wrote...

...totally kills any type of immersion for me...

Ah the siren song of anyone who has a complaint.

"Isabela isn't wearing pants!"
"Mages can't be Arcane Warriors anymore!"
"The dialogue wheel now has intent icons!"

It's nonsense like this that prevents the rest of us from taking you seriously.

P.S.  All friendly fire accomplishes (for the average person) is forcing them to take AoE spells that only effect enemies.

#13
Rawgrim

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Teclo wrote...

Wait, the unrealistic nature of a fireball only affecting the enemies ruins your immersion but the fact it's a magical fireball fired out of a magical man's hands is fine, as is the fact you're firing it at things like dragons and werewolves? Anyway, that aside, this will surely be patched in for the PC version - even if it's just by fans - and in the console version of DA:O, friendly fire was incredibly annoying as party member placement was a god damn nightmare with that radial menu from hell.

Also, laughing at the irony and hypocrisy, as pointed out here:

Well before you decide you might want to spell friendly correctly. -points to thread title-


Magical fireballs, dragons and werewolves are realistic in the Dragon Age setting. If your mage tosses a fireball that explodes in a crowd of people, and certain people dont get hurt by the explosion, because they are friends with the caster, isn`t realistic. Especially since friendly fire was implemented in DA:O. Ergo, for no reason, fireballs and such works differently in The Free Marches, than it does in Ferelden.

#14
Liaskar Amell

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Really? Friendly fire was that important to you? I'm really super stoked for this game and even I could find something better to complain about.

#15
Rawgrim

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Teclo wrote...

Rawgrim wrote...

Makes you wonder about that "fight like a spartan and thing like a general" quote, they have been tossing around. No friendly fire, and no proper view of the battlefield. Yeah right. Makes me feel like a general...not.

Yes, because in real life generals hover 50 feet over the battlefield like some incredibly bossy bird. Also, you're meant to be Hawke, who's down their in the thick of it and barking out orders in the fury of battle, not some omnipotent sky god who psychically controls people from on high.


By your logic, the game should have a first person view then. Since no generals have eyes floating 10 feet behind their backs to follow his\\her body`s movement.

#16
Ecaiki

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Rawgrim wrote...

Magical fireballs, dragons and werewolves are realistic in the Dragon Age setting. If your mage tosses a fireball that explodes in a crowd of people, and certain people dont get hurt by the explosion, because they are friends with the caster, isn`t realistic. Especially since friendly fire was implemented in DA:O. Ergo, for no reason, fireballs and such works differently in The Free Marches, than it does in Ferelden.

I wish I had such a conveniently selective memory that would allow me to forget that you could turn FF off in Origins.

#17
Jungle_Rhino

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Sticky Controller wrote...

Well before you decide you might want to spell friendly correctly.


aah gets me every time...

Appreciate the comments I'm not trying to be overly critical here but moving past the fact that we are shooting flames out of fingers and there are indeed dragons.  That makes sense in a fantasy setting - what doesn't make sense is that AoE *things* be it fireballs or stun grenades or what-have-you have some type of IFF targetting system included.  Also I should make it clear that I am speaking as somebody who plays on the PC - if they want to leave it in for consoles for control-sanity reasons that would be fine.

Really I can see the in game benefits - what irks me the most is the removal of CHOICE on the basis that people are too stupid to understand the implications of that choice.  It leads me to ask what else has been chopped on the basis of people being too stupid.... :huh:

#18
Rawgrim

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Ecaiki wrote...

Rawgrim wrote...

Magical fireballs, dragons and werewolves are realistic in the Dragon Age setting. If your mage tosses a fireball that explodes in a crowd of people, and certain people dont get hurt by the explosion, because they are friends with the caster, isn`t realistic. Especially since friendly fire was implemented in DA:O. Ergo, for no reason, fireballs and such works differently in The Free Marches, than it does in Ferelden.

I wish I had such a conveniently selective memory that would allow me to forget that you could turn FF off in Origins.


This doesn`t mean everyone switched it off. And still, the game had the option to switch it on or off. Now we are forced to play a dumbed down version of the game, if we don`t go for Nightmare mode.

#19
hawat333

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Yeah, Friendly Fire should be turned on on Normal.
Still, it's an old debate, and Friendly Fire off is the way the game is.
Maybe a patch will give us a toggle (nobody is hurt by that, and I think it wouldn't be that hard to implement), maybe modders will modify it, maybe next time it'll be added by default.
Or maybe it won't.
It was debated long enough, I think the developers already got the picture. Boycotting goes a little too far in my humble opinion.
I will surely mention the lack of it in the review (or more likely in the feedback as we haven't got a review copy, damn you, Mr Hock!) to make the issue clear, but otherwise it's a well debated topic now.

#20
Sticky Controller

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Jungle_Rhino wrote...

Sticky Controller wrote...

Well before you decide you might want to spell friendly correctly.


aah gets me every time...

Appreciate the comments I'm not trying to be overly critical here but moving past the fact that we are shooting flames out of fingers and there are indeed dragons.  That makes sense in a fantasy setting - what doesn't make sense is that AoE *things* be it fireballs or stun grenades or what-have-you have some type of IFF targetting system included.  Also I should make it clear that I am speaking as somebody who plays on the PC - if they want to leave it in for consoles for control-sanity reasons that would be fine.

Really I can see the in game benefits - what irks me the most is the removal of CHOICE on the basis that people are too stupid to understand the implications of that choice.  It leads me to ask what else has been chopped on the basis of people being too stupid.... :huh:


I'm sure friendly fire is important to you and others, but for most it isn't the straw that breaks the cammel's back...I wouldn't boycott the game for such an issue.
And I wouldn't use that word 'stupid' lightly...Many people can be caught with their pants down after saying that word. It'll just come back and show off your imperfections. Such as spelling. Friendly fire wasn't taken out (of lower difficulties) for lack of player understanding. If you have such a Dev comment...Well, you don't.

Modifié par Sticky Controller, 02 mars 2011 - 10:21 .


#21
Chugster

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was annoying for me when playing as a mage as i couldnt always use my most powerful spells as they has FF and i didnt want to fry my teammates, dont mind FF on with higher difficulties but not on normal or lower

#22
mesmerizedish

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I seem to be the only person who doesn't care at all about friendly fire. I played Hard in Origins. You know I handled friendly fire? I ignored it. Not once did I ever worry about hitting my party members with my fireballs and my tempests and my blizzards. It never mattered. I got along just fine, because collateral damage is all part of the deal. I haven't even noticed its absence in the demo, just as I never noticed its presence in Origins. My response to the whole issue is a big "so effing what?" It's just such a tiny thing when there are way more important things to worry about, like romances, and cliffhanger endings, and companion armor.

#23
Rawgrim

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Boycotting the game is abit harsh. I am sure its still a very good game, despite being overly "streamlined". I am deffinatly not canceling my pre-order.

#24
Jungle_Rhino

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Sticky Controller wrote...

 Friendly fire wasn't taken out (of lower difficulties) for lack of player understanding. If you have such a Dev comment...Well, you don't.


This is second hand and reposted from another forum but I have no reason to believe it has been fabricated:

DGaider on Bioboards wrote: [b]Quote:
Why can't it simply be a toggle?


Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.


Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.



Sorry but that just reads as 'people are stupid' to me. :unsure:

Honestly I wouldn't be posting here if I wasn't passionate about CRPGs in general it just makes me sad to see this type of design decision made.

Modifié par Jungle_Rhino, 02 mars 2011 - 10:32 .


#25
0rz0

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I bet ff on more difficulties will be one of the first mods to come out...