Sir Caradoc wrote...
I think we should put the realism debate aside as it leads nowhere. But I do agree with the orginal poster. Lack of ff disturbs me a great deal too.
I think friendly fire is vital for strategic gameplay. The point of mage''s spell variety is that there is always a spell for different type of situations. A fireball is a great spell to start a fight, but a bad spell to use while your team is crowed.
So if there isn't friendly fire penalty, it just boils down using the most power full area effect damage spell all the time.
So please bioware, atleast make nightmare a real deal. Please let us old timers have our challenge.
well we can agree that for
some people ff is vital for strategic gameplay and for some people it is
not. right?
even with Spell Shaping, it was never just using of the most powerful AoE spell, because double mana cost + cool down + casting time simply didn't make it possible. what I'm trying to say, there are also
other ways to increase difficulty than something as stupid and illogical as "friendly fire".
in DAO, the FF was off only at easy mode - so it wasn't really an option (I'm an oldtimer too, after all). if I understood it correctly, FF will now be off also at normal, and probably on at hard and nightmare. so I can't see why it is so disturbing. more difficult fighting does not always mean more fun, and DAO was (still is) an excellent example of this.