Aller au contenu

Photo

Freindly Fire Off - Do I really want to live in a world this stupid?


191 réponses à ce sujet

#101
Sir Caradoc

Sir Caradoc
  • Members
  • 82 messages
I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)

Our only hope is that there is atleast one mode that requires some strategy. I quess it will be like this:

Casual = God mode / interactive film mode ot whatever you like to call it,
Normal = DAO casual
Hard = DAO normal
nightmare = DAO hard

We each have different tastes. I undertand that many like to open a can of beer and just follow the storyline. But for me the gameplay is the nr1 factor. I hope bioware remembers us too.

#102
Klidi

Klidi
  • Members
  • 790 messages

Sir Caradoc wrote...

I think we should put the realism debate aside as it leads nowhere. But I do agree with the orginal poster. Lack of ff disturbs me a great deal too.

I think friendly fire is vital for strategic gameplay. The point of mage''s spell variety is that there is always a spell for different type of situations. A fireball is a great spell to start a fight, but a bad spell to use while your team is crowed.

So if there isn't friendly fire penalty, it just boils down using the most power full area effect damage spell all the time.

So please bioware, atleast make nightmare a real deal. Please let us old timers have our challenge.



well we can agree that for some people ff is vital for strategic gameplay and for some people it is not.  right?
even with Spell Shaping, it was never just using of the most powerful AoE spell, because double mana cost + cool down + casting time simply didn't make it possible. what I'm trying to say, there are also other ways to increase difficulty than something as stupid and illogical as "friendly fire".
in DAO, the FF was off only at easy mode - so it wasn't really an option (I'm an oldtimer too, after all). if I understood it correctly, FF will now be off also at normal, and probably on at hard and nightmare. so I can't see why it is so disturbing. more difficult fighting does not always mean more fun, and DAO was (still is) an excellent example of this.

#103
Phoenixblight

Phoenixblight
  • Members
  • 1 588 messages

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)

Our only hope is that there is atleast one mode that requires some strategy. I quess it will be like this:

Casual = God mode / interactive film mode ot whatever you like to call it,
Normal = DAO casual
Hard = DAO normal
nightmare = DAO hard

We each have different tastes. I undertand that many like to open a can of beer and just follow the storyline. But for me the gameplay is the nr1 factor. I hope bioware remembers us too.




Peter Thomas wrote...

Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.

For reference, here are our current goals for difficulty balance:

Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.

Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.

Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.

Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.



#104
0x30A88

0x30A88
  • Members
  • 1 081 messages
It's there on nightmare - check the facts before going ape**** because of it.

This is another reasson for why we should have a toolset.

Modifié par Gisle Aune, 02 mars 2011 - 02:11 .


#105
PsychoBlonde

PsychoBlonde
  • Members
  • 5 129 messages

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.

#106
Elsariel

Elsariel
  • Members
  • 1 003 messages
I hate friendly fire. I agree, I think it would be great for it to be toggleable for those who like it, but... yeah no. I'm not boycotting the game for you, OP. Sorry.

#107
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages
t

GunClubGirl wrote...
I agree with Wynne who posted if you want it on own it and play on nightmare, but I refuse to boycott the game. I would not mind if they made friendly fire optional so that you could turn it on or off, but they didn't, so your alternative is to play on nightmare. Personally, I like it off because why would my group attack their own party members? In my view, that would make no sense. I just play the game and aim my attacks to avoid my party members. And if someone else playing single player wants to not aim, and go ahead and hit their party members because friendly fire is off, THAT'S FINE, they paid for the game and they can have fun with it however they want. It isn't competitive multiplayer. So while I'd be fine with a friendly-fire-on OPTION on additional difficulties, I am glad I have the option to play with it off. Those of you "too hardcore" for it on can play on nightmare as an alternative.

I have yet to see a difficulty scaling that did not turn the game into a grindfest the higher it got. I saw some nice tactis changes for nightmare, but the majority challenge once again comes from the enemy having insane health and an adavantage to armor. Thus you just take longer to kill the enemy (with the added advantage of being more likely to die because they live longer).

Friendly fire offers a wholly different type of difficulty. It challenges the way you play, making you think about your allies.
I'd be nice to see difficulty be approached in how the enemies goes about attacking your group or how the work with eachother.

Gisle Aune wrote...
It's there on nightmare - check the facts before going ape**** because of it.

This is another reasson for why we should have a toolset.

That's the point to many, though. You can only get it if you choose the grinding difficulty.

#108
Sir Caradoc

Sir Caradoc
  • Members
  • 82 messages

Klidi wrote...

well we can agree that for some people ff is vital for strategic gameplay and for some people it is not.  right?
even
with Spell Shaping, it was never just using of the most powerful AoE
spell, because double mana cost + cool down + casting time simply didn't
make it possible. what I'm trying to say, there are also other ways to increase difficulty than something as stupid and illogical as "friendly fire".


I was speaking from my viewpoint ofcourse.

You're right, there are dozens of options to increase difficulty and FF is just one of them. For me however its just tad illogical not to cause friendly damage. It always rubs in a wrong way. I can't help it :)

#109
moilami

moilami
  • Members
  • 2 727 messages

Rawgrim wrote...

Makes you wonder about that "fight like a spartan and thing like a general" quote, they have been tossing around. No friendly fire, and no proper view of the battlefield. Yeah right. Makes me feel like a general...not.


HAHAHAHA, this was so far the best posting of the week.

Signed by BW - games for morons.

#110
iampool

iampool
  • Members
  • 224 messages

PsychoBlonde wrote...

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.




Some of us find challenges to be fun ;)

#111
moilami

moilami
  • Members
  • 2 727 messages

Rawgrim wrote...

Sticky Controller wrote...

Jungle_Rhino wrote...

Sticky Controller wrote...

 Friendly fire wasn't taken out (of lower difficulties) for lack of player understanding. If you have such a Dev comment...Well, you don't.


This is second hand and reposted from another forum but I have no reason to believe it has been fabricated:

DGaider on Bioboards wrote: Quote:
Why can't it simply be a toggle?


Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.


Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.



Sorry but that just reads as 'people are stupid' to me. :unsure:

Honestly I wouldn't be posting here if I wasn't passionate about CRPGs in general it just makes me sad to see this type of design decision made.


I have to admit...You have a point by it being read that way.

And I can understand you wanting friendly fire. I know tons of people that play with it on all the time, but you shouldn't let it get in the way of you enjoying the game. Don't boycott a game you've looked forward to because of such a small aspect.


Basically what was implemented in normal difficulty (friendly fire) in older rpgs, are now considered to be so difficult for new players that its added to nightmare mode (only). I got to agree with the fellow. Devs think we are dumb.


Are you saying they are not right? :o

#112
Erani

Erani
  • Members
  • 1 535 messages
I don't really like friendly fire, but yes it would be cool to have it toggleable for people who want it. However, boycotting the game? Err that is very extreme, and NO I'd never intentionally set out to hurt BioWare. BioWare makes the best rp games and has given me years of awesome entertainment...I'd do it for something like "oh sorry, for this game you'll only be able to play a male pc"  Image IPBImage IPB

#113
moilami

moilami
  • Members
  • 2 727 messages

Herr Uhl wrote...

Buffy-Summers wrote...

Do you know how pointless primal and elemental mages are with Friendly Fire active


They're about as useful. As long as we have the targeting reticule, as opposed to BG2 where I fireballed my companions.


AHAHAHAHAHAHAHAHAAHHAAAAAAAAA.

Huh. Can't read it third time to see did I really read right.

#114
Elsariel

Elsariel
  • Members
  • 1 003 messages

iampool wrote...

PsychoBlonde wrote...

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.


Some of us find challenges to be fun ;)


That's all well and good.  Everyone should enjoy the game how they like it.  It  just..... some of us hate being looked down upon because we don't subscribe to playing the game as people think it aught to be played.  Some people play for the story/relationships and not so much for the combat/tactics.  Or, some people just like to feel god-like in their games.   So.. things like friendly fire can be more of an annoyance than anything. 

The implication that I'm somehow lesser because I prefer things a little easier is kinda.... well, grating.  Image IPB

#115
moilami

moilami
  • Members
  • 2 727 messages

Elsariel wrote...

iampool wrote...

PsychoBlonde wrote...

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.


Some of us find challenges to be fun ;)


That's all well and good.  Everyone should enjoy the game how they like it.  It  just..... some of us hate being looked down upon because we don't subscribe to playing the game as people think it aught to be played.  Some people play for the story/relationships and not so much for the combat/tactics.  Or, some people just like to feel god-like in their games.   So.. things like friendly fire can be more of an annoyance than anything. 

The implication that I'm somehow lesser because I prefer things a little easier is kinda.... well, grating.  Image IPB


I haven't said you are any lesser. You just like different things than I do. I have no doubts regarding you being able to win the game in "nightmare".

#116
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

moilami wrote...

Rawgrim wrote...

Sticky Controller wrote...

Jungle_Rhino wrote...

Sticky Controller wrote...

 Friendly fire wasn't taken out (of lower difficulties) for lack of player understanding. If you have such a Dev comment...Well, you don't.


This is second hand and reposted from another forum but I have no reason to believe it has been fabricated:

DGaider on Bioboards wrote: Quote:
Why can't it simply be a toggle?


Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.


Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.



Sorry but that just reads as 'people are stupid' to me. :unsure:

Honestly I wouldn't be posting here if I wasn't passionate about CRPGs in general it just makes me sad to see this type of design decision made.


I have to admit...You have a point by it being read that way.

And I can understand you wanting friendly fire. I know tons of people that play with it on all the time, but you shouldn't let it get in the way of you enjoying the game. Don't boycott a game you've looked forward to because of such a small aspect.


Basically what was implemented in normal difficulty (friendly fire) in older rpgs, are now considered to be so difficult for new players that its added to nightmare mode (only). I got to agree with the fellow. Devs think we are dumb.


Are you saying they are not right? :o


Back when you used to have to guess how big your spells would be.. I think the problem is Bioware still selling in the same sort of region on average that they did with BG. But the cost of making games has rocketed since then. But the retail cost is fairly constant and because now everyone stocks games, the prices drop within a month in most cases.

#117
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages

Jungle_Rhino wrote...

Dear Bioware,

I quite enjoyed Origins, and have been looking forward to Dragon Age 2 although not following development too closely as I have other things to do.  Anyhow I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.  I can see from the demo the enormous amount of work which has gone into the combat to make it intense and visceral, however being able to drop a fireball onto my tank surrounded by enemies just totally kills any type of immersion for me.  While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.  People who are too stupid to utilise such a toggle probably won't figure out how to patch the game anyhow so I think this would be a win/win situation.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan

Image IPB

Serious: Its another "Friendly Fire change is lame" topic. This has been discussed to death already.

#118
Elsariel

Elsariel
  • Members
  • 1 003 messages

moilami wrote...

Elsariel wrote...

iampool wrote...

PsychoBlonde wrote...

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.


Some of us find challenges to be fun ;)


That's all well and good.  Everyone should enjoy the game how they like it.  It  just..... some of us hate being looked down upon because we don't subscribe to playing the game as people think it aught to be played.  Some people play for the story/relationships and not so much for the combat/tactics.  Or, some people just like to feel god-like in their games.   So.. things like friendly fire can be more of an annoyance than anything. 

The implication that I'm somehow lesser because I prefer things a little easier is kinda.... well, grating.  Image IPB


I haven't said you are any lesser. You just like different things than I do. I have no doubts regarding you being able to win the game in "nightmare".


I know you haven't, moilami.  I wasn't talking about you specifically.  Image IPB

#119
Naitaka

Naitaka
  • Members
  • 1 670 messages
Seriously at least they didn't remove weapon set like Blizzard did for Diablo 3 because players might accidentally swap their weapon set and find themselves with no weapon! As long as there's still FF in the game, I can live with just playing on Nightmare until someone come up with a mod to make it a toggle.

#120
JensenBakura

JensenBakura
  • Members
  • 200 messages
Friendly Fire Off allows people to use spells a lot more liberally that have almost no use if they can damage your melee fighters. It's no more "unrealistic" to have spells that can tell friend from foe than to cast inferno in the mage tower library and not set a single bookshelf on fire. And yet those who whine about friendly fire never care about that, lol.

It's a game. Friendly-fire is a game mechanic, not an attempt at simulating realism. Bioware decided that it was something they only wanted people to have the annoyance (yes - for some people it's annoying) when they wanted a real challenge.

In an ideal world, yes I'd have a toggle for it, but as someone who doesn't like having it, I'm glad I can ramp up the difficulty without worrying about it, unlike in Origins, when I was forced to have it.

#121
Wynne

Wynne
  • Members
  • 1 612 messages

Poison_Berrie wrote...

I have yet to see a difficulty scaling that did not turn the game into a grindfest the higher it got. I saw some nice tactis changes for nightmare, but the majority challenge once again comes from the enemy having insane health and an adavantage to armor. Thus you just take longer to kill the enemy (with the added advantage of being more likely to die because they live longer).

Friendly fire offers a wholly different type of difficulty. It challenges the way you play, making you think about your allies.
It'd be nice to see difficulty be approached in how the enemies goes about attacking your group or how the work with each other.

Indeed. I do think they should've started friendly fire at hard difficulty. A newbie isn't going to be playing on hard. This can be fixed by a patch, but we don't know if they'll do that at this point.

This leads us back to the ever-so-inevitable mod. :)

#122
Haussier

Haussier
  • Members
  • 180 messages

Elsariel wrote...

iampool wrote...

PsychoBlonde wrote...

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.


Some of us find challenges to be fun ;)


That's all well and good.  Everyone should enjoy the game how they like it.  It  just..... some of us hate being looked down upon because we don't subscribe to playing the game as people think it aught to be played.  Some people play for the story/relationships and not so much for the combat/tactics.  Or, some people just like to feel god-like in their games.   So.. things like friendly fire can be more of an annoyance than anything. 

The implication that I'm somehow lesser because I prefer things a little easier is kinda.... well, grating.  Image IPB


thats well and good. Even I like playing the game without having to worry to get the most out of a story every now and then. It's just that people also want to be able to have the "choice" of what difficulty they play with FF active.

I myself am doing nightmare all the way so it's not as big a deal to me.Image IPB 

#123
Rawgrim

Rawgrim
  • Members
  • 11 529 messages
I dunno. I suspect the game will be annoyingly easy without FF. Just have to have my tank taunt and whatsnot, and cast all my area spells on him\\her to win the fight. it certainly worked in the demo vs the ogre. Felt like I was playing with some God-Mode mod installed.

#124
The Spirit of Dance

The Spirit of Dance
  • Members
  • 1 537 messages
didn't the first game not have FF on unless you were playing on nightmare and FF half damage on during hard mode.

#125
wowpwnslol

wowpwnslol
  • Members
  • 1 037 messages

JensenBakura wrote...

Friendly Fire Off allows people to use spells a lot more liberally that have almost no use if they can damage your melee fighters. It's no more "unrealistic" to have spells that can tell friend from foe than to cast inferno in the mage tower library and not set a single bookshelf on fire. And yet those who whine about friendly fire never care about that, lol.

It's a game. Friendly-fire is a game mechanic, not an attempt at simulating realism. Bioware decided that it was something they only wanted people to have the annoyance (yes - for some people it's annoying) when they wanted a real challenge.

In an ideal world, yes I'd have a toggle for it, but as someone who doesn't like having it, I'm glad I can ramp up the difficulty without worrying about it, unlike in Origins, when I was forced to have it.


The way AoE is set up in this game (ease of use, many weak enemies), lack of friendly fire makes them way too strong. No, friendly fire isn't a game mechanic. It's a realism mechanic for people interested in more tactical gameplay instead of dropping several AoE's, wiping out everything on the screen.

I understand, you want an easy game, but please don't say FF doesn't add to challenge. Yes, it's an annoyance TO YOU because it prevents you from mindlessly spamming AoE, it's a tactical choice for other people, which makes the game tougher without doing things like merely buffing monster HP or damage.