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Freindly Fire Off - Do I really want to live in a world this stupid?


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#51
wowpwnslol

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Buffy-Summers wrote...

Do you know how pointless primal and elemental mages are with Friendly Fire active



Scrub alert

#52
Rawgrim

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belwin wrote...

our world would be a better place without friendly fire.

think of it, we could bomb ourselves and nothing would happen!


True :) And suicide bombing wouldn`t be an issue either. Because...well...it won`t be suicide if you are immune to the TNT around your chest.

#53
ToJKa1

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Well, i see shooting  a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.

So yes, i want a FF toggle option.

#54
Rawgrim

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Its not stupid, its streamlined.

#55
AkiKishi

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Rawgrim wrote...

Wich is why tossing a fireball at your party, never was a good idea. In DA2 though, its a very good idea.


With the right gear it could be done though. Even as far back as BG/IWD you could tool up fighters with elemental gear (usually anti-fire) and cast spells over them. That was a tactic, just having no FF is not.

#56
Lumikki

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There is both good and bad in friendly fire.

1. Good, friendly fire will increase need of thinking what to do and when.
2. Bad, npc AI can't handle friendly fire, so all AOE attacks gonna be nerfed from them or everyone is hitting everyone except player.

#57
Rawgrim

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Yeah I remember giving Korgan the red dragon armour + a ring of fire resistance, and another object. Fire resistance was up at 110 percent. Guy was immune. But it was do to items, not the devs holding my hand while I play.

#58
Rawgrim

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Lumikki wrote...

There is both good and bad in friendly fire.

1. Good, friendly fire will increase need of thinking what to do and when.
2. Bad, npc AI can't handle friendly fire, so all AOE attacks gonna be nerfed from them or everyone is hitting everyone except player.


Good point about the AI.

#59
Covi

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Buffy-Summers wrote...

Do you know how pointless primal and elemental mages are with Friendly Fire active


I'm pretty sure lightning spells from primal don't cause friendly fire because they leap between enemies. Stonefist and Petrify are single-target. Primal is great with friendly fire.

Elemental is more problematic, but with some patience you can use the targeting circle to avoid friendly fire pretty easily.

#60
Garlant

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There should be an option for hard mode-friendly fire and hard mode-without friendly fire. Beyond that...

#61
elearon1

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Yes, yes, let us all boycott the game until we get what we want! I want more f/f love interests! And more Varric, no matter how much of him we already get! And cake; it can't always be a lie!!

#62
Klidi

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that's actually GOOD news. never liked it in DAO and Spell Shaping mod was one of the first I installed.
As others already pointed out, the fact that a mage was able to conjure extremely powerful spells, but at the same time was totally unable to control it, was not 'realistic' at all. It completely destroyed immersion for me.
I always suspected the epic fail at Ostagar was, for the great part, caused by the mages wiping out half of the king's army with the "friendly fire". And I never understood what was supposed to be "friendly" about it.

#63
LastFadingSmile

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Looks like there's plenty of friendly fire in the replies to your thread, OP.

Request granted! :)

#64
Aidunno

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ToJKa1 wrote...

Well, i see shooting  a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.

So yes, i want a FF toggle option.


I want Darkspawn slipping on banannas  can we have a toggle for that too... Ok stupid I know but the game will have been balanced at the set difficulty levels with friendly fire off. You can always play nightmare. Where should the line be drawn between what's a toggle and not ? Maybe a difficulty sliding scale... no you would get complaints that you need to decide individual items... Ok what what about monster hit points at which levels, what AI changes...

Or if you want to say ".. but it was in DAO..." I could also include a toggle for placing AOE effects on an individual enemy rather than the ground as that is something I was used to and enjoyed. I'm sure I could come up with a logical reason why this could potentially work.

#65
Rawgrim

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Klidi wrote...

that's actually GOOD news. never liked it in DAO and Spell Shaping mod was one of the first I installed.
As others already pointed out, the fact that a mage was able to conjure extremely powerful spells, but at the same time was totally unable to control it, was not 'realistic' at all. It completely destroyed immersion for me.
I always suspected the epic fail at Ostagar was, for the great part, caused by the mages wiping out half of the king's army with the "friendly fire". And I never understood what was supposed to be "friendly" about it.


By that reasoning, enemy spellcasters should have friendly fire removed as well, no?

#66
Joy Divison

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I am sometimes amazed at some of the responses to the FF debate that equate to, "NO! Don't give us a choice!"

To the OP: I largely agree with you. I hate the fact my teammates are immune to fire whereas the enemies fry. I too think it was a mistake to force people who want FF to only play nightmare. Where you lose me (and I'd imagine most of the people who have disagreed with you) is organizing a boycott. Umm, no.

When the games actually comes out, make reasoned statements suggesting why more FF options would make DA3 a superior game and see if enough of the community will agree and the devs will take note.

#67
borelocin

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Having played the demo on Nightmare, friendly fire does make the game a lot harder and you have to think a lot more about your firing arcs and areas of effect. I did agree with the OP of the thread politely asking Bioware to add a toggle (kittens be damned !) to allow people to turn FF on below Nightmare. Can't say I agree with urging people to boycott, and don't think devs generally or  Bioware specifically respond well to that sort of thing.

Modifié par borelocin, 02 mars 2011 - 12:48 .


#68
Rawgrim

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Aidunno wrote...

ToJKa1 wrote...

Well, i see shooting  a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.

So yes, i want a FF toggle option.


I want Darkspawn slipping on banannas  can we have a toggle for that too... Ok stupid I know but the game will have been balanced at the set difficulty levels with friendly fire off. You can always play nightmare. Where should the line be drawn between what's a toggle and not ? Maybe a difficulty sliding scale... no you would get complaints that you need to decide individual items... Ok what what about monster hit points at which levels, what AI changes...

Or if you want to say ".. but it was in DAO..." I could also include a toggle for placing AOE effects on an individual enemy rather than the ground as that is something I was used to and enjoyed. I'm sure I could come up with a logical reason why this could potentially work.


Friendly fire was standard in Normal difficulty in mostly every other rpg up untill DA2. I guess normal difficulty is the same as Nightmare, for the target audience of DA2... "Aww...Merrill got hurt when I cast a firestorm spell on her!!! This game is so hard!" (Not aimed at anyone in particular).

#69
PinkShoes

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firstly, i find it very funny when people are "deeply disturbed" over something this ridiculous. I do love dramatics but c'mon.

And secondly, too stupid? You know this how? Because they play games you dont deem worthy enough for your holy hands to play?

Pretentious d!ck. Oh im sorry was that mean and unnecessary?

#70
Hellosanta

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Teclo wrote...

Rawgrim wrote...

Makes you wonder about that "fight like a spartan and thing like a general" quote, they have been tossing around. No friendly fire, and no proper view of the battlefield. Yeah right. Makes me feel like a general...not.

Yes, because in real life generals hover 50 feet over the battlefield like some incredibly bossy bird. Also, you're meant to be Hawke, who's down their in the thick of it and barking out orders in the fury of battle, not some omnipotent sky god who psychically controls people from on high.

QFT.
This is what I always think when I hear someone say things like "HOW CAN YOU BE A GENERAL WHEN THERE IS NO BIRD-VIEW CAMERA?".

#71
Rawgrim

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Yeah...its why generals never bother with checking out the battlefields and such...They just improvise.

#72
Klidi

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Rawgrim wrote...

Klidi wrote...

that's actually GOOD news. never liked it in DAO and Spell Shaping mod was one of the first I installed.
As others already pointed out, the fact that a mage was able to conjure extremely powerful spells, but at the same time was totally unable to control it, was not 'realistic' at all. It completely destroyed immersion for me.
I always suspected the epic fail at Ostagar was, for the great part, caused by the mages wiping out half of the king's army with the "friendly fire". And I never understood what was supposed to be "friendly" about it.


By that reasoning, enemy spellcasters should have friendly fire removed as well, no?


yes, they should. I wouldn't have a problem with that.

#73
Stinkface27

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The demo is locked on "Normal" difficulty. Did you not notice that? Or the developers who said months ago that FF WILL be a huge deal on Nightmare difficulty and you can quite literally one shot your party if you aren't careful? DERP.

#74
ToJKa1

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Aidunno wrote...

ToJKa1 wrote...

Well, i see shooting  a fireball at area with friendlies in Dragon Age as good idea as firing a missile into area with friendlies in Fallout. ****ing stupid.

So yes, i want a FF toggle option.


I want Darkspawn slipping on banannas  can we have a toggle for that too... Ok stupid I know but the game will have been balanced at the set difficulty levels with friendly fire off. You can always play nightmare. Where should the line be drawn between what's a toggle and not ? Maybe a difficulty sliding scale... no you would get complaints that you need to decide individual items... Ok what what about monster hit points at which levels, what AI changes...


Well, if Grease spell is still in i certainly hope they slip in that :D

Balanced, maybe, but an exploding fireball that only hurts certain creatures just seems off to me. FIrestorm, possibly, depends on how good aim the cloud dropping fireballs has ../../../images/forum/emoticons/tongue.png

It may be balanced, but personally i found the demo very easy, even when aiming my fireballs so that friendlies were not in their target area.  And assuming that nightmare increases enemies HP and nothing else, i'll never play it. Increased enemy HP does not equal increased difficulty.

#75
Aidunno

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Rawgrim wrote...


Friendly fire was standard in Normal difficulty in mostly every other rpg up untill DA2. I guess normal difficulty is the same as Nightmare, for the target audience of DA2... "Aww...Merrill got hurt when I cast a firestorm spell on her!!! This game is so hard!" (Not aimed at anyone in particular).

So, it's another.. but it's always been done that way argument.

If the game is balanced for tactical party play at "hard" without friendly fire I would equate it to "normal" on the DAO PC version. Now on normal in DAO you simply fireballed anything, mana clashed mages etc and simply made sure all your party either healed their way out of it or had resistences. Hey you could even fireball a wall or closed door and kill everything through it. How is that realistic and isn't it also dumb ?

To me, and this is a personal opinion it's the challenge which is interesting. I would hope the challenge is still there even with FF off.

And you didn't answer my previous question. How many toggles for individual difficulty tweaks should there be ?