Buffy-Summers wrote...
Do you know how pointless primal and elemental mages are with Friendly Fire active
Scrub alert
Buffy-Summers wrote...
Do you know how pointless primal and elemental mages are with Friendly Fire active
belwin wrote...
our world would be a better place without friendly fire.
think of it, we could bomb ourselves and nothing would happen!
Rawgrim wrote...
Wich is why tossing a fireball at your party, never was a good idea. In DA2 though, its a very good idea.
Lumikki wrote...
There is both good and bad in friendly fire.
1. Good, friendly fire will increase need of thinking what to do and when.
2. Bad, npc AI can't handle friendly fire, so all AOE attacks gonna be nerfed from them or everyone is hitting everyone except player.
Buffy-Summers wrote...
Do you know how pointless primal and elemental mages are with Friendly Fire active
ToJKa1 wrote...
Well, i see shooting a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.
So yes, i want a FF toggle option.
Klidi wrote...
that's actually GOOD news. never liked it in DAO and Spell Shaping mod was one of the first I installed.
As others already pointed out, the fact that a mage was able to conjure extremely powerful spells, but at the same time was totally unable to control it, was not 'realistic' at all. It completely destroyed immersion for me.
I always suspected the epic fail at Ostagar was, for the great part, caused by the mages wiping out half of the king's army with the "friendly fire". And I never understood what was supposed to be "friendly" about it.
Modifié par borelocin, 02 mars 2011 - 12:48 .
Aidunno wrote...
ToJKa1 wrote...
Well, i see shooting a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.
So yes, i want a FF toggle option.
I want Darkspawn slipping on banannas can we have a toggle for that too... Ok stupid I know but the game will have been balanced at the set difficulty levels with friendly fire off. You can always play nightmare. Where should the line be drawn between what's a toggle and not ? Maybe a difficulty sliding scale... no you would get complaints that you need to decide individual items... Ok what what about monster hit points at which levels, what AI changes...
Or if you want to say ".. but it was in DAO..." I could also include a toggle for placing AOE effects on an individual enemy rather than the ground as that is something I was used to and enjoyed. I'm sure I could come up with a logical reason why this could potentially work.
QFT.Teclo wrote...
Yes, because in real life generals hover 50 feet over the battlefield like some incredibly bossy bird. Also, you're meant to be Hawke, who's down their in the thick of it and barking out orders in the fury of battle, not some omnipotent sky god who psychically controls people from on high.Rawgrim wrote...
Makes you wonder about that "fight like a spartan and thing like a general" quote, they have been tossing around. No friendly fire, and no proper view of the battlefield. Yeah right. Makes me feel like a general...not.
Rawgrim wrote...
Klidi wrote...
that's actually GOOD news. never liked it in DAO and Spell Shaping mod was one of the first I installed.
As others already pointed out, the fact that a mage was able to conjure extremely powerful spells, but at the same time was totally unable to control it, was not 'realistic' at all. It completely destroyed immersion for me.
I always suspected the epic fail at Ostagar was, for the great part, caused by the mages wiping out half of the king's army with the "friendly fire". And I never understood what was supposed to be "friendly" about it.
By that reasoning, enemy spellcasters should have friendly fire removed as well, no?
Aidunno wrote...
ToJKa1 wrote...
Well, i see shooting a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.
So yes, i want a FF toggle option.
I want Darkspawn slipping on banannas can we have a toggle for that too... Ok stupid I know but the game will have been balanced at the set difficulty levels with friendly fire off. You can always play nightmare. Where should the line be drawn between what's a toggle and not ? Maybe a difficulty sliding scale... no you would get complaints that you need to decide individual items... Ok what what about monster hit points at which levels, what AI changes...
So, it's another.. but it's always been done that way argument.Rawgrim wrote...
Friendly fire was standard in Normal difficulty in mostly every other rpg up untill DA2. I guess normal difficulty is the same as Nightmare, for the target audience of DA2... "Aww...Merrill got hurt when I cast a firestorm spell on her!!! This game is so hard!" (Not aimed at anyone in particular).